Law ofSimilarityFitts’sLawTesler’sLawMiller’sLawSerialPositionEffectGoal-GradientEffectLaw of UniformConnectednessLaw ofProximity Parkinson’sLaw Occam’sRazorLaw ofCommonRegionDohertyThresholdJakob’sLawHick’sLawAesthetic-UsabilityEffecPeak-EndRule Fitts’sLawParetoPrincipleDohertyThresholdPostel’sLawVonRestorffEffectLaw ofPrägnanz Aesthetic-UsabilityEffectZeigarnikEffectLaw ofSimilarityFitts’sLawTesler’sLawMiller’sLawSerialPositionEffectGoal-GradientEffectLaw of UniformConnectednessLaw ofProximity Parkinson’sLaw Occam’sRazorLaw ofCommonRegionDohertyThresholdJakob’sLawHick’sLawAesthetic-UsabilityEffecPeak-EndRule Fitts’sLawParetoPrincipleDohertyThresholdPostel’sLawVonRestorffEffectLaw ofPrägnanz Aesthetic-UsabilityEffectZeigarnikEffect

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
O
4
I
5
G
6
G
7
B
8
N
9
B
10
G
11
I
12
I
13
B
14
O
15
N
16
I
17
N
18
O
19
G
20
N
21
B
22
G
23
B
24
I
  1. O-Law of Similarity
  2. O-Fitts’s Law
  3. O-Tesler’s Law
  4. I-Miller’s Law
  5. G-Serial Position Effect
  6. G-Goal-Gradient Effect
  7. B-Law of Uniform Connectedness
  8. N-Law of Proximity
  9. B-Parkinson’s Law
  10. G-Occam’s Razor
  11. I-Law of Common Region
  12. I-Doherty Threshold
  13. B-Jakob’s Law
  14. O-Hick’s Law
  15. N-Aesthetic-Usability Effec
  16. I-Peak-End Rule
  17. N-Fitts’s Law
  18. O-Pareto Principle
  19. G-Doherty Threshold
  20. N-Postel’s Law
  21. B-Von Restorff Effect
  22. G-Law of Prägnanz
  23. B-Aesthetic-Usability Effect
  24. I-Zeigarnik Effect