FCT Topography Discrimination Training DTT Latency IRT Behavior Momentary Time Sampling NET MO Partial Interval Recording Shaping Differential Reinforcement Extinction Duration Antecedent Frequency Professional Boundary MO Prompting Consequence Reinforcement Criterion Change Design Backward Chaining Forward Chaining Duration Prompt Fading Punishment Client Dignity Chaining Discriminative Stimuli Stimulus Control Transfer Whole Interval Recording Token System Least to Most Prompting FCT Topography Discrimination Training DTT Latency IRT Behavior Momentary Time Sampling NET MO Partial Interval Recording Shaping Differential Reinforcement Extinction Duration Antecedent Frequency Professional Boundary MO Prompting Consequence Reinforcement Criterion Change Design Backward Chaining Forward Chaining Duration Prompt Fading Punishment Client Dignity Chaining Discriminative Stimuli Stimulus Control Transfer Whole Interval Recording Token System Least to Most Prompting
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-FCT
O-Topography
O-Discrimination Training
I-DTT
O-Latency
O-IRT
N-Behavior
G-Momentary Time Sampling
G-NET
I-MO
I-Partial Interval Recording
N-Shaping
N-Differential Reinforcement
B-Extinction
B-Duration
G-Antecedent
B-Frequency
I-Professional Boundary
G-MO
N-Prompting
O-Consequence
O-Reinforcement
G-Criterion Change Design
G-Backward Chaining
B-Forward Chaining
B-Duration
O-Prompt Fading
I-Punishment
I-Client Dignity
N-Chaining
B-Discriminative Stimuli
B-Stimulus Control Transfer
I-Whole Interval Recording
G-Token System
N-Least to Most Prompting