BEAM "B"SHOWSREFERENCELINEWALL "A"CHANGESTO "NEW"RENOFILTERCOLUMNADDED TO"S-STRC-COL"LAYERWALL "E"GETSCLASSIFIEDAS A BEAMBEAM "D"GETS ASURFACEOVERRIDESECONDSTORYLEVELRAISES 2'BUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERLAYER"00-TEST"CREATEDWALL "G"HEIGHTCHANGESLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBO"CASEDOPENING"CLASSIFICATIONCREATEDWALL "F"GETSRENAMED"NOT F"SLAB "C"EDGEANGLECHANGESBEAM "E"CHANGESTO "A-RCP"LAYERCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"SLAB "A"CHANGESTO ACOMPOSITEBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"BEAM "A"CHANGESTO"OUTLINESONLY"SLAB "B"LOWERSCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"BEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"INTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"BEAM "B"SHOWSREFERENCELINEWALL "A"CHANGESTO "NEW"RENOFILTERCOLUMNADDED TO"S-STRC-COL"LAYERWALL "E"GETSCLASSIFIEDAS A BEAMBEAM "D"GETS ASURFACEOVERRIDESECONDSTORYLEVELRAISES 2'BUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERLAYER"00-TEST"CREATEDWALL "G"HEIGHTCHANGESLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBO"CASEDOPENING"CLASSIFICATIONCREATEDWALL "F"GETSRENAMED"NOT F"SLAB "C"EDGEANGLECHANGESBEAM "E"CHANGESTO "A-RCP"LAYERCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"SLAB "A"CHANGESTO ACOMPOSITEBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"BEAM "A"CHANGESTO"OUTLINESONLY"SLAB "B"LOWERSCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"BEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"INTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BEAM "B" SHOWS REFERENCE LINE
  2. WALL "A" CHANGES TO "NEW" RENO FILTER
  3. COLUMN ADDED TO "S-STRC-COL" LAYER
  4. WALL "E" GETS CLASSIFIED AS A BEAM
  5. BEAM "D" GETS A SURFACE OVERRIDE
  6. SECOND STORY LEVEL RAISES 2'
  7. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  8. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
  9. LAYER "00-TEST" CREATED
  10. WALL "G" HEIGHT CHANGES
  11. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  12. "CASED OPENING" CLASSIFICATION CREATED
  13. WALL "F" GETS RENAMED "NOT F"
  14. SLAB "C" EDGE ANGLE CHANGES
  15. BEAM "E" CHANGES TO "A-RCP" LAYER
  16. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  17. SLAB "A" CHANGES TO A COMPOSITE
  18. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
  19. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
  20. BEAM "A" CHANGES TO "OUTLINES ONLY"
  21. SLAB "B" LOWERS
  22. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  23. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  24. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"