sprites move block sound blocks code.org nested loop forever block change y by blockly set size to motion blocks persistence repeat block loop When green flag clicked broadcast Wait block change timer go to random position program set timer set score switch costume event algorithm when block show up key pressed binary stop all debugging if on edge hide conditionals touching color say block change score Flappy Bird variables point in direction Scratch When Run If block CS First go to x y set rotation style turn block change x by sprites move block sound blocks code.org nested loop forever block change y by blockly set size to motion blocks persistence repeat block loop When green flag clicked broadcast Wait block change timer go to random position program set timer set score switch costume event algorithm when block show up key pressed binary stop all debugging if on edge hide conditionals touching color say block change score Flappy Bird variables point in direction Scratch When Run If block CS First go to x y set rotation style turn block change x by
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sprites
move block
sound blocks
code.org
nested loop
forever block
change y by
blockly
set size to
motion blocks
persistence
repeat block
loop
When green flag clicked
broadcast
Wait block
change timer
go to random position
program
set timer
set score
switch costume
event
algorithm
when block
show
up key pressed
binary
stop all
debugging
if on edge
hide
conditionals
touching color
say block
change score
Flappy Bird
variables
point in direction
Scratch
When Run
If block
CS First
go to x y
set rotation style
turn block
change x by