Habit You Arsenic Beer, Liquor, and Wine Electronic Nicotine Delivery System Peer Pressure Opioids Short Term Memory Stress Assertive Healthy Alternative Cigarettes Active Listener Steer Clear Advertising Healthy Friend Short Term Communication 21 Nicotine Non- Verbal Cues Long Term Goal Healthy Management Strategies Drug Free Impulsive Personal Speaker and Listener Decisions Synthetic Opioid Heart Disease Street Drugs Prescription Drugs Addictive Goal Over the Counter Medications Friends Carcinogen Stressors THC Walk Away Decision Making Model Social Consequence Consequences Resource Habit You Arsenic Beer, Liquor, and Wine Electronic Nicotine Delivery System Peer Pressure Opioids Short Term Memory Stress Assertive Healthy Alternative Cigarettes Active Listener Steer Clear Advertising Healthy Friend Short Term Communication 21 Nicotine Non- Verbal Cues Long Term Goal Healthy Management Strategies Drug Free Impulsive Personal Speaker and Listener Decisions Synthetic Opioid Heart Disease Street Drugs Prescription Drugs Addictive Goal Over the Counter Medications Friends Carcinogen Stressors THC Walk Away Decision Making Model Social Consequence Consequences Resource
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Habit
O-You
B-Arsenic
N-Beer, Liquor, and Wine
I-Electronic Nicotine Delivery System
G-Peer Pressure
N-Opioids
B-Short Term Memory
G-Stress
N-Assertive
O-Healthy Alternative
O-Cigarettes
O-Active Listener
N-Steer Clear
G-Advertising
O-Healthy Friend
I-Short Term
O-Communication
G-21
G-Nicotine
I-Non-Verbal Cues
B-Long Term Goal
I-Healthy Management Strategies
I-Drug Free
G-Impulsive
I-Personal
B-Speaker and Listener
B-Decisions
G-Synthetic Opioid
N-Heart Disease
I-Street Drugs
B-Prescription Drugs
I-Addictive
B-Goal
N-Over the Counter Medications
I-Friends
B-Carcinogen
O-Stressors
O-THC
G-Walk Away
N-Decision Making Model
O-Social Consequence
G-Consequences
N-Resource