Prompting Discrimination Training Discriminative Stimuli IRT Momentary Time Sampling Behavior Token System Shaping Punishment Stimulus Control Transfer Forward Chaining MO Chaining MO Criterion Change Design Client Dignity Backward Chaining FCT Professional Boundary Antecedent Duration Reinforcement Topography Frequency Consequence Duration Extinction Whole Interval Recording Prompt Fading Least to Most Prompting Partial Interval Recording DTT Latency NET Differential Reinforcement Prompting Discrimination Training Discriminative Stimuli IRT Momentary Time Sampling Behavior Token System Shaping Punishment Stimulus Control Transfer Forward Chaining MO Chaining MO Criterion Change Design Client Dignity Backward Chaining FCT Professional Boundary Antecedent Duration Reinforcement Topography Frequency Consequence Duration Extinction Whole Interval Recording Prompt Fading Least to Most Prompting Partial Interval Recording DTT Latency NET Differential Reinforcement
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Prompting
O-Discrimination Training
B-Discriminative Stimuli
O-IRT
G-Momentary Time Sampling
N-Behavior
G-Token System
N-Shaping
I-Punishment
B-Stimulus Control Transfer
B-Forward Chaining
G-MO
N-Chaining
I-MO
G-Criterion Change Design
I-Client Dignity
G-Backward Chaining
B-FCT
I-Professional Boundary
G-Antecedent
B-Duration
O-Reinforcement
O-Topography
B-Frequency
O-Consequence
B-Duration
B-Extinction
I-Whole Interval Recording
O-Prompt Fading
N-Least to Most Prompting
I-Partial Interval Recording
I-DTT
O-Latency
G-NET
N-Differential Reinforcement