Calls Gamemaster by name Puts candles on chessboard Places palette on top of sundial Asks for a clue in under 30 seconds Never finds Key Customer explains how they solved a puzzle Breaks something Groups artists without using their rows Runs and screams Misses 1809 "How were we supposed to know that" A saboteur “We already know that” Lifts tapestry Puts all locks into one bin Tries to remove snuffer Asks for a better clue Moves sundial light Abuses lights Looks up but doesn’t see big clock Requests zero clues Drops clock drawer User error on lock Asks, receives, and ignores clue Calls Gamemaster by name Puts candles on chessboard Places palette on top of sundial Asks for a clue in under 30 seconds Never finds Key Customer explains how they solved a puzzle Breaks something Groups artists without using their rows Runs and screams Misses 1809 "How were we supposed to know that" A saboteur “We already know that” Lifts tapestry Puts all locks into one bin Tries to remove snuffer Asks for a better clue Moves sundial light Abuses lights Looks up but doesn’t see big clock Requests zero clues Drops clock drawer User error on lock Asks, receives, and ignores clue
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Calls Gamemaster by name
B-Puts candles on chessboard
N-Places palette on top of sundial
N-Asks for a clue in under 30 seconds
N-Never finds Key
O-Customer explains how they solved a puzzle
N-Breaks something
O-Groups artists without using their rows
B-Runs and screams
O-Misses 1809
I-"How were we supposed to know that"
O-A saboteur
I-“We already know that”
B-Lifts tapestry
G-Puts all locks into one bin
G-Tries to remove snuffer
I-Asks for a better clue
G-Moves sundial light
I-Abuses lights
I-Looks up but doesn’t see big clock
O-Requests zero clues
B-Drops clock drawer
G-User error on lock
B-Asks, receives, and ignores clue