Wait block persistence CS First if on edge point in direction stop all go to x y Scratch show Flappy Bird turn block switch costume repeat block code.org change x by nested loop set rotation style motion blocks algorithm binary touching color set score say block change score go to random position when block up key pressed set timer move block change timer sound blocks variables When green flag clicked conditionals If block set size to change y by loop event forever block hide blockly When Run broadcast sprites debugging program Wait block persistence CS First if on edge point in direction stop all go to x y Scratch show Flappy Bird turn block switch costume repeat block code.org change x by nested loop set rotation style motion blocks algorithm binary touching color set score say block change score go to random position when block up key pressed set timer move block change timer sound blocks variables When green flag clicked conditionals If block set size to change y by loop event forever block hide blockly When Run broadcast sprites debugging program
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Wait block
persistence
CS First
if on edge
point in direction
stop all
go to x y
Scratch
show
Flappy Bird
turn block
switch costume
repeat block
code.org
change x by
nested loop
set rotation style
motion blocks
algorithm
binary
touching color
set score
say block
change score
go to random position
when block
up key pressed
set timer
move block
change timer
sound blocks
variables
When green flag clicked
conditionals
If block
set size to
change y by
loop
event
forever block
hide
blockly
When Run
broadcast
sprites
debugging
program