Chronological Personification External Conflict Static Resolution Metaphor Symbolism Character vs. Technology Compare/Contrast Fiction Irony Non- fiction analogy PLOT Dynamic Simile Inference 3rd Person POV Limited Hyperbole Climax Rising Action 1st Person POV 3rd Person POV Omniscient Problem/Solution Main Idea Flashback Foreshadowing Idiom Theme Mood Character vs. Society Internal Conflict Tone 1st Person POV Chronological Personification External Conflict Static Resolution Metaphor Symbolism Character vs. Technology Compare/Contrast Fiction Irony Non- fiction analogy PLOT Dynamic Simile Inference 3rd Person POV Limited Hyperbole Climax Rising Action 1st Person POV 3rd Person POV Omniscient Problem/Solution Main Idea Flashback Foreshadowing Idiom Theme Mood Character vs. Society Internal Conflict Tone 1st Person POV
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Chronological
Personification
External Conflict
Static
Resolution
Metaphor
Symbolism
Character vs. Technology
Compare/Contrast
Fiction
Irony
Non-fiction
analogy
PLOT
Dynamic
Simile
Inference
3rd
Person
POV
Limited
Hyperbole
Climax
Rising Action
1st
Person
POV
3rd Person
POV
Omniscient
Problem/Solution
Main
Idea
Flashback
Foreshadowing
Idiom
Theme
Mood
Character vs. Society
Internal Conflict
Tone
1st
Person
POV