BreakssomethingRequestszeroclues"Thismeanssomething"MissesonedrawerTries to usesemaphoreman beforehaving thewheelsDoesn’tfind fabricstrip inbenchMovesbarrel/trunkDoesn’tplaceflashlightdirectly ontowallTries tomake ropereachlighthousesRemovesall coinsfrom boxDoesn’tsee orderof items incabinetForgetslighthousesonce theyenter secondroom"How werewesupposed toknow that"Asks for aclue inunder 30secondsPuts alllocks intoone binWraps ropearound thebase and notthe poleAsks fora betterclueAsaboteurCallsGamemasterby nameAsks,receives,and ignoresclueRunsandscreamsHoldsscrollwrongBreaksthe timerecord"Wealreadyknow that"BreakssomethingRequestszeroclues"Thismeanssomething"MissesonedrawerTries to usesemaphoreman beforehaving thewheelsDoesn’tfind fabricstrip inbenchMovesbarrel/trunkDoesn’tplaceflashlightdirectly ontowallTries tomake ropereachlighthousesRemovesall coinsfrom boxDoesn’tsee orderof items incabinetForgetslighthousesonce theyenter secondroom"How werewesupposed toknow that"Asks for aclue inunder 30secondsPuts alllocks intoone binWraps ropearound thebase and notthe poleAsks fora betterclueAsaboteurCallsGamemasterby nameAsks,receives,and ignoresclueRunsandscreamsHoldsscrollwrongBreaksthe timerecord"Wealreadyknow that"

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
I
4
I
5
B
6
G
7
G
8
I
9
B
10
N
11
B
12
O
13
I
14
O
15
O
16
N
17
G
18
I
19
B
20
N
21
N
22
O
23
G
24
G
  1. O-Breaks something
  2. B-Requests zero clues
  3. I-"This means something"
  4. I-Misses one drawer
  5. B-Tries to use semaphore man before having the wheels
  6. G-Doesn’t find fabric strip in bench
  7. G-Moves barrel/trunk
  8. I-Doesn’t place flashlight directly onto wall
  9. B-Tries to make rope reach lighthouses
  10. N-Removes all coins from box
  11. B-Doesn’t see order of items in cabinet
  12. O-Forgets lighthouses once they enter second room
  13. I-"How were we supposed to know that"
  14. O-Asks for a clue in under 30 seconds
  15. O-Puts all locks into one bin
  16. N-Wraps rope around the base and not the pole
  17. G-Asks for a better clue
  18. I-A saboteur
  19. B-Calls Gamemaster by name
  20. N-Asks, receives, and ignores clue
  21. N-Runs and screams
  22. O-Holds scroll wrong
  23. G-Breaks the time record
  24. G-"We already know that"