Hick’sLawJakob’sLawAesthetic-UsabilityEffectLaw ofSimilarityLaw ofPrägnanz Postel’sLawDohertyThresholdMiller’sLawVonRestorffEffectTesler’sLawPeak-EndRule Parkinson’sLaw Fitts’sLawSerialPositionEffectOccam’sRazorDohertyThresholdParetoPrincipleLaw of UniformConnectednessAesthetic-UsabilityEffecLaw ofCommonRegionZeigarnikEffectGoal-GradientEffectLaw ofProximity Fitts’sLawHick’sLawJakob’sLawAesthetic-UsabilityEffectLaw ofSimilarityLaw ofPrägnanz Postel’sLawDohertyThresholdMiller’sLawVonRestorffEffectTesler’sLawPeak-EndRule Parkinson’sLaw Fitts’sLawSerialPositionEffectOccam’sRazorDohertyThresholdParetoPrincipleLaw of UniformConnectednessAesthetic-UsabilityEffecLaw ofCommonRegionZeigarnikEffectGoal-GradientEffectLaw ofProximity Fitts’sLaw

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
B
4
O
5
G
6
N
7
G
8
I
9
B
10
O
11
I
12
B
13
N
14
G
15
G
16
I
17
O
18
B
19
N
20
I
21
I
22
G
23
N
24
O
  1. O-Hick’s Law
  2. B-Jakob’s Law
  3. B-Aesthetic-Usability Effect
  4. O-Law of Similarity
  5. G-Law of Prägnanz
  6. N-Postel’s Law
  7. G-Doherty Threshold
  8. I-Miller’s Law
  9. B-Von Restorff Effect
  10. O-Tesler’s Law
  11. I-Peak-End Rule
  12. B-Parkinson’s Law
  13. N-Fitts’s Law
  14. G-Serial Position Effect
  15. G-Occam’s Razor
  16. I-Doherty Threshold
  17. O-Pareto Principle
  18. B-Law of Uniform Connectedness
  19. N-Aesthetic-Usability Effec
  20. I-Law of Common Region
  21. I-Zeigarnik Effect
  22. G-Goal-Gradient Effect
  23. N-Law of Proximity
  24. O-Fitts’s Law