VonRestorffEffectLaw ofPrägnanz Occam’sRazorParetoPrincipleFitts’sLawAesthetic-UsabilityEffectGoal-GradientEffectTesler’sLawPeak-EndRule Aesthetic-UsabilityEffecMiller’sLawFitts’sLawLaw ofSimilarityZeigarnikEffectPostel’sLawHick’sLawLaw of UniformConnectednessDohertyThresholdParkinson’sLaw SerialPositionEffectLaw ofCommonRegionLaw ofProximity Jakob’sLawDohertyThresholdVonRestorffEffectLaw ofPrägnanz Occam’sRazorParetoPrincipleFitts’sLawAesthetic-UsabilityEffectGoal-GradientEffectTesler’sLawPeak-EndRule Aesthetic-UsabilityEffecMiller’sLawFitts’sLawLaw ofSimilarityZeigarnikEffectPostel’sLawHick’sLawLaw of UniformConnectednessDohertyThresholdParkinson’sLaw SerialPositionEffectLaw ofCommonRegionLaw ofProximity Jakob’sLawDohertyThreshold

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
G
4
O
5
O
6
B
7
G
8
O
9
I
10
N
11
I
12
N
13
O
14
I
15
N
16
O
17
B
18
G
19
B
20
G
21
I
22
N
23
B
24
I
  1. B-Von Restorff Effect
  2. G-Law of Prägnanz
  3. G-Occam’s Razor
  4. O-Pareto Principle
  5. O-Fitts’s Law
  6. B-Aesthetic-Usability Effect
  7. G-Goal-Gradient Effect
  8. O-Tesler’s Law
  9. I-Peak-End Rule
  10. N-Aesthetic-Usability Effec
  11. I-Miller’s Law
  12. N-Fitts’s Law
  13. O-Law of Similarity
  14. I-Zeigarnik Effect
  15. N-Postel’s Law
  16. O-Hick’s Law
  17. B-Law of Uniform Connectedness
  18. G-Doherty Threshold
  19. B-Parkinson’s Law
  20. G-Serial Position Effect
  21. I-Law of Common Region
  22. N-Law of Proximity
  23. B-Jakob’s Law
  24. I-Doherty Threshold