5AwhiffTRMFullscreenEX Ice car4k+combooff of DP5Bbackhit966B+CTK Icearrow inthe cornerThree6As ina rowHalfscreenrunupthrowFailedWakeupYukikazeReactionRCconfirmafter 6Aj.214D(2)whifffreezeCan't6622CDoubleSuperbombo6A >ThrowRoundstartTK j.214C3CLowprofileair throwtech CHj.C623[D]unblockablehitsYukikazevsProjectile663CODWakeupthrow2Aanti-airOponnentjumps on theSnowflakeand diesRoundstartFubuki5AwhiffTRMFullscreenEX Ice car4k+combooff of DP5Bbackhit966B+CTK Icearrow inthe cornerThree6As ina rowHalfscreenrunupthrowFailedWakeupYukikazeReactionRCconfirmafter 6Aj.214D(2)whifffreezeCan't6622CDoubleSuperbombo6A >ThrowRoundstartTK j.214C3CLowprofileair throwtech CHj.C623[D]unblockablehitsYukikazevsProjectile663CODWakeupthrow2Aanti-airOponnentjumps on theSnowflakeand diesRoundstartFubuki

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5A whiff TRM
  2. Fullscreen EX Ice car
  3. 4k+ combo off of DP
  4. 5B backhit
  5. 966B+C
  6. TK Ice arrow in the corner
  7. Three 6As in a row
  8. Halfscreen runup throw
  9. Failed Wakeup Yukikaze
  10. Reaction RC confirm after 6A
  11. j.214D(2) whiff freeze
  12. Can't 6622C
  13. Double Super bombo
  14. 6A > Throw
  15. Roundstart TK j.214C
  16. 3C Lowprofile
  17. air throw tech CH j.C
  18. 623[D] unblockable hits
  19. Yukikaze vs Projectile
  20. 663C OD
  21. Wakeup throw
  22. 2A anti-air
  23. Oponnent jumps on the Snowflake and dies
  24. Roundstart Fubuki