Information,including:facts, samples,names andnumbersA series ofinstructionson how toaccomplish ataskInstructionsthat can beunderstoodand followedby a machineWritinginstructionsfor a digitaltoolSoftware thatis created forfree use byeveryoneFindingand fixingproblemsin codeInstructionsthat can beunderstoodand followedby a machineA piece ofcode thatcan be calledover andoverRemovingdetails from asolution so thatit can work formany problemsA piece ofcode thatcan be calledover andoverTheworld welive inTransformingactions into asymboliclanguageThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerExtra bits ofinformation thatyou can passinto a functionto customize itTo break ahard problemup intosmaller,easier onesThe place inyour programwhere you calla function youhave definedTo makesomethinghappenautomatically(without helpfrom people)A person who isskilled atmodifyingproblems fordigital solutionsA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsThe place whereyou assign aseries of actionsto one easy-toremember nameA themethat isrepeatedmany timesThe waysomethingallows you toconnect withitA list of stepsthat allowyou tocomplete ataskPretending tobe (a stand-in for) thereal thingInformation,including:facts, samples,names andnumbersA series ofinstructionson how toaccomplish ataskInstructionsthat can beunderstoodand followedby a machineWritinginstructionsfor a digitaltoolSoftware thatis created forfree use byeveryoneFindingand fixingproblemsin codeInstructionsthat can beunderstoodand followedby a machineA piece ofcode thatcan be calledover andoverRemovingdetails from asolution so thatit can work formany problemsA piece ofcode thatcan be calledover andoverTheworld welive inTransformingactions into asymboliclanguageThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerExtra bits ofinformation thatyou can passinto a functionto customize itTo break ahard problemup intosmaller,easier onesThe place inyour programwhere you calla function youhave definedTo makesomethinghappenautomatically(without helpfrom people)A person who isskilled atmodifyingproblems fordigital solutionsA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsThe place whereyou assign aseries of actionsto one easy-toremember nameA themethat isrepeatedmany timesThe waysomethingallows you toconnect withitA list of stepsthat allowyou tocomplete ataskPretending tobe (a stand-in for) thereal thing

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Information, including: facts, samples, names and numbers
  2. A series of instructions on how to accomplish a task
  3. Instructions that can be understood and followed by a machine
  4. Writing instructions for a digital tool
  5. Software that is created for free use by everyone
  6. Finding and fixing problems in code
  7. Instructions that can be understood and followed by a machine
  8. A piece of code that can be called over and over
  9. Removing details from a solution so that it can work for many problems
  10. A piece of code that can be called over and over
  11. The world we live in
  12. Transforming actions into a symbolic language
  13. The art of blending human ideas and digital tools to increase problem solving power
  14. Extra bits of information that you can pass into a function to customize it
  15. To break a hard problem up into smaller, easier ones
  16. The place in your program where you call a function you have defined
  17. To make something happen automatically (without help from people)
  18. A person who is skilled at modifying problems for digital solutions
  19. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  20. The place where you assign a series of actions to one easy-to remember name
  21. A theme that is repeated many times
  22. The way something allows you to connect with it
  23. A list of steps that allow you to complete a task
  24. Pretending to be (a stand-in for) the real thing