Goal-GradientEffectTesler’sLawLaw of UniformConnectednessLaw ofSimilarityParetoPrincipleSerialPositionEffectFitts’sLawParkinson’sLaw DohertyThresholdMiller’sLawAesthetic-UsabilityEffecJakob’sLawLaw ofCommonRegionZeigarnikEffectVonRestorffEffectOccam’sRazorLaw ofPrägnanz Law ofProximity DohertyThresholdPeak-EndRule Fitts’sLawAesthetic-UsabilityEffectPostel’sLawHick’sLawGoal-GradientEffectTesler’sLawLaw of UniformConnectednessLaw ofSimilarityParetoPrincipleSerialPositionEffectFitts’sLawParkinson’sLaw DohertyThresholdMiller’sLawAesthetic-UsabilityEffecJakob’sLawLaw ofCommonRegionZeigarnikEffectVonRestorffEffectOccam’sRazorLaw ofPrägnanz Law ofProximity DohertyThresholdPeak-EndRule Fitts’sLawAesthetic-UsabilityEffectPostel’sLawHick’sLaw

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
B
4
O
5
O
6
G
7
O
8
B
9
G
10
I
11
N
12
B
13
I
14
I
15
B
16
G
17
G
18
N
19
I
20
I
21
N
22
B
23
N
24
O
  1. G-Goal-Gradient Effect
  2. O-Tesler’s Law
  3. B-Law of Uniform Connectedness
  4. O-Law of Similarity
  5. O-Pareto Principle
  6. G-Serial Position Effect
  7. O-Fitts’s Law
  8. B-Parkinson’s Law
  9. G-Doherty Threshold
  10. I-Miller’s Law
  11. N-Aesthetic-Usability Effec
  12. B-Jakob’s Law
  13. I-Law of Common Region
  14. I-Zeigarnik Effect
  15. B-Von Restorff Effect
  16. G-Occam’s Razor
  17. G-Law of Prägnanz
  18. N-Law of Proximity
  19. I-Doherty Threshold
  20. I-Peak-End Rule
  21. N-Fitts’s Law
  22. B-Aesthetic-Usability Effect
  23. N-Postel’s Law
  24. O-Hick’s Law