ScrumMasterIterationTeam andTechnicalAgilityAgileReleaseTrainProgramIncrementPISolutionandSystemsEngineeringWSJFWeightedShortestJob FirstAgileProductDeliveryPIroadmapProductBacklogProductOwnerFeedbackLoopMetricsNFRNonfunctionalrequirementsIterationPlanningIterationRetrospectiveStrategyAgilityFeatureRTEAgileManifestoContinuousLearningCultureCustomerCentricTeamBacklogsExtremeProgrammingContinuousDeliveryPipelineVelocityStakeholder Inspect&AdaptWork-in-ProgressMeasureandGrowPIObjectivesLeadingChangeRelentlessImprovementCrossfunctionalIterationGoalsLean-AgileMindsetProgramBacklogSystemDemoContinuousexplorationLean -AgilePrinciplesAgileCoachLeanGovernanceKanbanReleaseonDemandLean-AgileLeadershipDailystandupEnablerSelf-OrganizingUserstoryScrumofScrumsLeadingbyExampleStoryPointsBuilt inQualityBurndownPIPlanningProductVisionSpikeEpicScrumMasterIterationTeam andTechnicalAgilityAgileReleaseTrainProgramIncrementPISolutionandSystemsEngineeringWSJFWeightedShortestJob FirstAgileProductDeliveryPIroadmapProductBacklogProductOwnerFeedbackLoopMetricsNFRNonfunctionalrequirementsIterationPlanningIterationRetrospectiveStrategyAgilityFeatureRTEAgileManifestoContinuousLearningCultureCustomerCentricTeamBacklogsExtremeProgrammingContinuousDeliveryPipelineVelocityStakeholder Inspect&AdaptWork-in-ProgressMeasureandGrowPIObjectivesLeadingChangeRelentlessImprovementCrossfunctionalIterationGoalsLean-AgileMindsetProgramBacklogSystemDemoContinuousexplorationLean -AgilePrinciplesAgileCoachLeanGovernanceKanbanReleaseonDemandLean-AgileLeadershipDailystandupEnablerSelf-OrganizingUserstoryScrumofScrumsLeadingbyExampleStoryPointsBuilt inQualityBurndownPIPlanningProductVisionSpikeEpic

TXEB-Agile - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scrum Master
  2. Iteration
  3. Team and Technical Agility
  4. Agile Release Train
  5. Program Increment PI
  6. Solution and Systems Engineering
  7. WSJF Weighted Shortest Job First
  8. Agile Product Delivery
  9. PI roadmap
  10. Product Backlog
  11. Product Owner
  12. Feedback Loop
  13. Metrics
  14. NFR Non functional requirements
  15. Iteration Planning
  16. Iteration Retrospective
  17. Strategy Agility
  18. Feature
  19. RTE
  20. Agile Manifesto
  21. Continuous Learning Culture
  22. Customer Centric
  23. Team Backlogs
  24. Extreme Programming
  25. Continuous Delivery Pipeline
  26. Velocity
  27. Stakeholder
  28. Inspect & Adapt
  29. Work-in-Progress
  30. Measure and Grow
  31. PI Objectives
  32. Leading Change
  33. Relentless Improvement
  34. Cross functional
  35. Iteration Goals
  36. Lean-Agile Mindset
  37. Program Backlog
  38. System Demo
  39. Continuous exploration
  40. Lean -Agile Principles
  41. Agile Coach
  42. Lean Governance
  43. Kanban
  44. Release on Demand
  45. Lean-Agile Leadership
  46. Daily stand up
  47. Enabler
  48. Self-Organizing
  49. User story
  50. Scrum of Scrums
  51. Leading by Example
  52. Story Points
  53. Built in Quality
  54. Burndown
  55. PI Planning
  56. Product Vision
  57. Spike
  58. Epic