Reflexive Social learning theory Synapse Dependent variable Duration Negative reinforcement Encoding Order effect Independent variable Counter- balancing Convenience sampling Unconditioned Extinction Recency effect Independent groups Neural plasticity LTP/LTD Association Glutamate Repeated measures Response cost Rehearsal Primary effect Spontaneous recovery Operant Reflexive Social learning theory Synapse Dependent variable Duration Negative reinforcement Encoding Order effect Independent variable Counter- balancing Convenience sampling Unconditioned Extinction Recency effect Independent groups Neural plasticity LTP/LTD Association Glutamate Repeated measures Response cost Rehearsal Primary effect Spontaneous recovery Operant
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Reflexive
Social learning theory
Synapse
Dependent variable
Duration
Negative reinforcement
Encoding
Order effect
Independent variable
Counter-balancing
Convenience sampling
Unconditioned
Extinction
Recency effect
Independent groups
Neural plasticity
LTP/LTD
Association
Glutamate
Repeated measures
Response cost
Rehearsal
Primary effect
Spontaneous recovery
Operant