code.orgtouchingcolorsoundblocksgo torandompositionbroadcastScratchnestedloopWaitblockup keypressedCSFirstrepeatblockvariableshidemoveblockstopallwhenblockloopFlappyBirdsetrotationstylesetsize tomotionblocksWhenRunsetscorealgorithmshowpersistenceturnblockblocklysayblocksettimerprogramforeverblockIfblockchangey byeventspritesbinarydebuggingconditionalspoint indirectionchangetimerswitchcostumechangescoreWhengreen flagclickedgo tox ychangex byif onedgecode.orgtouchingcolorsoundblocksgo torandompositionbroadcastScratchnestedloopWaitblockup keypressedCSFirstrepeatblockvariableshidemoveblockstopallwhenblockloopFlappyBirdsetrotationstylesetsize tomotionblocksWhenRunsetscorealgorithmshowpersistenceturnblockblocklysayblocksettimerprogramforeverblockIfblockchangey byeventspritesbinarydebuggingconditionalspoint indirectionchangetimerswitchcostumechangescoreWhengreen flagclickedgo tox ychangex byif onedge

Programming Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. code.org
  2. touching color
  3. sound blocks
  4. go to random position
  5. broadcast
  6. Scratch
  7. nested loop
  8. Wait block
  9. up key pressed
  10. CS First
  11. repeat block
  12. variables
  13. hide
  14. move block
  15. stop all
  16. when block
  17. loop
  18. Flappy Bird
  19. set rotation style
  20. set size to
  21. motion blocks
  22. When Run
  23. set score
  24. algorithm
  25. show
  26. persistence
  27. turn block
  28. blockly
  29. say block
  30. set timer
  31. program
  32. forever block
  33. If block
  34. change y by
  35. event
  36. sprites
  37. binary
  38. debugging
  39. conditionals
  40. point in direction
  41. change timer
  42. switch costume
  43. change score
  44. When green flag clicked
  45. go to x y
  46. change x by
  47. if on edge