free butonly afterI call it!controlseriesdesignone grouppretestpost testdesigninterruptedtimeseriesdesignsequentialmethodhistoryeffectsinstrumentdecaymultiplebaselinedesignscross-sectionmethodtestingeffectssingle caseexperimentaldesignmaturationeffectsquasiexperimentaldesignregressiontowardthe meannonequivalentcontrol groupdesignlongitudinalmethodselectiondifferencesnonequivalentcontrol grouppretestposttestdesignone groupposttestonlydesignreversaldesigncohortcohorteffectspropensityscorematchingbaselinefree butonly afterI call it!controlseriesdesignone grouppretestpost testdesigninterruptedtimeseriesdesignsequentialmethodhistoryeffectsinstrumentdecaymultiplebaselinedesignscross-sectionmethodtestingeffectssingle caseexperimentaldesignmaturationeffectsquasiexperimentaldesignregressiontowardthe meannonequivalentcontrol groupdesignlongitudinalmethodselectiondifferencesnonequivalentcontrol grouppretestposttestdesignone groupposttestonlydesignreversaldesigncohortcohorteffectspropensityscorematchingbaseline

Chapter 11 Bingo (quasi-experimental) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. free but only after I call it!
  2. control series design
  3. one group pretest post test design
  4. interrupted time series design
  5. sequential method
  6. history effects
  7. instrument decay
  8. multiple baseline designs
  9. cross-section method
  10. testing effects
  11. single case experimental design
  12. maturation effects
  13. quasi experimental design
  14. regression toward the mean
  15. nonequivalent control group design
  16. longitudinal method
  17. selection differences
  18. nonequivalent control group pretest posttest design
  19. one group posttest only design
  20. reversal design
  21. cohort
  22. cohort effects
  23. propensity score matching
  24. baseline