A piece ofcode thatcan be calledover andoverA piece ofcode thatcan be calledover andoverThe waysomethingallows you toconnect withitExtra bits ofinformation thatyou can passinto a functionto customize itTransformingactions into asymboliclanguageFindingand fixingproblemsin codeA themethat isrepeatedmany timesPretending tobe (a stand-in for) thereal thingTo break ahard problemup intosmaller,easier onesA person who isskilled atmodifyingproblems fordigital solutionsWritinginstructionsfor a digitaltoolThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerInstructionsthat can beunderstoodand followedby a machineThe place inyour programwhere you calla function youhave definedThe place whereyou assign aseries of actionsto one easy-toremember nameA list of stepsthat allowyou tocomplete ataskTo makesomethinghappenautomatically(without helpfrom people)Instructionsthat can beunderstoodand followedby a machineTheworld welive inA series ofinstructionson how toaccomplish ataskSoftware thatis created forfree use byeveryoneA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsInformation,including:facts, samples,names andnumbersRemovingdetails from asolution so thatit can work formany problemsA piece ofcode thatcan be calledover andoverA piece ofcode thatcan be calledover andoverThe waysomethingallows you toconnect withitExtra bits ofinformation thatyou can passinto a functionto customize itTransformingactions into asymboliclanguageFindingand fixingproblemsin codeA themethat isrepeatedmany timesPretending tobe (a stand-in for) thereal thingTo break ahard problemup intosmaller,easier onesA person who isskilled atmodifyingproblems fordigital solutionsWritinginstructionsfor a digitaltoolThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerInstructionsthat can beunderstoodand followedby a machineThe place inyour programwhere you calla function youhave definedThe place whereyou assign aseries of actionsto one easy-toremember nameA list of stepsthat allowyou tocomplete ataskTo makesomethinghappenautomatically(without helpfrom people)Instructionsthat can beunderstoodand followedby a machineTheworld welive inA series ofinstructionson how toaccomplish ataskSoftware thatis created forfree use byeveryoneA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsInformation,including:facts, samples,names andnumbersRemovingdetails from asolution so thatit can work formany problems

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A piece of code that can be called over and over
  2. A piece of code that can be called over and over
  3. The way something allows you to connect with it
  4. Extra bits of information that you can pass into a function to customize it
  5. Transforming actions into a symbolic language
  6. Finding and fixing problems in code
  7. A theme that is repeated many times
  8. Pretending to be (a stand-in for) the real thing
  9. To break a hard problem up into smaller, easier ones
  10. A person who is skilled at modifying problems for digital solutions
  11. Writing instructions for a digital tool
  12. The art of blending human ideas and digital tools to increase problem solving power
  13. Instructions that can be understood and followed by a machine
  14. The place in your program where you call a function you have defined
  15. The place where you assign a series of actions to one easy-to remember name
  16. A list of steps that allow you to complete a task
  17. To make something happen automatically (without help from people)
  18. Instructions that can be understood and followed by a machine
  19. The world we live in
  20. A series of instructions on how to accomplish a task
  21. Software that is created for free use by everyone
  22. A method of problem-solving that helps computer scientists prepare problems for digital solutions
  23. Information, including: facts, samples, names and numbers
  24. Removing details from a solution so that it can work for many problems