When Run touching color set score go to random position set rotation style go to x y conditionals say block CS First variables set size to persistence point in direction Scratch blockly loop hide algorithm stop all up key pressed motion blocks change timer sprites event Wait block If block binary switch costume change x by turn block When green flag clicked when block change score program show broadcast if on edge nested loop change y by repeat block forever block debugging code.org sound blocks move block Flappy Bird set timer When Run touching color set score go to random position set rotation style go to x y conditionals say block CS First variables set size to persistence point in direction Scratch blockly loop hide algorithm stop all up key pressed motion blocks change timer sprites event Wait block If block binary switch costume change x by turn block When green flag clicked when block change score program show broadcast if on edge nested loop change y by repeat block forever block debugging code.org sound blocks move block Flappy Bird set timer
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
When Run
touching color
set score
go to random position
set rotation style
go to x y
conditionals
say block
CS First
variables
set size to
persistence
point in direction
Scratch
blockly
loop
hide
algorithm
stop all
up key pressed
motion blocks
change timer
sprites
event
Wait block
If block
binary
switch costume
change x by
turn block
When green flag clicked
when block
change score
program
show
broadcast
if on edge
nested loop
change y by
repeat block
forever block
debugging
code.org
sound blocks
move block
Flappy Bird
set timer