ParetoPrincipleLaw ofCommonRegionLaw ofPrägnanz Goal-GradientEffectAesthetic-UsabilityEffectLaw of UniformConnectednessLaw ofSimilarityOccam’sRazorParkinson’sLaw DohertyThresholdLaw ofProximity SerialPositionEffectPostel’sLawDohertyThresholdJakob’sLawPeak-EndRule Tesler’sLawVonRestorffEffectFitts’sLawFitts’sLawZeigarnikEffectHick’sLawAesthetic-UsabilityEffecMiller’sLawParetoPrincipleLaw ofCommonRegionLaw ofPrägnanz Goal-GradientEffectAesthetic-UsabilityEffectLaw of UniformConnectednessLaw ofSimilarityOccam’sRazorParkinson’sLaw DohertyThresholdLaw ofProximity SerialPositionEffectPostel’sLawDohertyThresholdJakob’sLawPeak-EndRule Tesler’sLawVonRestorffEffectFitts’sLawFitts’sLawZeigarnikEffectHick’sLawAesthetic-UsabilityEffecMiller’sLaw

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
I
3
G
4
G
5
B
6
B
7
O
8
G
9
B
10
I
11
N
12
G
13
N
14
G
15
B
16
I
17
O
18
B
19
O
20
N
21
I
22
O
23
N
24
I
  1. O-Pareto Principle
  2. I-Law of Common Region
  3. G-Law of Prägnanz
  4. G-Goal-Gradient Effect
  5. B-Aesthetic-Usability Effect
  6. B-Law of Uniform Connectedness
  7. O-Law of Similarity
  8. G-Occam’s Razor
  9. B-Parkinson’s Law
  10. I-Doherty Threshold
  11. N-Law of Proximity
  12. G-Serial Position Effect
  13. N-Postel’s Law
  14. G-Doherty Threshold
  15. B-Jakob’s Law
  16. I-Peak-End Rule
  17. O-Tesler’s Law
  18. B-Von Restorff Effect
  19. O-Fitts’s Law
  20. N-Fitts’s Law
  21. I-Zeigarnik Effect
  22. O-Hick’s Law
  23. N-Aesthetic-Usability Effec
  24. I-Miller’s Law