Law ofPrägnanz Parkinson’sLaw Peak-EndRule DohertyThresholdSerialPositionEffectLaw ofProximity Aesthetic-UsabilityEffectMiller’sLawParetoPrincipleDohertyThresholdLaw of UniformConnectednessLaw ofCommonRegionOccam’sRazorFitts’sLawTesler’sLawLaw ofSimilarityAesthetic-UsabilityEffecJakob’sLawVonRestorffEffectPostel’sLawHick’sLawZeigarnikEffectGoal-GradientEffectFitts’sLawLaw ofPrägnanz Parkinson’sLaw Peak-EndRule DohertyThresholdSerialPositionEffectLaw ofProximity Aesthetic-UsabilityEffectMiller’sLawParetoPrincipleDohertyThresholdLaw of UniformConnectednessLaw ofCommonRegionOccam’sRazorFitts’sLawTesler’sLawLaw ofSimilarityAesthetic-UsabilityEffecJakob’sLawVonRestorffEffectPostel’sLawHick’sLawZeigarnikEffectGoal-GradientEffectFitts’sLaw

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
I
4
I
5
G
6
N
7
B
8
I
9
O
10
G
11
B
12
I
13
G
14
N
15
O
16
O
17
N
18
B
19
B
20
N
21
O
22
I
23
G
24
O
  1. G-Law of Prägnanz
  2. B-Parkinson’s Law
  3. I-Peak-End Rule
  4. I-Doherty Threshold
  5. G-Serial Position Effect
  6. N-Law of Proximity
  7. B-Aesthetic-Usability Effect
  8. I-Miller’s Law
  9. O-Pareto Principle
  10. G-Doherty Threshold
  11. B-Law of Uniform Connectedness
  12. I-Law of Common Region
  13. G-Occam’s Razor
  14. N-Fitts’s Law
  15. O-Tesler’s Law
  16. O-Law of Similarity
  17. N-Aesthetic-Usability Effec
  18. B-Jakob’s Law
  19. B-Von Restorff Effect
  20. N-Postel’s Law
  21. O-Hick’s Law
  22. I-Zeigarnik Effect
  23. G-Goal-Gradient Effect
  24. O-Fitts’s Law