SLAB "A"CHANGESTO ACOMPOSITESLAB "C"EDGEANGLECHANGESWALL "E"GETSCLASSIFIEDAS A BEAMCOLUMNADDED TO"S-STRC-COL"LAYERBEAM "B"SHOWSREFERENCELINECOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"COMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"WALL "G"HEIGHTCHANGESBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"BEAM "A"CHANGESTO"OUTLINESONLY"WALL "F"GETSRENAMED"NOT F"BEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"WALL "A"CHANGESTO "NEW"RENOFILTERBEAM "E"CHANGESTO "A-RCP"LAYERBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERSLAB "B"LOWERSINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"SECONDSTORYLEVELRAISES 2'"CASEDOPENING"CLASSIFICATIONCREATEDLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDLAYER"00-TEST"CREATEDBEAM "D"GETS ASURFACEOVERRIDESLAB "A"CHANGESTO ACOMPOSITESLAB "C"EDGEANGLECHANGESWALL "E"GETSCLASSIFIEDAS A BEAMCOLUMNADDED TO"S-STRC-COL"LAYERBEAM "B"SHOWSREFERENCELINECOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"COMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"WALL "G"HEIGHTCHANGESBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"BEAM "A"CHANGESTO"OUTLINESONLY"WALL "F"GETSRENAMED"NOT F"BEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"WALL "A"CHANGESTO "NEW"RENOFILTERBEAM "E"CHANGESTO "A-RCP"LAYERBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERSLAB "B"LOWERSINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"SECONDSTORYLEVELRAISES 2'"CASEDOPENING"CLASSIFICATIONCREATEDLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDLAYER"00-TEST"CREATEDBEAM "D"GETS ASURFACEOVERRIDE

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SLAB "A" CHANGES TO A COMPOSITE
  2. SLAB "C" EDGE ANGLE CHANGES
  3. WALL "E" GETS CLASSIFIED AS A BEAM
  4. COLUMN ADDED TO "S-STRC-COL" LAYER
  5. BEAM "B" SHOWS REFERENCE LINE
  6. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  7. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  8. WALL "G" HEIGHT CHANGES
  9. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  10. BEAM "A" CHANGES TO "OUTLINES ONLY"
  11. WALL "F" GETS RENAMED "NOT F"
  12. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
  13. WALL "A" CHANGES TO "NEW" RENO FILTER
  14. BEAM "E" CHANGES TO "A-RCP" LAYER
  15. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
  16. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
  17. SLAB "B" LOWERS
  18. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
  19. SECOND STORY LEVEL RAISES 2'
  20. "CASED OPENING" CLASSIFICATION CREATED
  21. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  22. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  23. LAYER "00-TEST" CREATED
  24. BEAM "D" GETS A SURFACE OVERRIDE