SyntaxPropertyX-AxisParameterDebugCoordinatePlaneBooleanKey-ValuePairY-AxisNested IfStatementVariableOperatorElementAssignmentForLoopCommentConcatenationOriginObjectValueMethodArrayWhileLoopArithmeticPseudocodeBooleanLogicIndexAlgorithmEventHandlerBinary/Base-2FunctionSignatureIfStatementBugIterationCommandFloatExecuteFunctionIntegerDictionaries/ObjectLiteralsTernary/Base-32DArrayArgumentStringNullAttributeDecimal/Base-10EventOptimizationSyntaxPropertyX-AxisParameterDebugCoordinatePlaneBooleanKey-ValuePairY-AxisNested IfStatementVariableOperatorElementAssignmentForLoopCommentConcatenationOriginObjectValueMethodArrayWhileLoopArithmeticPseudocodeBooleanLogicIndexAlgorithmEventHandlerBinary/Base-2FunctionSignatureIfStatementBugIterationCommandFloatExecuteFunctionIntegerDictionaries/ObjectLiteralsTernary/Base-32DArrayArgumentStringNullAttributeDecimal/Base-10EventOptimization

Coding Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Syntax
  2. Property
  3. X-Axis
  4. Parameter
  5. Debug
  6. Coordinate Plane
  7. Boolean
  8. Key-Value Pair
  9. Y-Axis
  10. Nested If Statement
  11. Variable
  12. Operator
  13. Element
  14. Assignment
  15. For Loop
  16. Comment
  17. Concatenation
  18. Origin
  19. Object
  20. Value
  21. Method
  22. Array
  23. While Loop
  24. Arithmetic
  25. Pseudocode
  26. Boolean Logic
  27. Index
  28. Algorithm
  29. Event Handler
  30. Binary/Base-2
  31. Function Signature
  32. If Statement
  33. Bug
  34. Iteration
  35. Command
  36. Float
  37. Execute
  38. Function
  39. Integer
  40. Dictionaries/Object Literals
  41. Ternary/Base-3
  42. 2D Array
  43. Argument
  44. String
  45. Null
  46. Attribute
  47. Decimal/Base-10
  48. Event
  49. Optimization