Discriminative Stimuli Consequence Shaping Frequency Professional Boundary Duration Criterion Change Design Backward Chaining Behavior IRT Prompting Stimulus Control Transfer Forward Chaining Prompt Fading MO Chaining Client Dignity Differential Reinforcement Extinction NET Discrimination Training Duration Least to Most Prompting MO Topography Partial Interval Recording Token System Momentary Time Sampling Antecedent Whole Interval Recording Latency DTT Punishment Reinforcement FCT Discriminative Stimuli Consequence Shaping Frequency Professional Boundary Duration Criterion Change Design Backward Chaining Behavior IRT Prompting Stimulus Control Transfer Forward Chaining Prompt Fading MO Chaining Client Dignity Differential Reinforcement Extinction NET Discrimination Training Duration Least to Most Prompting MO Topography Partial Interval Recording Token System Momentary Time Sampling Antecedent Whole Interval Recording Latency DTT Punishment Reinforcement FCT
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Discriminative Stimuli
O-Consequence
N-Shaping
B-Frequency
I-Professional Boundary
B-Duration
G-Criterion Change Design
G-Backward Chaining
N-Behavior
O-IRT
N-Prompting
B-Stimulus Control Transfer
B-Forward Chaining
O-Prompt Fading
G-MO
N-Chaining
I-Client Dignity
N-Differential Reinforcement
B-Extinction
G-NET
O-Discrimination Training
B-Duration
N-Least to Most Prompting
I-MO
O-Topography
I-Partial Interval Recording
G-Token System
G-Momentary Time Sampling
G-Antecedent
I-Whole Interval Recording
O-Latency
I-DTT
I-Punishment
O-Reinforcement
B-FCT