WindManSnakeManImpactManAcidManNapalmManTopManCentaurManMagmaManYamatoManTenguManIceManSlashManFlashManBlockManRingManQuickManBounceManBurstManBladeManSheepManFrostManStrikeManPlugManMetalManAirManWindManSnakeManImpactManAcidManNapalmManTopManCentaurManMagmaManYamatoManTenguManIceManSlashManFlashManBlockManRingManQuickManBounceManBurstManBladeManSheepManFrostManStrikeManPlugManMetalManAirMan

Kurisu Round 2 (Robot Masters) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wind Man
  2. Snake Man
  3. Impact Man
  4. Acid Man
  5. Napalm Man
  6. Top Man
  7. Centaur Man
  8. Magma Man
  9. Yamato Man
  10. Tengu Man
  11. Ice Man
  12. Slash Man
  13. Flash Man
  14. Block Man
  15. Ring Man
  16. Quick Man
  17. Bounce Man
  18. Burst Man
  19. Blade Man
  20. Sheep Man
  21. Frost Man
  22. Strike Man
  23. Plug Man
  24. Metal Man
  25. Air Man