SLAB "A"CHANGESTO ACOMPOSITEWALL "G"HEIGHTCHANGESLAYER"00-TEST"CREATEDWALL "F"GETSRENAMED"NOT F"COMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"LAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOCOLUMNADDED TO"S-STRC-COL"LAYERBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"BEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"SLAB "B"LOWERSINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"WALL "A"CHANGESTO "NEW"RENOFILTERBEAM "A"CHANGESTO"OUTLINESONLY"SECONDSTORYLEVELRAISES 2'WALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTER"CASEDOPENING"CLASSIFICATIONCREATEDWALL "E"GETSCLASSIFIEDAS A BEAMBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDBEAM "E"CHANGESTO "A-RCP"LAYERCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"BEAM "D"GETS ASURFACEOVERRIDEBEAM "B"SHOWSREFERENCELINESLAB "C"EDGEANGLECHANGESSLAB "A"CHANGESTO ACOMPOSITEWALL "G"HEIGHTCHANGESLAYER"00-TEST"CREATEDWALL "F"GETSRENAMED"NOT F"COMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"LAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOCOLUMNADDED TO"S-STRC-COL"LAYERBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"BEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"SLAB "B"LOWERSINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"WALL "A"CHANGESTO "NEW"RENOFILTERBEAM "A"CHANGESTO"OUTLINESONLY"SECONDSTORYLEVELRAISES 2'WALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTER"CASEDOPENING"CLASSIFICATIONCREATEDWALL "E"GETSCLASSIFIEDAS A BEAMBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDBEAM "E"CHANGESTO "A-RCP"LAYERCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"BEAM "D"GETS ASURFACEOVERRIDEBEAM "B"SHOWSREFERENCELINESLAB "C"EDGEANGLECHANGES

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SLAB "A" CHANGES TO A COMPOSITE
  2. WALL "G" HEIGHT CHANGES
  3. LAYER "00-TEST" CREATED
  4. WALL "F" GETS RENAMED "NOT F"
  5. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  6. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  7. COLUMN ADDED TO "S-STRC-COL" LAYER
  8. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  9. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
  10. SLAB "B" LOWERS
  11. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
  12. WALL "A" CHANGES TO "NEW" RENO FILTER
  13. BEAM "A" CHANGES TO "OUTLINES ONLY"
  14. SECOND STORY LEVEL RAISES 2'
  15. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
  16. "CASED OPENING" CLASSIFICATION CREATED
  17. WALL "E" GETS CLASSIFIED AS A BEAM
  18. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
  19. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  20. BEAM "E" CHANGES TO "A-RCP" LAYER
  21. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  22. BEAM "D" GETS A SURFACE OVERRIDE
  23. BEAM "B" SHOWS REFERENCE LINE
  24. SLAB "C" EDGE ANGLE CHANGES