Removingdetails from asolution so thatit can work formany problemsThe place whereyou assign aseries of actionsto one easy-toremember nameSoftware thatis created forfree use byeveryoneA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsA themethat isrepeatedmany timesInformation,including:facts, samples,names andnumbersThe waysomethingallows you toconnect withitA piece ofcode thatcan be calledover andoverInstructionsthat can beunderstoodand followedby a machineA series ofinstructionson how toaccomplish ataskTheworld welive inWritinginstructionsfor a digitaltoolTransformingactions into asymboliclanguageThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerExtra bits ofinformation thatyou can passinto a functionto customize itTo break ahard problemup intosmaller,easier onesA person who isskilled atmodifyingproblems fordigital solutionsThe place inyour programwhere you calla function youhave definedPretending tobe (a stand-in for) thereal thingA list of stepsthat allowyou tocomplete ataskInstructionsthat can beunderstoodand followedby a machineTo makesomethinghappenautomatically(without helpfrom people)Findingand fixingproblemsin codeA piece ofcode thatcan be calledover andoverRemovingdetails from asolution so thatit can work formany problemsThe place whereyou assign aseries of actionsto one easy-toremember nameSoftware thatis created forfree use byeveryoneA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsA themethat isrepeatedmany timesInformation,including:facts, samples,names andnumbersThe waysomethingallows you toconnect withitA piece ofcode thatcan be calledover andoverInstructionsthat can beunderstoodand followedby a machineA series ofinstructionson how toaccomplish ataskTheworld welive inWritinginstructionsfor a digitaltoolTransformingactions into asymboliclanguageThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerExtra bits ofinformation thatyou can passinto a functionto customize itTo break ahard problemup intosmaller,easier onesA person who isskilled atmodifyingproblems fordigital solutionsThe place inyour programwhere you calla function youhave definedPretending tobe (a stand-in for) thereal thingA list of stepsthat allowyou tocomplete ataskInstructionsthat can beunderstoodand followedby a machineTo makesomethinghappenautomatically(without helpfrom people)Findingand fixingproblemsin codeA piece ofcode thatcan be calledover andover

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Removing details from a solution so that it can work for many problems
  2. The place where you assign a series of actions to one easy-to remember name
  3. Software that is created for free use by everyone
  4. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  5. A theme that is repeated many times
  6. Information, including: facts, samples, names and numbers
  7. The way something allows you to connect with it
  8. A piece of code that can be called over and over
  9. Instructions that can be understood and followed by a machine
  10. A series of instructions on how to accomplish a task
  11. The world we live in
  12. Writing instructions for a digital tool
  13. Transforming actions into a symbolic language
  14. The art of blending human ideas and digital tools to increase problem solving power
  15. Extra bits of information that you can pass into a function to customize it
  16. To break a hard problem up into smaller, easier ones
  17. A person who is skilled at modifying problems for digital solutions
  18. The place in your program where you call a function you have defined
  19. Pretending to be (a stand-in for) the real thing
  20. A list of steps that allow you to complete a task
  21. Instructions that can be understood and followed by a machine
  22. To make something happen automatically (without help from people)
  23. Finding and fixing problems in code
  24. A piece of code that can be called over and over