RequestszerocluesCallsGamemasterby nameAsks fora betterclueAsks,receives,and ignoresclueAsaboteurDoesn’tfind fabricstrip inbenchRemovesall coinsfrom boxBreakssomethingPuts alllocks intoone bin"Thismeanssomething"Asks for aclue inunder 30seconds"How werewesupposed toknow that"Movesbarrel/trunkDoesn’tsee orderof items incabinetRunsandscreamsWraps ropearound thebase and notthe poleHoldsscrollwrongTries to usesemaphoreman beforehaving thewheelsForgetslighthousesonce theyenter secondroomTries tomake ropereachlighthousesDoesn’tplaceflashlightdirectly ontowallMissesonedrawerBreaksthe timerecord"Wealreadyknow that"RequestszerocluesCallsGamemasterby nameAsks fora betterclueAsks,receives,and ignoresclueAsaboteurDoesn’tfind fabricstrip inbenchRemovesall coinsfrom boxBreakssomethingPuts alllocks intoone bin"Thismeanssomething"Asks for aclue inunder 30seconds"How werewesupposed toknow that"Movesbarrel/trunkDoesn’tsee orderof items incabinetRunsandscreamsWraps ropearound thebase and notthe poleHoldsscrollwrongTries to usesemaphoreman beforehaving thewheelsForgetslighthousesonce theyenter secondroomTries tomake ropereachlighthousesDoesn’tplaceflashlightdirectly ontowallMissesonedrawerBreaksthe timerecord"Wealreadyknow that"

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
G
4
N
5
I
6
G
7
N
8
O
9
O
10
I
11
O
12
I
13
G
14
B
15
N
16
N
17
O
18
B
19
O
20
B
21
I
22
I
23
G
24
G
  1. B-Requests zero clues
  2. B-Calls Gamemaster by name
  3. G-Asks for a better clue
  4. N-Asks, receives, and ignores clue
  5. I-A saboteur
  6. G-Doesn’t find fabric strip in bench
  7. N-Removes all coins from box
  8. O-Breaks something
  9. O-Puts all locks into one bin
  10. I-"This means something"
  11. O-Asks for a clue in under 30 seconds
  12. I-"How were we supposed to know that"
  13. G-Moves barrel/trunk
  14. B-Doesn’t see order of items in cabinet
  15. N-Runs and screams
  16. N-Wraps rope around the base and not the pole
  17. O-Holds scroll wrong
  18. B-Tries to use semaphore man before having the wheels
  19. O-Forgets lighthouses once they enter second room
  20. B-Tries to make rope reach lighthouses
  21. I-Doesn’t place flashlight directly onto wall
  22. I-Misses one drawer
  23. G-Breaks the time record
  24. G-"We already know that"