Simile Pathos figurative language persuasive Repetition Personification Logos autobiography illustration expository text compare/contrast Imagery Conflict Tone resolution foreshaddow climax distinguish main idea theme Idiom author's purpose Onomatopoeia plot Juxtaposition Analogy Setting Rhyme Scheme convey Utopia Circular Resasoning dialogue point of view Metaphor Dystopia Alliteration stage directions Ethos Hyperbole summarize context clues Bandwagon justify inference Simile Pathos figurative language persuasive Repetition Personification Logos autobiography illustration expository text compare/contrast Imagery Conflict Tone resolution foreshaddow climax distinguish main idea theme Idiom author's purpose Onomatopoeia plot Juxtaposition Analogy Setting Rhyme Scheme convey Utopia Circular Resasoning dialogue point of view Metaphor Dystopia Alliteration stage directions Ethos Hyperbole summarize context clues Bandwagon justify inference
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Simile
B-Pathos
O-figurative language
O-persuasive
G-Repetition
O-Personification
I-Logos
B-autobiography
O-illustration
G-expository text
I-compare/contrast
I-Imagery
I-Conflict
G-Tone
I-resolution
N-foreshaddow
B-climax
N-distinguish
N-main idea
G-theme
N-Idiom
G-author's purpose
B-Onomatopoeia
N-plot
B-Juxtaposition
B-Analogy
B-Setting
O-Rhyme Scheme
G-convey
N-Utopia
G-Circular Resasoning
I-dialogue
I-point of view
I-Metaphor
I-Dystopia
O-Alliteration
N-stage directions
O-Ethos
B-Hyperbole
O-summarize
B-context clues
N-Bandwagon
O-justify
G-inference