Discrimination Training Least to Most Prompting Partial Interval Recording Shaping Criterion Change Design Prompt Fading Latency Differential Reinforcement Momentary Time Sampling FCT Behavior Token System Consequence Client Dignity DTT Backward Chaining Forward Chaining Chaining Reinforcement Discriminative Stimuli Extinction Topography Frequency Antecedent Punishment IRT NET Prompting Professional Boundary MO Whole Interval Recording Duration Duration MO Stimulus Control Transfer Discrimination Training Least to Most Prompting Partial Interval Recording Shaping Criterion Change Design Prompt Fading Latency Differential Reinforcement Momentary Time Sampling FCT Behavior Token System Consequence Client Dignity DTT Backward Chaining Forward Chaining Chaining Reinforcement Discriminative Stimuli Extinction Topography Frequency Antecedent Punishment IRT NET Prompting Professional Boundary MO Whole Interval Recording Duration Duration MO Stimulus Control Transfer
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Discrimination Training
N-Least to Most Prompting
I-Partial Interval Recording
N-Shaping
G-Criterion Change Design
O-Prompt Fading
O-Latency
N-Differential Reinforcement
G-Momentary Time Sampling
B-FCT
N-Behavior
G-Token System
O-Consequence
I-Client Dignity
I-DTT
G-Backward Chaining
B-Forward Chaining
N-Chaining
O-Reinforcement
B-Discriminative Stimuli
B-Extinction
O-Topography
B-Frequency
G-Antecedent
I-Punishment
O-IRT
G-NET
N-Prompting
I-Professional Boundary
G-MO
I-Whole Interval Recording
B-Duration
B-Duration
I-MO
B-Stimulus Control Transfer