Asks,receives,and ignorescluePuts leasharoundsomeone’sneckSpins thewheel to theleft or waytoo fastPutsducks orbears intotrash canAsaboteurHangsrope fromhookRunsfrom theclownNeversees theclown onthe tvUsererroron lock“Thismeanssomething”Messes withblack box assoon as theyenter roomMixes upenvelopecontentsThinks thecoffee cupis trashBreaksthe timerecordAsks fora betterclueUses onearrow onthe panelTrieseverythingexcept Nigelon lockAsks for aclue inunder 30secondsRequestszerocluesCallsGamemasterby namePuts alllocks intoone binNeverstacksbottles“Wealreadyknow that”Forgetsabout thedoorbell oncethey’re in thesecond roomAsks,receives,and ignorescluePuts leasharoundsomeone’sneckSpins thewheel to theleft or waytoo fastPutsducks orbears intotrash canAsaboteurHangsrope fromhookRunsfrom theclownNeversees theclown onthe tvUsererroron lock“Thismeanssomething”Messes withblack box assoon as theyenter roomMixes upenvelopecontentsThinks thecoffee cupis trashBreaksthe timerecordAsks fora betterclueUses onearrow onthe panelTrieseverythingexcept Nigelon lockAsks for aclue inunder 30secondsRequestszerocluesCallsGamemasterby namePuts alllocks intoone binNeverstacksbottles“Wealreadyknow that”Forgetsabout thedoorbell oncethey’re in thesecond room

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
B
4
I
5
I
6
O
7
G
8
I
9
B
10
N
11
G
12
G
13
N
14
I
15
O
16
O
17
N
18
O
19
G
20
B
21
I
22
O
23
G
24
B
  1. N-Asks, receives, and ignores clue
  2. B-Puts leash around someone’s neck
  3. B-Spins the wheel to the left or way too fast
  4. I-Puts ducks or bears into trash can
  5. I-A saboteur
  6. O-Hangs rope from hook
  7. G-Runs from the clown
  8. I-Never sees the clown on the tv
  9. B-User error on lock
  10. N-“This means something”
  11. G-Messes with black box as soon as they enter room
  12. G-Mixes up envelope contents
  13. N-Thinks the coffee cup is trash
  14. I-Breaks the time record
  15. O-Asks for a better clue
  16. O-Uses one arrow on the panel
  17. N-Tries everything except Nigel on lock
  18. O-Asks for a clue in under 30 seconds
  19. G-Requests zero clues
  20. B-Calls Gamemaster by name
  21. I-Puts all locks into one bin
  22. O-Never stacks bottles
  23. G-“We already know that”
  24. B-Forgets about the doorbell once they’re in the second room