Movesbarrel/trunkBreaksthe timerecordMissesonedrawerRequestszeroclues"Thismeanssomething"BreakssomethingRemovesall coinsfrom box"How werewesupposed toknow that"Asks,receives,and ignoresclueWraps ropearound thebase and notthe poleDoesn’tfind fabricstrip inbenchRunsandscreamsTries tomake ropereachlighthousesAsaboteurAsks fora betterclueAsks for aclue inunder 30secondsPuts alllocks intoone binForgetslighthousesonce theyenter secondroomDoesn’tplaceflashlightdirectly ontowallCallsGamemasterby nameDoesn’tsee orderof items incabinetTries to usesemaphoreman beforehaving thewheelsHoldsscrollwrong"Wealreadyknow that"Movesbarrel/trunkBreaksthe timerecordMissesonedrawerRequestszeroclues"Thismeanssomething"BreakssomethingRemovesall coinsfrom box"How werewesupposed toknow that"Asks,receives,and ignoresclueWraps ropearound thebase and notthe poleDoesn’tfind fabricstrip inbenchRunsandscreamsTries tomake ropereachlighthousesAsaboteurAsks fora betterclueAsks for aclue inunder 30secondsPuts alllocks intoone binForgetslighthousesonce theyenter secondroomDoesn’tplaceflashlightdirectly ontowallCallsGamemasterby nameDoesn’tsee orderof items incabinetTries to usesemaphoreman beforehaving thewheelsHoldsscrollwrong"Wealreadyknow that"

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
I
4
B
5
I
6
O
7
N
8
I
9
N
10
N
11
G
12
N
13
B
14
I
15
G
16
O
17
O
18
O
19
I
20
B
21
B
22
B
23
O
24
G
  1. G-Moves barrel/trunk
  2. G-Breaks the time record
  3. I-Misses one drawer
  4. B-Requests zero clues
  5. I-"This means something"
  6. O-Breaks something
  7. N-Removes all coins from box
  8. I-"How were we supposed to know that"
  9. N-Asks, receives, and ignores clue
  10. N-Wraps rope around the base and not the pole
  11. G-Doesn’t find fabric strip in bench
  12. N-Runs and screams
  13. B-Tries to make rope reach lighthouses
  14. I-A saboteur
  15. G-Asks for a better clue
  16. O-Asks for a clue in under 30 seconds
  17. O-Puts all locks into one bin
  18. O-Forgets lighthouses once they enter second room
  19. I-Doesn’t place flashlight directly onto wall
  20. B-Calls Gamemaster by name
  21. B-Doesn’t see order of items in cabinet
  22. B-Tries to use semaphore man before having the wheels
  23. O-Holds scroll wrong
  24. G-"We already know that"