Law ofSimilarityPeak-EndRule Aesthetic-UsabilityEffecFitts’sLawZeigarnikEffectDohertyThresholdLaw of UniformConnectednessLaw ofCommonRegionDohertyThresholdTesler’sLawPostel’sLawAesthetic-UsabilityEffectParetoPrincipleJakob’sLawHick’sLawLaw ofPrägnanz Goal-GradientEffectSerialPositionEffectVonRestorffEffectOccam’sRazorLaw ofProximity Miller’sLawFitts’sLawParkinson’sLaw Law ofSimilarityPeak-EndRule Aesthetic-UsabilityEffecFitts’sLawZeigarnikEffectDohertyThresholdLaw of UniformConnectednessLaw ofCommonRegionDohertyThresholdTesler’sLawPostel’sLawAesthetic-UsabilityEffectParetoPrincipleJakob’sLawHick’sLawLaw ofPrägnanz Goal-GradientEffectSerialPositionEffectVonRestorffEffectOccam’sRazorLaw ofProximity Miller’sLawFitts’sLawParkinson’sLaw 

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
I
3
N
4
N
5
I
6
I
7
B
8
I
9
G
10
O
11
N
12
B
13
O
14
B
15
O
16
G
17
G
18
G
19
B
20
G
21
N
22
I
23
O
24
B
  1. O-Law of Similarity
  2. I-Peak-End Rule
  3. N-Aesthetic-Usability Effec
  4. N-Fitts’s Law
  5. I-Zeigarnik Effect
  6. I-Doherty Threshold
  7. B-Law of Uniform Connectedness
  8. I-Law of Common Region
  9. G-Doherty Threshold
  10. O-Tesler’s Law
  11. N-Postel’s Law
  12. B-Aesthetic-Usability Effect
  13. O-Pareto Principle
  14. B-Jakob’s Law
  15. O-Hick’s Law
  16. G-Law of Prägnanz
  17. G-Goal-Gradient Effect
  18. G-Serial Position Effect
  19. B-Von Restorff Effect
  20. G-Occam’s Razor
  21. N-Law of Proximity
  22. I-Miller’s Law
  23. O-Fitts’s Law
  24. B-Parkinson’s Law