Plot Foreshadow Theme Fiction Chronological Order Genre Hyperbole Cause Effect Cite Evidence Anecdote Conflict Flashback Speaker Rhetorical Question RACES Inciting Incident Figurative Language Text Structure Characterization Metaphor Central Idea Oxymoron Rhetorical Strategies 20% Symbol 30 minutes Simile Euphemism Claim Diction Stanza Sentence Starters Poetry Tone Compare Contrast Personification Nonfiction Connotation Author's Purpose Plot Foreshadow Theme Fiction Chronological Order Genre Hyperbole Cause Effect Cite Evidence Anecdote Conflict Flashback Speaker Rhetorical Question RACES Inciting Incident Figurative Language Text Structure Characterization Metaphor Central Idea Oxymoron Rhetorical Strategies 20% Symbol 30 minutes Simile Euphemism Claim Diction Stanza Sentence Starters Poetry Tone Compare Contrast Personification Nonfiction Connotation Author's Purpose
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Plot
Foreshadow
Theme
Fiction
Chronological Order
Genre
Hyperbole
Cause Effect
Cite Evidence
Anecdote
Conflict
Flashback
Speaker
Rhetorical Question
RACES
Inciting Incident
Figurative Language
Text Structure
Characterization
Metaphor
Central Idea
Oxymoron
Rhetorical Strategies
20%
Symbol
30 minutes
Simile
Euphemism
Claim
Diction
Stanza
Sentence Starters
Poetry
Tone
Compare Contrast
Personification
Nonfiction
Connotation
Author's Purpose