cohorteffectscross-sectionmethodsingle caseexperimentaldesigninterruptedtimeseriesdesignregressiontowardthe meaninstrumentdecaymultiplebaselinedesignscontrolseriesdesignbaselineone grouppretestpost testdesignsequentialmethodfree butonly afterI call it!maturationeffectsnonequivalentcontrol grouppretestposttestdesignnonequivalentcontrol groupdesignone groupposttestonlydesigncohorthistoryeffectsquasiexperimentaldesignlongitudinalmethodpropensityscorematchingreversaldesigntestingeffectsselectiondifferencescohorteffectscross-sectionmethodsingle caseexperimentaldesigninterruptedtimeseriesdesignregressiontowardthe meaninstrumentdecaymultiplebaselinedesignscontrolseriesdesignbaselineone grouppretestpost testdesignsequentialmethodfree butonly afterI call it!maturationeffectsnonequivalentcontrol grouppretestposttestdesignnonequivalentcontrol groupdesignone groupposttestonlydesigncohorthistoryeffectsquasiexperimentaldesignlongitudinalmethodpropensityscorematchingreversaldesigntestingeffectsselectiondifferences

Chapter 11 Bingo (quasi-experimental) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cohort effects
  2. cross-section method
  3. single case experimental design
  4. interrupted time series design
  5. regression toward the mean
  6. instrument decay
  7. multiple baseline designs
  8. control series design
  9. baseline
  10. one group pretest post test design
  11. sequential method
  12. free but only after I call it!
  13. maturation effects
  14. nonequivalent control group pretest posttest design
  15. nonequivalent control group design
  16. one group posttest only design
  17. cohort
  18. history effects
  19. quasi experimental design
  20. longitudinal method
  21. propensity score matching
  22. reversal design
  23. testing effects
  24. selection differences