Latency Topography Extinction Client Dignity NET Professional Boundary Momentary Time Sampling Partial Interval Recording Discriminative Stimuli Differential Reinforcement Antecedent Punishment Prompting DTT FCT Frequency MO Stimulus Control Transfer Token System Whole Interval Recording Consequence Duration Behavior Duration Prompt Fading MO Least to Most Prompting Criterion Change Design Shaping Backward Chaining Forward Chaining Discrimination Training IRT Chaining Reinforcement Latency Topography Extinction Client Dignity NET Professional Boundary Momentary Time Sampling Partial Interval Recording Discriminative Stimuli Differential Reinforcement Antecedent Punishment Prompting DTT FCT Frequency MO Stimulus Control Transfer Token System Whole Interval Recording Consequence Duration Behavior Duration Prompt Fading MO Least to Most Prompting Criterion Change Design Shaping Backward Chaining Forward Chaining Discrimination Training IRT Chaining Reinforcement
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Latency
O-Topography
B-Extinction
I-Client Dignity
G-NET
I-Professional Boundary
G-Momentary Time Sampling
I-Partial Interval Recording
B-Discriminative Stimuli
N-Differential Reinforcement
G-Antecedent
I-Punishment
N-Prompting
I-DTT
B-FCT
B-Frequency
I-MO
B-Stimulus Control Transfer
G-Token System
I-Whole Interval Recording
O-Consequence
B-Duration
N-Behavior
B-Duration
O-Prompt Fading
G-MO
N-Least to Most Prompting
G-Criterion Change Design
N-Shaping
G-Backward Chaining
B-Forward Chaining
O-Discrimination Training
O-IRT
N-Chaining
O-Reinforcement