MID- OCEAN RIDGE SURFACE WAVES MAGMA HOT SPOT ANDESITE SILICA COMPOSITE VOLCANO SEAFLOOR SPREADING ASTHENOSPHERE CONTINENTAL DRIFT DIVERGENT BOUNDARIES P- WAVES CONTINENTAL CRUST TSUNAMI SHIELD VOLCANO TERRANE TRANSFORM BOUNDARIES RIFT VALLEY CINDER CONE CONVERGENT BOUNDARIES CONVECTION CORE LITHOSPHERE SUBDUCTION SEISMIC WAVES PLATE TECTONICS BASALT PANGAEA OCEAN CRUST LAVA OCEAN TRENCH ISLAND ARC MANTLE S- WAVES MID- OCEAN RIDGE SURFACE WAVES MAGMA HOT SPOT ANDESITE SILICA COMPOSITE VOLCANO SEAFLOOR SPREADING ASTHENOSPHERE CONTINENTAL DRIFT DIVERGENT BOUNDARIES P- WAVES CONTINENTAL CRUST TSUNAMI SHIELD VOLCANO TERRANE TRANSFORM BOUNDARIES RIFT VALLEY CINDER CONE CONVERGENT BOUNDARIES CONVECTION CORE LITHOSPHERE SUBDUCTION SEISMIC WAVES PLATE TECTONICS BASALT PANGAEA OCEAN CRUST LAVA OCEAN TRENCH ISLAND ARC MANTLE S- WAVES
EARTH - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MID-OCEAN RIDGE
SURFACE WAVES
MAGMA
HOT SPOT
ANDESITE
SILICA
COMPOSITE VOLCANO
SEAFLOOR SPREADING
ASTHENOSPHERE
CONTINENTAL DRIFT
DIVERGENT BOUNDARIES
P-WAVES
CONTINENTAL CRUST
TSUNAMI
SHIELD VOLCANO
TERRANE
TRANSFORM BOUNDARIES
RIFT VALLEY
CINDER CONE
CONVERGENT BOUNDARIES
CONVECTION
CORE
LITHOSPHERE
SUBDUCTION
SEISMIC WAVES
PLATE TECTONICS
BASALT
PANGAEA
OCEAN CRUST
LAVA
OCEAN TRENCH
ISLAND ARC
MANTLE
S-WAVES