BEAM "A"CHANGESTO"OUTLINESONLY"BUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERBEAM "D"GETS ASURFACEOVERRIDESLAB "A"CHANGESTO ACOMPOSITEBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"WALL "A"CHANGESTO "NEW"RENOFILTERWALL "G"HEIGHTCHANGESBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"COLUMNADDED TO"S-STRC-COL"LAYER"CASEDOPENING"CLASSIFICATIONCREATEDLAYER"00-TEST"CREATEDSECONDSTORYLEVELRAISES 2'SLAB "C"EDGEANGLECHANGESSLAB "B"LOWERSLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOWALL "E"GETSCLASSIFIEDAS A BEAMBEAM "E"CHANGESTO "A-RCP"LAYERBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"COMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"BEAM "B"SHOWSREFERENCELINEWALL "F"GETSRENAMED"NOT F"INTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"BEAM "A"CHANGESTO"OUTLINESONLY"BUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERBEAM "D"GETS ASURFACEOVERRIDESLAB "A"CHANGESTO ACOMPOSITEBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"WALL "A"CHANGESTO "NEW"RENOFILTERWALL "G"HEIGHTCHANGESBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"COLUMNADDED TO"S-STRC-COL"LAYER"CASEDOPENING"CLASSIFICATIONCREATEDLAYER"00-TEST"CREATEDSECONDSTORYLEVELRAISES 2'SLAB "C"EDGEANGLECHANGESSLAB "B"LOWERSLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOWALL "E"GETSCLASSIFIEDAS A BEAMBEAM "E"CHANGESTO "A-RCP"LAYERBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"COMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"BEAM "B"SHOWSREFERENCELINEWALL "F"GETSRENAMED"NOT F"INTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BEAM "A" CHANGES TO "OUTLINES ONLY"
  2. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
  3. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
  4. BEAM "D" GETS A SURFACE OVERRIDE
  5. SLAB "A" CHANGES TO A COMPOSITE
  6. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  7. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  8. WALL "A" CHANGES TO "NEW" RENO FILTER
  9. WALL "G" HEIGHT CHANGES
  10. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  11. COLUMN ADDED TO "S-STRC-COL" LAYER
  12. "CASED OPENING" CLASSIFICATION CREATED
  13. LAYER "00-TEST" CREATED
  14. SECOND STORY LEVEL RAISES 2'
  15. SLAB "C" EDGE ANGLE CHANGES
  16. SLAB "B" LOWERS
  17. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  18. WALL "E" GETS CLASSIFIED AS A BEAM
  19. BEAM "E" CHANGES TO "A-RCP" LAYER
  20. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
  21. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  22. BEAM "B" SHOWS REFERENCE LINE
  23. WALL "F" GETS RENAMED "NOT F"
  24. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"