Dynamic analogy Non- fiction Foreshadowing Compare/Contrast Resolution Static Problem/Solution Hyperbole Irony 3rd Person POV Limited Internal Conflict Theme Mood 1st Person POV Fiction Idiom Main Idea Chronological Tone Metaphor Character vs. Technology Flashback Inference Simile Personification 3rd Person POV Omniscient PLOT Climax 1st Person POV Character vs. Society Rising Action Symbolism External Conflict Dynamic analogy Non- fiction Foreshadowing Compare/Contrast Resolution Static Problem/Solution Hyperbole Irony 3rd Person POV Limited Internal Conflict Theme Mood 1st Person POV Fiction Idiom Main Idea Chronological Tone Metaphor Character vs. Technology Flashback Inference Simile Personification 3rd Person POV Omniscient PLOT Climax 1st Person POV Character vs. Society Rising Action Symbolism External Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dynamic
analogy
Non-fiction
Foreshadowing
Compare/Contrast
Resolution
Static
Problem/Solution
Hyperbole
Irony
3rd
Person
POV
Limited
Internal Conflict
Theme
Mood
1st
Person
POV
Fiction
Idiom
Main
Idea
Chronological
Tone
Metaphor
Character vs. Technology
Flashback
Inference
Simile
Personification
3rd Person
POV
Omniscient
PLOT
Climax
1st
Person
POV
Character vs. Society
Rising Action
Symbolism
External Conflict