DohertyThresholdZeigarnikEffectTesler’sLawOccam’sRazorAesthetic-UsabilityEffecParkinson’sLaw Law ofPrägnanz Postel’sLawGoal-GradientEffectVonRestorffEffectLaw ofProximity SerialPositionEffectParetoPrincipleHick’sLawPeak-EndRule Jakob’sLawLaw ofCommonRegionFitts’sLawLaw ofSimilarityLaw of UniformConnectednessMiller’sLawFitts’sLawDohertyThresholdAesthetic-UsabilityEffectDohertyThresholdZeigarnikEffectTesler’sLawOccam’sRazorAesthetic-UsabilityEffecParkinson’sLaw Law ofPrägnanz Postel’sLawGoal-GradientEffectVonRestorffEffectLaw ofProximity SerialPositionEffectParetoPrincipleHick’sLawPeak-EndRule Jakob’sLawLaw ofCommonRegionFitts’sLawLaw ofSimilarityLaw of UniformConnectednessMiller’sLawFitts’sLawDohertyThresholdAesthetic-UsabilityEffect

Laws of UX - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
O
4
G
5
N
6
B
7
G
8
N
9
G
10
B
11
N
12
G
13
O
14
O
15
I
16
B
17
I
18
N
19
O
20
B
21
I
22
O
23
G
24
B
  1. I-Doherty Threshold
  2. I-Zeigarnik Effect
  3. O-Tesler’s Law
  4. G-Occam’s Razor
  5. N-Aesthetic-Usability Effec
  6. B-Parkinson’s Law
  7. G-Law of Prägnanz
  8. N-Postel’s Law
  9. G-Goal-Gradient Effect
  10. B-Von Restorff Effect
  11. N-Law of Proximity
  12. G-Serial Position Effect
  13. O-Pareto Principle
  14. O-Hick’s Law
  15. I-Peak-End Rule
  16. B-Jakob’s Law
  17. I-Law of Common Region
  18. N-Fitts’s Law
  19. O-Law of Similarity
  20. B-Law of Uniform Connectedness
  21. I-Miller’s Law
  22. O-Fitts’s Law
  23. G-Doherty Threshold
  24. B-Aesthetic-Usability Effect