Differential Reinforcement Client Dignity Discrimination Training DTT Extinction Latency Punishment Antecedent FCT Duration Prompt Fading Shaping Token System Criterion Change Design Topography Stimulus Control Transfer Chaining Prompting Whole Interval Recording IRT Consequence Frequency Reinforcement MO Discriminative Stimuli NET Least to Most Prompting Behavior Duration Partial Interval Recording MO Professional Boundary Forward Chaining Backward Chaining Momentary Time Sampling Differential Reinforcement Client Dignity Discrimination Training DTT Extinction Latency Punishment Antecedent FCT Duration Prompt Fading Shaping Token System Criterion Change Design Topography Stimulus Control Transfer Chaining Prompting Whole Interval Recording IRT Consequence Frequency Reinforcement MO Discriminative Stimuli NET Least to Most Prompting Behavior Duration Partial Interval Recording MO Professional Boundary Forward Chaining Backward Chaining Momentary Time Sampling
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Differential Reinforcement
I-Client Dignity
O-Discrimination Training
I-DTT
B-Extinction
O-Latency
I-Punishment
G-Antecedent
B-FCT
B-Duration
O-Prompt Fading
N-Shaping
G-Token System
G-Criterion Change Design
O-Topography
B-Stimulus Control Transfer
N-Chaining
N-Prompting
I-Whole Interval Recording
O-IRT
O-Consequence
B-Frequency
O-Reinforcement
G-MO
B-Discriminative Stimuli
G-NET
N-Least to Most Prompting
N-Behavior
B-Duration
I-Partial Interval Recording
I-MO
I-Professional Boundary
B-Forward Chaining
G-Backward Chaining
G-Momentary Time Sampling