spritesmoveblocksoundblockscode.orgnestedloopforeverblockchangey byblocklysetsize tomotionblockspersistencerepeatblockloopWhengreen flagclickedbroadcastWaitblockchangetimergo torandompositionprogramsettimersetscoreswitchcostumeeventalgorithmwhenblockshowup keypressedbinarystopalldebuggingif onedgehideconditionalstouchingcolorsayblockchangescoreFlappyBirdvariablespoint indirectionScratchWhenRunIfblockCSFirstgo tox ysetrotationstyleturnblockchangex byspritesmoveblocksoundblockscode.orgnestedloopforeverblockchangey byblocklysetsize tomotionblockspersistencerepeatblockloopWhengreen flagclickedbroadcastWaitblockchangetimergo torandompositionprogramsettimersetscoreswitchcostumeeventalgorithmwhenblockshowup keypressedbinarystopalldebuggingif onedgehideconditionalstouchingcolorsayblockchangescoreFlappyBirdvariablespoint indirectionScratchWhenRunIfblockCSFirstgo tox ysetrotationstyleturnblockchangex by

Programming Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sprites
  2. move block
  3. sound blocks
  4. code.org
  5. nested loop
  6. forever block
  7. change y by
  8. blockly
  9. set size to
  10. motion blocks
  11. persistence
  12. repeat block
  13. loop
  14. When green flag clicked
  15. broadcast
  16. Wait block
  17. change timer
  18. go to random position
  19. program
  20. set timer
  21. set score
  22. switch costume
  23. event
  24. algorithm
  25. when block
  26. show
  27. up key pressed
  28. binary
  29. stop all
  30. debugging
  31. if on edge
  32. hide
  33. conditionals
  34. touching color
  35. say block
  36. change score
  37. Flappy Bird
  38. variables
  39. point in direction
  40. Scratch
  41. When Run
  42. If block
  43. CS First
  44. go to x y
  45. set rotation style
  46. turn block
  47. change x by