Backward Chaining Prompting Frequency Client Dignity Stimulus Control Transfer Punishment Duration Least to Most Prompting MO Duration Prompt Fading Whole Interval Recording Latency Forward Chaining Antecedent Topography Differential Reinforcement Reinforcement Extinction Behavior Partial Interval Recording Shaping IRT FCT Criterion Change Design Professional Boundary Discrimination Training Consequence Discriminative Stimuli NET Token System Momentary Time Sampling MO Chaining DTT Backward Chaining Prompting Frequency Client Dignity Stimulus Control Transfer Punishment Duration Least to Most Prompting MO Duration Prompt Fading Whole Interval Recording Latency Forward Chaining Antecedent Topography Differential Reinforcement Reinforcement Extinction Behavior Partial Interval Recording Shaping IRT FCT Criterion Change Design Professional Boundary Discrimination Training Consequence Discriminative Stimuli NET Token System Momentary Time Sampling MO Chaining DTT
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Backward Chaining
N-Prompting
B-Frequency
I-Client Dignity
B-Stimulus Control Transfer
I-Punishment
B-Duration
N-Least to Most Prompting
G-MO
B-Duration
O-Prompt Fading
I-Whole Interval Recording
O-Latency
B-Forward Chaining
G-Antecedent
O-Topography
N-Differential Reinforcement
O-Reinforcement
B-Extinction
N-Behavior
I-Partial Interval Recording
N-Shaping
O-IRT
B-FCT
G-Criterion Change Design
I-Professional Boundary
O-Discrimination Training
O-Consequence
B-Discriminative Stimuli
G-NET
G-Token System
G-Momentary Time Sampling
I-MO
N-Chaining
I-DTT