623[D]unblockablehits663CODRoundstartFubukiReactionRCconfirmafter 6A2Aanti-airFullscreenEX Ice carair throwtech CHj.C4k+combooff of DP3CLowprofileFailedWakeupYukikazeDoubleSuperbomboj.214D(2)whifffreezeCan't6622CThree6As ina rowHalfscreenrunupthrow6A >Throw966B+CTK Icearrow inthe cornerRoundstartTK j.214C5Bbackhit5AwhiffTRMWakeupthrowOponnentjumps on theSnowflakeand diesYukikazevsProjectile623[D]unblockablehits663CODRoundstartFubukiReactionRCconfirmafter 6A2Aanti-airFullscreenEX Ice carair throwtech CHj.C4k+combooff of DP3CLowprofileFailedWakeupYukikazeDoubleSuperbomboj.214D(2)whifffreezeCan't6622CThree6As ina rowHalfscreenrunupthrow6A >Throw966B+CTK Icearrow inthe cornerRoundstartTK j.214C5Bbackhit5AwhiffTRMWakeupthrowOponnentjumps on theSnowflakeand diesYukikazevsProjectile

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 623[D] unblockable hits
  2. 663C OD
  3. Roundstart Fubuki
  4. Reaction RC confirm after 6A
  5. 2A anti-air
  6. Fullscreen EX Ice car
  7. air throw tech CH j.C
  8. 4k+ combo off of DP
  9. 3C Lowprofile
  10. Failed Wakeup Yukikaze
  11. Double Super bombo
  12. j.214D(2) whiff freeze
  13. Can't 6622C
  14. Three 6As in a row
  15. Halfscreen runup throw
  16. 6A > Throw
  17. 966B+C
  18. TK Ice arrow in the corner
  19. Roundstart TK j.214C
  20. 5B backhit
  21. 5A whiff TRM
  22. Wakeup throw
  23. Oponnent jumps on the Snowflake and dies
  24. Yukikaze vs Projectile