A piece ofcode thatcan be calledover andoverA person who isskilled atmodifyingproblems fordigital solutionsSoftware thatis created forfree use byeveryoneTo break ahard problemup intosmaller,easier onesA list of stepsthat allowyou tocomplete ataskThe place whereyou assign aseries of actionsto one easy-toremember nameTheworld welive inTo makesomethinghappenautomatically(without helpfrom people)Instructionsthat can beunderstoodand followedby a machineInformation,including:facts, samples,names andnumbersWritinginstructionsfor a digitaltoolInstructionsthat can beunderstoodand followedby a machineA series ofinstructionson how toaccomplish ataskFindingand fixingproblemsin codeThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA themethat isrepeatedmany timesA piece ofcode thatcan be calledover andoverExtra bits ofinformation thatyou can passinto a functionto customize itThe waysomethingallows you toconnect withitRemovingdetails from asolution so thatit can work formany problemsPretending tobe (a stand-in for) thereal thingThe place inyour programwhere you calla function youhave definedTransformingactions into asymboliclanguageA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutionsA piece ofcode thatcan be calledover andoverA person who isskilled atmodifyingproblems fordigital solutionsSoftware thatis created forfree use byeveryoneTo break ahard problemup intosmaller,easier onesA list of stepsthat allowyou tocomplete ataskThe place whereyou assign aseries of actionsto one easy-toremember nameTheworld welive inTo makesomethinghappenautomatically(without helpfrom people)Instructionsthat can beunderstoodand followedby a machineInformation,including:facts, samples,names andnumbersWritinginstructionsfor a digitaltoolInstructionsthat can beunderstoodand followedby a machineA series ofinstructionson how toaccomplish ataskFindingand fixingproblemsin codeThe art ofblending humanideas and digitaltools to increaseproblem solvingpowerA themethat isrepeatedmany timesA piece ofcode thatcan be calledover andoverExtra bits ofinformation thatyou can passinto a functionto customize itThe waysomethingallows you toconnect withitRemovingdetails from asolution so thatit can work formany problemsPretending tobe (a stand-in for) thereal thingThe place inyour programwhere you calla function youhave definedTransformingactions into asymboliclanguageA method ofproblem-solvingthat helpscomputerscientists prepareproblems fordigital solutions

Intro to Computer Science - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. A piece of code that can be called over and over
  2. A person who is skilled at modifying problems for digital solutions
  3. Software that is created for free use by everyone
  4. To break a hard problem up into smaller, easier ones
  5. A list of steps that allow you to complete a task
  6. The place where you assign a series of actions to one easy-to remember name
  7. The world we live in
  8. To make something happen automatically (without help from people)
  9. Instructions that can be understood and followed by a machine
  10. Information, including: facts, samples, names and numbers
  11. Writing instructions for a digital tool
  12. Instructions that can be understood and followed by a machine
  13. A series of instructions on how to accomplish a task
  14. Finding and fixing problems in code
  15. The art of blending human ideas and digital tools to increase problem solving power
  16. A theme that is repeated many times
  17. A piece of code that can be called over and over
  18. Extra bits of information that you can pass into a function to customize it
  19. The way something allows you to connect with it
  20. Removing details from a solution so that it can work for many problems
  21. Pretending to be (a stand-in for) the real thing
  22. The place in your program where you call a function you have defined
  23. Transforming actions into a symbolic language
  24. A method of problem-solving that helps computer scientists prepare problems for digital solutions