Breaks the time record Asks, receives, and ignores clue Tries to use semaphore man before having the wheels Puts all locks into one bin Moves barrel/trunk Wraps rope around the base and not the pole Runs and screams Asks for a better clue Breaks something Requests zero clues Removes all coins from box Misses one drawer Doesn’t see order of items in cabinet Calls Gamemaster by name A saboteur "This means something" Tries to make rope reach lighthouses Holds scroll wrong Doesn’t place flashlight directly onto wall "We already know that" Asks for a clue in under 30 seconds "How were we supposed to know that" Forgets lighthouses once they enter second room Doesn’t find fabric strip in bench Breaks the time record Asks, receives, and ignores clue Tries to use semaphore man before having the wheels Puts all locks into one bin Moves barrel/trunk Wraps rope around the base and not the pole Runs and screams Asks for a better clue Breaks something Requests zero clues Removes all coins from box Misses one drawer Doesn’t see order of items in cabinet Calls Gamemaster by name A saboteur "This means something" Tries to make rope reach lighthouses Holds scroll wrong Doesn’t place flashlight directly onto wall "We already know that" Asks for a clue in under 30 seconds "How were we supposed to know that" Forgets lighthouses once they enter second room Doesn’t find fabric strip in bench
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Breaks the time record
N-Asks, receives, and ignores clue
B-Tries to use semaphore man before having the wheels
O-Puts all locks into one bin
G-Moves barrel/trunk
N-Wraps rope around the base and not the pole
N-Runs and screams
G-Asks for a better clue
O-Breaks something
B-Requests zero clues
N-Removes all coins from box
I-Misses one drawer
B-Doesn’t see order of items in cabinet
B-Calls Gamemaster by name
I-A saboteur
I-"This means something"
B-Tries to make rope reach lighthouses
O-Holds scroll wrong
I-Doesn’t place flashlight directly onto wall
G-"We already know that"
O-Asks for a clue in under 30 seconds
I-"How were we supposed to know that"
O-Forgets lighthouses once they enter second room
G-Doesn’t find fabric strip in bench