Doherty Threshold Zeigarnik Effect Tesler’s Law Occam’s Razor Aesthetic- Usability Effec Parkinson’s Law Law of Prägnanz Postel’s Law Goal- Gradient Effect Von Restorff Effect Law of Proximity Serial Position Effect Pareto Principle Hick’s Law Peak- End Rule Jakob’s Law Law of Common Region Fitts’s Law Law of Similarity Law of Uniform Connectedness Miller’s Law Fitts’s Law Doherty Threshold Aesthetic- Usability Effect Doherty Threshold Zeigarnik Effect Tesler’s Law Occam’s Razor Aesthetic- Usability Effec Parkinson’s Law Law of Prägnanz Postel’s Law Goal- Gradient Effect Von Restorff Effect Law of Proximity Serial Position Effect Pareto Principle Hick’s Law Peak- End Rule Jakob’s Law Law of Common Region Fitts’s Law Law of Similarity Law of Uniform Connectedness Miller’s Law Fitts’s Law Doherty Threshold Aesthetic- Usability Effect
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Doherty Threshold
I-Zeigarnik Effect
O-Tesler’s Law
G-Occam’s Razor
N-Aesthetic-Usability Effec
B-Parkinson’s Law
G-Law of Prägnanz
N-Postel’s Law
G-Goal-Gradient Effect
B-Von Restorff Effect
N-Law of Proximity
G-Serial Position Effect
O-Pareto Principle
O-Hick’s Law
I-Peak-End Rule
B-Jakob’s Law
I-Law of Common Region
N-Fitts’s Law
O-Law of Similarity
B-Law of Uniform Connectedness
I-Miller’s Law
O-Fitts’s Law
G-Doherty Threshold
B-Aesthetic-Usability Effect