WALL "G"HEIGHTCHANGESSECONDSTORYLEVELRAISES 2'WALL "F"GETSRENAMED"NOT F"BUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDBEAM "A"CHANGESTO"OUTLINESONLY""CASEDOPENING"CLASSIFICATIONCREATEDBEAM "B"SHOWSREFERENCELINEWALL "E"GETSCLASSIFIEDAS A BEAMSLAB "C"EDGEANGLECHANGESCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"LAYER"00-TEST"CREATEDBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"BUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"WALL "A"CHANGESTO "NEW"RENOFILTERBEAM "E"CHANGESTO "A-RCP"LAYERCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"SLAB "B"LOWERSLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOCOLUMNADDED TO"S-STRC-COL"LAYERBEAM "D"GETS ASURFACEOVERRIDESLAB "A"CHANGESTO ACOMPOSITEINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"WALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERWALL "G"HEIGHTCHANGESSECONDSTORYLEVELRAISES 2'WALL "F"GETSRENAMED"NOT F"BUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDBEAM "A"CHANGESTO"OUTLINESONLY""CASEDOPENING"CLASSIFICATIONCREATEDBEAM "B"SHOWSREFERENCELINEWALL "E"GETSCLASSIFIEDAS A BEAMSLAB "C"EDGEANGLECHANGESCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"LAYER"00-TEST"CREATEDBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"BUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"WALL "A"CHANGESTO "NEW"RENOFILTERBEAM "E"CHANGESTO "A-RCP"LAYERCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"SLAB "B"LOWERSLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOCOLUMNADDED TO"S-STRC-COL"LAYERBEAM "D"GETS ASURFACEOVERRIDESLAB "A"CHANGESTO ACOMPOSITEINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"WALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTER

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WALL "G" HEIGHT CHANGES
  2. SECOND STORY LEVEL RAISES 2'
  3. WALL "F" GETS RENAMED "NOT F"
  4. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  5. BEAM "A" CHANGES TO "OUTLINES ONLY"
  6. "CASED OPENING" CLASSIFICATION CREATED
  7. BEAM "B" SHOWS REFERENCE LINE
  8. WALL "E" GETS CLASSIFIED AS A BEAM
  9. SLAB "C" EDGE ANGLE CHANGES
  10. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  11. LAYER "00-TEST" CREATED
  12. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  13. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
  14. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
  15. WALL "A" CHANGES TO "NEW" RENO FILTER
  16. BEAM "E" CHANGES TO "A-RCP" LAYER
  17. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  18. SLAB "B" LOWERS
  19. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  20. COLUMN ADDED TO "S-STRC-COL" LAYER
  21. BEAM "D" GETS A SURFACE OVERRIDE
  22. SLAB "A" CHANGES TO A COMPOSITE
  23. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
  24. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER