ReactionRCconfirmafter 6ARoundstartTK j.214C663CODHalfscreenrunupthrowair throwtech CHj.C6A >ThrowOponnentjumps on theSnowflakeand diesThree6As ina row4k+combooff of DP5AwhiffTRM2Aanti-air966B+C623[D]unblockablehitsDoubleSuperbomboFullscreenEX Ice car5BbackhitFailedWakeupYukikaze3CLowprofileCan't6622CTK Icearrow inthe cornerRoundstartFubukiWakeupthrowj.214D(2)whifffreezeYukikazevsProjectileReactionRCconfirmafter 6ARoundstartTK j.214C663CODHalfscreenrunupthrowair throwtech CHj.C6A >ThrowOponnentjumps on theSnowflakeand diesThree6As ina row4k+combooff of DP5AwhiffTRM2Aanti-air966B+C623[D]unblockablehitsDoubleSuperbomboFullscreenEX Ice car5BbackhitFailedWakeupYukikaze3CLowprofileCan't6622CTK Icearrow inthe cornerRoundstartFubukiWakeupthrowj.214D(2)whifffreezeYukikazevsProjectile

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reaction RC confirm after 6A
  2. Roundstart TK j.214C
  3. 663C OD
  4. Halfscreen runup throw
  5. air throw tech CH j.C
  6. 6A > Throw
  7. Oponnent jumps on the Snowflake and dies
  8. Three 6As in a row
  9. 4k+ combo off of DP
  10. 5A whiff TRM
  11. 2A anti-air
  12. 966B+C
  13. 623[D] unblockable hits
  14. Double Super bombo
  15. Fullscreen EX Ice car
  16. 5B backhit
  17. Failed Wakeup Yukikaze
  18. 3C Lowprofile
  19. Can't 6622C
  20. TK Ice arrow in the corner
  21. Roundstart Fubuki
  22. Wakeup throw
  23. j.214D(2) whiff freeze
  24. Yukikaze vs Projectile