MajorAxisCleavageFossilsLusterorbitalvelocityScratchtestSedimentaryScratchGlassHorizontallayersMetamorphicEllipseBandingStreakNearesttenthMetallicEccentricityNon-metallicHardnessFociFractureglassytextureIgneousRockNearestthousandthVesicularMajorAxisCleavageFossilsLusterorbitalvelocityScratchtestSedimentaryScratchGlassHorizontallayersMetamorphicEllipseBandingStreakNearesttenthMetallicEccentricityNon-metallicHardnessFociFractureglassytextureIgneousRockNearestthousandthVesicular

Lab Practical Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Major Axis
  2. Cleavage
  3. Fossils
  4. Luster
  5. orbital velocity
  6. Scratch test
  7. Sedimentary
  8. Scratch Glass
  9. Horizontal layers
  10. Metamorphic
  11. Ellipse
  12. Banding
  13. Streak
  14. Nearest tenth
  15. Metallic
  16. Eccentricity
  17. Non-metallic
  18. Hardness
  19. Foci
  20. Fracture
  21. glassy texture
  22. Igneous Rock
  23. Nearest thousandth
  24. Vesicular