Forward Chaining Momentary Time Sampling Reinforcement Consequence DTT Least to Most Prompting Client Dignity Prompting MO Token System Discrimination Training Shaping Discriminative Stimuli Backward Chaining MO Stimulus Control Transfer Chaining Frequency Criterion Change Design Punishment Prompt Fading Professional Boundary IRT Whole Interval Recording Latency Behavior NET Partial Interval Recording Antecedent Duration Differential Reinforcement Duration FCT Topography Extinction Forward Chaining Momentary Time Sampling Reinforcement Consequence DTT Least to Most Prompting Client Dignity Prompting MO Token System Discrimination Training Shaping Discriminative Stimuli Backward Chaining MO Stimulus Control Transfer Chaining Frequency Criterion Change Design Punishment Prompt Fading Professional Boundary IRT Whole Interval Recording Latency Behavior NET Partial Interval Recording Antecedent Duration Differential Reinforcement Duration FCT Topography Extinction
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Forward Chaining
G-Momentary Time Sampling
O-Reinforcement
O-Consequence
I-DTT
N-Least to Most Prompting
I-Client Dignity
N-Prompting
I-MO
G-Token System
O-Discrimination Training
N-Shaping
B-Discriminative Stimuli
G-Backward Chaining
G-MO
B-Stimulus Control Transfer
N-Chaining
B-Frequency
G-Criterion Change Design
I-Punishment
O-Prompt Fading
I-Professional Boundary
O-IRT
I-Whole Interval Recording
O-Latency
N-Behavior
G-NET
I-Partial Interval Recording
G-Antecedent
B-Duration
N-Differential Reinforcement
B-Duration
B-FCT
O-Topography
B-Extinction