convey Hyperbole Ethos figurative language Setting Alliteration Logos justify Rhyme Scheme Onomatopoeia Dystopia foreshaddow climax Tone author's purpose Conflict theme plot distinguish Personification stage directions Juxtaposition dialogue Metaphor main idea Bandwagon resolution autobiography expository text Analogy Repetition inference point of view persuasive context clues compare/contrast summarize Simile Circular Resasoning Idiom Pathos Imagery Utopia illustration convey Hyperbole Ethos figurative language Setting Alliteration Logos justify Rhyme Scheme Onomatopoeia Dystopia foreshaddow climax Tone author's purpose Conflict theme plot distinguish Personification stage directions Juxtaposition dialogue Metaphor main idea Bandwagon resolution autobiography expository text Analogy Repetition inference point of view persuasive context clues compare/contrast summarize Simile Circular Resasoning Idiom Pathos Imagery Utopia illustration
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-convey
B-Hyperbole
O-Ethos
O-figurative language
B-Setting
O-Alliteration
I-Logos
O-justify
O-Rhyme Scheme
B-Onomatopoeia
I-Dystopia
N-foreshaddow
B-climax
G-Tone
G-author's purpose
I-Conflict
G-theme
N-plot
N-distinguish
O-Personification
N-stage directions
B-Juxtaposition
I-dialogue
I-Metaphor
N-main idea
N-Bandwagon
I-resolution
B-autobiography
G-expository text
B-Analogy
G-Repetition
G-inference
I-point of view
O-persuasive
B-context clues
I-compare/contrast
O-summarize
G-Simile
G-Circular Resasoning
N-Idiom
B-Pathos
I-Imagery
N-Utopia
O-illustration