OCEAN CRUST CONTINENTAL DRIFT SHIELD VOLCANO CONVERGENT BOUNDARIES SURFACE WAVES COMPOSITE VOLCANO CONTINENTAL CRUST TSUNAMI SEISMIC WAVES MANTLE LAVA PANGAEA TRANSFORM BOUNDARIES ANDESITE MID- OCEAN RIDGE CORE OCEAN TRENCH ISLAND ARC TERRANE BASALT CINDER CONE RIFT VALLEY SILICA DIVERGENT BOUNDARIES S- WAVES ASTHENOSPHERE P- WAVES CONVECTION PLATE TECTONICS SUBDUCTION HOT SPOT SEAFLOOR SPREADING LITHOSPHERE MAGMA OCEAN CRUST CONTINENTAL DRIFT SHIELD VOLCANO CONVERGENT BOUNDARIES SURFACE WAVES COMPOSITE VOLCANO CONTINENTAL CRUST TSUNAMI SEISMIC WAVES MANTLE LAVA PANGAEA TRANSFORM BOUNDARIES ANDESITE MID- OCEAN RIDGE CORE OCEAN TRENCH ISLAND ARC TERRANE BASALT CINDER CONE RIFT VALLEY SILICA DIVERGENT BOUNDARIES S- WAVES ASTHENOSPHERE P- WAVES CONVECTION PLATE TECTONICS SUBDUCTION HOT SPOT SEAFLOOR SPREADING LITHOSPHERE MAGMA
EARTH - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
OCEAN CRUST
CONTINENTAL DRIFT
SHIELD VOLCANO
CONVERGENT BOUNDARIES
SURFACE WAVES
COMPOSITE VOLCANO
CONTINENTAL CRUST
TSUNAMI
SEISMIC WAVES
MANTLE
LAVA
PANGAEA
TRANSFORM BOUNDARIES
ANDESITE
MID-OCEAN RIDGE
CORE
OCEAN TRENCH
ISLAND ARC
TERRANE
BASALT
CINDER CONE
RIFT VALLEY
SILICA
DIVERGENT BOUNDARIES
S-WAVES
ASTHENOSPHERE
P-WAVES
CONVECTION
PLATE TECTONICS
SUBDUCTION
HOT SPOT
SEAFLOOR SPREADING
LITHOSPHERE
MAGMA