Doesn’tplaceflashlightdirectly ontowallCallsGamemasterby nameForgetslighthousesonce theyenter secondroomTries tomake ropereachlighthousesWraps ropearound thebase and notthe poleBreaksthe timerecordAsks,receives,and ignoresclueAsks for aclue inunder 30secondsRunsandscreamsTries to usesemaphoreman beforehaving thewheelsBreakssomething"Wealreadyknow that"AsaboteurRemovesall coinsfrom boxDoesn’tfind fabricstrip inbenchHoldsscrollwrong"How werewesupposed toknow that"Movesbarrel/trunkAsks fora betterclueMissesonedrawerDoesn’tsee orderof items incabinetRequestszeroclues"Thismeanssomething"Puts alllocks intoone binDoesn’tplaceflashlightdirectly ontowallCallsGamemasterby nameForgetslighthousesonce theyenter secondroomTries tomake ropereachlighthousesWraps ropearound thebase and notthe poleBreaksthe timerecordAsks,receives,and ignoresclueAsks for aclue inunder 30secondsRunsandscreamsTries to usesemaphoreman beforehaving thewheelsBreakssomething"Wealreadyknow that"AsaboteurRemovesall coinsfrom boxDoesn’tfind fabricstrip inbenchHoldsscrollwrong"How werewesupposed toknow that"Movesbarrel/trunkAsks fora betterclueMissesonedrawerDoesn’tsee orderof items incabinetRequestszeroclues"Thismeanssomething"Puts alllocks intoone bin

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
O
4
B
5
N
6
G
7
N
8
O
9
N
10
B
11
O
12
G
13
I
14
N
15
G
16
O
17
I
18
G
19
G
20
I
21
B
22
B
23
I
24
O
  1. I-Doesn’t place flashlight directly onto wall
  2. B-Calls Gamemaster by name
  3. O-Forgets lighthouses once they enter second room
  4. B-Tries to make rope reach lighthouses
  5. N-Wraps rope around the base and not the pole
  6. G-Breaks the time record
  7. N-Asks, receives, and ignores clue
  8. O-Asks for a clue in under 30 seconds
  9. N-Runs and screams
  10. B-Tries to use semaphore man before having the wheels
  11. O-Breaks something
  12. G-"We already know that"
  13. I-A saboteur
  14. N-Removes all coins from box
  15. G-Doesn’t find fabric strip in bench
  16. O-Holds scroll wrong
  17. I-"How were we supposed to know that"
  18. G-Moves barrel/trunk
  19. G-Asks for a better clue
  20. I-Misses one drawer
  21. B-Doesn’t see order of items in cabinet
  22. B-Requests zero clues
  23. I-"This means something"
  24. O-Puts all locks into one bin