Extinction Prompting MO Duration Topography Momentary Time Sampling Prompt Fading NET FCT Antecedent Least to Most Prompting Duration Discriminative Stimuli Shaping Latency Frequency Backward Chaining Token System Criterion Change Design MO Client Dignity IRT Chaining DTT Partial Interval Recording Whole Interval Recording Punishment Professional Boundary Forward Chaining Discrimination Training Reinforcement Consequence Behavior Differential Reinforcement Stimulus Control Transfer Extinction Prompting MO Duration Topography Momentary Time Sampling Prompt Fading NET FCT Antecedent Least to Most Prompting Duration Discriminative Stimuli Shaping Latency Frequency Backward Chaining Token System Criterion Change Design MO Client Dignity IRT Chaining DTT Partial Interval Recording Whole Interval Recording Punishment Professional Boundary Forward Chaining Discrimination Training Reinforcement Consequence Behavior Differential Reinforcement Stimulus Control Transfer
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Extinction
N-Prompting
G-MO
B-Duration
O-Topography
G-Momentary Time Sampling
O-Prompt Fading
G-NET
B-FCT
G-Antecedent
N-Least to Most Prompting
B-Duration
B-Discriminative Stimuli
N-Shaping
O-Latency
B-Frequency
G-Backward Chaining
G-Token System
G-Criterion Change Design
I-MO
I-Client Dignity
O-IRT
N-Chaining
I-DTT
I-Partial Interval Recording
I-Whole Interval Recording
I-Punishment
I-Professional Boundary
B-Forward Chaining
O-Discrimination Training
O-Reinforcement
O-Consequence
N-Behavior
N-Differential Reinforcement
B-Stimulus Control Transfer