expository text Personification Setting plot distinguish inference Bandwagon Idiom context clues Repetition point of view theme Logos figurative language Alliteration Rhyme Scheme Metaphor Hyperbole Simile Onomatopoeia convey Conflict Utopia author's purpose Juxtaposition Analogy main idea autobiography stage directions persuasive Tone Ethos climax Pathos Circular Resasoning compare/contrast summarize Dystopia dialogue justify illustration Imagery resolution foreshaddow expository text Personification Setting plot distinguish inference Bandwagon Idiom context clues Repetition point of view theme Logos figurative language Alliteration Rhyme Scheme Metaphor Hyperbole Simile Onomatopoeia convey Conflict Utopia author's purpose Juxtaposition Analogy main idea autobiography stage directions persuasive Tone Ethos climax Pathos Circular Resasoning compare/contrast summarize Dystopia dialogue justify illustration Imagery resolution foreshaddow
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-expository text
O-Personification
B-Setting
N-plot
N-distinguish
G-inference
N-Bandwagon
N-Idiom
B-context clues
G-Repetition
I-point of view
G-theme
I-Logos
O-figurative language
O-Alliteration
O-Rhyme Scheme
I-Metaphor
B-Hyperbole
G-Simile
B-Onomatopoeia
G-convey
I-Conflict
N-Utopia
G-author's purpose
B-Juxtaposition
B-Analogy
N-main idea
B-autobiography
N-stage directions
O-persuasive
G-Tone
O-Ethos
B-climax
B-Pathos
G-Circular Resasoning
I-compare/contrast
O-summarize
I-Dystopia
I-dialogue
O-justify
O-illustration
I-Imagery
I-resolution
N-foreshaddow