Tesler’s Law Aesthetic- Usability Effec Pareto Principle Postel’s Law Law of Common Region Aesthetic- Usability Effect Doherty Threshold Law of Proximity Peak- End Rule Doherty Threshold Goal- Gradient Effect Hick’s Law Serial Position Effect Parkinson’s Law Law of Similarity Occam’s Razor Fitts’s Law Zeigarnik Effect Law of Uniform Connectedness Jakob’s Law Miller’s Law Fitts’s Law Von Restorff Effect Law of Prägnanz Tesler’s Law Aesthetic- Usability Effec Pareto Principle Postel’s Law Law of Common Region Aesthetic- Usability Effect Doherty Threshold Law of Proximity Peak- End Rule Doherty Threshold Goal- Gradient Effect Hick’s Law Serial Position Effect Parkinson’s Law Law of Similarity Occam’s Razor Fitts’s Law Zeigarnik Effect Law of Uniform Connectedness Jakob’s Law Miller’s Law Fitts’s Law Von Restorff Effect Law of Prägnanz
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Tesler’s Law
N-Aesthetic-Usability Effec
O-Pareto Principle
N-Postel’s Law
I-Law of Common Region
B-Aesthetic-Usability Effect
G-Doherty Threshold
N-Law of Proximity
I-Peak-End Rule
I-Doherty Threshold
G-Goal-Gradient Effect
O-Hick’s Law
G-Serial Position Effect
B-Parkinson’s Law
O-Law of Similarity
G-Occam’s Razor
O-Fitts’s Law
I-Zeigarnik Effect
B-Law of Uniform Connectedness
B-Jakob’s Law
I-Miller’s Law
N-Fitts’s Law
B-Von Restorff Effect
G-Law of Prägnanz