A piece ofcode thatcan be calledover andoverThe place inyour programwhere you calla function youhave definedWritinginstructionsfor a digitaltoolSoftware thatis created forfree use byeveryoneThe waysomethingallows you toconnect withitA person who isskilled atmodifyingproblems fordigital solutionsA themethat isrepeatedmany timesA list of stepsthat allowyou tocomplete ataskInstructionsthat can beunderstoodand followedby a machinePretending tobe (a stand-in for) thereal thingA series ofinstructionson how toaccomplish ataskExtra bits ofinformation thatyou can passinto a functionto customize itA piece ofcode thatcan be calledover andoverRemovingdetails from asolution so thatit can work formany problemsInstructionsthat can beunderstoodand followedby a machineFindingand fixingproblemsin codeTo break ahard problemup intosmaller,easier onesThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerThe place whereyou assign aseries of actionsto one easy-toremember nameA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsTransformingactions into asymboliclanguageInformation,including:facts, samples,names andnumbersTheworld welive inTo makesomethinghappenautomatically(without helpfrom people)A piece ofcode thatcan be calledover andoverThe place inyour programwhere you calla function youhave definedWritinginstructionsfor a digitaltoolSoftware thatis created forfree use byeveryoneThe waysomethingallows you toconnect withitA person who isskilled atmodifyingproblems fordigital solutionsA themethat isrepeatedmany timesA list of stepsthat allowyou tocomplete ataskInstructionsthat can beunderstoodand followedby a machinePretending tobe (a stand-in for) thereal thingA series ofinstructionson how toaccomplish ataskExtra bits ofinformation thatyou can passinto a functionto customize itA piece ofcode thatcan be calledover andoverRemovingdetails from asolution so thatit can work formany problemsInstructionsthat can beunderstoodand followedby a machineFindingand fixingproblemsin codeTo break ahard problemup intosmaller,easier onesThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerThe place whereyou assign aseries of actionsto one easy-toremember nameA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsTransformingactions into asymboliclanguageInformation,including:facts, samples,names andnumbersTheworld welive inTo makesomethinghappenautomatically(without helpfrom people)

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A piece of code that can be called over and over
  2. The place in your program where you call a function you have defined
  3. Writing instructions for a digital tool
  4. Software that is created for free use by everyone
  5. The way something allows you to connect with it
  6. A person who is skilled at modifying problems for digital solutions
  7. A theme that is repeated many times
  8. A list of steps that allow you to complete a task
  9. Instructions that can be understood and followed by a machine
  10. Pretending to be (a stand-in for) the real thing
  11. A series of instructions on how to accomplish a task
  12. Extra bits of information that you can pass into a function to customize it
  13. A piece of code that can be called over and over
  14. Removing details from a solution so that it can work for many problems
  15. Instructions that can be understood and followed by a machine
  16. Finding and fixing problems in code
  17. To break a hard problem up into smaller, easier ones
  18. The art of blending human ideas and digital tools to increase problem solving power
  19. The place where you assign a series of actions to one easy-to remember name
  20. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  21. Transforming actions into a symbolic language
  22. Information, including: facts, samples, names and numbers
  23. The world we live in
  24. To make something happen automatically (without help from people)