YukikazevsProjectile623[D]unblockablehitsFailedWakeupYukikaze3CLowprofile5Bbackhitj.214D(2)whifffreeze5AwhiffTRMDoubleSuperbomboThree6As ina rowTK Icearrow inthe cornerReactionRCconfirmafter 6AFullscreenEX Ice car4k+combooff of DP6A >Throwair throwtech CHj.CHalfscreenrunupthrowCan't6622COponnentjumps on theSnowflakeand diesRoundstartTK j.214C663CODWakeupthrow966B+CRoundstartFubuki2Aanti-airYukikazevsProjectile623[D]unblockablehitsFailedWakeupYukikaze3CLowprofile5Bbackhitj.214D(2)whifffreeze5AwhiffTRMDoubleSuperbomboThree6As ina rowTK Icearrow inthe cornerReactionRCconfirmafter 6AFullscreenEX Ice car4k+combooff of DP6A >Throwair throwtech CHj.CHalfscreenrunupthrowCan't6622COponnentjumps on theSnowflakeand diesRoundstartTK j.214C663CODWakeupthrow966B+CRoundstartFubuki2Aanti-air

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Yukikaze vs Projectile
  2. 623[D] unblockable hits
  3. Failed Wakeup Yukikaze
  4. 3C Lowprofile
  5. 5B backhit
  6. j.214D(2) whiff freeze
  7. 5A whiff TRM
  8. Double Super bombo
  9. Three 6As in a row
  10. TK Ice arrow in the corner
  11. Reaction RC confirm after 6A
  12. Fullscreen EX Ice car
  13. 4k+ combo off of DP
  14. 6A > Throw
  15. air throw tech CH j.C
  16. Halfscreen runup throw
  17. Can't 6622C
  18. Oponnent jumps on the Snowflake and dies
  19. Roundstart TK j.214C
  20. 663C OD
  21. Wakeup throw
  22. 966B+C
  23. Roundstart Fubuki
  24. 2A anti-air