DoubleSuperbombo663COD4k+combooff of DP623[D]unblockablehitsFullscreenEX Ice car966B+CRoundstartFubuki5AwhiffTRMHalfscreenrunupthrowj.214D(2)whifffreeze5BbackhitCan't6622C6A >ThrowYukikazevsProjectileair throwtech CHj.CRoundstartTK j.214CFailedWakeupYukikaze3CLowprofile2Aanti-airThree6As ina rowTK Icearrow inthe cornerWakeupthrowReactionRCconfirmafter 6AOponnentjumps on theSnowflakeand diesDoubleSuperbombo663COD4k+combooff of DP623[D]unblockablehitsFullscreenEX Ice car966B+CRoundstartFubuki5AwhiffTRMHalfscreenrunupthrowj.214D(2)whifffreeze5BbackhitCan't6622C6A >ThrowYukikazevsProjectileair throwtech CHj.CRoundstartTK j.214CFailedWakeupYukikaze3CLowprofile2Aanti-airThree6As ina rowTK Icearrow inthe cornerWakeupthrowReactionRCconfirmafter 6AOponnentjumps on theSnowflakeand dies

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Double Super bombo
  2. 663C OD
  3. 4k+ combo off of DP
  4. 623[D] unblockable hits
  5. Fullscreen EX Ice car
  6. 966B+C
  7. Roundstart Fubuki
  8. 5A whiff TRM
  9. Halfscreen runup throw
  10. j.214D(2) whiff freeze
  11. 5B backhit
  12. Can't 6622C
  13. 6A > Throw
  14. Yukikaze vs Projectile
  15. air throw tech CH j.C
  16. Roundstart TK j.214C
  17. Failed Wakeup Yukikaze
  18. 3C Lowprofile
  19. 2A anti-air
  20. Three 6As in a row
  21. TK Ice arrow in the corner
  22. Wakeup throw
  23. Reaction RC confirm after 6A
  24. Oponnent jumps on the Snowflake and dies