Serial Position Effect Doherty Threshold Aesthetic- Usability Effect Law of Prägnanz Tesler’s Law Parkinson’s Law Peak- End Rule Occam’s Razor Hick’s Law Aesthetic- Usability Effec Law of Common Region Doherty Threshold Pareto Principle Von Restorff Effect Law of Uniform Connectedness Postel’s Law Jakob’s Law Goal- Gradient Effect Fitts’s Law Law of Proximity Fitts’s Law Zeigarnik Effect Miller’s Law Law of Similarity Serial Position Effect Doherty Threshold Aesthetic- Usability Effect Law of Prägnanz Tesler’s Law Parkinson’s Law Peak- End Rule Occam’s Razor Hick’s Law Aesthetic- Usability Effec Law of Common Region Doherty Threshold Pareto Principle Von Restorff Effect Law of Uniform Connectedness Postel’s Law Jakob’s Law Goal- Gradient Effect Fitts’s Law Law of Proximity Fitts’s Law Zeigarnik Effect Miller’s Law Law of Similarity
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Serial Position Effect
G-Doherty Threshold
B-Aesthetic-Usability Effect
G-Law of Prägnanz
O-Tesler’s Law
B-Parkinson’s Law
I-Peak-End Rule
G-Occam’s Razor
O-Hick’s Law
N-Aesthetic-Usability Effec
I-Law of Common Region
I-Doherty Threshold
O-Pareto Principle
B-Von Restorff Effect
B-Law of Uniform Connectedness
N-Postel’s Law
B-Jakob’s Law
G-Goal-Gradient Effect
O-Fitts’s Law
N-Law of Proximity
N-Fitts’s Law
I-Zeigarnik Effect
I-Miller’s Law
O-Law of Similarity