Miller’sLawVonRestorffEffectParetoPrincipleAesthetic-UsabilityEffectLaw ofSimilarityParkinson’sLaw DohertyThresholdPeak-EndRule Postel’sLawTesler’sLawZeigarnikEffectGoal-GradientEffectSerialPositionEffectAesthetic-UsabilityEffecLaw ofProximity Law ofPrägnanz Hick’sLawFitts’sLawLaw ofCommonRegionOccam’sRazorFitts’sLawDohertyThresholdJakob’sLawLaw of UniformConnectednessMiller’sLawVonRestorffEffectParetoPrincipleAesthetic-UsabilityEffectLaw ofSimilarityParkinson’sLaw DohertyThresholdPeak-EndRule Postel’sLawTesler’sLawZeigarnikEffectGoal-GradientEffectSerialPositionEffectAesthetic-UsabilityEffecLaw ofProximity Law ofPrägnanz Hick’sLawFitts’sLawLaw ofCommonRegionOccam’sRazorFitts’sLawDohertyThresholdJakob’sLawLaw of UniformConnectedness

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
O
4
B
5
O
6
B
7
I
8
I
9
N
10
O
11
I
12
G
13
G
14
N
15
N
16
G
17
O
18
O
19
I
20
G
21
N
22
G
23
B
24
B
  1. I-Miller’s Law
  2. B-Von Restorff Effect
  3. O-Pareto Principle
  4. B-Aesthetic-Usability Effect
  5. O-Law of Similarity
  6. B-Parkinson’s Law
  7. I-Doherty Threshold
  8. I-Peak-End Rule
  9. N-Postel’s Law
  10. O-Tesler’s Law
  11. I-Zeigarnik Effect
  12. G-Goal-Gradient Effect
  13. G-Serial Position Effect
  14. N-Aesthetic-Usability Effec
  15. N-Law of Proximity
  16. G-Law of Prägnanz
  17. O-Hick’s Law
  18. O-Fitts’s Law
  19. I-Law of Common Region
  20. G-Occam’s Razor
  21. N-Fitts’s Law
  22. G-Doherty Threshold
  23. B-Jakob’s Law
  24. B-Law of Uniform Connectedness