Persuade,Inform, orEntertainMoodPlotAcomparisonnot usinglike or asAntagonistAlliterationThecharacterwho causesthe problemThe mainevents ofa storyRhymeThe moralor lessonof a storySoundswritten astheysoundSettingThe problemcoming fromoutside themaincharacterMetaphorA non-humanhaving humancharacteristicsProtagonistRepeatingthe lastsound ofwordsAuthor'sPurposeRepeatingfirst soundin wordsAcomparisonusing likeor asExternalConflictRepetitionThemeThe maincharacterThe timeand placeof a storyOnomatopoeiaPersonificationThe feelingof the readeras they reada storyImageryCreating apicture in thereader'smind usingdescriptionInternalConflictThe problemcoming frominside the maincharacter'smindSimileRepeatinga wordmultipletimesPersuade,Inform, orEntertainMoodPlotAcomparisonnot usinglike or asAntagonistAlliterationThecharacterwho causesthe problemThe mainevents ofa storyRhymeThe moralor lessonof a storySoundswritten astheysoundSettingThe problemcoming fromoutside themaincharacterMetaphorA non-humanhaving humancharacteristicsProtagonistRepeatingthe lastsound ofwordsAuthor'sPurposeRepeatingfirst soundin wordsAcomparisonusing likeor asExternalConflictRepetitionThemeThe maincharacterThe timeand placeof a storyOnomatopoeiaPersonificationThe feelingof the readeras they reada storyImageryCreating apicture in thereader'smind usingdescriptionInternalConflictThe problemcoming frominside the maincharacter'smindSimileRepeatinga wordmultipletimes

- Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Persuade, Inform, or Entertain
  2. Mood
  3. Plot
  4. A comparison not using like or as
  5. Antagonist
  6. Alliteration
  7. The character who causes the problem
  8. The main events of a story
  9. Rhyme
  10. The moral or lesson of a story
  11. Sounds written as they sound
  12. Setting
  13. The problem coming from outside the main character
  14. Metaphor
  15. A non-human having human characteristics
  16. Protagonist
  17. Repeating the last sound of words
  18. Author's Purpose
  19. Repeating first sound in words
  20. A comparison using like or as
  21. External Conflict
  22. Repetition
  23. Theme
  24. The main character
  25. The time and place of a story
  26. Onomatopoeia
  27. Personification
  28. The feeling of the reader as they read a story
  29. Imagery
  30. Creating a picture in the reader's mind using description
  31. Internal Conflict
  32. The problem coming from inside the main character's mind
  33. Simile
  34. Repeating a word multiple times