Plot Euphemism Chronological Order Metaphor Speaker 30 minutes Hyperbole Anecdote Theme Oxymoron Figurative Language Author's Purpose Rhetorical Strategies Tone Personification Rhetorical Question Sentence Starters Nonfiction Text Structure RACES Inciting Incident Symbol Claim Poetry Stanza Foreshadow Flashback Simile Cite Evidence Connotation Fiction Compare Contrast Genre Central Idea Cause Effect Conflict 20% Diction Characterization Plot Euphemism Chronological Order Metaphor Speaker 30 minutes Hyperbole Anecdote Theme Oxymoron Figurative Language Author's Purpose Rhetorical Strategies Tone Personification Rhetorical Question Sentence Starters Nonfiction Text Structure RACES Inciting Incident Symbol Claim Poetry Stanza Foreshadow Flashback Simile Cite Evidence Connotation Fiction Compare Contrast Genre Central Idea Cause Effect Conflict 20% Diction Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Plot
Euphemism
Chronological Order
Metaphor
Speaker
30 minutes
Hyperbole
Anecdote
Theme
Oxymoron
Figurative Language
Author's Purpose
Rhetorical Strategies
Tone
Personification
Rhetorical Question
Sentence Starters
Nonfiction
Text Structure
RACES
Inciting Incident
Symbol
Claim
Poetry
Stanza
Foreshadow
Flashback
Simile
Cite Evidence
Connotation
Fiction
Compare Contrast
Genre
Central Idea
Cause Effect
Conflict
20%
Diction
Characterization