foreshaddow context clues point of view Metaphor Hyperbole Logos Onomatopoeia figurative language Rhyme Scheme autobiography Idiom dialogue Tone main idea Setting Simile Imagery Circular Resasoning Juxtaposition expository text theme justify Dystopia Alliteration illustration inference persuasive Conflict distinguish convey Utopia Analogy stage directions Repetition Ethos Bandwagon climax author's purpose resolution compare/contrast plot Pathos summarize Personification foreshaddow context clues point of view Metaphor Hyperbole Logos Onomatopoeia figurative language Rhyme Scheme autobiography Idiom dialogue Tone main idea Setting Simile Imagery Circular Resasoning Juxtaposition expository text theme justify Dystopia Alliteration illustration inference persuasive Conflict distinguish convey Utopia Analogy stage directions Repetition Ethos Bandwagon climax author's purpose resolution compare/contrast plot Pathos summarize Personification
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-foreshaddow
B-context clues
I-point of view
I-Metaphor
B-Hyperbole
I-Logos
B-Onomatopoeia
O-figurative language
O-Rhyme Scheme
B-autobiography
N-Idiom
I-dialogue
G-Tone
N-main idea
B-Setting
G-Simile
I-Imagery
G-Circular Resasoning
B-Juxtaposition
G-expository text
G-theme
O-justify
I-Dystopia
O-Alliteration
O-illustration
G-inference
O-persuasive
I-Conflict
N-distinguish
G-convey
N-Utopia
B-Analogy
N-stage directions
G-Repetition
O-Ethos
N-Bandwagon
B-climax
G-author's purpose
I-resolution
I-compare/contrast
N-plot
B-Pathos
O-summarize
O-Personification