SLAB "C"EDGEANGLECHANGESWALL "A"CHANGESTO "NEW"RENOFILTERBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"BUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDSECONDSTORYLEVELRAISES 2'WALL "F"GETSRENAMED"NOT F"BEAM "D"GETS ASURFACEOVERRIDESLAB "A"CHANGESTO ACOMPOSITEINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"WALL "G"HEIGHTCHANGESCOLUMNADDED TO"S-STRC-COL"LAYERCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"LAYER"00-TEST"CREATEDBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"BEAM "A"CHANGESTO"OUTLINESONLY"LAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTER"CASEDOPENING"CLASSIFICATIONCREATEDWALL "E"GETSCLASSIFIEDAS A BEAMBEAM "B"SHOWSREFERENCELINESLAB "B"LOWERSCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"BEAM "E"CHANGESTO "A-RCP"LAYERSLAB "C"EDGEANGLECHANGESWALL "A"CHANGESTO "NEW"RENOFILTERBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"BUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDSECONDSTORYLEVELRAISES 2'WALL "F"GETSRENAMED"NOT F"BEAM "D"GETS ASURFACEOVERRIDESLAB "A"CHANGESTO ACOMPOSITEINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"WALL "G"HEIGHTCHANGESCOLUMNADDED TO"S-STRC-COL"LAYERCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"LAYER"00-TEST"CREATEDBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"BEAM "A"CHANGESTO"OUTLINESONLY"LAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTER"CASEDOPENING"CLASSIFICATIONCREATEDWALL "E"GETSCLASSIFIEDAS A BEAMBEAM "B"SHOWSREFERENCELINESLAB "B"LOWERSCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"BEAM "E"CHANGESTO "A-RCP"LAYER

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SLAB "C" EDGE ANGLE CHANGES
  2. WALL "A" CHANGES TO "NEW" RENO FILTER
  3. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
  4. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
  5. SECOND STORY LEVEL RAISES 2'
  6. WALL "F" GETS RENAMED "NOT F"
  7. BEAM "D" GETS A SURFACE OVERRIDE
  8. SLAB "A" CHANGES TO A COMPOSITE
  9. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
  10. WALL "G" HEIGHT CHANGES
  11. COLUMN ADDED TO "S-STRC-COL" LAYER
  12. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  13. LAYER "00-TEST" CREATED
  14. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  15. BEAM "A" CHANGES TO "OUTLINES ONLY"
  16. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  17. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  18. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
  19. "CASED OPENING" CLASSIFICATION CREATED
  20. WALL "E" GETS CLASSIFIED AS A BEAM
  21. BEAM "B" SHOWS REFERENCE LINE
  22. SLAB "B" LOWERS
  23. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  24. BEAM "E" CHANGES TO "A-RCP" LAYER