623[D]unblockablehits2Aanti-airFailedWakeupYukikaze5Bbackhitj.214D(2)whifffreeze6A >Throw966B+CFullscreenEX Ice carTK Icearrow inthe cornerRoundstartFubukiair throwtech CHj.C4k+combooff of DP5AwhiffTRM3CLowprofileWakeupthrowYukikazevsProjectileThree6As ina rowCan't6622CHalfscreenrunupthrowOponnentjumps on theSnowflakeand diesDoubleSuperbomboReactionRCconfirmafter 6ARoundstartTK j.214C663COD623[D]unblockablehits2Aanti-airFailedWakeupYukikaze5Bbackhitj.214D(2)whifffreeze6A >Throw966B+CFullscreenEX Ice carTK Icearrow inthe cornerRoundstartFubukiair throwtech CHj.C4k+combooff of DP5AwhiffTRM3CLowprofileWakeupthrowYukikazevsProjectileThree6As ina rowCan't6622CHalfscreenrunupthrowOponnentjumps on theSnowflakeand diesDoubleSuperbomboReactionRCconfirmafter 6ARoundstartTK j.214C663COD

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 623[D] unblockable hits
  2. 2A anti-air
  3. Failed Wakeup Yukikaze
  4. 5B backhit
  5. j.214D(2) whiff freeze
  6. 6A > Throw
  7. 966B+C
  8. Fullscreen EX Ice car
  9. TK Ice arrow in the corner
  10. Roundstart Fubuki
  11. air throw tech CH j.C
  12. 4k+ combo off of DP
  13. 5A whiff TRM
  14. 3C Lowprofile
  15. Wakeup throw
  16. Yukikaze vs Projectile
  17. Three 6As in a row
  18. Can't 6622C
  19. Halfscreen runup throw
  20. Oponnent jumps on the Snowflake and dies
  21. Double Super bombo
  22. Reaction RC confirm after 6A
  23. Roundstart TK j.214C
  24. 663C OD