baselinemultiplebaselinedesignsinstrumentdecaynonequivalentcontrol grouppretestposttestdesigncontrolseriesdesignlongitudinalmethodpropensityscorematchingcross-sectionmethodone grouppretestpost testdesigntestingeffectsinterruptedtimeseriesdesignsequentialmethodone groupposttestonlydesignquasiexperimentaldesignmaturationeffectsregressiontowardthe meancohorteffectsnonequivalentcontrol groupdesignreversaldesignsingle caseexperimentaldesignhistoryeffectscohortfree butonly afterI call it!selectiondifferencesbaselinemultiplebaselinedesignsinstrumentdecaynonequivalentcontrol grouppretestposttestdesigncontrolseriesdesignlongitudinalmethodpropensityscorematchingcross-sectionmethodone grouppretestpost testdesigntestingeffectsinterruptedtimeseriesdesignsequentialmethodone groupposttestonlydesignquasiexperimentaldesignmaturationeffectsregressiontowardthe meancohorteffectsnonequivalentcontrol groupdesignreversaldesignsingle caseexperimentaldesignhistoryeffectscohortfree butonly afterI call it!selectiondifferences

Chapter 11 Bingo (quasi-experimental) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. baseline
  2. multiple baseline designs
  3. instrument decay
  4. nonequivalent control group pretest posttest design
  5. control series design
  6. longitudinal method
  7. propensity score matching
  8. cross-section method
  9. one group pretest post test design
  10. testing effects
  11. interrupted time series design
  12. sequential method
  13. one group posttest only design
  14. quasi experimental design
  15. maturation effects
  16. regression toward the mean
  17. cohort effects
  18. nonequivalent control group design
  19. reversal design
  20. single case experimental design
  21. history effects
  22. cohort
  23. free but only after I call it!
  24. selection differences