set size to sound blocks Flappy Bird go to random position If block set timer Wait block move block touching color show sprites when block blockly stop all go to x y up key pressed conditionals When green flag clicked CS First debugging point in direction if on edge binary When Run change timer variables change y by say block set score switch costume hide broadcast code.org turn block set rotation style loop algorithm persistence change score event forever block change x by program Scratch motion blocks repeat block nested loop set size to sound blocks Flappy Bird go to random position If block set timer Wait block move block touching color show sprites when block blockly stop all go to x y up key pressed conditionals When green flag clicked CS First debugging point in direction if on edge binary When Run change timer variables change y by say block set score switch costume hide broadcast code.org turn block set rotation style loop algorithm persistence change score event forever block change x by program Scratch motion blocks repeat block nested loop
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
set size to
sound blocks
Flappy Bird
go to random position
If block
set timer
Wait block
move block
touching color
show
sprites
when block
blockly
stop all
go to x y
up key pressed
conditionals
When green flag clicked
CS First
debugging
point in direction
if on edge
binary
When Run
change timer
variables
change y by
say block
set score
switch costume
hide
broadcast
code.org
turn block
set rotation style
loop
algorithm
persistence
change score
event
forever block
change x by
program
Scratch
motion blocks
repeat block
nested loop