code.org touching color sound blocks go to random position broadcast Scratch nested loop Wait block up key pressed CS First repeat block variables hide move block stop all when block loop Flappy Bird set rotation style set size to motion blocks When Run set score algorithm show persistence turn block blockly say block set timer program forever block If block change y by event sprites binary debugging conditionals point in direction change timer switch costume change score When green flag clicked go to x y change x by if on edge code.org touching color sound blocks go to random position broadcast Scratch nested loop Wait block up key pressed CS First repeat block variables hide move block stop all when block loop Flappy Bird set rotation style set size to motion blocks When Run set score algorithm show persistence turn block blockly say block set timer program forever block If block change y by event sprites binary debugging conditionals point in direction change timer switch costume change score When green flag clicked go to x y change x by if on edge
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
code.org
touching color
sound blocks
go to random position
broadcast
Scratch
nested loop
Wait block
up key pressed
CS First
repeat block
variables
hide
move block
stop all
when block
loop
Flappy Bird
set rotation style
set size to
motion blocks
When Run
set score
algorithm
show
persistence
turn block
blockly
say block
set timer
program
forever block
If block
change y by
event
sprites
binary
debugging
conditionals
point in direction
change timer
switch costume
change score
When green flag clicked
go to x y
change x by
if on edge