dream sequences like re 3.5 weapon sounds suck item drops look out of place more cutscenes luis plays a bigger role less combat scenarios much more serious tone no cart ride no 360 kicks cant kill ashley less dialogue from merchant less oneliners from leon mendez is now mr x type stalker less treasure puzzles are easier special costumes and weapons are now dlc island gets completely reworked village part is much longer castle is no longer as linear ashley is now a badass ada sequences in the main game bosses get dumbed down krauser is given exposition much less enemies dream sequences like re 3.5 weapon sounds suck item drops look out of place more cutscenes luis plays a bigger role less combat scenarios much more serious tone no cart ride no 360 kicks cant kill ashley less dialogue from merchant less oneliners from leon mendez is now mr x type stalker less treasure puzzles are easier special costumes and weapons are now dlc island gets completely reworked village part is much longer castle is no longer as linear ashley is now a badass ada sequences in the main game bosses get dumbed down krauser is given exposition much less enemies
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-dream sequences like re 3.5
N-weapon sounds suck
N-item drops look out of place
I-more cutscenes
O-luis plays a bigger role
B-less combat scenarios
G-much more serious tone
I-no cart ride
I-no 360 kicks
G-cant kill ashley
B-less dialogue from merchant
G-less oneliners from leon
B-mendez is now mr x type stalker
G-less treasure
O-puzzles are easier
O-special costumes and weapons are now dlc
G-island gets completely reworked
O-village part is much longer
I-castle is no longer as linear
B-ashley is now a badass
N-ada sequences in the main game
N-
bosses get dumbed down
B-krauser is given exposition
O-much less enemies