COLUMNADDED TO"S-STRC-COL"LAYERCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"BEAM "A"CHANGESTO"OUTLINESONLY"BEAM "E"CHANGESTO "A-RCP"LAYERWALL "E"GETSCLASSIFIEDAS A BEAMWALL "A"CHANGESTO "NEW"RENOFILTERBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDWALL "F"GETSRENAMED"NOT F"BUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDSLAB "A"CHANGESTO ACOMPOSITESLAB "B"LOWERSBEAM "D"GETS ASURFACEOVERRIDEBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"SLAB "C"EDGEANGLECHANGES"CASEDOPENING"CLASSIFICATIONCREATEDWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"WALL "G"HEIGHTCHANGESLAYER"00-TEST"CREATEDLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOBEAM "B"SHOWSREFERENCELINECOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"BEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"SECONDSTORYLEVELRAISES 2'COLUMNADDED TO"S-STRC-COL"LAYERCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"BEAM "A"CHANGESTO"OUTLINESONLY"BEAM "E"CHANGESTO "A-RCP"LAYERWALL "E"GETSCLASSIFIEDAS A BEAMWALL "A"CHANGESTO "NEW"RENOFILTERBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDWALL "F"GETSRENAMED"NOT F"BUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDSLAB "A"CHANGESTO ACOMPOSITESLAB "B"LOWERSBEAM "D"GETS ASURFACEOVERRIDEBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"SLAB "C"EDGEANGLECHANGES"CASEDOPENING"CLASSIFICATIONCREATEDWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"WALL "G"HEIGHTCHANGESLAYER"00-TEST"CREATEDLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOBEAM "B"SHOWSREFERENCELINECOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"BEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"SECONDSTORYLEVELRAISES 2'

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. COLUMN ADDED TO "S-STRC-COL" LAYER
  2. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  3. BEAM "A" CHANGES TO "OUTLINES ONLY"
  4. BEAM "E" CHANGES TO "A-RCP" LAYER
  5. WALL "E" GETS CLASSIFIED AS A BEAM
  6. WALL "A" CHANGES TO "NEW" RENO FILTER
  7. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  8. WALL "F" GETS RENAMED "NOT F"
  9. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
  10. SLAB "A" CHANGES TO A COMPOSITE
  11. SLAB "B" LOWERS
  12. BEAM "D" GETS A SURFACE OVERRIDE
  13. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  14. SLAB "C" EDGE ANGLE CHANGES
  15. "CASED OPENING" CLASSIFICATION CREATED
  16. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
  17. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
  18. WALL "G" HEIGHT CHANGES
  19. LAYER "00-TEST" CREATED
  20. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  21. BEAM "B" SHOWS REFERENCE LINE
  22. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  23. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
  24. SECOND STORY LEVEL RAISES 2'