Least to Most Prompting Discrimination Training Punishment Consequence Whole Interval Recording MO Frequency Latency Token System Prompt Fading Antecedent Forward Chaining Client Dignity Momentary Time Sampling Discriminative Stimuli Backward Chaining Criterion Change Design NET FCT Differential Reinforcement Shaping Chaining DTT Partial Interval Recording Professional Boundary IRT Duration Stimulus Control Transfer Behavior Extinction MO Reinforcement Prompting Duration Topography Least to Most Prompting Discrimination Training Punishment Consequence Whole Interval Recording MO Frequency Latency Token System Prompt Fading Antecedent Forward Chaining Client Dignity Momentary Time Sampling Discriminative Stimuli Backward Chaining Criterion Change Design NET FCT Differential Reinforcement Shaping Chaining DTT Partial Interval Recording Professional Boundary IRT Duration Stimulus Control Transfer Behavior Extinction MO Reinforcement Prompting Duration Topography
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Least to Most Prompting
O-Discrimination Training
I-Punishment
O-Consequence
I-Whole Interval Recording
I-MO
B-Frequency
O-Latency
G-Token System
O-Prompt Fading
G-Antecedent
B-Forward Chaining
I-Client Dignity
G-Momentary Time Sampling
B-Discriminative Stimuli
G-Backward Chaining
G-Criterion Change Design
G-NET
B-FCT
N-Differential Reinforcement
N-Shaping
N-Chaining
I-DTT
I-Partial Interval Recording
I-Professional Boundary
O-IRT
B-Duration
B-Stimulus Control Transfer
N-Behavior
B-Extinction
G-MO
O-Reinforcement
N-Prompting
B-Duration
O-Topography