PLOT Simile Main Idea Rising Action Foreshadowing Compare/Contrast Climax Problem/Solution Tone Character vs. Society Internal Conflict Fiction Inference Personification Metaphor Symbolism Theme Static Chronological Resolution Character vs. Technology Idiom Hyperbole 1st Person POV Non- fiction External Conflict 3rd Person POV Limited Mood 1st Person POV Flashback 3rd Person POV Omniscient Dynamic Irony analogy PLOT Simile Main Idea Rising Action Foreshadowing Compare/Contrast Climax Problem/Solution Tone Character vs. Society Internal Conflict Fiction Inference Personification Metaphor Symbolism Theme Static Chronological Resolution Character vs. Technology Idiom Hyperbole 1st Person POV Non- fiction External Conflict 3rd Person POV Limited Mood 1st Person POV Flashback 3rd Person POV Omniscient Dynamic Irony analogy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PLOT
Simile
Main
Idea
Rising Action
Foreshadowing
Compare/Contrast
Climax
Problem/Solution
Tone
Character vs. Society
Internal Conflict
Fiction
Inference
Personification
Metaphor
Symbolism
Theme
Static
Chronological
Resolution
Character vs. Technology
Idiom
Hyperbole
1st
Person
POV
Non-fiction
External Conflict
3rd
Person
POV
Limited
Mood
1st
Person
POV
Flashback
3rd Person
POV
Omniscient
Dynamic
Irony
analogy