The place inyour programwhere you calla function youhave definedInstructionsthat can beunderstoodand followedby a machineTo makesomethinghappenautomatically(without helpfrom people)Transformingactions into asymboliclanguageA piece ofcode thatcan be calledover andoverA list of stepsthat allowyou tocomplete ataskTheworld welive inWritinginstructionsfor a digitaltoolThe place whereyou assign aseries of actionsto one easy-toremember nameThe waysomethingallows you toconnect withitFindingand fixingproblemsin codeA piece ofcode thatcan be calledover andoverA themethat isrepeatedmany timesRemovingdetails from asolution so thatit can work formany problemsA series ofinstructionson how toaccomplish ataskSoftware thatis created forfree use byeveryoneTo break ahard problemup intosmaller,easier onesExtra bits ofinformation thatyou can passinto a functionto customize itInformation,including:facts, samples,names andnumbersThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerPretending tobe (a stand-in for) thereal thingA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsA person who isskilled atmodifyingproblems fordigital solutionsInstructionsthat can beunderstoodand followedby a machineThe place inyour programwhere you calla function youhave definedInstructionsthat can beunderstoodand followedby a machineTo makesomethinghappenautomatically(without helpfrom people)Transformingactions into asymboliclanguageA piece ofcode thatcan be calledover andoverA list of stepsthat allowyou tocomplete ataskTheworld welive inWritinginstructionsfor a digitaltoolThe place whereyou assign aseries of actionsto one easy-toremember nameThe waysomethingallows you toconnect withitFindingand fixingproblemsin codeA piece ofcode thatcan be calledover andoverA themethat isrepeatedmany timesRemovingdetails from asolution so thatit can work formany problemsA series ofinstructionson how toaccomplish ataskSoftware thatis created forfree use byeveryoneTo break ahard problemup intosmaller,easier onesExtra bits ofinformation thatyou can passinto a functionto customize itInformation,including:facts, samples,names andnumbersThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerPretending tobe (a stand-in for) thereal thingA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsA person who isskilled atmodifyingproblems fordigital solutionsInstructionsthat can beunderstoodand followedby a machine

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The place in your program where you call a function you have defined
  2. Instructions that can be understood and followed by a machine
  3. To make something happen automatically (without help from people)
  4. Transforming actions into a symbolic language
  5. A piece of code that can be called over and over
  6. A list of steps that allow you to complete a task
  7. The world we live in
  8. Writing instructions for a digital tool
  9. The place where you assign a series of actions to one easy-to remember name
  10. The way something allows you to connect with it
  11. Finding and fixing problems in code
  12. A piece of code that can be called over and over
  13. A theme that is repeated many times
  14. Removing details from a solution so that it can work for many problems
  15. A series of instructions on how to accomplish a task
  16. Software that is created for free use by everyone
  17. To break a hard problem up into smaller, easier ones
  18. Extra bits of information that you can pass into a function to customize it
  19. Information, including: facts, samples, names and numbers
  20. The art of blending human ideas and digital tools to increase problem solving power
  21. Pretending to be (a stand-in for) the real thing
  22. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  23. A person who is skilled at modifying problems for digital solutions
  24. Instructions that can be understood and followed by a machine