Miller’s Law Doherty Threshold Aesthetic- Usability Effec Peak- End Rule Tesler’s Law Law of Common Region Fitts’s Law Occam’s Razor Serial Position Effect Pareto Principle Aesthetic- Usability Effect Hick’s Law Goal- Gradient Effect Law of Proximity Postel’s Law Law of Uniform Connectedness Doherty Threshold Zeigarnik Effect Jakob’s Law Fitts’s Law Law of Similarity Von Restorff Effect Parkinson’s Law Law of Prägnanz Miller’s Law Doherty Threshold Aesthetic- Usability Effec Peak- End Rule Tesler’s Law Law of Common Region Fitts’s Law Occam’s Razor Serial Position Effect Pareto Principle Aesthetic- Usability Effect Hick’s Law Goal- Gradient Effect Law of Proximity Postel’s Law Law of Uniform Connectedness Doherty Threshold Zeigarnik Effect Jakob’s Law Fitts’s Law Law of Similarity Von Restorff Effect Parkinson’s Law Law of Prägnanz
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Miller’s Law
I-Doherty Threshold
N-Aesthetic-Usability Effec
I-Peak-End Rule
O-Tesler’s Law
I-Law of Common Region
N-Fitts’s Law
G-Occam’s Razor
G-Serial Position Effect
O-Pareto Principle
B-Aesthetic-Usability Effect
O-Hick’s Law
G-Goal-Gradient Effect
N-Law of Proximity
N-Postel’s Law
B-Law of Uniform Connectedness
G-Doherty Threshold
I-Zeigarnik Effect
B-Jakob’s Law
O-Fitts’s Law
O-Law of Similarity
B-Von Restorff Effect
B-Parkinson’s Law
G-Law of Prägnanz