Oponnentjumps on theSnowflakeand diesRoundstartFubuki5BbackhitDoubleSuperbomboair throwtech CHj.CHalfscreenrunupthrow966B+C623[D]unblockablehits6A >Throw5AwhiffTRMWakeupthrowFullscreenEX Ice car663CODReactionRCconfirmafter 6AThree6As ina row3CLowprofileFailedWakeupYukikazeRoundstartTK j.214CCan't6622C4k+combooff of DPYukikazevsProjectilej.214D(2)whifffreezeTK Icearrow inthe corner2Aanti-airOponnentjumps on theSnowflakeand diesRoundstartFubuki5BbackhitDoubleSuperbomboair throwtech CHj.CHalfscreenrunupthrow966B+C623[D]unblockablehits6A >Throw5AwhiffTRMWakeupthrowFullscreenEX Ice car663CODReactionRCconfirmafter 6AThree6As ina row3CLowprofileFailedWakeupYukikazeRoundstartTK j.214CCan't6622C4k+combooff of DPYukikazevsProjectilej.214D(2)whifffreezeTK Icearrow inthe corner2Aanti-air

Jingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Oponnent jumps on the Snowflake and dies
  2. Roundstart Fubuki
  3. 5B backhit
  4. Double Super bombo
  5. air throw tech CH j.C
  6. Halfscreen runup throw
  7. 966B+C
  8. 623[D] unblockable hits
  9. 6A > Throw
  10. 5A whiff TRM
  11. Wakeup throw
  12. Fullscreen EX Ice car
  13. 663C OD
  14. Reaction RC confirm after 6A
  15. Three 6As in a row
  16. 3C Lowprofile
  17. Failed Wakeup Yukikaze
  18. Roundstart TK j.214C
  19. Can't 6622C
  20. 4k+ combo off of DP
  21. Yukikaze vs Projectile
  22. j.214D(2) whiff freeze
  23. TK Ice arrow in the corner
  24. 2A anti-air