persuasive climax Repetition Pathos dialogue Alliteration Conflict Dystopia plot Metaphor resolution figurative language Imagery illustration Simile Tone Utopia foreshaddow summarize expository text Onomatopoeia point of view Personification context clues Circular Resasoning Ethos author's purpose justify compare/contrast Hyperbole convey distinguish autobiography Bandwagon inference stage directions Logos main idea Setting theme Juxtaposition Rhyme Scheme Idiom Analogy persuasive climax Repetition Pathos dialogue Alliteration Conflict Dystopia plot Metaphor resolution figurative language Imagery illustration Simile Tone Utopia foreshaddow summarize expository text Onomatopoeia point of view Personification context clues Circular Resasoning Ethos author's purpose justify compare/contrast Hyperbole convey distinguish autobiography Bandwagon inference stage directions Logos main idea Setting theme Juxtaposition Rhyme Scheme Idiom Analogy
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-persuasive
B-climax
G-Repetition
B-Pathos
I-dialogue
O-Alliteration
I-Conflict
I-Dystopia
N-plot
I-Metaphor
I-resolution
O-figurative language
I-Imagery
O-illustration
G-Simile
G-Tone
N-Utopia
N-foreshaddow
O-summarize
G-expository text
B-Onomatopoeia
I-point of view
O-Personification
B-context clues
G-Circular Resasoning
O-Ethos
G-author's purpose
O-justify
I-compare/contrast
B-Hyperbole
G-convey
N-distinguish
B-autobiography
N-Bandwagon
G-inference
N-stage directions
I-Logos
N-main idea
B-Setting
G-theme
B-Juxtaposition
O-Rhyme Scheme
N-Idiom
B-Analogy