FullscreenEX Ice carair throwtech CHj.C2Aanti-airThree6As ina rowDoubleSuperbombo6A >Throw3CLowprofileRoundstartFubuki663CODTK Icearrow inthe cornerCan't6622C623[D]unblockablehitsOponnentjumps on theSnowflakeand diesHalfscreenrunupthrowWakeupthrow5BbackhitRoundstartTK j.214Cj.214D(2)whifffreeze5AwhiffTRMYukikazevsProjectile966B+C4k+combooff of DPFailedWakeupYukikazeReactionRCconfirmafter 6AFullscreenEX Ice carair throwtech CHj.C2Aanti-airThree6As ina rowDoubleSuperbombo6A >Throw3CLowprofileRoundstartFubuki663CODTK Icearrow inthe cornerCan't6622C623[D]unblockablehitsOponnentjumps on theSnowflakeand diesHalfscreenrunupthrowWakeupthrow5BbackhitRoundstartTK j.214Cj.214D(2)whifffreeze5AwhiffTRMYukikazevsProjectile966B+C4k+combooff of DPFailedWakeupYukikazeReactionRCconfirmafter 6A

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fullscreen EX Ice car
  2. air throw tech CH j.C
  3. 2A anti-air
  4. Three 6As in a row
  5. Double Super bombo
  6. 6A > Throw
  7. 3C Lowprofile
  8. Roundstart Fubuki
  9. 663C OD
  10. TK Ice arrow in the corner
  11. Can't 6622C
  12. 623[D] unblockable hits
  13. Oponnent jumps on the Snowflake and dies
  14. Halfscreen runup throw
  15. Wakeup throw
  16. 5B backhit
  17. Roundstart TK j.214C
  18. j.214D(2) whiff freeze
  19. 5A whiff TRM
  20. Yukikaze vs Projectile
  21. 966B+C
  22. 4k+ combo off of DP
  23. Failed Wakeup Yukikaze
  24. Reaction RC confirm after 6A