Puts alllocks intoone binCallsGamemasterby name"Thismeanssomething"RunsandscreamsRemovesall coinsfrom boxBreaksthe timerecordAsks for aclue inunder 30secondsDoesn’tfind fabricstrip inbench"Wealreadyknow that"HoldsscrollwrongMissesonedrawerAsks fora betterclueTries tomake ropereachlighthousesRequestszerocluesAsks,receives,and ignoresclueMovesbarrel/trunkForgetslighthousesonce theyenter secondroomWraps ropearound thebase and notthe poleDoesn’tsee orderof items incabinetAsaboteurBreakssomething"How werewesupposed toknow that"Doesn’tplaceflashlightdirectly ontowallTries to usesemaphoreman beforehaving thewheelsPuts alllocks intoone binCallsGamemasterby name"Thismeanssomething"RunsandscreamsRemovesall coinsfrom boxBreaksthe timerecordAsks for aclue inunder 30secondsDoesn’tfind fabricstrip inbench"Wealreadyknow that"HoldsscrollwrongMissesonedrawerAsks fora betterclueTries tomake ropereachlighthousesRequestszerocluesAsks,receives,and ignoresclueMovesbarrel/trunkForgetslighthousesonce theyenter secondroomWraps ropearound thebase and notthe poleDoesn’tsee orderof items incabinetAsaboteurBreakssomething"How werewesupposed toknow that"Doesn’tplaceflashlightdirectly ontowallTries to usesemaphoreman beforehaving thewheels

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
I
4
N
5
N
6
G
7
O
8
G
9
G
10
O
11
I
12
G
13
B
14
B
15
N
16
G
17
O
18
N
19
B
20
I
21
O
22
I
23
I
24
B
  1. O-Puts all locks into one bin
  2. B-Calls Gamemaster by name
  3. I-"This means something"
  4. N-Runs and screams
  5. N-Removes all coins from box
  6. G-Breaks the time record
  7. O-Asks for a clue in under 30 seconds
  8. G-Doesn’t find fabric strip in bench
  9. G-"We already know that"
  10. O-Holds scroll wrong
  11. I-Misses one drawer
  12. G-Asks for a better clue
  13. B-Tries to make rope reach lighthouses
  14. B-Requests zero clues
  15. N-Asks, receives, and ignores clue
  16. G-Moves barrel/trunk
  17. O-Forgets lighthouses once they enter second room
  18. N-Wraps rope around the base and not the pole
  19. B-Doesn’t see order of items in cabinet
  20. I-A saboteur
  21. O-Breaks something
  22. I-"How were we supposed to know that"
  23. I-Doesn’t place flashlight directly onto wall
  24. B-Tries to use semaphore man before having the wheels