reversaldesignbaselinesingle caseexperimentaldesignone groupposttestonlydesignone grouppretestpost testdesignquasiexperimentaldesigninterruptedtimeseriesdesignnonequivalentcontrol groupdesigncohortregressiontowardthe meancontrolseriesdesignpropensityscorematchingselectiondifferencescross-sectionmethodcohorteffectsfree butonly afterI call it!instrumentdecayhistoryeffectslongitudinalmethodtestingeffectsnonequivalentcontrol grouppretestposttestdesignsequentialmethodmaturationeffectsmultiplebaselinedesignsreversaldesignbaselinesingle caseexperimentaldesignone groupposttestonlydesignone grouppretestpost testdesignquasiexperimentaldesigninterruptedtimeseriesdesignnonequivalentcontrol groupdesigncohortregressiontowardthe meancontrolseriesdesignpropensityscorematchingselectiondifferencescross-sectionmethodcohorteffectsfree butonly afterI call it!instrumentdecayhistoryeffectslongitudinalmethodtestingeffectsnonequivalentcontrol grouppretestposttestdesignsequentialmethodmaturationeffectsmultiplebaselinedesigns

Chapter 11 Bingo (quasi-experimental) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. reversal design
  2. baseline
  3. single case experimental design
  4. one group posttest only design
  5. one group pretest post test design
  6. quasi experimental design
  7. interrupted time series design
  8. nonequivalent control group design
  9. cohort
  10. regression toward the mean
  11. control series design
  12. propensity score matching
  13. selection differences
  14. cross-section method
  15. cohort effects
  16. free but only after I call it!
  17. instrument decay
  18. history effects
  19. longitudinal method
  20. testing effects
  21. nonequivalent control group pretest posttest design
  22. sequential method
  23. maturation effects
  24. multiple baseline designs