SheepManCentaurManSlashManYamatoManSnakeManWindManTopManRingManIceManMetalManFrostManNapalmManBlockManImpactManBurstManPlugManQuickManStrikeManBladeManBounceManMagmaManAcidManFlashManTenguManAirManSheepManCentaurManSlashManYamatoManSnakeManWindManTopManRingManIceManMetalManFrostManNapalmManBlockManImpactManBurstManPlugManQuickManStrikeManBladeManBounceManMagmaManAcidManFlashManTenguManAirMan

Kurisu Round 2 (Robot Masters) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sheep Man
  2. Centaur Man
  3. Slash Man
  4. Yamato Man
  5. Snake Man
  6. Wind Man
  7. Top Man
  8. Ring Man
  9. Ice Man
  10. Metal Man
  11. Frost Man
  12. Napalm Man
  13. Block Man
  14. Impact Man
  15. Burst Man
  16. Plug Man
  17. Quick Man
  18. Strike Man
  19. Blade Man
  20. Bounce Man
  21. Magma Man
  22. Acid Man
  23. Flash Man
  24. Tengu Man
  25. Air Man