A piece ofcode thatcan be calledover andoverThe place whereyou assign aseries of actionsto one easy-toremember nameRemovingdetails from asolution so thatit can work formany problemsA list of stepsthat allowyou tocomplete ataskA person who isskilled atmodifyingproblems fordigital solutionsA themethat isrepeatedmany timesInstructionsthat can beunderstoodand followedby a machineThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerInstructionsthat can beunderstoodand followedby a machineA piece ofcode thatcan be calledover andoverSoftware thatis created forfree use byeveryoneTheworld welive inTransformingactions into asymboliclanguageThe place inyour programwhere you calla function youhave definedExtra bits ofinformation thatyou can passinto a functionto customize itTo makesomethinghappenautomatically(without helpfrom people)Information,including:facts, samples,names andnumbersA series ofinstructionson how toaccomplish ataskA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsThe waysomethingallows you toconnect withitWritinginstructionsfor a digitaltoolFindingand fixingproblemsin codeTo break ahard problemup intosmaller,easier onesPretending tobe (a stand-in for) thereal thingA piece ofcode thatcan be calledover andoverThe place whereyou assign aseries of actionsto one easy-toremember nameRemovingdetails from asolution so thatit can work formany problemsA list of stepsthat allowyou tocomplete ataskA person who isskilled atmodifyingproblems fordigital solutionsA themethat isrepeatedmany timesInstructionsthat can beunderstoodand followedby a machineThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerInstructionsthat can beunderstoodand followedby a machineA piece ofcode thatcan be calledover andoverSoftware thatis created forfree use byeveryoneTheworld welive inTransformingactions into asymboliclanguageThe place inyour programwhere you calla function youhave definedExtra bits ofinformation thatyou can passinto a functionto customize itTo makesomethinghappenautomatically(without helpfrom people)Information,including:facts, samples,names andnumbersA series ofinstructionson how toaccomplish ataskA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsThe waysomethingallows you toconnect withitWritinginstructionsfor a digitaltoolFindingand fixingproblemsin codeTo break ahard problemup intosmaller,easier onesPretending tobe (a stand-in for) thereal thing

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A piece of code that can be called over and over
  2. The place where you assign a series of actions to one easy-to remember name
  3. Removing details from a solution so that it can work for many problems
  4. A list of steps that allow you to complete a task
  5. A person who is skilled at modifying problems for digital solutions
  6. A theme that is repeated many times
  7. Instructions that can be understood and followed by a machine
  8. The art of blending human ideas and digital tools to increase problem solving power
  9. Instructions that can be understood and followed by a machine
  10. A piece of code that can be called over and over
  11. Software that is created for free use by everyone
  12. The world we live in
  13. Transforming actions into a symbolic language
  14. The place in your program where you call a function you have defined
  15. Extra bits of information that you can pass into a function to customize it
  16. To make something happen automatically (without help from people)
  17. Information, including: facts, samples, names and numbers
  18. A series of instructions on how to accomplish a task
  19. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  20. The way something allows you to connect with it
  21. Writing instructions for a digital tool
  22. Finding and fixing problems in code
  23. To break a hard problem up into smaller, easier ones
  24. Pretending to be (a stand-in for) the real thing