COMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"COLUMNADDED TO"S-STRC-COL"LAYERBEAM "D"GETS ASURFACEOVERRIDEBEAM "A"CHANGESTO"OUTLINESONLY"WALL "E"GETSCLASSIFIEDAS A BEAMCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"LAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOBEAM "B"SHOWSREFERENCELINEBEAM "E"CHANGESTO "A-RCP"LAYERWALL "A"CHANGESTO "NEW"RENOFILTERWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTER"CASEDOPENING"CLASSIFICATIONCREATEDBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDSLAB "B"LOWERSBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"WALL "F"GETSRENAMED"NOT F"SECONDSTORYLEVELRAISES 2'SLAB "C"EDGEANGLECHANGESBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"LAYER"00-TEST"CREATEDINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"WALL "G"HEIGHTCHANGESSLAB "A"CHANGESTO ACOMPOSITECOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"COLUMNADDED TO"S-STRC-COL"LAYERBEAM "D"GETS ASURFACEOVERRIDEBEAM "A"CHANGESTO"OUTLINESONLY"WALL "E"GETSCLASSIFIEDAS A BEAMCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"LAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOBEAM "B"SHOWSREFERENCELINEBEAM "E"CHANGESTO "A-RCP"LAYERWALL "A"CHANGESTO "NEW"RENOFILTERWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTER"CASEDOPENING"CLASSIFICATIONCREATEDBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDSLAB "B"LOWERSBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"WALL "F"GETSRENAMED"NOT F"SECONDSTORYLEVELRAISES 2'SLAB "C"EDGEANGLECHANGESBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"LAYER"00-TEST"CREATEDINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"WALL "G"HEIGHTCHANGESSLAB "A"CHANGESTO ACOMPOSITE

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  2. COLUMN ADDED TO "S-STRC-COL" LAYER
  3. BEAM "D" GETS A SURFACE OVERRIDE
  4. BEAM "A" CHANGES TO "OUTLINES ONLY"
  5. WALL "E" GETS CLASSIFIED AS A BEAM
  6. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  7. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  8. BEAM "B" SHOWS REFERENCE LINE
  9. BEAM "E" CHANGES TO "A-RCP" LAYER
  10. WALL "A" CHANGES TO "NEW" RENO FILTER
  11. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
  12. "CASED OPENING" CLASSIFICATION CREATED
  13. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  14. SLAB "B" LOWERS
  15. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
  16. WALL "F" GETS RENAMED "NOT F"
  17. SECOND STORY LEVEL RAISES 2'
  18. SLAB "C" EDGE ANGLE CHANGES
  19. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
  20. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  21. LAYER "00-TEST" CREATED
  22. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
  23. WALL "G" HEIGHT CHANGES
  24. SLAB "A" CHANGES TO A COMPOSITE