AcousticComponentNonAuditorySensationsFS4Electrically-EvokedPotentialsAcousticHighlightingRhythm,Melody,& TimbreHeadShadowEffectInternalFactorConnect,Attract,SoundArc,SoftbandOsseointegrationCochlearandMED-ELSSDSoundLevelMeterTop-DownTheListeningRoom orBaby BeatsMED-ELParentInterviewAudioLinkBringBack theBeatAdHearRecordedMaterialsSteady-stateNoiseRecipient'sGoalsAdvancedBionicsNorm-referencedAcousticComponentNonAuditorySensationsFS4Electrically-EvokedPotentialsAcousticHighlightingRhythm,Melody,& TimbreHeadShadowEffectInternalFactorConnect,Attract,SoundArc,SoftbandOsseointegrationCochlearandMED-ELSSDSoundLevelMeterTop-DownTheListeningRoom orBaby BeatsMED-ELParentInterviewAudioLinkBringBack theBeatAdHearRecordedMaterialsSteady-stateNoiseRecipient'sGoalsAdvancedBionicsNorm-referenced

Cochlear Implant Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Acoustic Component
  2. NonAuditory Sensations
  3. FS4
  4. Electrically-Evoked Potentials
  5. Acoustic Highlighting
  6. Rhythm, Melody, & Timbre
  7. Head Shadow Effect
  8. Internal Factor
  9. Connect, Attract, SoundArc, Softband
  10. Osseointegration
  11. Cochlear and MED-EL
  12. SSD
  13. Sound Level Meter
  14. Top-Down
  15. The Listening Room or Baby Beats
  16. MED-EL
  17. Parent Interview
  18. AudioLink
  19. Bring Back the Beat
  20. AdHear
  21. Recorded Materials
  22. Steady-state Noise
  23. Recipient's Goals
  24. Advanced Bionics
  25. Norm-referenced