AsaboteurAsks for aclue inunder 30seconds“Wealreadyknow that”Puts leasharoundsomeone’sneckBreaksthe timerecordNeversees theclown onthe tvSpins thewheel to theleft or waytoo fastAsks,receives,and ignoresclueNeverstacksbottlesHangsrope fromhookForgetsabout thedoorbell oncethey’re in thesecond roomRequestszerocluesPutsducks orbears intotrash canPuts alllocks intoone binMixes upenvelopecontentsTrieseverythingexcept Nigelon lockMesses withblack box assoon as theyenter roomAsks fora betterclueUsererroron lock“Thismeanssomething”Thinks thecoffee cupis trashUses onearrow onthe panelRunsfrom theclownCallsGamemasterby nameAsaboteurAsks for aclue inunder 30seconds“Wealreadyknow that”Puts leasharoundsomeone’sneckBreaksthe timerecordNeversees theclown onthe tvSpins thewheel to theleft or waytoo fastAsks,receives,and ignoresclueNeverstacksbottlesHangsrope fromhookForgetsabout thedoorbell oncethey’re in thesecond roomRequestszerocluesPutsducks orbears intotrash canPuts alllocks intoone binMixes upenvelopecontentsTrieseverythingexcept Nigelon lockMesses withblack box assoon as theyenter roomAsks fora betterclueUsererroron lock“Thismeanssomething”Thinks thecoffee cupis trashUses onearrow onthe panelRunsfrom theclownCallsGamemasterby name

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
G
4
B
5
I
6
I
7
B
8
N
9
O
10
O
11
B
12
G
13
I
14
I
15
G
16
N
17
G
18
O
19
B
20
N
21
N
22
O
23
G
24
B
  1. I-A saboteur
  2. O-Asks for a clue in under 30 seconds
  3. G-“We already know that”
  4. B-Puts leash around someone’s neck
  5. I-Breaks the time record
  6. I-Never sees the clown on the tv
  7. B-Spins the wheel to the left or way too fast
  8. N-Asks, receives, and ignores clue
  9. O-Never stacks bottles
  10. O-Hangs rope from hook
  11. B-Forgets about the doorbell once they’re in the second room
  12. G-Requests zero clues
  13. I-Puts ducks or bears into trash can
  14. I-Puts all locks into one bin
  15. G-Mixes up envelope contents
  16. N-Tries everything except Nigel on lock
  17. G-Messes with black box as soon as they enter room
  18. O-Asks for a better clue
  19. B-User error on lock
  20. N-“This means something”
  21. N-Thinks the coffee cup is trash
  22. O-Uses one arrow on the panel
  23. G-Runs from the clown
  24. B-Calls Gamemaster by name