literallanguagesettingpersonificationplotantagonistmoodclimaxrisingactionthemefallingactionprotagonistauthorminorcharactercharacterpoint ofviewexpositionconflictresolutionsimilemetaphorhyperboleonomatopoeiamajorcharacterfigurativelanguageliterallanguagesettingpersonificationplotantagonistmoodclimaxrisingactionthemefallingactionprotagonistauthorminorcharactercharacterpoint ofviewexpositionconflictresolutionsimilemetaphorhyperboleonomatopoeiamajorcharacterfigurativelanguage

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. literal language
  2. setting
  3. personification
  4. plot
  5. antagonist
  6. mood
  7. climax
  8. rising action
  9. theme
  10. falling action
  11. protagonist
  12. author
  13. minor character
  14. character
  15. point of view
  16. exposition
  17. conflict
  18. resolution
  19. simile
  20. metaphor
  21. hyperbole
  22. onomatopoeia
  23. major character
  24. figurative language