Forgetslighthousesonce theyenter secondroomPuts alllocks intoone binBreakssomethingDoesn’tsee orderof items incabinetBreaksthe timerecordWraps ropearound thebase and notthe pole"Wealreadyknow that"HoldsscrollwrongDoesn’tplaceflashlightdirectly ontowall"Thismeanssomething"Removesall coinsfrom boxAsaboteurAsks fora betterclue"How werewesupposed toknow that"RequestszerocluesCallsGamemasterby nameTries to usesemaphoreman beforehaving thewheelsDoesn’tfind fabricstrip inbenchTries tomake ropereachlighthousesMissesonedrawerRunsandscreamsMovesbarrel/trunkAsks,receives,and ignoresclueAsks for aclue inunder 30secondsForgetslighthousesonce theyenter secondroomPuts alllocks intoone binBreakssomethingDoesn’tsee orderof items incabinetBreaksthe timerecordWraps ropearound thebase and notthe pole"Wealreadyknow that"HoldsscrollwrongDoesn’tplaceflashlightdirectly ontowall"Thismeanssomething"Removesall coinsfrom boxAsaboteurAsks fora betterclue"How werewesupposed toknow that"RequestszerocluesCallsGamemasterby nameTries to usesemaphoreman beforehaving thewheelsDoesn’tfind fabricstrip inbenchTries tomake ropereachlighthousesMissesonedrawerRunsandscreamsMovesbarrel/trunkAsks,receives,and ignoresclueAsks for aclue inunder 30seconds

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
O
4
B
5
G
6
N
7
G
8
O
9
I
10
I
11
N
12
I
13
G
14
I
15
B
16
B
17
B
18
G
19
B
20
I
21
N
22
G
23
N
24
O
  1. O-Forgets lighthouses once they enter second room
  2. O-Puts all locks into one bin
  3. O-Breaks something
  4. B-Doesn’t see order of items in cabinet
  5. G-Breaks the time record
  6. N-Wraps rope around the base and not the pole
  7. G-"We already know that"
  8. O-Holds scroll wrong
  9. I-Doesn’t place flashlight directly onto wall
  10. I-"This means something"
  11. N-Removes all coins from box
  12. I-A saboteur
  13. G-Asks for a better clue
  14. I-"How were we supposed to know that"
  15. B-Requests zero clues
  16. B-Calls Gamemaster by name
  17. B-Tries to use semaphore man before having the wheels
  18. G-Doesn’t find fabric strip in bench
  19. B-Tries to make rope reach lighthouses
  20. I-Misses one drawer
  21. N-Runs and screams
  22. G-Moves barrel/trunk
  23. N-Asks, receives, and ignores clue
  24. O-Asks for a clue in under 30 seconds