(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Groups where members don’t know each other, but have a shared identity
The sense of discomfort created when something is both familiar and strange
Mental frameworks which help us organize how we think about the social world
According to this theory, we learn through observation and imitation
An experiment that showed that we care for robots’ wellbeing, much like we would to a living thing
Saying “yes” when someone asks us to do something
The state of reduced self-awareness
The same cue can have different meanings, depending on the settings
An unpleasant sensation caused by a mismatch between our attitudes and actions
A schema which refers to what we think and believe about the out-group
An experiment about how people will even conform to their roles as prisoners and prison guards
A situation in which the demands from our cognitive system are too high for its capacity
We change ourselves because we want to be liked and accepted
The less common something is, the more we value it
An experiment about how we adjust ourselves when other people think differently than us
Software that specialize in interacting with human beings, usually textually
Physical beauty and visual attractiveness enhance attraction
In-group favoritism, expressed in behavior
The aspects of our social existence which social psychology is interested in
The heuristic which explains why we think sharks are extra dangerous
An experiment where participants obeyed to an order to administer higher and higher levels of electric shock
Wanting to feel like our group is different than others, in a good way
Free!
A test taken to uncover unconscious, uncontrolled attitudes
Wishing to repay, in kind, what another person has provided us
According to Goffman, this is where we shed social roles and expectations
A heuristic which means we think what is beautiful is also good
Virtual (often visual) representations of online users
A situation in which verbal and nonverbal messages match each other