broadcastif onedgego torandompositionCSFirstup keypressedgo tox ymotionblockschangey byrepeatblockblocklyeventsetscoresoundblocksnestedlooppersistenceturnblockIfblockchangetimerprogramshowWaitblockdebuggingloopwhenblocktouchingcolorstopallvariablesScratchspritesFlappyBirdforeverblockpoint indirectionWhengreen flagclickedsetrotationstylechangescorehidemoveblockWhenRunsetsize tocode.orgalgorithmswitchcostumesayblockconditionalssettimerbinarychangex bybroadcastif onedgego torandompositionCSFirstup keypressedgo tox ymotionblockschangey byrepeatblockblocklyeventsetscoresoundblocksnestedlooppersistenceturnblockIfblockchangetimerprogramshowWaitblockdebuggingloopwhenblocktouchingcolorstopallvariablesScratchspritesFlappyBirdforeverblockpoint indirectionWhengreen flagclickedsetrotationstylechangescorehidemoveblockWhenRunsetsize tocode.orgalgorithmswitchcostumesayblockconditionalssettimerbinarychangex by

Programming Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. broadcast
  2. if on edge
  3. go to random position
  4. CS First
  5. up key pressed
  6. go to x y
  7. motion blocks
  8. change y by
  9. repeat block
  10. blockly
  11. event
  12. set score
  13. sound blocks
  14. nested loop
  15. persistence
  16. turn block
  17. If block
  18. change timer
  19. program
  20. show
  21. Wait block
  22. debugging
  23. loop
  24. when block
  25. touching color
  26. stop all
  27. variables
  28. Scratch
  29. sprites
  30. Flappy Bird
  31. forever block
  32. point in direction
  33. When green flag clicked
  34. set rotation style
  35. change score
  36. hide
  37. move block
  38. When Run
  39. set size to
  40. code.org
  41. algorithm
  42. switch costume
  43. say block
  44. conditionals
  45. set timer
  46. binary
  47. change x by