Reaction RC confirm after 6A Roundstart TK j.214C 663C OD Halfscreen runup throw air throw tech CH j.C 6A > Throw Oponnent jumps on the Snowflake and dies Three 6As in a row 4k+ combo off of DP 5A whiff TRM 2A anti-air 966B+C 623[D] unblockable hits Double Super bombo Fullscreen EX Ice car 5B backhit Failed Wakeup Yukikaze 3C Lowprofile Can't 6622C TK Ice arrow in the corner Roundstart Fubuki Wakeup throw j.214D(2) whiff freeze Yukikaze vs Projectile Reaction RC confirm after 6A Roundstart TK j.214C 663C OD Halfscreen runup throw air throw tech CH j.C 6A > Throw Oponnent jumps on the Snowflake and dies Three 6As in a row 4k+ combo off of DP 5A whiff TRM 2A anti-air 966B+C 623[D] unblockable hits Double Super bombo Fullscreen EX Ice car 5B backhit Failed Wakeup Yukikaze 3C Lowprofile Can't 6622C TK Ice arrow in the corner Roundstart Fubuki Wakeup throw j.214D(2) whiff freeze Yukikaze vs Projectile
Jingo - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Reaction RC confirm after 6A
Roundstart TK j.214C
663C OD
Halfscreen runup throw
air throw tech CH j.C
6A > Throw
Oponnent jumps on the Snowflake and dies
Three 6As in a row
4k+ combo off of DP
5A whiff TRM
2A anti-air
966B+C
623[D] unblockable hits
Double Super bombo
Fullscreen
EX Ice car
5B backhit
Failed Wakeup Yukikaze
3C Lowprofile
Can't 6622C
TK Ice arrow in the corner
Roundstart Fubuki
Wakeup throw
j.214D(2) whiff freeze
Yukikaze vs Projectile