SerialPositionEffectDohertyThresholdAesthetic-UsabilityEffectLaw ofPrägnanz Tesler’sLawParkinson’sLaw Peak-EndRule Occam’sRazorHick’sLawAesthetic-UsabilityEffecLaw ofCommonRegionDohertyThresholdParetoPrincipleVonRestorffEffectLaw of UniformConnectednessPostel’sLawJakob’sLawGoal-GradientEffectFitts’sLawLaw ofProximity Fitts’sLawZeigarnikEffectMiller’sLawLaw ofSimilaritySerialPositionEffectDohertyThresholdAesthetic-UsabilityEffectLaw ofPrägnanz Tesler’sLawParkinson’sLaw Peak-EndRule Occam’sRazorHick’sLawAesthetic-UsabilityEffecLaw ofCommonRegionDohertyThresholdParetoPrincipleVonRestorffEffectLaw of UniformConnectednessPostel’sLawJakob’sLawGoal-GradientEffectFitts’sLawLaw ofProximity Fitts’sLawZeigarnikEffectMiller’sLawLaw ofSimilarity

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
B
4
G
5
O
6
B
7
I
8
G
9
O
10
N
11
I
12
I
13
O
14
B
15
B
16
N
17
B
18
G
19
O
20
N
21
N
22
I
23
I
24
O
  1. G-Serial Position Effect
  2. G-Doherty Threshold
  3. B-Aesthetic-Usability Effect
  4. G-Law of Prägnanz
  5. O-Tesler’s Law
  6. B-Parkinson’s Law
  7. I-Peak-End Rule
  8. G-Occam’s Razor
  9. O-Hick’s Law
  10. N-Aesthetic-Usability Effec
  11. I-Law of Common Region
  12. I-Doherty Threshold
  13. O-Pareto Principle
  14. B-Von Restorff Effect
  15. B-Law of Uniform Connectedness
  16. N-Postel’s Law
  17. B-Jakob’s Law
  18. G-Goal-Gradient Effect
  19. O-Fitts’s Law
  20. N-Law of Proximity
  21. N-Fitts’s Law
  22. I-Zeigarnik Effect
  23. I-Miller’s Law
  24. O-Law of Similarity