DoubleSuperbombo663CODRoundstartFubukiFullscreenEX Ice carCan't6622C5BbackhitWakeupthrowYukikazevsProjectile5AwhiffTRM966B+C3CLowprofileair throwtech CHj.C4k+combooff of DPOponnentjumps on theSnowflakeand dies6A >ThrowHalfscreenrunupthrowReactionRCconfirmafter 6ARoundstartTK j.214CFailedWakeupYukikaze623[D]unblockablehitsj.214D(2)whifffreezeThree6As ina row2Aanti-airTK Icearrow inthe cornerDoubleSuperbombo663CODRoundstartFubukiFullscreenEX Ice carCan't6622C5BbackhitWakeupthrowYukikazevsProjectile5AwhiffTRM966B+C3CLowprofileair throwtech CHj.C4k+combooff of DPOponnentjumps on theSnowflakeand dies6A >ThrowHalfscreenrunupthrowReactionRCconfirmafter 6ARoundstartTK j.214CFailedWakeupYukikaze623[D]unblockablehitsj.214D(2)whifffreezeThree6As ina row2Aanti-airTK Icearrow inthe corner

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Double Super bombo
  2. 663C OD
  3. Roundstart Fubuki
  4. Fullscreen EX Ice car
  5. Can't 6622C
  6. 5B backhit
  7. Wakeup throw
  8. Yukikaze vs Projectile
  9. 5A whiff TRM
  10. 966B+C
  11. 3C Lowprofile
  12. air throw tech CH j.C
  13. 4k+ combo off of DP
  14. Oponnent jumps on the Snowflake and dies
  15. 6A > Throw
  16. Halfscreen runup throw
  17. Reaction RC confirm after 6A
  18. Roundstart TK j.214C
  19. Failed Wakeup Yukikaze
  20. 623[D] unblockable hits
  21. j.214D(2) whiff freeze
  22. Three 6As in a row
  23. 2A anti-air
  24. TK Ice arrow in the corner