InternalFactorNorm-referencedAudioLinkElectrically-EvokedPotentialsSSDRhythm,Melody,& TimbreRecordedMaterialsHeadShadowEffectTheListeningRoom orBaby BeatsTop-DownAcousticComponentNon-AuditorySensationsAdvancedBionicsSteady-stateNoiseSoundLevelMeterMED-ELParentInterviewOsseointegrationAdHearConnect,Attract,SoundArc,SoftbandRecipient'sGoalsCochlearandMED-ELBringBack theBeatFS4AcousticHighlightingInternalFactorNorm-referencedAudioLinkElectrically-EvokedPotentialsSSDRhythm,Melody,& TimbreRecordedMaterialsHeadShadowEffectTheListeningRoom orBaby BeatsTop-DownAcousticComponentNon-AuditorySensationsAdvancedBionicsSteady-stateNoiseSoundLevelMeterMED-ELParentInterviewOsseointegrationAdHearConnect,Attract,SoundArc,SoftbandRecipient'sGoalsCochlearandMED-ELBringBack theBeatFS4AcousticHighlighting

Cochlear Implant Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal Factor
  2. Norm-referenced
  3. AudioLink
  4. Electrically-Evoked Potentials
  5. SSD
  6. Rhythm, Melody, & Timbre
  7. Recorded Materials
  8. Head Shadow Effect
  9. The Listening Room or Baby Beats
  10. Top-Down
  11. Acoustic Component
  12. Non-Auditory Sensations
  13. Advanced Bionics
  14. Steady-state Noise
  15. Sound Level Meter
  16. MED-EL
  17. Parent Interview
  18. Osseointegration
  19. AdHear
  20. Connect, Attract, SoundArc, Softband
  21. Recipient's Goals
  22. Cochlear and MED-EL
  23. Bring Back the Beat
  24. FS4
  25. Acoustic Highlighting