Recipient'sGoalsMED-ELFS4InternalFactorConnect,Attract,SoundArc,SoftbandSSDOsseointegrationTop-DownElectrically-EvokedPotentialsParentInterviewSoundLevelMeterAcousticHighlightingHeadShadowEffectSteady-stateNoiseAdHearTheListeningRoom orBaby BeatsAudioLinkAdvancedBionicsNon-AuditorySensationsAcousticComponentRecordedMaterialsNorm-referencedRhythm,Melody,& TimbreBringBack theBeatCochlearandMED-ELRecipient'sGoalsMED-ELFS4InternalFactorConnect,Attract,SoundArc,SoftbandSSDOsseointegrationTop-DownElectrically-EvokedPotentialsParentInterviewSoundLevelMeterAcousticHighlightingHeadShadowEffectSteady-stateNoiseAdHearTheListeningRoom orBaby BeatsAudioLinkAdvancedBionicsNon-AuditorySensationsAcousticComponentRecordedMaterialsNorm-referencedRhythm,Melody,& TimbreBringBack theBeatCochlearandMED-EL

Cochlear Implant Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Recipient's Goals
  2. MED-EL
  3. FS4
  4. Internal Factor
  5. Connect, Attract, SoundArc, Softband
  6. SSD
  7. Osseointegration
  8. Top-Down
  9. Electrically-Evoked Potentials
  10. Parent Interview
  11. Sound Level Meter
  12. Acoustic Highlighting
  13. Head Shadow Effect
  14. Steady-state Noise
  15. AdHear
  16. The Listening Room or Baby Beats
  17. AudioLink
  18. Advanced Bionics
  19. Non-Auditory Sensations
  20. Acoustic Component
  21. Recorded Materials
  22. Norm-referenced
  23. Rhythm, Melody, & Timbre
  24. Bring Back the Beat
  25. Cochlear and MED-EL