Fitts’sLawFitts’sLawSerialPositionEffectDohertyThresholdVonRestorffEffectLaw ofCommonRegionTesler’sLawLaw ofPrägnanz Law ofProximity Aesthetic-UsabilityEffectParetoPrincipleAesthetic-UsabilityEffecGoal-GradientEffectZeigarnikEffectHick’sLawParkinson’sLaw Law of UniformConnectednessLaw ofSimilarityJakob’sLawMiller’sLawDohertyThresholdPostel’sLawPeak-EndRule Occam’sRazorFitts’sLawFitts’sLawSerialPositionEffectDohertyThresholdVonRestorffEffectLaw ofCommonRegionTesler’sLawLaw ofPrägnanz Law ofProximity Aesthetic-UsabilityEffectParetoPrincipleAesthetic-UsabilityEffecGoal-GradientEffectZeigarnikEffectHick’sLawParkinson’sLaw Law of UniformConnectednessLaw ofSimilarityJakob’sLawMiller’sLawDohertyThresholdPostel’sLawPeak-EndRule Occam’sRazor

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
G
4
G
5
B
6
I
7
O
8
G
9
N
10
B
11
O
12
N
13
G
14
I
15
O
16
B
17
B
18
O
19
B
20
I
21
I
22
N
23
I
24
G
  1. N-Fitts’s Law
  2. O-Fitts’s Law
  3. G-Serial Position Effect
  4. G-Doherty Threshold
  5. B-Von Restorff Effect
  6. I-Law of Common Region
  7. O-Tesler’s Law
  8. G-Law of Prägnanz
  9. N-Law of Proximity
  10. B-Aesthetic-Usability Effect
  11. O-Pareto Principle
  12. N-Aesthetic-Usability Effec
  13. G-Goal-Gradient Effect
  14. I-Zeigarnik Effect
  15. O-Hick’s Law
  16. B-Parkinson’s Law
  17. B-Law of Uniform Connectedness
  18. O-Law of Similarity
  19. B-Jakob’s Law
  20. I-Miller’s Law
  21. I-Doherty Threshold
  22. N-Postel’s Law
  23. I-Peak-End Rule
  24. G-Occam’s Razor