Law of UniformConnectednessOccam’sRazorFitts’sLawHick’sLawVonRestorffEffectMiller’sLawAesthetic-UsabilityEffectLaw ofCommonRegionSerialPositionEffectAesthetic-UsabilityEffecLaw ofProximity Jakob’sLawParetoPrincipleDohertyThresholdPostel’sLawFitts’sLawLaw ofSimilarityTesler’sLawPeak-EndRule Goal-GradientEffectZeigarnikEffectParkinson’sLaw Law ofPrägnanz DohertyThresholdLaw of UniformConnectednessOccam’sRazorFitts’sLawHick’sLawVonRestorffEffectMiller’sLawAesthetic-UsabilityEffectLaw ofCommonRegionSerialPositionEffectAesthetic-UsabilityEffecLaw ofProximity Jakob’sLawParetoPrincipleDohertyThresholdPostel’sLawFitts’sLawLaw ofSimilarityTesler’sLawPeak-EndRule Goal-GradientEffectZeigarnikEffectParkinson’sLaw Law ofPrägnanz DohertyThreshold

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
O
4
O
5
B
6
I
7
B
8
I
9
G
10
N
11
N
12
B
13
O
14
G
15
N
16
N
17
O
18
O
19
I
20
G
21
I
22
B
23
G
24
I
  1. B-Law of Uniform Connectedness
  2. G-Occam’s Razor
  3. O-Fitts’s Law
  4. O-Hick’s Law
  5. B-Von Restorff Effect
  6. I-Miller’s Law
  7. B-Aesthetic-Usability Effect
  8. I-Law of Common Region
  9. G-Serial Position Effect
  10. N-Aesthetic-Usability Effec
  11. N-Law of Proximity
  12. B-Jakob’s Law
  13. O-Pareto Principle
  14. G-Doherty Threshold
  15. N-Postel’s Law
  16. N-Fitts’s Law
  17. O-Law of Similarity
  18. O-Tesler’s Law
  19. I-Peak-End Rule
  20. G-Goal-Gradient Effect
  21. I-Zeigarnik Effect
  22. B-Parkinson’s Law
  23. G-Law of Prägnanz
  24. I-Doherty Threshold