"Wealreadyknow that"Puts alllocks intoone binDoesn’tfind fabricstrip inbenchAsks fora betterclueMissesonedrawerAsks,receives,and ignoresclueHoldsscrollwrongMovesbarrel/trunkWraps ropearound thebase and notthe poleAsks for aclue inunder 30secondsDoesn’tplaceflashlightdirectly ontowallAsaboteurRequestszeroclues"Thismeanssomething"RunsandscreamsDoesn’tsee orderof items incabinetBreaksthe timerecordTries to usesemaphoreman beforehaving thewheelsTries tomake ropereachlighthouses"How werewesupposed toknow that"BreakssomethingForgetslighthousesonce theyenter secondroomCallsGamemasterby nameRemovesall coinsfrom box"Wealreadyknow that"Puts alllocks intoone binDoesn’tfind fabricstrip inbenchAsks fora betterclueMissesonedrawerAsks,receives,and ignoresclueHoldsscrollwrongMovesbarrel/trunkWraps ropearound thebase and notthe poleAsks for aclue inunder 30secondsDoesn’tplaceflashlightdirectly ontowallAsaboteurRequestszeroclues"Thismeanssomething"RunsandscreamsDoesn’tsee orderof items incabinetBreaksthe timerecordTries to usesemaphoreman beforehaving thewheelsTries tomake ropereachlighthouses"How werewesupposed toknow that"BreakssomethingForgetslighthousesonce theyenter secondroomCallsGamemasterby nameRemovesall coinsfrom box

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
G
4
G
5
I
6
N
7
O
8
G
9
N
10
O
11
I
12
I
13
B
14
I
15
N
16
B
17
G
18
B
19
B
20
I
21
O
22
O
23
B
24
N
  1. G-"We already know that"
  2. O-Puts all locks into one bin
  3. G-Doesn’t find fabric strip in bench
  4. G-Asks for a better clue
  5. I-Misses one drawer
  6. N-Asks, receives, and ignores clue
  7. O-Holds scroll wrong
  8. G-Moves barrel/trunk
  9. N-Wraps rope around the base and not the pole
  10. O-Asks for a clue in under 30 seconds
  11. I-Doesn’t place flashlight directly onto wall
  12. I-A saboteur
  13. B-Requests zero clues
  14. I-"This means something"
  15. N-Runs and screams
  16. B-Doesn’t see order of items in cabinet
  17. G-Breaks the time record
  18. B-Tries to use semaphore man before having the wheels
  19. B-Tries to make rope reach lighthouses
  20. I-"How were we supposed to know that"
  21. O-Breaks something
  22. O-Forgets lighthouses once they enter second room
  23. B-Calls Gamemaster by name
  24. N-Removes all coins from box