NET Prompt Fading IRT Professional Boundary Momentary Time Sampling Discrimination Training Differential Reinforcement Behavior Frequency Topography Backward Chaining Whole Interval Recording Partial Interval Recording Client Dignity MO Latency Forward Chaining Discriminative Stimuli DTT Least to Most Prompting Punishment Prompting MO Antecedent Token System Criterion Change Design Stimulus Control Transfer Shaping Duration Consequence Duration Reinforcement Extinction Chaining FCT NET Prompt Fading IRT Professional Boundary Momentary Time Sampling Discrimination Training Differential Reinforcement Behavior Frequency Topography Backward Chaining Whole Interval Recording Partial Interval Recording Client Dignity MO Latency Forward Chaining Discriminative Stimuli DTT Least to Most Prompting Punishment Prompting MO Antecedent Token System Criterion Change Design Stimulus Control Transfer Shaping Duration Consequence Duration Reinforcement Extinction Chaining FCT
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-NET
O-Prompt Fading
O-IRT
I-Professional Boundary
G-Momentary Time Sampling
O-Discrimination Training
N-Differential Reinforcement
N-Behavior
B-Frequency
O-Topography
G-Backward Chaining
I-Whole Interval Recording
I-Partial Interval Recording
I-Client Dignity
G-MO
O-Latency
B-Forward Chaining
B-Discriminative Stimuli
I-DTT
N-Least to Most Prompting
I-Punishment
N-Prompting
I-MO
G-Antecedent
G-Token System
G-Criterion Change Design
B-Stimulus Control Transfer
N-Shaping
B-Duration
O-Consequence
B-Duration
O-Reinforcement
B-Extinction
N-Chaining
B-FCT