Latency Client Dignity MO Topography Prompt Fading Duration Whole Interval Recording Backward Chaining Punishment DTT Token System Extinction FCT Behavior Forward Chaining IRT Prompting Frequency Professional Boundary Reinforcement Shaping Partial Interval Recording Stimulus Control Transfer NET Consequence Chaining Discriminative Stimuli Duration Antecedent MO Criterion Change Design Momentary Time Sampling Differential Reinforcement Discrimination Training Least to Most Prompting Latency Client Dignity MO Topography Prompt Fading Duration Whole Interval Recording Backward Chaining Punishment DTT Token System Extinction FCT Behavior Forward Chaining IRT Prompting Frequency Professional Boundary Reinforcement Shaping Partial Interval Recording Stimulus Control Transfer NET Consequence Chaining Discriminative Stimuli Duration Antecedent MO Criterion Change Design Momentary Time Sampling Differential Reinforcement Discrimination Training Least to Most Prompting
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Latency
I-Client Dignity
I-MO
O-Topography
O-Prompt Fading
B-Duration
I-Whole Interval Recording
G-Backward Chaining
I-Punishment
I-DTT
G-Token System
B-Extinction
B-FCT
N-Behavior
B-Forward Chaining
O-IRT
N-Prompting
B-Frequency
I-Professional Boundary
O-Reinforcement
N-Shaping
I-Partial Interval Recording
B-Stimulus Control Transfer
G-NET
O-Consequence
N-Chaining
B-Discriminative Stimuli
B-Duration
G-Antecedent
G-MO
G-Criterion Change Design
G-Momentary Time Sampling
N-Differential Reinforcement
O-Discrimination Training
N-Least to Most Prompting