Dystopia Personification Tone compare/contrast distinguish dialogue Logos convey Alliteration inference Bandwagon figurative language illustration Metaphor autobiography author's purpose expository text persuasive Repetition Idiom stage directions justify plot Onomatopoeia Pathos summarize Conflict resolution Rhyme Scheme Juxtaposition Imagery climax Ethos context clues Analogy Utopia Simile point of view Circular Resasoning theme Hyperbole foreshaddow Setting main idea Dystopia Personification Tone compare/contrast distinguish dialogue Logos convey Alliteration inference Bandwagon figurative language illustration Metaphor autobiography author's purpose expository text persuasive Repetition Idiom stage directions justify plot Onomatopoeia Pathos summarize Conflict resolution Rhyme Scheme Juxtaposition Imagery climax Ethos context clues Analogy Utopia Simile point of view Circular Resasoning theme Hyperbole foreshaddow Setting main idea
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Dystopia
O-Personification
G-Tone
I-compare/contrast
N-distinguish
I-dialogue
I-Logos
G-convey
O-Alliteration
G-inference
N-Bandwagon
O-figurative language
O-illustration
I-Metaphor
B-autobiography
G-author's purpose
G-expository text
O-persuasive
G-Repetition
N-Idiom
N-stage directions
O-justify
N-plot
B-Onomatopoeia
B-Pathos
O-summarize
I-Conflict
I-resolution
O-Rhyme Scheme
B-Juxtaposition
I-Imagery
B-climax
O-Ethos
B-context clues
B-Analogy
N-Utopia
G-Simile
I-point of view
G-Circular Resasoning
G-theme
B-Hyperbole
N-foreshaddow
B-Setting
N-main idea