Use aplaneswalker'sultimateDraw a cardoutside ofyour drawstepBe thefirst playerto dealdamageUse at least8 mana tocast a spellPlay 5spells inone turnWin agameHave acreature withmore than 5counters onitPlay 2instants inthe sameturnControl acreaturewith 10+toughnessDefeat aplayer whileunder 10 lifeHave morethan 10nonlandpermanentson the fieldBe the firstplayer tohave nocards inhandCommit aboardwipe of allcreaturesAttack eachof the otherplayers inone turnControl acreaturewith 10+powerEnd thegame withmore than40 lifeBe thefirst playerto takedamageHave a creaturewith more than 5equipment/aurasattached to itCast yourcommander3 times in agameHave acommandertax of 0 atthe end ofthe gameDefeat aplayer withcommanderdamageSaveanotherplayer frombeingdefeatedHave 12lands inplayCounter acounterspellControla SolRingUse aplaneswalker'sultimateDraw a cardoutside ofyour drawstepBe thefirst playerto dealdamageUse at least8 mana tocast a spellPlay 5spells inone turnWin agameHave acreature withmore than 5counters onitPlay 2instants inthe sameturnControl acreaturewith 10+toughnessDefeat aplayer whileunder 10 lifeHave morethan 10nonlandpermanentson the fieldBe the firstplayer tohave nocards inhandCommit aboardwipe of allcreaturesAttack eachof the otherplayers inone turnControl acreaturewith 10+powerEnd thegame withmore than40 lifeBe thefirst playerto takedamageHave a creaturewith more than 5equipment/aurasattached to itCast yourcommander3 times in agameHave acommandertax of 0 atthe end ofthe gameDefeat aplayer withcommanderdamageSaveanotherplayer frombeingdefeatedHave 12lands inplayCounter acounterspellControla SolRing

Casual Commander - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use a planeswalker's ultimate
  2. Draw a card outside of your draw step
  3. Be the first player to deal damage
  4. Use at least 8 mana to cast a spell
  5. Play 5 spells in one turn
  6. Win a game
  7. Have a creature with more than 5 counters on it
  8. Play 2 instants in the same turn
  9. Control a creature with 10+ toughness
  10. Defeat a player while under 10 life
  11. Have more than 10 nonland permanents on the field
  12. Be the first player to have no cards in hand
  13. Commit a board wipe of all creatures
  14. Attack each of the other players in one turn
  15. Control a creature with 10+ power
  16. End the game with more than 40 life
  17. Be the first player to take damage
  18. Have a creature with more than 5 equipment/auras attached to it
  19. Cast your commander 3 times in a game
  20. Have a commander tax of 0 at the end of the game
  21. Defeat a player with commander damage
  22. Save another player from being defeated
  23. Have 12 lands in play
  24. Counter a counterspell
  25. Control a Sol Ring