say block Wait block algorithm persistence binary up key pressed blockly loop set score point in direction turn block go to random position program debugging hide when block touching color change score event change timer If block change y by Scratch repeat block change x by conditionals code.org variables set timer go to x y stop all forever block motion blocks set size to sound blocks nested loop sprites show Flappy Bird set rotation style When green flag clicked switch costume CS First if on edge When Run move block broadcast say block Wait block algorithm persistence binary up key pressed blockly loop set score point in direction turn block go to random position program debugging hide when block touching color change score event change timer If block change y by Scratch repeat block change x by conditionals code.org variables set timer go to x y stop all forever block motion blocks set size to sound blocks nested loop sprites show Flappy Bird set rotation style When green flag clicked switch costume CS First if on edge When Run move block broadcast
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
say block
Wait block
algorithm
persistence
binary
up key pressed
blockly
loop
set score
point in direction
turn block
go to random position
program
debugging
hide
when block
touching color
change score
event
change timer
If block
change y by
Scratch
repeat block
change x by
conditionals
code.org
variables
set timer
go to x y
stop all
forever block
motion blocks
set size to
sound blocks
nested loop
sprites
show
Flappy Bird
set rotation style
When green flag clicked
switch costume
CS First
if on edge
When Run
move block
broadcast