3CLowprofileRoundstartTK j.214C5AwhiffTRM5Bbackhit663CODair throwtech CHj.CFailedWakeupYukikazeCan't6622CReactionRCconfirmafter 6ARoundstartFubukiHalfscreenrunupthrowj.214D(2)whifffreezeDoubleSuperbomboTK Icearrow inthe cornerFullscreenEX Ice carOponnentjumps on theSnowflakeand diesWakeupthrow2Aanti-air6A >Throw623[D]unblockablehitsThree6As ina rowYukikazevsProjectile4k+combooff of DP966B+C3CLowprofileRoundstartTK j.214C5AwhiffTRM5Bbackhit663CODair throwtech CHj.CFailedWakeupYukikazeCan't6622CReactionRCconfirmafter 6ARoundstartFubukiHalfscreenrunupthrowj.214D(2)whifffreezeDoubleSuperbomboTK Icearrow inthe cornerFullscreenEX Ice carOponnentjumps on theSnowflakeand diesWakeupthrow2Aanti-air6A >Throw623[D]unblockablehitsThree6As ina rowYukikazevsProjectile4k+combooff of DP966B+C

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3C Lowprofile
  2. Roundstart TK j.214C
  3. 5A whiff TRM
  4. 5B backhit
  5. 663C OD
  6. air throw tech CH j.C
  7. Failed Wakeup Yukikaze
  8. Can't 6622C
  9. Reaction RC confirm after 6A
  10. Roundstart Fubuki
  11. Halfscreen runup throw
  12. j.214D(2) whiff freeze
  13. Double Super bombo
  14. TK Ice arrow in the corner
  15. Fullscreen EX Ice car
  16. Oponnent jumps on the Snowflake and dies
  17. Wakeup throw
  18. 2A anti-air
  19. 6A > Throw
  20. 623[D] unblockable hits
  21. Three 6As in a row
  22. Yukikaze vs Projectile
  23. 4k+ combo off of DP
  24. 966B+C