(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
BEAM "B" SHOWS REFERENCE LINE
WALL "A" CHANGES TO "NEW" RENO FILTER
COLUMN ADDED TO "S-STRC-COL" LAYER
WALL "E" GETS CLASSIFIED AS A BEAM
BEAM "D" GETS A SURFACE OVERRIDE
SECOND STORY LEVEL RAISES 2'
BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
LAYER "00-TEST" CREATED
WALL "G" HEIGHT CHANGES
LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
"CASED OPENING" CLASSIFICATION CREATED
WALL "F" GETS RENAMED "NOT F"
SLAB "C" EDGE ANGLE CHANGES
BEAM "E" CHANGES TO "A-RCP" LAYER
COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
SLAB "A" CHANGES TO A COMPOSITE
BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
BEAM "A" CHANGES TO "OUTLINES ONLY"
SLAB "B" LOWERS
COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"