Partial Interval Recording NET Forward Chaining Antecedent Behavior Whole Interval Recording Least to Most Prompting Discrimination Training Discriminative Stimuli Prompting Extinction Backward Chaining Token System FCT Momentary Time Sampling Consequence Frequency Professional Boundary Duration IRT Duration DTT Shaping Stimulus Control Transfer Client Dignity MO Reinforcement Criterion Change Design MO Latency Differential Reinforcement Punishment Topography Prompt Fading Chaining Partial Interval Recording NET Forward Chaining Antecedent Behavior Whole Interval Recording Least to Most Prompting Discrimination Training Discriminative Stimuli Prompting Extinction Backward Chaining Token System FCT Momentary Time Sampling Consequence Frequency Professional Boundary Duration IRT Duration DTT Shaping Stimulus Control Transfer Client Dignity MO Reinforcement Criterion Change Design MO Latency Differential Reinforcement Punishment Topography Prompt Fading Chaining
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Partial Interval Recording
G-NET
B-Forward Chaining
G-Antecedent
N-Behavior
I-Whole Interval Recording
N-Least to Most Prompting
O-Discrimination Training
B-Discriminative Stimuli
N-Prompting
B-Extinction
G-Backward Chaining
G-Token System
B-FCT
G-Momentary Time Sampling
O-Consequence
B-Frequency
I-Professional Boundary
B-Duration
O-IRT
B-Duration
I-DTT
N-Shaping
B-Stimulus Control Transfer
I-Client Dignity
G-MO
O-Reinforcement
G-Criterion Change Design
I-MO
O-Latency
N-Differential Reinforcement
I-Punishment
O-Topography
O-Prompt Fading
N-Chaining