Conflict convey Pathos Logos resolution point of view figurative language Alliteration Idiom expository text Rhyme Scheme Metaphor compare/contrast summarize Analogy distinguish theme inference justify Juxtaposition Simile foreshaddow Tone author's purpose Bandwagon persuasive Imagery Dystopia dialogue context clues climax plot Setting Hyperbole Personification Repetition autobiography Utopia illustration stage directions Onomatopoeia Circular Resasoning main idea Ethos Conflict convey Pathos Logos resolution point of view figurative language Alliteration Idiom expository text Rhyme Scheme Metaphor compare/contrast summarize Analogy distinguish theme inference justify Juxtaposition Simile foreshaddow Tone author's purpose Bandwagon persuasive Imagery Dystopia dialogue context clues climax plot Setting Hyperbole Personification Repetition autobiography Utopia illustration stage directions Onomatopoeia Circular Resasoning main idea Ethos
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Conflict
G-convey
B-Pathos
I-Logos
I-resolution
I-point of view
O-figurative language
O-Alliteration
N-Idiom
G-expository text
O-Rhyme Scheme
I-Metaphor
I-compare/contrast
O-summarize
B-Analogy
N-distinguish
G-theme
G-inference
O-justify
B-Juxtaposition
G-Simile
N-foreshaddow
G-Tone
G-author's purpose
N-Bandwagon
O-persuasive
I-Imagery
I-Dystopia
I-dialogue
B-context clues
B-climax
N-plot
B-Setting
B-Hyperbole
O-Personification
G-Repetition
B-autobiography
N-Utopia
O-illustration
N-stage directions
B-Onomatopoeia
G-Circular Resasoning
N-main idea
O-Ethos