set timer program sound blocks stop all set size to debugging binary change timer broadcast nested loop hide when block show say block event set score conditionals touching color Wait block persistence When Run change x by forever block variables blockly CS First change score turn block if on edge repeat block sprites Scratch up key pressed loop switch costume move block go to x y If block motion blocks set rotation style When green flag clicked Flappy Bird change y by algorithm code.org point in direction go to random position set timer program sound blocks stop all set size to debugging binary change timer broadcast nested loop hide when block show say block event set score conditionals touching color Wait block persistence When Run change x by forever block variables blockly CS First change score turn block if on edge repeat block sprites Scratch up key pressed loop switch costume move block go to x y If block motion blocks set rotation style When green flag clicked Flappy Bird change y by algorithm code.org point in direction go to random position
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
set timer
program
sound blocks
stop all
set size to
debugging
binary
change timer
broadcast
nested loop
hide
when block
show
say block
event
set score
conditionals
touching color
Wait block
persistence
When Run
change x by
forever block
variables
blockly
CS First
change score
turn block
if on edge
repeat block
sprites
Scratch
up key pressed
loop
switch costume
move block
go to x y
If block
motion blocks
set rotation style
When green flag clicked
Flappy Bird
change y by
algorithm
code.org
point in direction
go to random position