Findingand fixingproblemsin codeA person who isskilled atmodifyingproblems fordigital solutionsTheworld welive inInstructionsthat can beunderstoodand followedby a machineTransformingactions into asymboliclanguageInformation,including:facts, samples,names andnumbersThe place whereyou assign aseries of actionsto one easy-toremember nameThe waysomethingallows you toconnect withitRemovingdetails from asolution so thatit can work formany problemsA themethat isrepeatedmany timesInstructionsthat can beunderstoodand followedby a machineA piece ofcode thatcan be calledover andoverA list of stepsthat allowyou tocomplete ataskExtra bits ofinformation thatyou can passinto a functionto customize itTo break ahard problemup intosmaller,easier onesThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsTo makesomethinghappenautomatically(without helpfrom people)Writinginstructionsfor a digitaltoolThe place inyour programwhere you calla function youhave definedA series ofinstructionson how toaccomplish ataskA piece ofcode thatcan be calledover andoverSoftware thatis created forfree use byeveryonePretending tobe (a stand-in for) thereal thingFindingand fixingproblemsin codeA person who isskilled atmodifyingproblems fordigital solutionsTheworld welive inInstructionsthat can beunderstoodand followedby a machineTransformingactions into asymboliclanguageInformation,including:facts, samples,names andnumbersThe place whereyou assign aseries of actionsto one easy-toremember nameThe waysomethingallows you toconnect withitRemovingdetails from asolution so thatit can work formany problemsA themethat isrepeatedmany timesInstructionsthat can beunderstoodand followedby a machineA piece ofcode thatcan be calledover andoverA list of stepsthat allowyou tocomplete ataskExtra bits ofinformation thatyou can passinto a functionto customize itTo break ahard problemup intosmaller,easier onesThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsTo makesomethinghappenautomatically(without helpfrom people)Writinginstructionsfor a digitaltoolThe place inyour programwhere you calla function youhave definedA series ofinstructionson how toaccomplish ataskA piece ofcode thatcan be calledover andoverSoftware thatis created forfree use byeveryonePretending tobe (a stand-in for) thereal thing

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Finding and fixing problems in code
  2. A person who is skilled at modifying problems for digital solutions
  3. The world we live in
  4. Instructions that can be understood and followed by a machine
  5. Transforming actions into a symbolic language
  6. Information, including: facts, samples, names and numbers
  7. The place where you assign a series of actions to one easy-to remember name
  8. The way something allows you to connect with it
  9. Removing details from a solution so that it can work for many problems
  10. A theme that is repeated many times
  11. Instructions that can be understood and followed by a machine
  12. A piece of code that can be called over and over
  13. A list of steps that allow you to complete a task
  14. Extra bits of information that you can pass into a function to customize it
  15. To break a hard problem up into smaller, easier ones
  16. The art of blending human ideas and digital tools to increase problem solving power
  17. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  18. To make something happen automatically (without help from people)
  19. Writing instructions for a digital tool
  20. The place in your program where you call a function you have defined
  21. A series of instructions on how to accomplish a task
  22. A piece of code that can be called over and over
  23. Software that is created for free use by everyone
  24. Pretending to be (a stand-in for) the real thing