Oponnentjumps on theSnowflakeand diesHalfscreenrunupthrow966B+C5BbackhitCan't6622C3CLowprofileReactionRCconfirmafter 6ADoubleSuperbomboRoundstartTK j.214C6A >ThrowFullscreenEX Ice carWakeupthrow663CODTK Icearrow inthe corner5AwhiffTRM623[D]unblockablehits2Aanti-airFailedWakeupYukikazeYukikazevsProjectile4k+combooff of DPj.214D(2)whifffreezeRoundstartFubukiThree6As ina rowair throwtech CHj.COponnentjumps on theSnowflakeand diesHalfscreenrunupthrow966B+C5BbackhitCan't6622C3CLowprofileReactionRCconfirmafter 6ADoubleSuperbomboRoundstartTK j.214C6A >ThrowFullscreenEX Ice carWakeupthrow663CODTK Icearrow inthe corner5AwhiffTRM623[D]unblockablehits2Aanti-airFailedWakeupYukikazeYukikazevsProjectile4k+combooff of DPj.214D(2)whifffreezeRoundstartFubukiThree6As ina rowair throwtech CHj.C

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Oponnent jumps on the Snowflake and dies
  2. Halfscreen runup throw
  3. 966B+C
  4. 5B backhit
  5. Can't 6622C
  6. 3C Lowprofile
  7. Reaction RC confirm after 6A
  8. Double Super bombo
  9. Roundstart TK j.214C
  10. 6A > Throw
  11. Fullscreen EX Ice car
  12. Wakeup throw
  13. 663C OD
  14. TK Ice arrow in the corner
  15. 5A whiff TRM
  16. 623[D] unblockable hits
  17. 2A anti-air
  18. Failed Wakeup Yukikaze
  19. Yukikaze vs Projectile
  20. 4k+ combo off of DP
  21. j.214D(2) whiff freeze
  22. Roundstart Fubuki
  23. Three 6As in a row
  24. air throw tech CH j.C