Consequence Duration Duration Extinction Topography Antecedent Reinforcement Professional Boundary FCT MO Stimulus Control Transfer Punishment Client Dignity Discrimination Training Discriminative Stimuli Forward Chaining Momentary Time Sampling Partial Interval Recording Token System Whole Interval Recording Prompting Chaining Behavior Criterion Change Design Latency NET Prompt Fading Differential Reinforcement Backward Chaining Least to Most Prompting Frequency IRT MO Shaping DTT Consequence Duration Duration Extinction Topography Antecedent Reinforcement Professional Boundary FCT MO Stimulus Control Transfer Punishment Client Dignity Discrimination Training Discriminative Stimuli Forward Chaining Momentary Time Sampling Partial Interval Recording Token System Whole Interval Recording Prompting Chaining Behavior Criterion Change Design Latency NET Prompt Fading Differential Reinforcement Backward Chaining Least to Most Prompting Frequency IRT MO Shaping DTT
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Consequence
B-Duration
B-Duration
B-Extinction
O-Topography
G-Antecedent
O-Reinforcement
I-Professional Boundary
B-FCT
I-MO
B-Stimulus Control Transfer
I-Punishment
I-Client Dignity
O-Discrimination Training
B-Discriminative Stimuli
B-Forward Chaining
G-Momentary Time Sampling
I-Partial Interval Recording
G-Token System
I-Whole Interval Recording
N-Prompting
N-Chaining
N-Behavior
G-Criterion Change Design
O-Latency
G-NET
O-Prompt Fading
N-Differential Reinforcement
G-Backward Chaining
N-Least to Most Prompting
B-Frequency
O-IRT
G-MO
N-Shaping
I-DTT