WaitblockpersistenceCSFirstif onedgepoint indirectionstopallgo tox yScratchshowFlappyBirdturnblockswitchcostumerepeatblockcode.orgchangex bynestedloopsetrotationstylemotionblocksalgorithmbinarytouchingcolorsetscoresayblockchangescorego torandompositionwhenblockup keypressedsettimermoveblockchangetimersoundblocksvariablesWhengreen flagclickedconditionalsIfblocksetsize tochangey byloopeventforeverblockhideblocklyWhenRunbroadcastspritesdebuggingprogramWaitblockpersistenceCSFirstif onedgepoint indirectionstopallgo tox yScratchshowFlappyBirdturnblockswitchcostumerepeatblockcode.orgchangex bynestedloopsetrotationstylemotionblocksalgorithmbinarytouchingcolorsetscoresayblockchangescorego torandompositionwhenblockup keypressedsettimermoveblockchangetimersoundblocksvariablesWhengreen flagclickedconditionalsIfblocksetsize tochangey byloopeventforeverblockhideblocklyWhenRunbroadcastspritesdebuggingprogram

Programming Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wait block
  2. persistence
  3. CS First
  4. if on edge
  5. point in direction
  6. stop all
  7. go to x y
  8. Scratch
  9. show
  10. Flappy Bird
  11. turn block
  12. switch costume
  13. repeat block
  14. code.org
  15. change x by
  16. nested loop
  17. set rotation style
  18. motion blocks
  19. algorithm
  20. binary
  21. touching color
  22. set score
  23. say block
  24. change score
  25. go to random position
  26. when block
  27. up key pressed
  28. set timer
  29. move block
  30. change timer
  31. sound blocks
  32. variables
  33. When green flag clicked
  34. conditionals
  35. If block
  36. set size to
  37. change y by
  38. loop
  39. event
  40. forever block
  41. hide
  42. blockly
  43. When Run
  44. broadcast
  45. sprites
  46. debugging
  47. program