Software thatis created forfree use byeveryoneInstructionsthat can beunderstoodand followedby a machineA person who isskilled atmodifyingproblems fordigital solutionsTransformingactions into asymboliclanguageInstructionsthat can beunderstoodand followedby a machineThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerTheworld welive inA themethat isrepeatedmany timesInformation,including:facts, samples,names andnumbersPretending tobe (a stand-in for) thereal thingA series ofinstructionson how toaccomplish ataskExtra bits ofinformation thatyou can passinto a functionto customize itTo break ahard problemup intosmaller,easier onesFindingand fixingproblemsin codeTo makesomethinghappenautomatically(without helpfrom people)A piece ofcode thatcan be calledover andoverA piece ofcode thatcan be calledover andoverThe place whereyou assign aseries of actionsto one easy-toremember nameThe place inyour programwhere you calla function youhave definedA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsRemovingdetails from asolution so thatit can work formany problemsThe waysomethingallows you toconnect withitWritinginstructionsfor a digitaltoolA list of stepsthat allowyou tocomplete ataskSoftware thatis created forfree use byeveryoneInstructionsthat can beunderstoodand followedby a machineA person who isskilled atmodifyingproblems fordigital solutionsTransformingactions into asymboliclanguageInstructionsthat can beunderstoodand followedby a machineThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerTheworld welive inA themethat isrepeatedmany timesInformation,including:facts, samples,names andnumbersPretending tobe (a stand-in for) thereal thingA series ofinstructionson how toaccomplish ataskExtra bits ofinformation thatyou can passinto a functionto customize itTo break ahard problemup intosmaller,easier onesFindingand fixingproblemsin codeTo makesomethinghappenautomatically(without helpfrom people)A piece ofcode thatcan be calledover andoverA piece ofcode thatcan be calledover andoverThe place whereyou assign aseries of actionsto one easy-toremember nameThe place inyour programwhere you calla function youhave definedA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsRemovingdetails from asolution so thatit can work formany problemsThe waysomethingallows you toconnect withitWritinginstructionsfor a digitaltoolA list of stepsthat allowyou tocomplete atask

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Software that is created for free use by everyone
  2. Instructions that can be understood and followed by a machine
  3. A person who is skilled at modifying problems for digital solutions
  4. Transforming actions into a symbolic language
  5. Instructions that can be understood and followed by a machine
  6. The art of blending human ideas and digital tools to increase problem solving power
  7. The world we live in
  8. A theme that is repeated many times
  9. Information, including: facts, samples, names and numbers
  10. Pretending to be (a stand-in for) the real thing
  11. A series of instructions on how to accomplish a task
  12. Extra bits of information that you can pass into a function to customize it
  13. To break a hard problem up into smaller, easier ones
  14. Finding and fixing problems in code
  15. To make something happen automatically (without help from people)
  16. A piece of code that can be called over and over
  17. A piece of code that can be called over and over
  18. The place where you assign a series of actions to one easy-to remember name
  19. The place in your program where you call a function you have defined
  20. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  21. Removing details from a solution so that it can work for many problems
  22. The way something allows you to connect with it
  23. Writing instructions for a digital tool
  24. A list of steps that allow you to complete a task