showpoint indirectionloopwhenblockpersistencesetsize todebugginghideWaitblockeventchangescoreswitchcostumesoundblocksFlappyBirdchangex bysetscorebinarychangey byif onedgeprogramrepeatblockvariablesIfblocksettimernestedloopgo tox yforeverblockCSFirstbroadcastmotionblockssayblockmoveblockblocklyup keypressedchangetimeralgorithmWhengreen flagclickedcode.orggo torandompositionScratchturnblocksetrotationstyleWhenRunspritestouchingcolorstopallconditionalsshowpoint indirectionloopwhenblockpersistencesetsize todebugginghideWaitblockeventchangescoreswitchcostumesoundblocksFlappyBirdchangex bysetscorebinarychangey byif onedgeprogramrepeatblockvariablesIfblocksettimernestedloopgo tox yforeverblockCSFirstbroadcastmotionblockssayblockmoveblockblocklyup keypressedchangetimeralgorithmWhengreen flagclickedcode.orggo torandompositionScratchturnblocksetrotationstyleWhenRunspritestouchingcolorstopallconditionals

Programming Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. show
  2. point in direction
  3. loop
  4. when block
  5. persistence
  6. set size to
  7. debugging
  8. hide
  9. Wait block
  10. event
  11. change score
  12. switch costume
  13. sound blocks
  14. Flappy Bird
  15. change x by
  16. set score
  17. binary
  18. change y by
  19. if on edge
  20. program
  21. repeat block
  22. variables
  23. If block
  24. set timer
  25. nested loop
  26. go to x y
  27. forever block
  28. CS First
  29. broadcast
  30. motion blocks
  31. say block
  32. move block
  33. blockly
  34. up key pressed
  35. change timer
  36. algorithm
  37. When green flag clicked
  38. code.org
  39. go to random position
  40. Scratch
  41. turn block
  42. set rotation style
  43. When Run
  44. sprites
  45. touching color
  46. stop all
  47. conditionals