Breaks the time record Asks, receives, and ignores clue Removes all coins from box Wraps rope around the base and not the pole Tries to use semaphore man before having the wheels Puts all locks into one bin Tries to make rope reach lighthouses "This means something" Asks for a clue in under 30 seconds Doesn’t place flashlight directly onto wall A saboteur Breaks something "We already know that" Runs and screams Moves barrel/trunk Calls Gamemaster by name Doesn’t find fabric strip in bench Forgets lighthouses once they enter second room Holds scroll wrong Doesn’t see order of items in cabinet Misses one drawer Asks for a better clue Requests zero clues "How were we supposed to know that" Breaks the time record Asks, receives, and ignores clue Removes all coins from box Wraps rope around the base and not the pole Tries to use semaphore man before having the wheels Puts all locks into one bin Tries to make rope reach lighthouses "This means something" Asks for a clue in under 30 seconds Doesn’t place flashlight directly onto wall A saboteur Breaks something "We already know that" Runs and screams Moves barrel/trunk Calls Gamemaster by name Doesn’t find fabric strip in bench Forgets lighthouses once they enter second room Holds scroll wrong Doesn’t see order of items in cabinet Misses one drawer Asks for a better clue Requests zero clues "How were we supposed to know that"
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Breaks the time record
N-Asks, receives, and ignores clue
N-Removes all coins from box
N-Wraps rope around the base and not the pole
B-Tries to use semaphore man before having the wheels
O-Puts all locks into one bin
B-Tries to make rope reach lighthouses
I-"This means something"
O-Asks for a clue in under 30 seconds
I-Doesn’t place flashlight directly onto wall
I-A saboteur
O-Breaks something
G-"We already know that"
N-Runs and screams
G-Moves barrel/trunk
B-Calls Gamemaster by name
G-Doesn’t find fabric strip in bench
O-Forgets lighthouses once they enter second room
O-Holds scroll wrong
B-Doesn’t see order of items in cabinet
I-Misses one drawer
G-Asks for a better clue
B-Requests zero clues
I-"How were we supposed to know that"