Writinginstructionsfor a digitaltoolA list of stepsthat allowyou tocomplete ataskThe place inyour programwhere you calla function youhave definedA person who isskilled atmodifyingproblems fordigital solutionsRemovingdetails from asolution so thatit can work formany problemsA piece ofcode thatcan be calledover andoverTransformingactions into asymboliclanguageSoftware thatis created forfree use byeveryoneTo makesomethinghappenautomatically(without helpfrom people)Pretending tobe (a stand-in for) thereal thingInstructionsthat can beunderstoodand followedby a machineTheworld welive inExtra bits ofinformation thatyou can passinto a functionto customize itInformation,including:facts, samples,names andnumbersA themethat isrepeatedmany timesThe place whereyou assign aseries of actionsto one easy-toremember nameInstructionsthat can beunderstoodand followedby a machineTo break ahard problemup intosmaller,easier onesA series ofinstructionson how toaccomplish ataskThe waysomethingallows you toconnect withitThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsFindingand fixingproblemsin codeA piece ofcode thatcan be calledover andoverWritinginstructionsfor a digitaltoolA list of stepsthat allowyou tocomplete ataskThe place inyour programwhere you calla function youhave definedA person who isskilled atmodifyingproblems fordigital solutionsRemovingdetails from asolution so thatit can work formany problemsA piece ofcode thatcan be calledover andoverTransformingactions into asymboliclanguageSoftware thatis created forfree use byeveryoneTo makesomethinghappenautomatically(without helpfrom people)Pretending tobe (a stand-in for) thereal thingInstructionsthat can beunderstoodand followedby a machineTheworld welive inExtra bits ofinformation thatyou can passinto a functionto customize itInformation,including:facts, samples,names andnumbersA themethat isrepeatedmany timesThe place whereyou assign aseries of actionsto one easy-toremember nameInstructionsthat can beunderstoodand followedby a machineTo break ahard problemup intosmaller,easier onesA series ofinstructionson how toaccomplish ataskThe waysomethingallows you toconnect withitThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsFindingand fixingproblemsin codeA piece ofcode thatcan be calledover andover

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Writing instructions for a digital tool
  2. A list of steps that allow you to complete a task
  3. The place in your program where you call a function you have defined
  4. A person who is skilled at modifying problems for digital solutions
  5. Removing details from a solution so that it can work for many problems
  6. A piece of code that can be called over and over
  7. Transforming actions into a symbolic language
  8. Software that is created for free use by everyone
  9. To make something happen automatically (without help from people)
  10. Pretending to be (a stand-in for) the real thing
  11. Instructions that can be understood and followed by a machine
  12. The world we live in
  13. Extra bits of information that you can pass into a function to customize it
  14. Information, including: facts, samples, names and numbers
  15. A theme that is repeated many times
  16. The place where you assign a series of actions to one easy-to remember name
  17. Instructions that can be understood and followed by a machine
  18. To break a hard problem up into smaller, easier ones
  19. A series of instructions on how to accomplish a task
  20. The way something allows you to connect with it
  21. The art of blending human ideas and digital tools to increase problem solving power
  22. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  23. Finding and fixing problems in code
  24. A piece of code that can be called over and over