Partial Interval Recording Criterion Change Design Shaping Backward Chaining Prompt Fading Discriminative Stimuli Token System Antecedent Differential Reinforcement Punishment Duration IRT FCT Whole Interval Recording MO Stimulus Control Transfer MO Consequence Chaining Forward Chaining Frequency Prompting Reinforcement Latency DTT Client Dignity Discrimination Training Topography Professional Boundary NET Least to Most Prompting Duration Momentary Time Sampling Extinction Behavior Partial Interval Recording Criterion Change Design Shaping Backward Chaining Prompt Fading Discriminative Stimuli Token System Antecedent Differential Reinforcement Punishment Duration IRT FCT Whole Interval Recording MO Stimulus Control Transfer MO Consequence Chaining Forward Chaining Frequency Prompting Reinforcement Latency DTT Client Dignity Discrimination Training Topography Professional Boundary NET Least to Most Prompting Duration Momentary Time Sampling Extinction Behavior
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Partial Interval Recording
G-Criterion Change Design
N-Shaping
G-Backward Chaining
O-Prompt Fading
B-Discriminative Stimuli
G-Token System
G-Antecedent
N-Differential Reinforcement
I-Punishment
B-Duration
O-IRT
B-FCT
I-Whole Interval Recording
I-MO
B-Stimulus Control Transfer
G-MO
O-Consequence
N-Chaining
B-Forward Chaining
B-Frequency
N-Prompting
O-Reinforcement
O-Latency
I-DTT
I-Client Dignity
O-Discrimination Training
O-Topography
I-Professional Boundary
G-NET
N-Least to Most Prompting
B-Duration
G-Momentary Time Sampling
B-Extinction
N-Behavior