MO Prompting Consequence Prompt Fading Professional Boundary Whole Interval Recording Topography Partial Interval Recording MO Stimulus Control Transfer FCT Shaping NET Frequency Latency IRT Least to Most Prompting Punishment Reinforcement Discrimination Training Criterion Change Design Antecedent Differential Reinforcement Duration Client Dignity Momentary Time Sampling Forward Chaining DTT Behavior Chaining Token System Duration Backward Chaining Extinction Discriminative Stimuli MO Prompting Consequence Prompt Fading Professional Boundary Whole Interval Recording Topography Partial Interval Recording MO Stimulus Control Transfer FCT Shaping NET Frequency Latency IRT Least to Most Prompting Punishment Reinforcement Discrimination Training Criterion Change Design Antecedent Differential Reinforcement Duration Client Dignity Momentary Time Sampling Forward Chaining DTT Behavior Chaining Token System Duration Backward Chaining Extinction Discriminative Stimuli
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-MO
N-Prompting
O-Consequence
O-Prompt Fading
I-Professional Boundary
I-Whole Interval Recording
O-Topography
I-Partial Interval Recording
G-MO
B-Stimulus Control Transfer
B-FCT
N-Shaping
G-NET
B-Frequency
O-Latency
O-IRT
N-Least to Most Prompting
I-Punishment
O-Reinforcement
O-Discrimination Training
G-Criterion Change Design
G-Antecedent
N-Differential Reinforcement
B-Duration
I-Client Dignity
G-Momentary Time Sampling
B-Forward Chaining
I-DTT
N-Behavior
N-Chaining
G-Token System
B-Duration
G-Backward Chaining
B-Extinction
B-Discriminative Stimuli