a characterturns out tonot be whothey saythey areRequiredkaraokesegmentProtagonisthas a closefriend/familymemberkidnappedrecurring substory fromprevious game(canonical orrelease order)someonepoints a gunat someoneand doesn'tfire itmackcontactsyouthe finalconfrontationhas somethingto do withmoneyRandomsong is anabsolutebangerreusedheatactionMaincharactersurvives bydumb luckWhodunnitelementsomething froma previousgame issomehowrelevantFemalecharacter isconstantly inneed ofsavingCharacter isabout to revealsomething/hasjust beenforgiven thengets shot/dieseasilyexploitableinfinitecomboA protagonistsparessomeonethey shouldhave killedCharacterscreams mainvillain/prominentvillain's nameYou fightsomeonethen theybecome yourfriendA uselesssubstorychain/gimmickthat's only therefor 100%The villain isredeemableby the end ofthe gamekiryu tries toleave theyakuza/doesn'twant to be inthe yakuzamemeablephraseMillenniumtowersuffersdamageCharacterswhip off theirclothes forthe finalconfrontationa characterturns out tonot be whothey saythey areRequiredkaraokesegmentProtagonisthas a closefriend/familymemberkidnappedrecurring substory fromprevious game(canonical orrelease order)someonepoints a gunat someoneand doesn'tfire itmackcontactsyouthe finalconfrontationhas somethingto do withmoneyRandomsong is anabsolutebangerreusedheatactionMaincharactersurvives bydumb luckWhodunnitelementsomething froma previousgame issomehowrelevantFemalecharacter isconstantly inneed ofsavingCharacter isabout to revealsomething/hasjust beenforgiven thengets shot/dieseasilyexploitableinfinitecomboA protagonistsparessomeonethey shouldhave killedCharacterscreams mainvillain/prominentvillain's nameYou fightsomeonethen theybecome yourfriendA uselesssubstorychain/gimmickthat's only therefor 100%The villain isredeemableby the end ofthe gamekiryu tries toleave theyakuza/doesn'twant to be inthe yakuzamemeablephraseMillenniumtowersuffersdamageCharacterswhip off theirclothes forthe finalconfrontation

Yakuza Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a character turns out to not be who they say they are
  2. Required karaoke segment
  3. Protagonist has a close friend/family member kidnapped
  4. recurring sub story from previous game (canonical or release order)
  5. someone points a gun at someone and doesn't fire it
  6. mack contacts you
  7. the final confrontation has something to do with money
  8. Random song is an absolute banger
  9. reused heat action
  10. Main character survives by dumb luck
  11. Whodunnit element
  12. something from a previous game is somehow relevant
  13. Female character is constantly in need of saving
  14. Character is about to reveal something/has just been forgiven then gets shot/dies
  15. easily exploitable infinite combo
  16. A protagonist spares someone they should have killed
  17. Character screams main villain/prominent villain's name
  18. You fight someone then they become your friend
  19. A useless substory chain/gimmick that's only there for 100%
  20. The villain is redeemable by the end of the game
  21. kiryu tries to leave the yakuza/doesn't want to be in the yakuza
  22. memeable phrase
  23. Millennium tower suffers damage
  24. Characters whip off their clothes for the final confrontation