broadcast if on edge go to random position CS First up key pressed go to x y motion blocks change y by repeat block blockly event set score sound blocks nested loop persistence turn block If block change timer program show Wait block debugging loop when block touching color stop all variables Scratch sprites Flappy Bird forever block point in direction When green flag clicked set rotation style change score hide move block When Run set size to code.org algorithm switch costume say block conditionals set timer binary change x by broadcast if on edge go to random position CS First up key pressed go to x y motion blocks change y by repeat block blockly event set score sound blocks nested loop persistence turn block If block change timer program show Wait block debugging loop when block touching color stop all variables Scratch sprites Flappy Bird forever block point in direction When green flag clicked set rotation style change score hide move block When Run set size to code.org algorithm switch costume say block conditionals set timer binary change x by
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
broadcast
if on edge
go to random position
CS First
up key pressed
go to x y
motion blocks
change y by
repeat block
blockly
event
set score
sound blocks
nested loop
persistence
turn block
If block
change timer
program
show
Wait block
debugging
loop
when block
touching color
stop all
variables
Scratch
sprites
Flappy Bird
forever block
point in direction
When green flag clicked
set rotation style
change score
hide
move block
When Run
set size to
code.org
algorithm
switch costume
say block
conditionals
set timer
binary
change x by