Tesler’sLawAesthetic-UsabilityEffecParetoPrinciplePostel’sLawLaw ofCommonRegionAesthetic-UsabilityEffectDohertyThresholdLaw ofProximity Peak-EndRule DohertyThresholdGoal-GradientEffectHick’sLawSerialPositionEffectParkinson’sLaw Law ofSimilarityOccam’sRazorFitts’sLawZeigarnikEffectLaw of UniformConnectednessJakob’sLawMiller’sLawFitts’sLawVonRestorffEffectLaw ofPrägnanz Tesler’sLawAesthetic-UsabilityEffecParetoPrinciplePostel’sLawLaw ofCommonRegionAesthetic-UsabilityEffectDohertyThresholdLaw ofProximity Peak-EndRule DohertyThresholdGoal-GradientEffectHick’sLawSerialPositionEffectParkinson’sLaw Law ofSimilarityOccam’sRazorFitts’sLawZeigarnikEffectLaw of UniformConnectednessJakob’sLawMiller’sLawFitts’sLawVonRestorffEffectLaw ofPrägnanz 

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
O
4
N
5
I
6
B
7
G
8
N
9
I
10
I
11
G
12
O
13
G
14
B
15
O
16
G
17
O
18
I
19
B
20
B
21
I
22
N
23
B
24
G
  1. O-Tesler’s Law
  2. N-Aesthetic-Usability Effec
  3. O-Pareto Principle
  4. N-Postel’s Law
  5. I-Law of Common Region
  6. B-Aesthetic-Usability Effect
  7. G-Doherty Threshold
  8. N-Law of Proximity
  9. I-Peak-End Rule
  10. I-Doherty Threshold
  11. G-Goal-Gradient Effect
  12. O-Hick’s Law
  13. G-Serial Position Effect
  14. B-Parkinson’s Law
  15. O-Law of Similarity
  16. G-Occam’s Razor
  17. O-Fitts’s Law
  18. I-Zeigarnik Effect
  19. B-Law of Uniform Connectedness
  20. B-Jakob’s Law
  21. I-Miller’s Law
  22. N-Fitts’s Law
  23. B-Von Restorff Effect
  24. G-Law of Prägnanz