Goes offonrandomtangentBrokenmapFormerplayer NPCdoes a bwIGBwAiN moveYells/tellsBrandonto shut upTPK2 NPCshave aconversationwith eachotherPlayercorrectsDM onruleDe Factopartyleader isan NPCKnockoutorsurrenderscenarioFood inhis mouthwhiletalkingBreak calledafter majornarrativedecisionPlayercharacterdiesComes backto RPclueless/notpayingattentionAsks forDMassistanceExplains aknownD&DmechanicDoes notanswerquestionDM forgetsownworld'sculture/loreSuddencharacteraccentPlayerragequitsGodsstill notaddedDoesn'tlike/getstired ofcriticism1 hourintroductionorexpositionReads directlyfrom TheDocument™®©DM changespronunciationof nameregularlyGoes offonrandomtangentBrokenmapFormerplayer NPCdoes a bwIGBwAiN moveYells/tellsBrandonto shut upTPK2 NPCshave aconversationwith eachotherPlayercorrectsDM onruleDe Factopartyleader isan NPCKnockoutorsurrenderscenarioFood inhis mouthwhiletalkingBreak calledafter majornarrativedecisionPlayercharacterdiesComes backto RPclueless/notpayingattentionAsks forDMassistanceExplains aknownD&DmechanicDoes notanswerquestionDM forgetsownworld'sculture/loreSuddencharacteraccentPlayerragequitsGodsstill notaddedDoesn'tlike/getstired ofcriticism1 hourintroductionorexpositionReads directlyfrom TheDocument™®©DM changespronunciationof nameregularly

D&Dumpy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Goes off on random tangent
  2. Broken map
  3. Former player NPC does a bwIG BwAiN move
  4. Yells/tells Brandon to shut up
  5. TPK
  6. 2 NPCs have a conversation with each other
  7. Player corrects DM on rule
  8. De Facto party leader is an NPC
  9. Knockout or surrender scenario
  10. Food in his mouth while talking
  11. Break called after major narrative decision
  12. Player character dies
  13. Comes back to RP clueless/not paying attention
  14. Asks for DM assistance
  15. Explains a known D&D mechanic
  16. Does not answer question
  17. DM forgets own world's culture/lore
  18. Sudden character accent
  19. Player ragequits
  20. Gods still not added
  21. Doesn't like/gets tired of criticism
  22. 1 hour introduction or exposition
  23. Reads directly from The Document™®©
  24. DM changes pronunciation of name regularly