Miller’s Law Law of Common Region Serial Position Effect Law of Similarity Von Restorff Effect Pareto Principle Aesthetic- Usability Effect Doherty Threshold Parkinson’s Law Tesler’s Law Law of Prägnanz Doherty Threshold Fitts’s Law Law of Uniform Connectedness Hick’s Law Fitts’s Law Postel’s Law Zeigarnik Effect Law of Proximity Jakob’s Law Goal- Gradient Effect Aesthetic- Usability Effec Occam’s Razor Peak- End Rule Miller’s Law Law of Common Region Serial Position Effect Law of Similarity Von Restorff Effect Pareto Principle Aesthetic- Usability Effect Doherty Threshold Parkinson’s Law Tesler’s Law Law of Prägnanz Doherty Threshold Fitts’s Law Law of Uniform Connectedness Hick’s Law Fitts’s Law Postel’s Law Zeigarnik Effect Law of Proximity Jakob’s Law Goal- Gradient Effect Aesthetic- Usability Effec Occam’s Razor Peak- End Rule
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Miller’s Law
I-Law of Common Region
G-Serial Position Effect
O-Law of Similarity
B-Von Restorff Effect
O-Pareto Principle
B-Aesthetic-Usability Effect
G-Doherty Threshold
B-Parkinson’s Law
O-Tesler’s Law
G-Law of Prägnanz
I-Doherty Threshold
N-Fitts’s Law
B-Law of Uniform Connectedness
O-Hick’s Law
O-Fitts’s Law
N-Postel’s Law
I-Zeigarnik Effect
N-Law of Proximity
B-Jakob’s Law
G-Goal-Gradient Effect
N-Aesthetic-Usability Effec
G-Occam’s Razor
I-Peak-End Rule