DoubleSuperbomboYukikazevsProjectileHalfscreenrunupthrowTK Icearrow inthe cornerRoundstartFubukiReactionRCconfirmafter 6A623[D]unblockablehits663CODj.214D(2)whifffreeze6A >ThrowWakeupthrowOponnentjumps on theSnowflakeand diesCan't6622C5Bbackhit4k+combooff of DP966B+Cair throwtech CHj.CRoundstartTK j.214C3CLowprofile5AwhiffTRMThree6As ina rowFailedWakeupYukikazeFullscreenEX Ice car2Aanti-airDoubleSuperbomboYukikazevsProjectileHalfscreenrunupthrowTK Icearrow inthe cornerRoundstartFubukiReactionRCconfirmafter 6A623[D]unblockablehits663CODj.214D(2)whifffreeze6A >ThrowWakeupthrowOponnentjumps on theSnowflakeand diesCan't6622C5Bbackhit4k+combooff of DP966B+Cair throwtech CHj.CRoundstartTK j.214C3CLowprofile5AwhiffTRMThree6As ina rowFailedWakeupYukikazeFullscreenEX Ice car2Aanti-air

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Double Super bombo
  2. Yukikaze vs Projectile
  3. Halfscreen runup throw
  4. TK Ice arrow in the corner
  5. Roundstart Fubuki
  6. Reaction RC confirm after 6A
  7. 623[D] unblockable hits
  8. 663C OD
  9. j.214D(2) whiff freeze
  10. 6A > Throw
  11. Wakeup throw
  12. Oponnent jumps on the Snowflake and dies
  13. Can't 6622C
  14. 5B backhit
  15. 4k+ combo off of DP
  16. 966B+C
  17. air throw tech CH j.C
  18. Roundstart TK j.214C
  19. 3C Lowprofile
  20. 5A whiff TRM
  21. Three 6As in a row
  22. Failed Wakeup Yukikaze
  23. Fullscreen EX Ice car
  24. 2A anti-air