ParetoPrincipleAesthetic-UsabilityEffecZeigarnikEffectParkinson’sLaw Law of UniformConnectednessDohertyThresholdFitts’sLawDohertyThresholdPeak-EndRule Law ofCommonRegionLaw ofPrägnanz Miller’sLawTesler’sLawOccam’sRazorFitts’sLawLaw ofProximity Hick’sLawVonRestorffEffectAesthetic-UsabilityEffectPostel’sLawJakob’sLawSerialPositionEffectGoal-GradientEffectLaw ofSimilarityParetoPrincipleAesthetic-UsabilityEffecZeigarnikEffectParkinson’sLaw Law of UniformConnectednessDohertyThresholdFitts’sLawDohertyThresholdPeak-EndRule Law ofCommonRegionLaw ofPrägnanz Miller’sLawTesler’sLawOccam’sRazorFitts’sLawLaw ofProximity Hick’sLawVonRestorffEffectAesthetic-UsabilityEffectPostel’sLawJakob’sLawSerialPositionEffectGoal-GradientEffectLaw ofSimilarity

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
I
4
B
5
B
6
I
7
O
8
G
9
I
10
I
11
G
12
I
13
O
14
G
15
N
16
N
17
O
18
B
19
B
20
N
21
B
22
G
23
G
24
O
  1. O-Pareto Principle
  2. N-Aesthetic-Usability Effec
  3. I-Zeigarnik Effect
  4. B-Parkinson’s Law
  5. B-Law of Uniform Connectedness
  6. I-Doherty Threshold
  7. O-Fitts’s Law
  8. G-Doherty Threshold
  9. I-Peak-End Rule
  10. I-Law of Common Region
  11. G-Law of Prägnanz
  12. I-Miller’s Law
  13. O-Tesler’s Law
  14. G-Occam’s Razor
  15. N-Fitts’s Law
  16. N-Law of Proximity
  17. O-Hick’s Law
  18. B-Von Restorff Effect
  19. B-Aesthetic-Usability Effect
  20. N-Postel’s Law
  21. B-Jakob’s Law
  22. G-Serial Position Effect
  23. G-Goal-Gradient Effect
  24. O-Law of Similarity