A piece ofcode thatcan be calledover andoverA themethat isrepeatedmany timesInstructionsthat can beunderstoodand followedby a machineThe place inyour programwhere you calla function youhave definedA piece ofcode thatcan be calledover andoverTo break ahard problemup intosmaller,easier onesTransformingactions into asymboliclanguageRemovingdetails from asolution so thatit can work formany problemsPretending tobe (a stand-in for) thereal thingFindingand fixingproblemsin codeSoftware thatis created forfree use byeveryoneWritinginstructionsfor a digitaltoolExtra bits ofinformation thatyou can passinto a functionto customize itThe waysomethingallows you toconnect withitTo makesomethinghappenautomatically(without helpfrom people)A series ofinstructionson how toaccomplish ataskThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsInformation,including:facts, samples,names andnumbersA list of stepsthat allowyou tocomplete ataskA person who isskilled atmodifyingproblems fordigital solutionsThe place whereyou assign aseries of actionsto one easy-toremember nameInstructionsthat can beunderstoodand followedby a machineTheworld welive inA piece ofcode thatcan be calledover andoverA themethat isrepeatedmany timesInstructionsthat can beunderstoodand followedby a machineThe place inyour programwhere you calla function youhave definedA piece ofcode thatcan be calledover andoverTo break ahard problemup intosmaller,easier onesTransformingactions into asymboliclanguageRemovingdetails from asolution so thatit can work formany problemsPretending tobe (a stand-in for) thereal thingFindingand fixingproblemsin codeSoftware thatis created forfree use byeveryoneWritinginstructionsfor a digitaltoolExtra bits ofinformation thatyou can passinto a functionto customize itThe waysomethingallows you toconnect withitTo makesomethinghappenautomatically(without helpfrom people)A series ofinstructionson how toaccomplish ataskThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsInformation,including:facts, samples,names andnumbersA list of stepsthat allowyou tocomplete ataskA person who isskilled atmodifyingproblems fordigital solutionsThe place whereyou assign aseries of actionsto one easy-toremember nameInstructionsthat can beunderstoodand followedby a machineTheworld welive in

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A piece of code that can be called over and over
  2. A theme that is repeated many times
  3. Instructions that can be understood and followed by a machine
  4. The place in your program where you call a function you have defined
  5. A piece of code that can be called over and over
  6. To break a hard problem up into smaller, easier ones
  7. Transforming actions into a symbolic language
  8. Removing details from a solution so that it can work for many problems
  9. Pretending to be (a stand-in for) the real thing
  10. Finding and fixing problems in code
  11. Software that is created for free use by everyone
  12. Writing instructions for a digital tool
  13. Extra bits of information that you can pass into a function to customize it
  14. The way something allows you to connect with it
  15. To make something happen automatically (without help from people)
  16. A series of instructions on how to accomplish a task
  17. The art of blending human ideas and digital tools to increase problem solving power
  18. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  19. Information, including: facts, samples, names and numbers
  20. A list of steps that allow you to complete a task
  21. A person who is skilled at modifying problems for digital solutions
  22. The place where you assign a series of actions to one easy-to remember name
  23. Instructions that can be understood and followed by a machine
  24. The world we live in