Forgets lighthouses once they enter second room Requests zero clues Puts all locks into one bin Breaks something A saboteur Tries to use semaphore man before having the wheels Doesn’t see order of items in cabinet Doesn’t place flashlight directly onto wall Tries to make rope reach lighthouses Breaks the time record Runs and screams Calls Gamemaster by name Misses one drawer Holds scroll wrong "We already know that" Asks for a better clue "This means something" Moves barrel/trunk Asks for a clue in under 30 seconds Asks, receives, and ignores clue Doesn’t find fabric strip in bench Removes all coins from box "How were we supposed to know that" Wraps rope around the base and not the pole Forgets lighthouses once they enter second room Requests zero clues Puts all locks into one bin Breaks something A saboteur Tries to use semaphore man before having the wheels Doesn’t see order of items in cabinet Doesn’t place flashlight directly onto wall Tries to make rope reach lighthouses Breaks the time record Runs and screams Calls Gamemaster by name Misses one drawer Holds scroll wrong "We already know that" Asks for a better clue "This means something" Moves barrel/trunk Asks for a clue in under 30 seconds Asks, receives, and ignores clue Doesn’t find fabric strip in bench Removes all coins from box "How were we supposed to know that" Wraps rope around the base and not the pole
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Forgets lighthouses once they enter second room
B-Requests zero clues
O-Puts all locks into one bin
O-Breaks something
I-A saboteur
B-Tries to use semaphore man before having the wheels
B-Doesn’t see order of items in cabinet
I-Doesn’t place flashlight directly onto wall
B-Tries to make rope reach lighthouses
G-Breaks the time record
N-Runs and screams
B-Calls Gamemaster by name
I-Misses one drawer
O-Holds scroll wrong
G-"We already know that"
G-Asks for a better clue
I-"This means something"
G-Moves barrel/trunk
O-Asks for a clue in under 30 seconds
N-Asks, receives, and ignores clue
G-Doesn’t find fabric strip in bench
N-Removes all coins from box
I-"How were we supposed to know that"
N-Wraps rope around the base and not the pole