BladeManStrikeManRingManAirManBounceManSheepManImpactManTopManYamatoManSnakeManPlugManBlockManMetalManFrostManSlashManCentaurManFlashManIceManWindManBurstManNapalmManAcidManTenguManMagmaManQuickManBladeManStrikeManRingManAirManBounceManSheepManImpactManTopManYamatoManSnakeManPlugManBlockManMetalManFrostManSlashManCentaurManFlashManIceManWindManBurstManNapalmManAcidManTenguManMagmaManQuickMan

Kurisu Round 2 (Robot Masters) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Blade Man
  2. Strike Man
  3. Ring Man
  4. Air Man
  5. Bounce Man
  6. Sheep Man
  7. Impact Man
  8. Top Man
  9. Yamato Man
  10. Snake Man
  11. Plug Man
  12. Block Man
  13. Metal Man
  14. Frost Man
  15. Slash Man
  16. Centaur Man
  17. Flash Man
  18. Ice Man
  19. Wind Man
  20. Burst Man
  21. Napalm Man
  22. Acid Man
  23. Tengu Man
  24. Magma Man
  25. Quick Man