Latency Professional Boundary Client Dignity Behavior Least to Most Prompting Prompt Fading Reinforcement Antecedent Chaining Duration MO Punishment Partial Interval Recording NET DTT Topography Momentary Time Sampling Discriminative Stimuli Shaping Discrimination Training Stimulus Control Transfer Duration IRT Extinction Differential Reinforcement Prompting Frequency Forward Chaining Criterion Change Design FCT Whole Interval Recording MO Token System Consequence Backward Chaining Latency Professional Boundary Client Dignity Behavior Least to Most Prompting Prompt Fading Reinforcement Antecedent Chaining Duration MO Punishment Partial Interval Recording NET DTT Topography Momentary Time Sampling Discriminative Stimuli Shaping Discrimination Training Stimulus Control Transfer Duration IRT Extinction Differential Reinforcement Prompting Frequency Forward Chaining Criterion Change Design FCT Whole Interval Recording MO Token System Consequence Backward Chaining
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Latency
I-Professional Boundary
I-Client Dignity
N-Behavior
N-Least to Most Prompting
O-Prompt Fading
O-Reinforcement
G-Antecedent
N-Chaining
B-Duration
G-MO
I-Punishment
I-Partial Interval Recording
G-NET
I-DTT
O-Topography
G-Momentary Time Sampling
B-Discriminative Stimuli
N-Shaping
O-Discrimination Training
B-Stimulus Control Transfer
B-Duration
O-IRT
B-Extinction
N-Differential Reinforcement
N-Prompting
B-Frequency
B-Forward Chaining
G-Criterion Change Design
B-FCT
I-Whole Interval Recording
I-MO
G-Token System
O-Consequence
G-Backward Chaining