Likes to intimidateplayers byshowing off howmany dice theyneed to roll for anattackConstantlyincorporatestheir favoritefranchiseeverywhereFirst or secondexperience withD&D was acomplete horrorstory"I forgot you hadthat item/classfeature" (actuallycreated thisscenario specificallyfor the player to useit)Has madeplayers rollperception forno reason otherthan to makethem nervousTried and failedto run acampaignonline at thestart of thepandemicRolls superlow as aplayer butsuper highas a DM"How doyou wantto dothis?"Players sounpredictablethey prep forthe sessionduring thesession itselfHas noconfidence intheir DM skillsdespiteeverythingplayers sayBiggest fearis being arailroadingDMEggcrackedbecauseof D&D5000+ wordsof lore, 90%of it nevergets usedPlayers think theyhave 8 yearsexperience withthe game- theyactually have 8monthsIs never upsetat the playersEXCEPT forwhen peoplestop showingup on timeKnows someplayers'sheets betterthan they doMakes art/musicfor the campaigneven though theyinsist they'reterrible at itHas themost diceat thetableAlways citestunnel fighteras why theydon't allowUA"XP? Youlevel upwhen I sayyou levelup!"Insists CRis a loadof totalnonsenseHas at least1 player thatwas in theirlastcampaignToo giddyabout theirideas tokeep secretsAlready talkingabout their nextcampaign in thelast fewsessions of thecurrent oneLikes to intimidateplayers byshowing off howmany dice theyneed to roll for anattackConstantlyincorporatestheir favoritefranchiseeverywhereFirst or secondexperience withD&D was acomplete horrorstory"I forgot you hadthat item/classfeature" (actuallycreated thisscenario specificallyfor the player to useit)Has madeplayers rollperception forno reason otherthan to makethem nervousTried and failedto run acampaignonline at thestart of thepandemicRolls superlow as aplayer butsuper highas a DM"How doyou wantto dothis?"Players sounpredictablethey prep forthe sessionduring thesession itselfHas noconfidence intheir DM skillsdespiteeverythingplayers sayBiggest fearis being arailroadingDMEggcrackedbecauseof D&D5000+ wordsof lore, 90%of it nevergets usedPlayers think theyhave 8 yearsexperience withthe game- theyactually have 8monthsIs never upsetat the playersEXCEPT forwhen peoplestop showingup on timeKnows someplayers'sheets betterthan they doMakes art/musicfor the campaigneven though theyinsist they'reterrible at itHas themost diceat thetableAlways citestunnel fighteras why theydon't allowUA"XP? Youlevel upwhen I sayyou levelup!"Insists CRis a loadof totalnonsenseHas at least1 player thatwas in theirlastcampaignToo giddyabout theirideas tokeep secretsAlready talkingabout their nextcampaign in thelast fewsessions of thecurrent one

D&D Dungeon Master Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Likes to intimidate players by showing off how many dice they need to roll for an attack
  2. Constantly incorporates their favorite franchise everywhere
  3. First or second experience with D&D was a complete horror story
  4. "I forgot you had that item/class feature" (actually created this scenario specifically for the player to use it)
  5. Has made players roll perception for no reason other than to make them nervous
  6. Tried and failed to run a campaign online at the start of the pandemic
  7. Rolls super low as a player but super high as a DM
  8. "How do you want to do this?"
  9. Players so unpredictable they prep for the session during the session itself
  10. Has no confidence in their DM skills despite everything players say
  11. Biggest fear is being a railroading DM
  12. Egg cracked because of D&D
  13. 5000+ words of lore, 90% of it never gets used
  14. Players think they have 8 years experience with the game- they actually have 8 months
  15. Is never upset at the players EXCEPT for when people stop showing up on time
  16. Knows some players' sheets better than they do
  17. Makes art/music for the campaign even though they insist they're terrible at it
  18. Has the most dice at the table
  19. Always cites tunnel fighter as why they don't allow UA
  20. "XP? You level up when I say you level up!"
  21. Insists CR is a load of total nonsense
  22. Has at least 1 player that was in their last campaign
  23. Too giddy about their ideas to keep secrets
  24. Already talking about their next campaign in the last few sessions of the current one