Goal- Gradient Effect Tesler’s Law Law of Uniform Connectedness Law of Similarity Pareto Principle Serial Position Effect Fitts’s Law Parkinson’s Law Doherty Threshold Miller’s Law Aesthetic- Usability Effec Jakob’s Law Law of Common Region Zeigarnik Effect Von Restorff Effect Occam’s Razor Law of Prägnanz Law of Proximity Doherty Threshold Peak- End Rule Fitts’s Law Aesthetic- Usability Effect Postel’s Law Hick’s Law Goal- Gradient Effect Tesler’s Law Law of Uniform Connectedness Law of Similarity Pareto Principle Serial Position Effect Fitts’s Law Parkinson’s Law Doherty Threshold Miller’s Law Aesthetic- Usability Effec Jakob’s Law Law of Common Region Zeigarnik Effect Von Restorff Effect Occam’s Razor Law of Prägnanz Law of Proximity Doherty Threshold Peak- End Rule Fitts’s Law Aesthetic- Usability Effect Postel’s Law Hick’s Law
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Goal-Gradient Effect
O-Tesler’s Law
B-Law of Uniform Connectedness
O-Law of Similarity
O-Pareto Principle
G-Serial Position Effect
O-Fitts’s Law
B-Parkinson’s Law
G-Doherty Threshold
I-Miller’s Law
N-Aesthetic-Usability Effec
B-Jakob’s Law
I-Law of Common Region
I-Zeigarnik Effect
B-Von Restorff Effect
G-Occam’s Razor
G-Law of Prägnanz
N-Law of Proximity
I-Doherty Threshold
I-Peak-End Rule
N-Fitts’s Law
B-Aesthetic-Usability Effect
N-Postel’s Law
O-Hick’s Law