Criterion Change Design IRT MO Reinforcement Partial Interval Recording Least to Most Prompting Shaping Antecedent Prompting Chaining Token System Frequency Discriminative Stimuli Topography Backward Chaining Professional Boundary Discrimination Training DTT Duration Punishment Forward Chaining Consequence FCT Momentary Time Sampling Behavior NET Prompt Fading Duration Latency Extinction Stimulus Control Transfer Differential Reinforcement Whole Interval Recording MO Client Dignity Criterion Change Design IRT MO Reinforcement Partial Interval Recording Least to Most Prompting Shaping Antecedent Prompting Chaining Token System Frequency Discriminative Stimuli Topography Backward Chaining Professional Boundary Discrimination Training DTT Duration Punishment Forward Chaining Consequence FCT Momentary Time Sampling Behavior NET Prompt Fading Duration Latency Extinction Stimulus Control Transfer Differential Reinforcement Whole Interval Recording MO Client Dignity
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Criterion Change Design
O-IRT
I-MO
O-Reinforcement
I-Partial Interval Recording
N-Least to Most Prompting
N-Shaping
G-Antecedent
N-Prompting
N-Chaining
G-Token System
B-Frequency
B-Discriminative Stimuli
O-Topography
G-Backward Chaining
I-Professional Boundary
O-Discrimination Training
I-DTT
B-Duration
I-Punishment
B-Forward Chaining
O-Consequence
B-FCT
G-Momentary Time Sampling
N-Behavior
G-NET
O-Prompt Fading
B-Duration
O-Latency
B-Extinction
B-Stimulus Control Transfer
N-Differential Reinforcement
I-Whole Interval Recording
G-MO
I-Client Dignity