663COD5BbackhitRoundstartTK j.214COponnentjumps on theSnowflakeand diesCan't6622CWakeupthrowReactionRCconfirmafter 6AYukikazevsProjectileThree6As ina row623[D]unblockablehitsFullscreenEX Ice carDoubleSuperbomboj.214D(2)whifffreeze4k+combooff of DPFailedWakeupYukikaze966B+C3CLowprofileHalfscreenrunupthrow2Aanti-air6A >Throw5AwhiffTRMTK Icearrow inthe cornerair throwtech CHj.CRoundstartFubuki663COD5BbackhitRoundstartTK j.214COponnentjumps on theSnowflakeand diesCan't6622CWakeupthrowReactionRCconfirmafter 6AYukikazevsProjectileThree6As ina row623[D]unblockablehitsFullscreenEX Ice carDoubleSuperbomboj.214D(2)whifffreeze4k+combooff of DPFailedWakeupYukikaze966B+C3CLowprofileHalfscreenrunupthrow2Aanti-air6A >Throw5AwhiffTRMTK Icearrow inthe cornerair throwtech CHj.CRoundstartFubuki

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 663C OD
  2. 5B backhit
  3. Roundstart TK j.214C
  4. Oponnent jumps on the Snowflake and dies
  5. Can't 6622C
  6. Wakeup throw
  7. Reaction RC confirm after 6A
  8. Yukikaze vs Projectile
  9. Three 6As in a row
  10. 623[D] unblockable hits
  11. Fullscreen EX Ice car
  12. Double Super bombo
  13. j.214D(2) whiff freeze
  14. 4k+ combo off of DP
  15. Failed Wakeup Yukikaze
  16. 966B+C
  17. 3C Lowprofile
  18. Halfscreen runup throw
  19. 2A anti-air
  20. 6A > Throw
  21. 5A whiff TRM
  22. TK Ice arrow in the corner
  23. air throw tech CH j.C
  24. Roundstart Fubuki