Simile Diction Symbol Flashback Anecdote Nonfiction Figurative Language Poetry Genre Conflict Stanza Characterization Theme 20% Connotation Plot RACES Rhetorical Question Cause Effect Speaker Compare Contrast Euphemism Inciting Incident Claim Text Structure Hyperbole Metaphor Author's Purpose Oxymoron Fiction Personification 30 minutes Sentence Starters Cite Evidence Tone Chronological Order Rhetorical Strategies Foreshadow Central Idea Simile Diction Symbol Flashback Anecdote Nonfiction Figurative Language Poetry Genre Conflict Stanza Characterization Theme 20% Connotation Plot RACES Rhetorical Question Cause Effect Speaker Compare Contrast Euphemism Inciting Incident Claim Text Structure Hyperbole Metaphor Author's Purpose Oxymoron Fiction Personification 30 minutes Sentence Starters Cite Evidence Tone Chronological Order Rhetorical Strategies Foreshadow Central Idea
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Diction
Symbol
Flashback
Anecdote
Nonfiction
Figurative Language
Poetry
Genre
Conflict
Stanza
Characterization
Theme
20%
Connotation
Plot
RACES
Rhetorical Question
Cause Effect
Speaker
Compare Contrast
Euphemism
Inciting Incident
Claim
Text Structure
Hyperbole
Metaphor
Author's Purpose
Oxymoron
Fiction
Personification
30 minutes
Sentence Starters
Cite Evidence
Tone
Chronological Order
Rhetorical Strategies
Foreshadow
Central Idea