Miller’sLawLaw ofPrägnanz Goal-GradientEffectLaw of UniformConnectednessLaw ofCommonRegionHick’sLawLaw ofSimilarityDohertyThresholdPeak-EndRule Postel’sLawLaw ofProximity ParetoPrincipleOccam’sRazorAesthetic-UsabilityEffecParkinson’sLaw Fitts’sLawJakob’sLawFitts’sLawZeigarnikEffectAesthetic-UsabilityEffectTesler’sLawVonRestorffEffectSerialPositionEffectDohertyThresholdMiller’sLawLaw ofPrägnanz Goal-GradientEffectLaw of UniformConnectednessLaw ofCommonRegionHick’sLawLaw ofSimilarityDohertyThresholdPeak-EndRule Postel’sLawLaw ofProximity ParetoPrincipleOccam’sRazorAesthetic-UsabilityEffecParkinson’sLaw Fitts’sLawJakob’sLawFitts’sLawZeigarnikEffectAesthetic-UsabilityEffectTesler’sLawVonRestorffEffectSerialPositionEffectDohertyThreshold

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
G
4
B
5
I
6
O
7
O
8
G
9
I
10
N
11
N
12
O
13
G
14
N
15
B
16
O
17
B
18
N
19
I
20
B
21
O
22
B
23
G
24
I
  1. I-Miller’s Law
  2. G-Law of Prägnanz
  3. G-Goal-Gradient Effect
  4. B-Law of Uniform Connectedness
  5. I-Law of Common Region
  6. O-Hick’s Law
  7. O-Law of Similarity
  8. G-Doherty Threshold
  9. I-Peak-End Rule
  10. N-Postel’s Law
  11. N-Law of Proximity
  12. O-Pareto Principle
  13. G-Occam’s Razor
  14. N-Aesthetic-Usability Effec
  15. B-Parkinson’s Law
  16. O-Fitts’s Law
  17. B-Jakob’s Law
  18. N-Fitts’s Law
  19. I-Zeigarnik Effect
  20. B-Aesthetic-Usability Effect
  21. O-Tesler’s Law
  22. B-Von Restorff Effect
  23. G-Serial Position Effect
  24. I-Doherty Threshold