663COD2Aanti-air4k+combooff of DP966B+CFailedWakeupYukikaze5Bbackhit3CLowprofile6A >ThrowHalfscreenrunupthrowRoundstartFubukiair throwtech CHj.CWakeupthrowReactionRCconfirmafter 6AThree6As ina rowj.214D(2)whifffreezeRoundstartTK j.214CDoubleSuperbomboCan't6622CYukikazevsProjectileOponnentjumps on theSnowflakeand dies5AwhiffTRM623[D]unblockablehitsTK Icearrow inthe cornerFullscreenEX Ice car663COD2Aanti-air4k+combooff of DP966B+CFailedWakeupYukikaze5Bbackhit3CLowprofile6A >ThrowHalfscreenrunupthrowRoundstartFubukiair throwtech CHj.CWakeupthrowReactionRCconfirmafter 6AThree6As ina rowj.214D(2)whifffreezeRoundstartTK j.214CDoubleSuperbomboCan't6622CYukikazevsProjectileOponnentjumps on theSnowflakeand dies5AwhiffTRM623[D]unblockablehitsTK Icearrow inthe cornerFullscreenEX Ice car

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 663C OD
  2. 2A anti-air
  3. 4k+ combo off of DP
  4. 966B+C
  5. Failed Wakeup Yukikaze
  6. 5B backhit
  7. 3C Lowprofile
  8. 6A > Throw
  9. Halfscreen runup throw
  10. Roundstart Fubuki
  11. air throw tech CH j.C
  12. Wakeup throw
  13. Reaction RC confirm after 6A
  14. Three 6As in a row
  15. j.214D(2) whiff freeze
  16. Roundstart TK j.214C
  17. Double Super bombo
  18. Can't 6622C
  19. Yukikaze vs Projectile
  20. Oponnent jumps on the Snowflake and dies
  21. 5A whiff TRM
  22. 623[D] unblockable hits
  23. TK Ice arrow in the corner
  24. Fullscreen EX Ice car