ConstantVariableStatethequestionTestablequestionformatGatherinformationon theproblemIndep-endentVariableStep 2 ofscientificmethodDependentVariableStep 7 ofscientificmethodForm aHypothesisStep 3 ofscientificmethodHypothesisformatRecordandAnalyzeDataState aConclusionRepeattheworkHow does____affect_____?Step 1 ofscientificmethodT-chartPerform theexperiementBarGraphStep 4 ofscientificmethodControlVariableStep-by-stepStep 6 ofscientificmethodStep 5 ofscientificmethodConstantVariableStatethequestionTestablequestionformatGatherinformationon theproblemIndep-endentVariableStep 2 ofscientificmethodDependentVariableStep 7 ofscientificmethodForm aHypothesisStep 3 ofscientificmethodHypothesisformatRecordandAnalyzeDataState aConclusionRepeattheworkHow does____affect_____?Step 1 ofscientificmethodT-chartPerform theexperiementBarGraphStep 4 ofscientificmethodControlVariableStep-by-stepStep 6 ofscientificmethodStep 5 ofscientificmethod

Scientific Method Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Constant Variable
  2. State the question
  3. Testable question format
  4. Gather information on the problem
  5. Indep-endent Variable
  6. Step 2 of scientific method
  7. Dependent Variable
  8. Step 7 of scientific method
  9. Form a Hypothesis
  10. Step 3 of scientific method
  11. Hypothesis format
  12. Record and Analyze Data
  13. State a Conclusion
  14. Repeat the work
  15. How does ____affect_____?
  16. Step 1 of scientific method
  17. T-chart
  18. Perform the experiement
  19. Bar Graph
  20. Step 4 of scientific method
  21. Control Variable
  22. Step-by-step
  23. Step 6 of scientific method
  24. Step 5 of scientific method