Reads directly from The Document™®© TPK Doesn't like/gets tired of criticism Former player NPC does a bwIG BwAiN move DM changes pronunciation of name regularly Player corrects DM on rule Goes off on random tangent Comes back to RP clueless/not paying attention Asks for DM assistance Break called after major narrative decision Sudden character accent Broken map De Facto party leader is an NPC 1 hour introduction or exposition Player character dies DM forgets own world's culture/lore Player ragequits Knockout or surrender scenario Gods still not added Food in his mouth while talking Explains a known D&D mechanic 2 NPCs have a conversation with each other Does not answer question Yells/tells Brandon to shut up Reads directly from The Document™®© TPK Doesn't like/gets tired of criticism Former player NPC does a bwIG BwAiN move DM changes pronunciation of name regularly Player corrects DM on rule Goes off on random tangent Comes back to RP clueless/not paying attention Asks for DM assistance Break called after major narrative decision Sudden character accent Broken map De Facto party leader is an NPC 1 hour introduction or exposition Player character dies DM forgets own world's culture/lore Player ragequits Knockout or surrender scenario Gods still not added Food in his mouth while talking Explains a known D&D mechanic 2 NPCs have a conversation with each other Does not answer question Yells/tells Brandon to shut up
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Reads directly from The Document™®©
TPK
Doesn't like/gets tired of criticism
Former player NPC does a bwIG BwAiN move
DM changes pronunciation of name regularly
Player corrects DM on rule
Goes off on random tangent
Comes back to RP clueless/not paying attention
Asks for DM assistance
Break called after major narrative decision
Sudden character accent
Broken map
De Facto party leader is an NPC
1 hour introduction or exposition
Player character dies
DM forgets own world's culture/lore
Player ragequits
Knockout or surrender scenario
Gods still not added
Food in his mouth while talking
Explains a known D&D mechanic
2 NPCs have a conversation with each other
Does not answer question
Yells/tells Brandon to shut up