debugging hide Wait block switch costume go to random position program if on edge go to x y binary persistence Flappy Bird algorithm say block variables loop conditionals When Run up key pressed code.org change x by set score change y by change score event point in direction move block If block touching color turn block When green flag clicked blockly stop all set rotation style nested loop sprites sound blocks set timer broadcast repeat block Scratch CS First motion blocks forever block show change timer when block set size to debugging hide Wait block switch costume go to random position program if on edge go to x y binary persistence Flappy Bird algorithm say block variables loop conditionals When Run up key pressed code.org change x by set score change y by change score event point in direction move block If block touching color turn block When green flag clicked blockly stop all set rotation style nested loop sprites sound blocks set timer broadcast repeat block Scratch CS First motion blocks forever block show change timer when block set size to
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
debugging
hide
Wait block
switch costume
go to random position
program
if on edge
go to x y
binary
persistence
Flappy Bird
algorithm
say block
variables
loop
conditionals
When Run
up key pressed
code.org
change x by
set score
change y by
change score
event
point in direction
move block
If block
touching color
turn block
When green flag clicked
blockly
stop all
set rotation style
nested loop
sprites
sound blocks
set timer
broadcast
repeat block
Scratch
CS First
motion blocks
forever block
show
change timer
when block
set size to