Stimulus Control Transfer Duration Backward Chaining DTT Shaping MO IRT Latency MO Forward Chaining Consequence Behavior Professional Boundary Discrimination Training Duration Least to Most Prompting Topography Reinforcement Partial Interval Recording Differential Reinforcement FCT Momentary Time Sampling Punishment Chaining Prompt Fading Client Dignity Token System Discriminative Stimuli Criterion Change Design Antecedent NET Prompting Whole Interval Recording Frequency Extinction Stimulus Control Transfer Duration Backward Chaining DTT Shaping MO IRT Latency MO Forward Chaining Consequence Behavior Professional Boundary Discrimination Training Duration Least to Most Prompting Topography Reinforcement Partial Interval Recording Differential Reinforcement FCT Momentary Time Sampling Punishment Chaining Prompt Fading Client Dignity Token System Discriminative Stimuli Criterion Change Design Antecedent NET Prompting Whole Interval Recording Frequency Extinction
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Stimulus Control Transfer
B-Duration
G-Backward Chaining
I-DTT
N-Shaping
G-MO
O-IRT
O-Latency
I-MO
B-Forward Chaining
O-Consequence
N-Behavior
I-Professional Boundary
O-Discrimination Training
B-Duration
N-Least to Most Prompting
O-Topography
O-Reinforcement
I-Partial Interval Recording
N-Differential Reinforcement
B-FCT
G-Momentary Time Sampling
I-Punishment
N-Chaining
O-Prompt Fading
I-Client Dignity
G-Token System
B-Discriminative Stimuli
G-Criterion Change Design
G-Antecedent
G-NET
N-Prompting
I-Whole Interval Recording
B-Frequency
B-Extinction