BEAM "D"GETS ASURFACEOVERRIDEWALL "A"CHANGESTO "NEW"RENOFILTERLAYER"00-TEST"CREATEDBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBEAM "A"CHANGESTO"OUTLINESONLY"WALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERBEAM "E"CHANGESTO "A-RCP"LAYERSLAB "B"LOWERSLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOWALL "G"HEIGHTCHANGESINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"SLAB "C"EDGEANGLECHANGESBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDSECONDSTORYLEVELRAISES 2'BEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"COMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL""CASEDOPENING"CLASSIFICATIONCREATEDBEAM "B"SHOWSREFERENCELINECOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"SLAB "A"CHANGESTO ACOMPOSITEBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"COLUMNADDED TO"S-STRC-COL"LAYERWALL "E"GETSCLASSIFIEDAS A BEAMWALL "F"GETSRENAMED"NOT F"BEAM "D"GETS ASURFACEOVERRIDEWALL "A"CHANGESTO "NEW"RENOFILTERLAYER"00-TEST"CREATEDBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBEAM "A"CHANGESTO"OUTLINESONLY"WALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERBEAM "E"CHANGESTO "A-RCP"LAYERSLAB "B"LOWERSLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOWALL "G"HEIGHTCHANGESINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"SLAB "C"EDGEANGLECHANGESBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDSECONDSTORYLEVELRAISES 2'BEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"COMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL""CASEDOPENING"CLASSIFICATIONCREATEDBEAM "B"SHOWSREFERENCELINECOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"SLAB "A"CHANGESTO ACOMPOSITEBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"COLUMNADDED TO"S-STRC-COL"LAYERWALL "E"GETSCLASSIFIEDAS A BEAMWALL "F"GETSRENAMED"NOT F"

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BEAM "D" GETS A SURFACE OVERRIDE
  2. WALL "A" CHANGES TO "NEW" RENO FILTER
  3. LAYER "00-TEST" CREATED
  4. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
  5. BEAM "A" CHANGES TO "OUTLINES ONLY"
  6. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
  7. BEAM "E" CHANGES TO "A-RCP" LAYER
  8. SLAB "B" LOWERS
  9. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  10. WALL "G" HEIGHT CHANGES
  11. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
  12. SLAB "C" EDGE ANGLE CHANGES
  13. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  14. SECOND STORY LEVEL RAISES 2'
  15. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  16. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  17. "CASED OPENING" CLASSIFICATION CREATED
  18. BEAM "B" SHOWS REFERENCE LINE
  19. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  20. SLAB "A" CHANGES TO A COMPOSITE
  21. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
  22. COLUMN ADDED TO "S-STRC-COL" LAYER
  23. WALL "E" GETS CLASSIFIED AS A BEAM
  24. WALL "F" GETS RENAMED "NOT F"