Top-DownNorm-referencedInternalFactorOsseointegrationRecipient'sGoalsAcousticComponentSoundLevelMeterAcousticHighlightingParentInterviewSteady-stateNoiseCochlearandMED-ELRecordedMaterialsBringBack theBeatConnect,Attract,SoundArc,SoftbandMED-ELRhythm,Melody,& TimbreSSDAudioLinkHeadShadowEffectAdHearElectrically-EvokedPotentialsTheListeningRoom orBaby BeatsFS4AdvancedBionicsNon-AuditorySensationsTop-DownNorm-referencedInternalFactorOsseointegrationRecipient'sGoalsAcousticComponentSoundLevelMeterAcousticHighlightingParentInterviewSteady-stateNoiseCochlearandMED-ELRecordedMaterialsBringBack theBeatConnect,Attract,SoundArc,SoftbandMED-ELRhythm,Melody,& TimbreSSDAudioLinkHeadShadowEffectAdHearElectrically-EvokedPotentialsTheListeningRoom orBaby BeatsFS4AdvancedBionicsNon-AuditorySensations

Cochlear Implant Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Top-Down
  2. Norm-referenced
  3. Internal Factor
  4. Osseointegration
  5. Recipient's Goals
  6. Acoustic Component
  7. Sound Level Meter
  8. Acoustic Highlighting
  9. Parent Interview
  10. Steady-state Noise
  11. Cochlear and MED-EL
  12. Recorded Materials
  13. Bring Back the Beat
  14. Connect, Attract, SoundArc, Softband
  15. MED-EL
  16. Rhythm, Melody, & Timbre
  17. SSD
  18. AudioLink
  19. Head Shadow Effect
  20. AdHear
  21. Electrically-Evoked Potentials
  22. The Listening Room or Baby Beats
  23. FS4
  24. Advanced Bionics
  25. Non-Auditory Sensations