wadjetdategremlinunreliablenarratorsecrethidden inflowcharttama aibaexchangeinsultsdynamicflowchartchange (eg:ryuki choiceschange detailsin mizuki)clonesareinvolvedsimulationis partlyrealSirensongrealmizukibullysryukihb victimsnamedrop(idk)spoilertoggle isjust falcotogglehb deathshave noimpactnewendingdanceinfinity/otherobscureuchi gamereferenced?plot blockson eachpart offlowchartnewarcnumberzero escapeactuallyimportant(idk)importantbad endwhere mostpeople diestarts fromsomewhereother thanai1 endingsbig fourthwallbreaksfree tofray on to-witter (idk)late gameinfodumpcrucial toplot pointwadjetdategremlinunreliablenarratorsecrethidden inflowcharttama aibaexchangeinsultsdynamicflowchartchange (eg:ryuki choiceschange detailsin mizuki)clonesareinvolvedsimulationis partlyrealSirensongrealmizukibullysryukihb victimsnamedrop(idk)spoilertoggle isjust falcotogglehb deathshave noimpactnewendingdanceinfinity/otherobscureuchi gamereferenced?plot blockson eachpart offlowchartnewarcnumberzero escapeactuallyimportant(idk)importantbad endwhere mostpeople diestarts fromsomewhereother thanai1 endingsbig fourthwallbreaksfree tofray on to-witter (idk)late gameinfodumpcrucial toplot point

AINI pre-embargo lift - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. wadjet
  2. date gremlin
  3. unreliable narrator
  4. secret hidden in flowchart
  5. tama aiba exchange insults
  6. dynamic flowchart change (eg: ryuki choices change details in mizuki)
  7. clones are involved
  8. simulation is partly real
  9. Siren song real
  10. mizuki bullys ryuki
  11. hb victims namedrop (idk)
  12. spoiler toggle is just falco toggle
  13. hb deaths have no impact
  14. new ending dance
  15. infinity/other obscure uchi game referenced
  16. ?
  17. plot blocks on each part of flowchart
  18. new arc number
  19. zero escape actually important (idk)
  20. important bad end where most people die
  21. starts from somewhere other than ai1 endings
  22. big fourth wall breaks
  23. free to fray on to-witter (idk)
  24. late game infodump crucial to plot point