theme mood character climax problem- solution revise edit stanza problem generating publish onomatopoeia schema immersion description personification dialogue drafting map stage directions cause and effect narrator/speaker tone visualization planning research timeline sequence resolution alliteration title/heading compare and contrast setting caption falling action theme mood character climax problem- solution revise edit stanza problem generating publish onomatopoeia schema immersion description personification dialogue drafting map stage directions cause and effect narrator/speaker tone visualization planning research timeline sequence resolution alliteration title/heading compare and contrast setting caption falling action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
theme
mood
character
climax
problem-solution
revise
edit
stanza
problem
generating
publish
onomatopoeia
schema
immersion
description
personification
dialogue
drafting
map
stage directions
cause and effect
narrator/speaker
tone
visualization
planning
research
timeline
sequence
resolution
alliteration
title/heading
compare and contrast
setting
caption
falling action