Miller’sLawDohertyThresholdAesthetic-UsabilityEffecPeak-EndRule Tesler’sLawLaw ofCommonRegionFitts’sLawOccam’sRazorSerialPositionEffectParetoPrincipleAesthetic-UsabilityEffectHick’sLawGoal-GradientEffectLaw ofProximity Postel’sLawLaw of UniformConnectednessDohertyThresholdZeigarnikEffectJakob’sLawFitts’sLawLaw ofSimilarityVonRestorffEffectParkinson’sLaw Law ofPrägnanz Miller’sLawDohertyThresholdAesthetic-UsabilityEffecPeak-EndRule Tesler’sLawLaw ofCommonRegionFitts’sLawOccam’sRazorSerialPositionEffectParetoPrincipleAesthetic-UsabilityEffectHick’sLawGoal-GradientEffectLaw ofProximity Postel’sLawLaw of UniformConnectednessDohertyThresholdZeigarnikEffectJakob’sLawFitts’sLawLaw ofSimilarityVonRestorffEffectParkinson’sLaw Law ofPrägnanz 

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
N
4
I
5
O
6
I
7
N
8
G
9
G
10
O
11
B
12
O
13
G
14
N
15
N
16
B
17
G
18
I
19
B
20
O
21
O
22
B
23
B
24
G
  1. I-Miller’s Law
  2. I-Doherty Threshold
  3. N-Aesthetic-Usability Effec
  4. I-Peak-End Rule
  5. O-Tesler’s Law
  6. I-Law of Common Region
  7. N-Fitts’s Law
  8. G-Occam’s Razor
  9. G-Serial Position Effect
  10. O-Pareto Principle
  11. B-Aesthetic-Usability Effect
  12. O-Hick’s Law
  13. G-Goal-Gradient Effect
  14. N-Law of Proximity
  15. N-Postel’s Law
  16. B-Law of Uniform Connectedness
  17. G-Doherty Threshold
  18. I-Zeigarnik Effect
  19. B-Jakob’s Law
  20. O-Fitts’s Law
  21. O-Law of Similarity
  22. B-Von Restorff Effect
  23. B-Parkinson’s Law
  24. G-Law of Prägnanz