Miller’sLawLaw ofCommonRegionSerialPositionEffectLaw ofSimilarityVonRestorffEffectParetoPrincipleAesthetic-UsabilityEffectDohertyThresholdParkinson’sLaw Tesler’sLawLaw ofPrägnanz DohertyThresholdFitts’sLawLaw of UniformConnectednessHick’sLawFitts’sLawPostel’sLawZeigarnikEffectLaw ofProximity Jakob’sLawGoal-GradientEffectAesthetic-UsabilityEffecOccam’sRazorPeak-EndRule Miller’sLawLaw ofCommonRegionSerialPositionEffectLaw ofSimilarityVonRestorffEffectParetoPrincipleAesthetic-UsabilityEffectDohertyThresholdParkinson’sLaw Tesler’sLawLaw ofPrägnanz DohertyThresholdFitts’sLawLaw of UniformConnectednessHick’sLawFitts’sLawPostel’sLawZeigarnikEffectLaw ofProximity Jakob’sLawGoal-GradientEffectAesthetic-UsabilityEffecOccam’sRazorPeak-EndRule 

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
G
4
O
5
B
6
O
7
B
8
G
9
B
10
O
11
G
12
I
13
N
14
B
15
O
16
O
17
N
18
I
19
N
20
B
21
G
22
N
23
G
24
I
  1. I-Miller’s Law
  2. I-Law of Common Region
  3. G-Serial Position Effect
  4. O-Law of Similarity
  5. B-Von Restorff Effect
  6. O-Pareto Principle
  7. B-Aesthetic-Usability Effect
  8. G-Doherty Threshold
  9. B-Parkinson’s Law
  10. O-Tesler’s Law
  11. G-Law of Prägnanz
  12. I-Doherty Threshold
  13. N-Fitts’s Law
  14. B-Law of Uniform Connectedness
  15. O-Hick’s Law
  16. O-Fitts’s Law
  17. N-Postel’s Law
  18. I-Zeigarnik Effect
  19. N-Law of Proximity
  20. B-Jakob’s Law
  21. G-Goal-Gradient Effect
  22. N-Aesthetic-Usability Effec
  23. G-Occam’s Razor
  24. I-Peak-End Rule