Whole Interval Recording Backward Chaining Topography Extinction Discrimination Training Latency Consequence Prompt Fading Reinforcement NET DTT Differential Reinforcement Momentary Time Sampling Frequency Antecedent Prompting Client Dignity IRT Forward Chaining Discriminative Stimuli Stimulus Control Transfer Shaping Criterion Change Design Token System Punishment Professional Boundary Behavior Least to Most Prompting MO Duration Duration FCT Partial Interval Recording MO Chaining Whole Interval Recording Backward Chaining Topography Extinction Discrimination Training Latency Consequence Prompt Fading Reinforcement NET DTT Differential Reinforcement Momentary Time Sampling Frequency Antecedent Prompting Client Dignity IRT Forward Chaining Discriminative Stimuli Stimulus Control Transfer Shaping Criterion Change Design Token System Punishment Professional Boundary Behavior Least to Most Prompting MO Duration Duration FCT Partial Interval Recording MO Chaining
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Whole Interval Recording
G-Backward Chaining
O-Topography
B-Extinction
O-Discrimination Training
O-Latency
O-Consequence
O-Prompt Fading
O-Reinforcement
G-NET
I-DTT
N-Differential Reinforcement
G-Momentary Time Sampling
B-Frequency
G-Antecedent
N-Prompting
I-Client Dignity
O-IRT
B-Forward Chaining
B-Discriminative Stimuli
B-Stimulus Control Transfer
N-Shaping
G-Criterion Change Design
G-Token System
I-Punishment
I-Professional Boundary
N-Behavior
N-Least to Most Prompting
G-MO
B-Duration
B-Duration
B-FCT
I-Partial Interval Recording
I-MO
N-Chaining