Punishment Client Dignity Reinforcement Stimulus Control Transfer Criterion Change Design Token System Discriminative Stimuli Momentary Time Sampling Prompting Backward Chaining Extinction Frequency Antecedent Prompt Fading Topography Duration Forward Chaining Professional Boundary Differential Reinforcement IRT Partial Interval Recording DTT Consequence Chaining Whole Interval Recording Duration Shaping Least to Most Prompting FCT NET MO MO Behavior Latency Discrimination Training Punishment Client Dignity Reinforcement Stimulus Control Transfer Criterion Change Design Token System Discriminative Stimuli Momentary Time Sampling Prompting Backward Chaining Extinction Frequency Antecedent Prompt Fading Topography Duration Forward Chaining Professional Boundary Differential Reinforcement IRT Partial Interval Recording DTT Consequence Chaining Whole Interval Recording Duration Shaping Least to Most Prompting FCT NET MO MO Behavior Latency Discrimination Training
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Punishment
I-Client Dignity
O-Reinforcement
B-Stimulus Control Transfer
G-Criterion Change Design
G-Token System
B-Discriminative Stimuli
G-Momentary Time Sampling
N-Prompting
G-Backward Chaining
B-Extinction
B-Frequency
G-Antecedent
O-Prompt Fading
O-Topography
B-Duration
B-Forward Chaining
I-Professional Boundary
N-Differential Reinforcement
O-IRT
I-Partial Interval Recording
I-DTT
O-Consequence
N-Chaining
I-Whole Interval Recording
B-Duration
N-Shaping
N-Least to Most Prompting
B-FCT
G-NET
I-MO
G-MO
N-Behavior
O-Latency
O-Discrimination Training