(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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SLAB "A" CHANGES TO A COMPOSITE
SLAB "C" EDGE ANGLE CHANGES
WALL "E" GETS CLASSIFIED AS A BEAM
COLUMN ADDED TO "S-STRC-COL" LAYER
BEAM "B" SHOWS REFERENCE LINE
COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
WALL "G" HEIGHT CHANGES
BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
BEAM "A" CHANGES TO "OUTLINES ONLY"
WALL "F" GETS RENAMED "NOT F"
BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
WALL "A" CHANGES TO "NEW" RENO FILTER
BEAM "E" CHANGES TO "A-RCP" LAYER
BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
SLAB "B" LOWERS
INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
SECOND STORY LEVEL RAISES 2'
"CASED OPENING" CLASSIFICATION CREATED
LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED