Pareto Principle Aesthetic- Usability Effec Zeigarnik Effect Parkinson’s Law Law of Uniform Connectedness Doherty Threshold Fitts’s Law Doherty Threshold Peak- End Rule Law of Common Region Law of Prägnanz Miller’s Law Tesler’s Law Occam’s Razor Fitts’s Law Law of Proximity Hick’s Law Von Restorff Effect Aesthetic- Usability Effect Postel’s Law Jakob’s Law Serial Position Effect Goal- Gradient Effect Law of Similarity Pareto Principle Aesthetic- Usability Effec Zeigarnik Effect Parkinson’s Law Law of Uniform Connectedness Doherty Threshold Fitts’s Law Doherty Threshold Peak- End Rule Law of Common Region Law of Prägnanz Miller’s Law Tesler’s Law Occam’s Razor Fitts’s Law Law of Proximity Hick’s Law Von Restorff Effect Aesthetic- Usability Effect Postel’s Law Jakob’s Law Serial Position Effect Goal- Gradient Effect Law of Similarity
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Pareto Principle
N-Aesthetic-Usability Effec
I-Zeigarnik Effect
B-Parkinson’s Law
B-Law of Uniform Connectedness
I-Doherty Threshold
O-Fitts’s Law
G-Doherty Threshold
I-Peak-End Rule
I-Law of Common Region
G-Law of Prägnanz
I-Miller’s Law
O-Tesler’s Law
G-Occam’s Razor
N-Fitts’s Law
N-Law of Proximity
O-Hick’s Law
B-Von Restorff Effect
B-Aesthetic-Usability Effect
N-Postel’s Law
B-Jakob’s Law
G-Serial Position Effect
G-Goal-Gradient Effect
O-Law of Similarity