A person who isskilled atmodifyingproblems fordigital solutionsA piece ofcode thatcan be calledover andoverTo break ahard problemup intosmaller,easier onesFindingand fixingproblemsin codeTo makesomethinghappenautomatically(without helpfrom people)A series ofinstructionson how toaccomplish ataskTransformingactions into asymboliclanguageA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsInformation,including:facts, samples,names andnumbersA themethat isrepeatedmany timesThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerExtra bits ofinformation thatyou can passinto a functionto customize itA list of stepsthat allowyou tocomplete ataskTheworld welive inThe waysomethingallows you toconnect withitA piece ofcode thatcan be calledover andoverPretending tobe (a stand-in for) thereal thingRemovingdetails from asolution so thatit can work formany problemsThe place inyour programwhere you calla function youhave definedThe place whereyou assign aseries of actionsto one easy-toremember nameSoftware thatis created forfree use byeveryoneInstructionsthat can beunderstoodand followedby a machineInstructionsthat can beunderstoodand followedby a machineWritinginstructionsfor a digitaltoolA person who isskilled atmodifyingproblems fordigital solutionsA piece ofcode thatcan be calledover andoverTo break ahard problemup intosmaller,easier onesFindingand fixingproblemsin codeTo makesomethinghappenautomatically(without helpfrom people)A series ofinstructionson how toaccomplish ataskTransformingactions into asymboliclanguageA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsInformation,including:facts, samples,names andnumbersA themethat isrepeatedmany timesThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerExtra bits ofinformation thatyou can passinto a functionto customize itA list of stepsthat allowyou tocomplete ataskTheworld welive inThe waysomethingallows you toconnect withitA piece ofcode thatcan be calledover andoverPretending tobe (a stand-in for) thereal thingRemovingdetails from asolution so thatit can work formany problemsThe place inyour programwhere you calla function youhave definedThe place whereyou assign aseries of actionsto one easy-toremember nameSoftware thatis created forfree use byeveryoneInstructionsthat can beunderstoodand followedby a machineInstructionsthat can beunderstoodand followedby a machineWritinginstructionsfor a digitaltool

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A person who is skilled at modifying problems for digital solutions
  2. A piece of code that can be called over and over
  3. To break a hard problem up into smaller, easier ones
  4. Finding and fixing problems in code
  5. To make something happen automatically (without help from people)
  6. A series of instructions on how to accomplish a task
  7. Transforming actions into a symbolic language
  8. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  9. Information, including: facts, samples, names and numbers
  10. A theme that is repeated many times
  11. The art of blending human ideas and digital tools to increase problem solving power
  12. Extra bits of information that you can pass into a function to customize it
  13. A list of steps that allow you to complete a task
  14. The world we live in
  15. The way something allows you to connect with it
  16. A piece of code that can be called over and over
  17. Pretending to be (a stand-in for) the real thing
  18. Removing details from a solution so that it can work for many problems
  19. The place in your program where you call a function you have defined
  20. The place where you assign a series of actions to one easy-to remember name
  21. Software that is created for free use by everyone
  22. Instructions that can be understood and followed by a machine
  23. Instructions that can be understood and followed by a machine
  24. Writing instructions for a digital tool