WALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERCOLUMNADDED TO"S-STRC-COL"LAYERBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDWALL "A"CHANGESTO "NEW"RENOFILTERBEAM "E"CHANGESTO "A-RCP"LAYERWALL "E"GETSCLASSIFIEDAS A BEAMBEAM "A"CHANGESTO"OUTLINESONLY"BEAM "B"SHOWSREFERENCELINESLAB "A"CHANGESTO ACOMPOSITEINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"WALL "F"GETSRENAMED"NOT F"SLAB "C"EDGEANGLECHANGESBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDLAYER"00-TEST"CREATEDLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBO"CASEDOPENING"CLASSIFICATIONCREATEDCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"BEAM "D"GETS ASURFACEOVERRIDESECONDSTORYLEVELRAISES 2'SLAB "B"LOWERSCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"BEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"BEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"WALL "G"HEIGHTCHANGESWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERCOLUMNADDED TO"S-STRC-COL"LAYERBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDWALL "A"CHANGESTO "NEW"RENOFILTERBEAM "E"CHANGESTO "A-RCP"LAYERWALL "E"GETSCLASSIFIEDAS A BEAMBEAM "A"CHANGESTO"OUTLINESONLY"BEAM "B"SHOWSREFERENCELINESLAB "A"CHANGESTO ACOMPOSITEINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"WALL "F"GETSRENAMED"NOT F"SLAB "C"EDGEANGLECHANGESBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDLAYER"00-TEST"CREATEDLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBO"CASEDOPENING"CLASSIFICATIONCREATEDCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"BEAM "D"GETS ASURFACEOVERRIDESECONDSTORYLEVELRAISES 2'SLAB "B"LOWERSCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"BEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"BEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"WALL "G"HEIGHTCHANGES

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
  2. COLUMN ADDED TO "S-STRC-COL" LAYER
  3. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  4. WALL "A" CHANGES TO "NEW" RENO FILTER
  5. BEAM "E" CHANGES TO "A-RCP" LAYER
  6. WALL "E" GETS CLASSIFIED AS A BEAM
  7. BEAM "A" CHANGES TO "OUTLINES ONLY"
  8. BEAM "B" SHOWS REFERENCE LINE
  9. SLAB "A" CHANGES TO A COMPOSITE
  10. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
  11. WALL "F" GETS RENAMED "NOT F"
  12. SLAB "C" EDGE ANGLE CHANGES
  13. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
  14. LAYER "00-TEST" CREATED
  15. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  16. "CASED OPENING" CLASSIFICATION CREATED
  17. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  18. BEAM "D" GETS A SURFACE OVERRIDE
  19. SECOND STORY LEVEL RAISES 2'
  20. SLAB "B" LOWERS
  21. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  22. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  23. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
  24. WALL "G" HEIGHT CHANGES