Fitts’sLawDohertyThresholdGoal-GradientEffectLaw ofCommonRegionAesthetic-UsabilityEffecAesthetic-UsabilityEffectParetoPrincipleVonRestorffEffectLaw ofProximity Fitts’sLawJakob’sLawParkinson’sLaw Peak-EndRule Miller’sLawTesler’sLawPostel’sLawHick’sLawLaw ofSimilarityLaw ofPrägnanz SerialPositionEffectLaw of UniformConnectednessOccam’sRazorZeigarnikEffectDohertyThresholdFitts’sLawDohertyThresholdGoal-GradientEffectLaw ofCommonRegionAesthetic-UsabilityEffecAesthetic-UsabilityEffectParetoPrincipleVonRestorffEffectLaw ofProximity Fitts’sLawJakob’sLawParkinson’sLaw Peak-EndRule Miller’sLawTesler’sLawPostel’sLawHick’sLawLaw ofSimilarityLaw ofPrägnanz SerialPositionEffectLaw of UniformConnectednessOccam’sRazorZeigarnikEffectDohertyThreshold

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
G
4
I
5
N
6
B
7
O
8
B
9
N
10
O
11
B
12
B
13
I
14
I
15
O
16
N
17
O
18
O
19
G
20
G
21
B
22
G
23
I
24
G
  1. N-Fitts’s Law
  2. I-Doherty Threshold
  3. G-Goal-Gradient Effect
  4. I-Law of Common Region
  5. N-Aesthetic-Usability Effec
  6. B-Aesthetic-Usability Effect
  7. O-Pareto Principle
  8. B-Von Restorff Effect
  9. N-Law of Proximity
  10. O-Fitts’s Law
  11. B-Jakob’s Law
  12. B-Parkinson’s Law
  13. I-Peak-End Rule
  14. I-Miller’s Law
  15. O-Tesler’s Law
  16. N-Postel’s Law
  17. O-Hick’s Law
  18. O-Law of Similarity
  19. G-Law of Prägnanz
  20. G-Serial Position Effect
  21. B-Law of Uniform Connectedness
  22. G-Occam’s Razor
  23. I-Zeigarnik Effect
  24. G-Doherty Threshold