(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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WALL "G" HEIGHT CHANGES
BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
BEAM "A" CHANGES TO "OUTLINES ONLY"
COLUMN ADDED TO "S-STRC-COL" LAYER
BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
WALL "A" CHANGES TO "NEW" RENO FILTER
BEAM "D" GETS A SURFACE OVERRIDE
SECOND STORY LEVEL RAISES 2'
BEAM "E" CHANGES TO "A-RCP" LAYER
SLAB "A" CHANGES TO A COMPOSITE
WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
LAYER "00-TEST" CREATED
BEAM "B" SHOWS REFERENCE LINE
WALL "F" GETS RENAMED "NOT F"
SLAB "B" LOWERS
"CASED OPENING" CLASSIFICATION CREATED
COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
WALL "E" GETS CLASSIFIED AS A BEAM
COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
SLAB "C" EDGE ANGLE CHANGES
INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO