6A >Throw663COD623[D]unblockablehitsTK Icearrow inthe cornerCan't6622CHalfscreenrunupthrow3CLowprofileYukikazevsProjectile966B+C5AwhiffTRMair throwtech CHj.CRoundstartFubukiDoubleSuperbomboThree6As ina rowFullscreenEX Ice carOponnentjumps on theSnowflakeand dies5BbackhitWakeupthrow2Aanti-airj.214D(2)whifffreezeReactionRCconfirmafter 6AFailedWakeupYukikaze4k+combooff of DPRoundstartTK j.214C6A >Throw663COD623[D]unblockablehitsTK Icearrow inthe cornerCan't6622CHalfscreenrunupthrow3CLowprofileYukikazevsProjectile966B+C5AwhiffTRMair throwtech CHj.CRoundstartFubukiDoubleSuperbomboThree6As ina rowFullscreenEX Ice carOponnentjumps on theSnowflakeand dies5BbackhitWakeupthrow2Aanti-airj.214D(2)whifffreezeReactionRCconfirmafter 6AFailedWakeupYukikaze4k+combooff of DPRoundstartTK j.214C

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 6A > Throw
  2. 663C OD
  3. 623[D] unblockable hits
  4. TK Ice arrow in the corner
  5. Can't 6622C
  6. Halfscreen runup throw
  7. 3C Lowprofile
  8. Yukikaze vs Projectile
  9. 966B+C
  10. 5A whiff TRM
  11. air throw tech CH j.C
  12. Roundstart Fubuki
  13. Double Super bombo
  14. Three 6As in a row
  15. Fullscreen EX Ice car
  16. Oponnent jumps on the Snowflake and dies
  17. 5B backhit
  18. Wakeup throw
  19. 2A anti-air
  20. j.214D(2) whiff freeze
  21. Reaction RC confirm after 6A
  22. Failed Wakeup Yukikaze
  23. 4k+ combo off of DP
  24. Roundstart TK j.214C