PythagoreanTheoremSegmentRhombusCircleMidpointParallelObtuseAngleCollinearPerpendicularRectangleStraightAngleSquare180DegreesPointDiameterRadiusObtuseTriangleLineTrapezoidRightAngleTrianglePlane360DegreesRayAcuteAnglePythagoreanTheoremSegmentRhombusCircleMidpointParallelObtuseAngleCollinearPerpendicularRectangleStraightAngleSquare180DegreesPointDiameterRadiusObtuseTriangleLineTrapezoidRightAngleTrianglePlane360DegreesRayAcuteAngle

Geometry Basics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pythagorean Theorem
  2. Segment
  3. Rhombus
  4. Circle
  5. Midpoint
  6. Parallel
  7. Obtuse Angle
  8. Collinear
  9. Perpendicular
  10. Rectangle
  11. Straight Angle
  12. Square
  13. 180 Degrees
  14. Point
  15. Diameter
  16. Radius
  17. Obtuse Triangle
  18. Line
  19. Trapezoid
  20. Right Angle
  21. Triangle
  22. Plane
  23. 360 Degrees
  24. Ray
  25. Acute Angle