Chaining Whole Interval Recording Extinction DTT Backward Chaining Stimulus Control Transfer Punishment Consequence Topography Shaping Momentary Time Sampling Professional Boundary FCT Behavior Criterion Change Design IRT Discriminative Stimuli Reinforcement Client Dignity Forward Chaining NET Latency MO Token System Duration Least to Most Prompting Frequency Partial Interval Recording Prompting Discrimination Training Antecedent Prompt Fading Differential Reinforcement MO Duration Chaining Whole Interval Recording Extinction DTT Backward Chaining Stimulus Control Transfer Punishment Consequence Topography Shaping Momentary Time Sampling Professional Boundary FCT Behavior Criterion Change Design IRT Discriminative Stimuli Reinforcement Client Dignity Forward Chaining NET Latency MO Token System Duration Least to Most Prompting Frequency Partial Interval Recording Prompting Discrimination Training Antecedent Prompt Fading Differential Reinforcement MO Duration
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Chaining
I-Whole Interval Recording
B-Extinction
I-DTT
G-Backward Chaining
B-Stimulus Control Transfer
I-Punishment
O-Consequence
O-Topography
N-Shaping
G-Momentary Time Sampling
I-Professional Boundary
B-FCT
N-Behavior
G-Criterion Change Design
O-IRT
B-Discriminative Stimuli
O-Reinforcement
I-Client Dignity
B-Forward Chaining
G-NET
O-Latency
I-MO
G-Token System
B-Duration
N-Least to Most Prompting
B-Frequency
I-Partial Interval Recording
N-Prompting
O-Discrimination Training
G-Antecedent
O-Prompt Fading
N-Differential Reinforcement
G-MO
B-Duration