WALL "G"HEIGHTCHANGESBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBEAM "A"CHANGESTO"OUTLINESONLY"COLUMNADDED TO"S-STRC-COL"LAYERBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"BUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDWALL "A"CHANGESTO "NEW"RENOFILTERBEAM "D"GETS ASURFACEOVERRIDESECONDSTORYLEVELRAISES 2'BEAM "E"CHANGESTO "A-RCP"LAYERSLAB "A"CHANGESTO ACOMPOSITEWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERLAYER"00-TEST"CREATEDBEAM "B"SHOWSREFERENCELINEWALL "F"GETSRENAMED"NOT F"SLAB "B"LOWERS"CASEDOPENING"CLASSIFICATIONCREATEDCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"WALL "E"GETSCLASSIFIEDAS A BEAMCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"SLAB "C"EDGEANGLECHANGESINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"LAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"WALL "G"HEIGHTCHANGESBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBEAM "A"CHANGESTO"OUTLINESONLY"COLUMNADDED TO"S-STRC-COL"LAYERBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"BUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDWALL "A"CHANGESTO "NEW"RENOFILTERBEAM "D"GETS ASURFACEOVERRIDESECONDSTORYLEVELRAISES 2'BEAM "E"CHANGESTO "A-RCP"LAYERSLAB "A"CHANGESTO ACOMPOSITEWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERLAYER"00-TEST"CREATEDBEAM "B"SHOWSREFERENCELINEWALL "F"GETSRENAMED"NOT F"SLAB "B"LOWERS"CASEDOPENING"CLASSIFICATIONCREATEDCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"WALL "E"GETSCLASSIFIEDAS A BEAMCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"SLAB "C"EDGEANGLECHANGESINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"LAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. WALL "G" HEIGHT CHANGES
  2. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
  3. BEAM "A" CHANGES TO "OUTLINES ONLY"
  4. COLUMN ADDED TO "S-STRC-COL" LAYER
  5. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  6. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  7. WALL "A" CHANGES TO "NEW" RENO FILTER
  8. BEAM "D" GETS A SURFACE OVERRIDE
  9. SECOND STORY LEVEL RAISES 2'
  10. BEAM "E" CHANGES TO "A-RCP" LAYER
  11. SLAB "A" CHANGES TO A COMPOSITE
  12. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
  13. LAYER "00-TEST" CREATED
  14. BEAM "B" SHOWS REFERENCE LINE
  15. WALL "F" GETS RENAMED "NOT F"
  16. SLAB "B" LOWERS
  17. "CASED OPENING" CLASSIFICATION CREATED
  18. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  19. WALL "E" GETS CLASSIFIED AS A BEAM
  20. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  21. SLAB "C" EDGE ANGLE CHANGES
  22. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
  23. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  24. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"