when block broadcast nested loop repeat block loop CS First persistence touching color When Run program go to x y sound blocks if on edge If block variables binary stop all set rotation style point in direction sprites algorithm set size to Scratch change timer Wait block set timer conditionals say block motion blocks Flappy Bird blockly switch costume set score code.org change x by move block up key pressed When green flag clicked debugging go to random position show turn block forever block event change score change y by hide when block broadcast nested loop repeat block loop CS First persistence touching color When Run program go to x y sound blocks if on edge If block variables binary stop all set rotation style point in direction sprites algorithm set size to Scratch change timer Wait block set timer conditionals say block motion blocks Flappy Bird blockly switch costume set score code.org change x by move block up key pressed When green flag clicked debugging go to random position show turn block forever block event change score change y by hide
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
when block
broadcast
nested loop
repeat block
loop
CS First
persistence
touching color
When Run
program
go to x y
sound blocks
if on edge
If block
variables
binary
stop all
set rotation style
point in direction
sprites
algorithm
set size to
Scratch
change timer
Wait block
set timer
conditionals
say block
motion blocks
Flappy Bird
blockly
switch costume
set score
code.org
change x by
move block
up key pressed
When green flag clicked
debugging
go to random position
show
turn block
forever block
event
change score
change y by
hide