variables Wait block binary up key pressed go to random position stop all show go to x y When green flag clicked hide sound blocks algorithm code.org persistence set size to Scratch switch costume nested loop set score touching color turn block If block change y by loop say block Flappy Bird forever block set timer repeat block debugging when block set rotation style change x by program broadcast CS First point in direction conditionals motion blocks When Run change score blockly event sprites if on edge change timer move block variables Wait block binary up key pressed go to random position stop all show go to x y When green flag clicked hide sound blocks algorithm code.org persistence set size to Scratch switch costume nested loop set score touching color turn block If block change y by loop say block Flappy Bird forever block set timer repeat block debugging when block set rotation style change x by program broadcast CS First point in direction conditionals motion blocks When Run change score blockly event sprites if on edge change timer move block
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
variables
Wait block
binary
up key pressed
go to random position
stop all
show
go to x y
When green flag clicked
hide
sound blocks
algorithm
code.org
persistence
set size to
Scratch
switch costume
nested loop
set score
touching color
turn block
If block
change y by
loop
say block
Flappy Bird
forever block
set timer
repeat block
debugging
when block
set rotation style
change x by
program
broadcast
CS First
point in direction
conditionals
motion blocks
When Run
change score
blockly
event
sprites
if on edge
change timer
move block