6A > Throw 663C OD 623[D] unblockable hits TK Ice arrow in the corner Can't 6622C Halfscreen runup throw 3C Lowprofile Yukikaze vs Projectile 966B+C 5A whiff TRM air throw tech CH j.C Roundstart Fubuki Double Super bombo Three 6As in a row Fullscreen EX Ice car Oponnent jumps on the Snowflake and dies 5B backhit Wakeup throw 2A anti-air j.214D(2) whiff freeze Reaction RC confirm after 6A Failed Wakeup Yukikaze 4k+ combo off of DP Roundstart TK j.214C 6A > Throw 663C OD 623[D] unblockable hits TK Ice arrow in the corner Can't 6622C Halfscreen runup throw 3C Lowprofile Yukikaze vs Projectile 966B+C 5A whiff TRM air throw tech CH j.C Roundstart Fubuki Double Super bombo Three 6As in a row Fullscreen EX Ice car Oponnent jumps on the Snowflake and dies 5B backhit Wakeup throw 2A anti-air j.214D(2) whiff freeze Reaction RC confirm after 6A Failed Wakeup Yukikaze 4k+ combo off of DP Roundstart TK j.214C
Jingo - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
6A > Throw
663C OD
623[D] unblockable hits
TK Ice arrow in the corner
Can't 6622C
Halfscreen runup throw
3C Lowprofile
Yukikaze vs Projectile
966B+C
5A whiff TRM
air throw tech CH j.C
Roundstart Fubuki
Double Super bombo
Three 6As in a row
Fullscreen
EX Ice car
Oponnent jumps on the Snowflake and dies
5B backhit
Wakeup throw
2A anti-air
j.214D(2) whiff freeze
Reaction RC confirm after 6A
Failed Wakeup Yukikaze
4k+ combo off of DP
Roundstart TK j.214C