We don'tneed testing,we can do afocus groupHaving totest will onlyslow thingsdown.Usersdon'tscrollUX is justa box tobe tickedIt's notready toshow tousers yetUX designis abouthow thingslookYou don’tneed thecontent todesign awebsiteBuild itand theywill comeIcons andpop-up helpwill make itmuch moreusableLet’s do it likeAmazon/Apple/GoogleAll ourcontentneeds to bewithin 3clicksFree!I’ve metusers and Iknow whatthey wantWe needmore socialmediaintegrationUX iseasyJust designit for theaverageuserStock photosimprove theusers’experienceAccessiblesites areuglyWe’re doingagile so wedon't needany UXdeliverablesUsersunderstandwhat thatword/phrasemeansWe can justadd aparagraph oftext explainingwhat to doWe shouldbranch outto offer XYZfeatureWe haveto get itright firsttimeUX is justcommonsenseUsability isjust aboutasking userswhat theylikeMakingwebsitesaccessible isa waste oftimeWe've alreadytested, so wedon't need totest it againYou have totest with realusers,otherwise it'sworthlessIf it ain’tbroke,don't fix itAccessibility?We don’thave anydisabledusersSuccesshappensovernightWhitespace iswastedspaceYou can’tgive userstoo muchchoicePeople alwaysuse yourproduct the wayyou imaginedthey wouldYou can’tprototypeinteractivitywith paperWe need tobuild the bestpossibleproductThe moreinformation,the betterWe don'tneed testing,we can do afocus groupHaving totest will onlyslow thingsdown.Usersdon'tscrollUX is justa box tobe tickedIt's notready toshow tousers yetUX designis abouthow thingslookYou don’tneed thecontent todesign awebsiteBuild itand theywill comeIcons andpop-up helpwill make itmuch moreusableLet’s do it likeAmazon/Apple/GoogleAll ourcontentneeds to bewithin 3clicksFree!I’ve metusers and Iknow whatthey wantWe needmore socialmediaintegrationUX iseasyJust designit for theaverageuserStock photosimprove theusers’experienceAccessiblesites areuglyWe’re doingagile so wedon't needany UXdeliverablesUsersunderstandwhat thatword/phrasemeansWe can justadd aparagraph oftext explainingwhat to doWe shouldbranch outto offer XYZfeatureWe haveto get itright firsttimeUX is justcommonsenseUsability isjust aboutasking userswhat theylikeMakingwebsitesaccessible isa waste oftimeWe've alreadytested, so wedon't need totest it againYou have totest with realusers,otherwise it'sworthlessIf it ain’tbroke,don't fix itAccessibility?We don’thave anydisabledusersSuccesshappensovernightWhitespace iswastedspaceYou can’tgive userstoo muchchoicePeople alwaysuse yourproduct the wayyou imaginedthey wouldYou can’tprototypeinteractivitywith paperWe need tobuild the bestpossibleproductThe moreinformation,the better

UX myths - Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We don't need testing, we can do a focus group
  2. Having to test will only slow things down.
  3. Users don't scroll
  4. UX is just a box to be ticked
  5. It's not ready to show to users yet
  6. UX design is about how things look
  7. You don’t need the content to design a website
  8. Build it and they will come
  9. Icons and pop-up help will make it much more usable
  10. Let’s do it like Amazon/Apple/ Google
  11. All our content needs to be within 3 clicks
  12. Free!
  13. I’ve met users and I know what they want
  14. We need more social media integration
  15. UX is easy
  16. Just design it for the average user
  17. Stock photos improve the users’ experience
  18. Accessible sites are ugly
  19. We’re doing agile so we don't need any UX deliverables
  20. Users understand what that word/phrase means
  21. We can just add a paragraph of text explaining what to do
  22. We should branch out to offer XYZ feature
  23. We have to get it right first time
  24. UX is just common sense
  25. Usability is just about asking users what they like
  26. Making websites accessible is a waste of time
  27. We've already tested, so we don't need to test it again
  28. You have to test with real users, otherwise it's worthless
  29. If it ain’t broke, don't fix it
  30. Accessibility? We don’t have any disabled users
  31. Success happens overnight
  32. White space is wasted space
  33. You can’t give users too much choice
  34. People always use your product the way you imagined they would
  35. You can’t prototype interactivity with paper
  36. We need to build the best possible product
  37. The more information, the better