CS First say block Flappy Bird point in direction set rotation style forever block repeat block hide algorithm switch costume Scratch debugging binary go to x y If block event loop change y by code.org set size to when block variables persistence change timer turn block conditionals When green flag clicked set timer move block up key pressed program change x by show change score if on edge stop all nested loop sprites motion blocks sound blocks set score go to random position touching color When Run blockly Wait block broadcast CS First say block Flappy Bird point in direction set rotation style forever block repeat block hide algorithm switch costume Scratch debugging binary go to x y If block event loop change y by code.org set size to when block variables persistence change timer turn block conditionals When green flag clicked set timer move block up key pressed program change x by show change score if on edge stop all nested loop sprites motion blocks sound blocks set score go to random position touching color When Run blockly Wait block broadcast
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CS First
say block
Flappy Bird
point in direction
set rotation style
forever block
repeat block
hide
algorithm
switch costume
Scratch
debugging
binary
go to x y
If block
event
loop
change y by
code.org
set size to
when block
variables
persistence
change timer
turn block
conditionals
When green flag clicked
set timer
move block
up key pressed
program
change x by
show
change score
if on edge
stop all
nested loop
sprites
motion blocks
sound blocks
set score
go to random position
touching color
When Run
blockly
Wait block
broadcast