(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
WALL "G" HEIGHT CHANGES
SECOND STORY LEVEL RAISES 2'
WALL "F" GETS RENAMED "NOT F"
BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
BEAM "A" CHANGES TO "OUTLINES ONLY"
"CASED OPENING" CLASSIFICATION CREATED
BEAM "B" SHOWS REFERENCE LINE
WALL "E" GETS CLASSIFIED AS A BEAM
SLAB "C" EDGE ANGLE CHANGES
COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
LAYER "00-TEST" CREATED
BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
WALL "A" CHANGES TO "NEW" RENO FILTER
BEAM "E" CHANGES TO "A-RCP" LAYER
COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
SLAB "B" LOWERS
LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
COLUMN ADDED TO "S-STRC-COL" LAYER
BEAM "D" GETS A SURFACE OVERRIDE
SLAB "A" CHANGES TO A COMPOSITE
INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER