Recipient'sGoalsAcousticHighlightingMED-ELSSDAdHearParentInterviewOsseointegrationSteady-stateNoiseBringBack theBeatTheListeningRoom orBaby BeatsAudioLinkRhythm,Melody,& TimbreAdvancedBionicsNorm-referencedElectrically-EvokedPotentialsFS4HeadShadowEffectCochlearandMED-ELTop-DownSoundLevelMeterConnect,Attract,SoundArc,SoftbandAcousticComponentInternalFactorNonAuditorySensationsRecordedMaterialsRecipient'sGoalsAcousticHighlightingMED-ELSSDAdHearParentInterviewOsseointegrationSteady-stateNoiseBringBack theBeatTheListeningRoom orBaby BeatsAudioLinkRhythm,Melody,& TimbreAdvancedBionicsNorm-referencedElectrically-EvokedPotentialsFS4HeadShadowEffectCochlearandMED-ELTop-DownSoundLevelMeterConnect,Attract,SoundArc,SoftbandAcousticComponentInternalFactorNonAuditorySensationsRecordedMaterials

Cochlear Implant Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Recipient's Goals
  2. Acoustic Highlighting
  3. MED-EL
  4. SSD
  5. AdHear
  6. Parent Interview
  7. Osseointegration
  8. Steady-state Noise
  9. Bring Back the Beat
  10. The Listening Room or Baby Beats
  11. AudioLink
  12. Rhythm, Melody, & Timbre
  13. Advanced Bionics
  14. Norm-referenced
  15. Electrically-Evoked Potentials
  16. FS4
  17. Head Shadow Effect
  18. Cochlear and MED-EL
  19. Top-Down
  20. Sound Level Meter
  21. Connect, Attract, SoundArc, Softband
  22. Acoustic Component
  23. Internal Factor
  24. NonAuditory Sensations
  25. Recorded Materials