Discriminative Stimuli Prompt Fading Backward Chaining Behavior Forward Chaining Extinction MO Partial Interval Recording Consequence NET Shaping Punishment Frequency Differential Reinforcement IRT Topography MO DTT Criterion Change Design Professional Boundary Client Dignity FCT Chaining Whole Interval Recording Latency Least to Most Prompting Antecedent Token System Duration Prompting Momentary Time Sampling Stimulus Control Transfer Discrimination Training Duration Reinforcement Discriminative Stimuli Prompt Fading Backward Chaining Behavior Forward Chaining Extinction MO Partial Interval Recording Consequence NET Shaping Punishment Frequency Differential Reinforcement IRT Topography MO DTT Criterion Change Design Professional Boundary Client Dignity FCT Chaining Whole Interval Recording Latency Least to Most Prompting Antecedent Token System Duration Prompting Momentary Time Sampling Stimulus Control Transfer Discrimination Training Duration Reinforcement
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Discriminative Stimuli
O-Prompt Fading
G-Backward Chaining
N-Behavior
B-Forward Chaining
B-Extinction
G-MO
I-Partial Interval Recording
O-Consequence
G-NET
N-Shaping
I-Punishment
B-Frequency
N-Differential Reinforcement
O-IRT
O-Topography
I-MO
I-DTT
G-Criterion Change Design
I-Professional Boundary
I-Client Dignity
B-FCT
N-Chaining
I-Whole Interval Recording
O-Latency
N-Least to Most Prompting
G-Antecedent
G-Token System
B-Duration
N-Prompting
G-Momentary Time Sampling
B-Stimulus Control Transfer
O-Discrimination Training
B-Duration
O-Reinforcement