set timer change y by Flappy Bird set rotation style binary when block change x by broadcast code.org blockly sprites forever block sound blocks If block change score persistence debugging hide switch costume program show event When green flag clicked algorithm motion blocks point in direction nested loop turn block Scratch repeat block Wait block conditionals change timer say block set score loop if on edge up key pressed When Run move block go to random position go to x y set size to CS First stop all touching color variables set timer change y by Flappy Bird set rotation style binary when block change x by broadcast code.org blockly sprites forever block sound blocks If block change score persistence debugging hide switch costume program show event When green flag clicked algorithm motion blocks point in direction nested loop turn block Scratch repeat block Wait block conditionals change timer say block set score loop if on edge up key pressed When Run move block go to random position go to x y set size to CS First stop all touching color variables
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
set timer
change y by
Flappy Bird
set rotation style
binary
when block
change x by
broadcast
code.org
blockly
sprites
forever block
sound blocks
If block
change score
persistence
debugging
hide
switch costume
program
show
event
When green flag clicked
algorithm
motion blocks
point in direction
nested loop
turn block
Scratch
repeat block
Wait block
conditionals
change timer
say block
set score
loop
if on edge
up key pressed
When Run
move block
go to random position
go to x y
set size to
CS First
stop all
touching color
variables