WALL "A"CHANGESTO "NEW"RENOFILTERLAYER"00-TEST"CREATEDBEAM "D"GETS ASURFACEOVERRIDEINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"SLAB "C"EDGEANGLECHANGESBEAM "A"CHANGESTO"OUTLINESONLY"SECONDSTORYLEVELRAISES 2'COMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"COMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"BEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"COLUMNADDED TO"S-STRC-COL"LAYERSLAB "A"CHANGESTO ACOMPOSITEWALL "G"HEIGHTCHANGESWALL "F"GETSRENAMED"NOT F"WALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERBEAM "B"SHOWSREFERENCELINEBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBEAM "E"CHANGESTO "A-RCP"LAYER"CASEDOPENING"CLASSIFICATIONCREATEDSLAB "B"LOWERSWALL "E"GETSCLASSIFIEDAS A BEAMLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"WALL "A"CHANGESTO "NEW"RENOFILTERLAYER"00-TEST"CREATEDBEAM "D"GETS ASURFACEOVERRIDEINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"SLAB "C"EDGEANGLECHANGESBEAM "A"CHANGESTO"OUTLINESONLY"SECONDSTORYLEVELRAISES 2'COMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"COMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"BEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"COLUMNADDED TO"S-STRC-COL"LAYERSLAB "A"CHANGESTO ACOMPOSITEWALL "G"HEIGHTCHANGESWALL "F"GETSRENAMED"NOT F"WALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERBEAM "B"SHOWSREFERENCELINEBUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDBEAM "E"CHANGESTO "A-RCP"LAYER"CASEDOPENING"CLASSIFICATIONCREATEDSLAB "B"LOWERSWALL "E"GETSCLASSIFIEDAS A BEAMLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WALL "A" CHANGES TO "NEW" RENO FILTER
  2. LAYER "00-TEST" CREATED
  3. BEAM "D" GETS A SURFACE OVERRIDE
  4. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
  5. SLAB "C" EDGE ANGLE CHANGES
  6. BEAM "A" CHANGES TO "OUTLINES ONLY"
  7. SECOND STORY LEVEL RAISES 2'
  8. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  9. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  10. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  11. COLUMN ADDED TO "S-STRC-COL" LAYER
  12. SLAB "A" CHANGES TO A COMPOSITE
  13. WALL "G" HEIGHT CHANGES
  14. WALL "F" GETS RENAMED "NOT F"
  15. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
  16. BEAM "B" SHOWS REFERENCE LINE
  17. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED
  18. BEAM "E" CHANGES TO "A-RCP" LAYER
  19. "CASED OPENING" CLASSIFICATION CREATED
  20. SLAB "B" LOWERS
  21. WALL "E" GETS CLASSIFIED AS A BEAM
  22. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  23. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  24. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"