"How werewesupposed toknow that"AsaboteurDoesn’tfind fabricstrip inbench"Wealreadyknow that"Doesn’tplaceflashlightdirectly ontowallBreaksthe timerecordDoesn’tsee orderof items incabinetTries tomake ropereachlighthousesPuts alllocks intoone binRunsandscreamsMissesonedrawerMovesbarrel/trunkWraps ropearound thebase and notthe poleTries to usesemaphoreman beforehaving thewheelsAsks fora betterclueBreakssomething"Thismeanssomething"Forgetslighthousesonce theyenter secondroomAsks for aclue inunder 30secondsRemovesall coinsfrom boxAsks,receives,and ignoresclueCallsGamemasterby nameRequestszerocluesHoldsscrollwrong"How werewesupposed toknow that"AsaboteurDoesn’tfind fabricstrip inbench"Wealreadyknow that"Doesn’tplaceflashlightdirectly ontowallBreaksthe timerecordDoesn’tsee orderof items incabinetTries tomake ropereachlighthousesPuts alllocks intoone binRunsandscreamsMissesonedrawerMovesbarrel/trunkWraps ropearound thebase and notthe poleTries to usesemaphoreman beforehaving thewheelsAsks fora betterclueBreakssomething"Thismeanssomething"Forgetslighthousesonce theyenter secondroomAsks for aclue inunder 30secondsRemovesall coinsfrom boxAsks,receives,and ignoresclueCallsGamemasterby nameRequestszerocluesHoldsscrollwrong

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
G
4
G
5
I
6
G
7
B
8
B
9
O
10
N
11
I
12
G
13
N
14
B
15
G
16
O
17
I
18
O
19
O
20
N
21
N
22
B
23
B
24
O
  1. I-"How were we supposed to know that"
  2. I-A saboteur
  3. G-Doesn’t find fabric strip in bench
  4. G-"We already know that"
  5. I-Doesn’t place flashlight directly onto wall
  6. G-Breaks the time record
  7. B-Doesn’t see order of items in cabinet
  8. B-Tries to make rope reach lighthouses
  9. O-Puts all locks into one bin
  10. N-Runs and screams
  11. I-Misses one drawer
  12. G-Moves barrel/trunk
  13. N-Wraps rope around the base and not the pole
  14. B-Tries to use semaphore man before having the wheels
  15. G-Asks for a better clue
  16. O-Breaks something
  17. I-"This means something"
  18. O-Forgets lighthouses once they enter second room
  19. O-Asks for a clue in under 30 seconds
  20. N-Removes all coins from box
  21. N-Asks, receives, and ignores clue
  22. B-Calls Gamemaster by name
  23. B-Requests zero clues
  24. O-Holds scroll wrong