Frequency Partial Interval Recording Discriminative Stimuli Consequence MO Least to Most Prompting Latency Chaining Shaping MO Topography Prompt Fading Duration Client Dignity NET Punishment Token System FCT Stimulus Control Transfer IRT Whole Interval Recording Extinction Discrimination Training Reinforcement Antecedent Professional Boundary Momentary Time Sampling Criterion Change Design Duration Forward Chaining Behavior Differential Reinforcement Prompting DTT Backward Chaining Frequency Partial Interval Recording Discriminative Stimuli Consequence MO Least to Most Prompting Latency Chaining Shaping MO Topography Prompt Fading Duration Client Dignity NET Punishment Token System FCT Stimulus Control Transfer IRT Whole Interval Recording Extinction Discrimination Training Reinforcement Antecedent Professional Boundary Momentary Time Sampling Criterion Change Design Duration Forward Chaining Behavior Differential Reinforcement Prompting DTT Backward Chaining
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Frequency
I-Partial Interval Recording
B-Discriminative Stimuli
O-Consequence
I-MO
N-Least to Most Prompting
O-Latency
N-Chaining
N-Shaping
G-MO
O-Topography
O-Prompt Fading
B-Duration
I-Client Dignity
G-NET
I-Punishment
G-Token System
B-FCT
B-Stimulus Control Transfer
O-IRT
I-Whole Interval Recording
B-Extinction
O-Discrimination Training
O-Reinforcement
G-Antecedent
I-Professional Boundary
G-Momentary Time Sampling
G-Criterion Change Design
B-Duration
B-Forward Chaining
N-Behavior
N-Differential Reinforcement
N-Prompting
I-DTT
G-Backward Chaining