CS First say block move block set timer If block nested loop go to x y variables set size to change timer up key pressed set rotation style event change score show touching color repeat block program point in direction debugging algorithm forever block persistence when block switch costume broadcast binary if on edge hide set score change y by conditionals change x by When Run Scratch sound blocks sprites stop all loop Flappy Bird motion blocks When green flag clicked blockly turn block code.org go to random position Wait block CS First say block move block set timer If block nested loop go to x y variables set size to change timer up key pressed set rotation style event change score show touching color repeat block program point in direction debugging algorithm forever block persistence when block switch costume broadcast binary if on edge hide set score change y by conditionals change x by When Run Scratch sound blocks sprites stop all loop Flappy Bird motion blocks When green flag clicked blockly turn block code.org go to random position Wait block
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CS First
say block
move block
set timer
If block
nested loop
go to x y
variables
set size to
change timer
up key pressed
set rotation style
event
change score
show
touching color
repeat block
program
point in direction
debugging
algorithm
forever block
persistence
when block
switch costume
broadcast
binary
if on edge
hide
set score
change y by
conditionals
change x by
When Run
Scratch
sound blocks
sprites
stop all
loop
Flappy Bird
motion blocks
When green flag clicked
blockly
turn block
code.org
go to random position
Wait block