show point in direction loop when block persistence set size to debugging hide Wait block event change score switch costume sound blocks Flappy Bird change x by set score binary change y by if on edge program repeat block variables If block set timer nested loop go to x y forever block CS First broadcast motion blocks say block move block blockly up key pressed change timer algorithm When green flag clicked code.org go to random position Scratch turn block set rotation style When Run sprites touching color stop all conditionals show point in direction loop when block persistence set size to debugging hide Wait block event change score switch costume sound blocks Flappy Bird change x by set score binary change y by if on edge program repeat block variables If block set timer nested loop go to x y forever block CS First broadcast motion blocks say block move block blockly up key pressed change timer algorithm When green flag clicked code.org go to random position Scratch turn block set rotation style When Run sprites touching color stop all conditionals
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
show
point in direction
loop
when block
persistence
set size to
debugging
hide
Wait block
event
change score
switch costume
sound blocks
Flappy Bird
change x by
set score
binary
change y by
if on edge
program
repeat block
variables
If block
set timer
nested loop
go to x y
forever block
CS First
broadcast
motion blocks
say block
move block
blockly
up key pressed
change timer
algorithm
When green flag clicked
code.org
go to random position
Scratch
turn block
set rotation style
When Run
sprites
touching color
stop all
conditionals