COLUMNADDED TO"S-STRC-COL"LAYERCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"BEAM "E"CHANGESTO "A-RCP"LAYERBEAM "D"GETS ASURFACEOVERRIDEWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERLAYER"00-TEST"CREATEDBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDSECONDSTORYLEVELRAISES 2'BEAM "A"CHANGESTO"OUTLINESONLY"WALL "G"HEIGHTCHANGESBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"WALL "E"GETSCLASSIFIEDAS A BEAMCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"SLAB "A"CHANGESTO ACOMPOSITE"CASEDOPENING"CLASSIFICATIONCREATEDSLAB "B"LOWERSBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"BEAM "B"SHOWSREFERENCELINEWALL "F"GETSRENAMED"NOT F"WALL "A"CHANGESTO "NEW"RENOFILTERSLAB "C"EDGEANGLECHANGESLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"BUILDINGMATERIAL"SD CONC.1" SURFACECHANGEDCOLUMNADDED TO"S-STRC-COL"LAYERCOMPOSITE"EXT. CONC.12" " GETRENAMED TO"A - CONC. RETWALL"BEAM "E"CHANGESTO "A-RCP"LAYERBEAM "D"GETS ASURFACEOVERRIDEWALL "B" GET'SPINNED TO "06PRESENTATION"RENO FILTERLAYER"00-TEST"CREATEDBUILDINGMATERIAL "00EXISTING"INTERSECTIONPRIORITYINCREASEDSECONDSTORYLEVELRAISES 2'BEAM "A"CHANGESTO"OUTLINESONLY"WALL "G"HEIGHTCHANGESBEAM "C"CHANGES TO"SHOW ONHOME STORYONLY"WALL "E"GETSCLASSIFIEDAS A BEAMCOMPOSITE"FLOR. CN3"" TYPECHANGEDTO "OTHER"SLAB "A"CHANGESTO ACOMPOSITE"CASEDOPENING"CLASSIFICATIONCREATEDSLAB "B"LOWERSBEAM "F"CHANGES TOA "NON-LOADBEARINGELEMENT"BEAM "B"SHOWSREFERENCELINEWALL "F"GETSRENAMED"NOT F"WALL "A"CHANGESTO "NEW"RENOFILTERSLAB "C"EDGEANGLECHANGESLAYER "A-WALL-INT"ADDED TO"A022 SITEPLAN" COMBOINTERIORFINISH SKINADDED TOCOMPOSITE"EXT WD2X6 +WD"BUILDINGMATERIAL"SD CONC.1" SURFACECHANGED

ArchiCAD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. COLUMN ADDED TO "S-STRC-COL" LAYER
  2. COMPOSITE "EXT. CONC. 12" " GET RENAMED TO "A - CONC. RET WALL"
  3. BEAM "E" CHANGES TO "A-RCP" LAYER
  4. BEAM "D" GETS A SURFACE OVERRIDE
  5. WALL "B" GET'S PINNED TO "06 PRESENTATION" RENO FILTER
  6. LAYER "00-TEST" CREATED
  7. BUILDING MATERIAL "00 EXISTING" INTERSECTION PRIORITY INCREASED
  8. SECOND STORY LEVEL RAISES 2'
  9. BEAM "A" CHANGES TO "OUTLINES ONLY"
  10. WALL "G" HEIGHT CHANGES
  11. BEAM "C" CHANGES TO "SHOW ON HOME STORY ONLY"
  12. WALL "E" GETS CLASSIFIED AS A BEAM
  13. COMPOSITE "FLOR. CN 3"" TYPE CHANGED TO "OTHER"
  14. SLAB "A" CHANGES TO A COMPOSITE
  15. "CASED OPENING" CLASSIFICATION CREATED
  16. SLAB "B" LOWERS
  17. BEAM "F" CHANGES TO A "NON-LOAD BEARING ELEMENT"
  18. BEAM "B" SHOWS REFERENCE LINE
  19. WALL "F" GETS RENAMED "NOT F"
  20. WALL "A" CHANGES TO "NEW" RENO FILTER
  21. SLAB "C" EDGE ANGLE CHANGES
  22. LAYER "A-WALL-INT" ADDED TO "A022 SITE PLAN" COMBO
  23. INTERIOR FINISH SKIN ADDED TO COMPOSITE "EXT WD2X6 + WD"
  24. BUILDING MATERIAL "SD CONC. 1" SURFACE CHANGED