VonRestorffEffectLaw ofProximity Jakob’sLawFitts’sLawAesthetic-UsabilityEffectSerialPositionEffectLaw ofPrägnanz Fitts’sLawTesler’sLawZeigarnikEffectPostel’sLawAesthetic-UsabilityEffecOccam’sRazorDohertyThresholdHick’sLawGoal-GradientEffectParkinson’sLaw Miller’sLawLaw ofCommonRegionParetoPrincipleLaw ofSimilarityLaw of UniformConnectednessPeak-EndRule DohertyThresholdVonRestorffEffectLaw ofProximity Jakob’sLawFitts’sLawAesthetic-UsabilityEffectSerialPositionEffectLaw ofPrägnanz Fitts’sLawTesler’sLawZeigarnikEffectPostel’sLawAesthetic-UsabilityEffecOccam’sRazorDohertyThresholdHick’sLawGoal-GradientEffectParkinson’sLaw Miller’sLawLaw ofCommonRegionParetoPrincipleLaw ofSimilarityLaw of UniformConnectednessPeak-EndRule DohertyThreshold

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
B
4
N
5
B
6
G
7
G
8
O
9
O
10
I
11
N
12
N
13
G
14
G
15
O
16
G
17
B
18
I
19
I
20
O
21
O
22
B
23
I
24
I
  1. B-Von Restorff Effect
  2. N-Law of Proximity
  3. B-Jakob’s Law
  4. N-Fitts’s Law
  5. B-Aesthetic-Usability Effect
  6. G-Serial Position Effect
  7. G-Law of Prägnanz
  8. O-Fitts’s Law
  9. O-Tesler’s Law
  10. I-Zeigarnik Effect
  11. N-Postel’s Law
  12. N-Aesthetic-Usability Effec
  13. G-Occam’s Razor
  14. G-Doherty Threshold
  15. O-Hick’s Law
  16. G-Goal-Gradient Effect
  17. B-Parkinson’s Law
  18. I-Miller’s Law
  19. I-Law of Common Region
  20. O-Pareto Principle
  21. O-Law of Similarity
  22. B-Law of Uniform Connectedness
  23. I-Peak-End Rule
  24. I-Doherty Threshold