TK Icearrow inthe cornerRoundstartFubuki663CODHalfscreenrunupthrowThree6As ina row623[D]unblockablehits4k+combooff of DPWakeupthrowOponnentjumps on theSnowflakeand diesCan't6622Cj.214D(2)whifffreezeReactionRCconfirmafter 6ADoubleSuperbomboair throwtech CHj.CYukikazevsProjectile5BbackhitRoundstartTK j.214C6A >ThrowFullscreenEX Ice car3CLowprofile966B+C5AwhiffTRMFailedWakeupYukikaze2Aanti-airTK Icearrow inthe cornerRoundstartFubuki663CODHalfscreenrunupthrowThree6As ina row623[D]unblockablehits4k+combooff of DPWakeupthrowOponnentjumps on theSnowflakeand diesCan't6622Cj.214D(2)whifffreezeReactionRCconfirmafter 6ADoubleSuperbomboair throwtech CHj.CYukikazevsProjectile5BbackhitRoundstartTK j.214C6A >ThrowFullscreenEX Ice car3CLowprofile966B+C5AwhiffTRMFailedWakeupYukikaze2Aanti-air

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TK Ice arrow in the corner
  2. Roundstart Fubuki
  3. 663C OD
  4. Halfscreen runup throw
  5. Three 6As in a row
  6. 623[D] unblockable hits
  7. 4k+ combo off of DP
  8. Wakeup throw
  9. Oponnent jumps on the Snowflake and dies
  10. Can't 6622C
  11. j.214D(2) whiff freeze
  12. Reaction RC confirm after 6A
  13. Double Super bombo
  14. air throw tech CH j.C
  15. Yukikaze vs Projectile
  16. 5B backhit
  17. Roundstart TK j.214C
  18. 6A > Throw
  19. Fullscreen EX Ice car
  20. 3C Lowprofile
  21. 966B+C
  22. 5A whiff TRM
  23. Failed Wakeup Yukikaze
  24. 2A anti-air