623[D]unblockablehitsTK Icearrow inthe corner6A >ThrowHalfscreenrunupthrow966B+CReactionRCconfirmafter 6AOponnentjumps on theSnowflakeand dies4k+combooff of DPThree6As ina row5Bbackhit3CLowprofileDoubleSuperbombo2Aanti-airCan't6622C5AwhiffTRMair throwtech CHj.CRoundstartFubukiFailedWakeupYukikaze663CODYukikazevsProjectileRoundstartTK j.214CFullscreenEX Ice carj.214D(2)whifffreezeWakeupthrow623[D]unblockablehitsTK Icearrow inthe corner6A >ThrowHalfscreenrunupthrow966B+CReactionRCconfirmafter 6AOponnentjumps on theSnowflakeand dies4k+combooff of DPThree6As ina row5Bbackhit3CLowprofileDoubleSuperbombo2Aanti-airCan't6622C5AwhiffTRMair throwtech CHj.CRoundstartFubukiFailedWakeupYukikaze663CODYukikazevsProjectileRoundstartTK j.214CFullscreenEX Ice carj.214D(2)whifffreezeWakeupthrow

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 623[D] unblockable hits
  2. TK Ice arrow in the corner
  3. 6A > Throw
  4. Halfscreen runup throw
  5. 966B+C
  6. Reaction RC confirm after 6A
  7. Oponnent jumps on the Snowflake and dies
  8. 4k+ combo off of DP
  9. Three 6As in a row
  10. 5B backhit
  11. 3C Lowprofile
  12. Double Super bombo
  13. 2A anti-air
  14. Can't 6622C
  15. 5A whiff TRM
  16. air throw tech CH j.C
  17. Roundstart Fubuki
  18. Failed Wakeup Yukikaze
  19. 663C OD
  20. Yukikaze vs Projectile
  21. Roundstart TK j.214C
  22. Fullscreen EX Ice car
  23. j.214D(2) whiff freeze
  24. Wakeup throw