S =d x tRunningF=mathequicknessof anobject6.67m/s2ndand 3rdlaw2.045hrsS =d/tWalkingthelocation ofan objectWeight250m/s2TheLaw ofInertiaThe Lawof ActionReactionMetres persecond persecond20m/s2The Law ofConservationof MomentumThe Law ofAccelerationEinsteinsFriction48minsWalkingFastAt rightangles to themotion of theobject48hrsAn object atrest stays atrest, an objectin motion staysin motion.S =t/dBalancedforcesKilogramsVolumeSpeed,shape anddirection ofan objectspeed ina specificdirectionStandingStill0m/sThe samedirection asthe motion ofthe object1stlaw3rdlaw0m/s2Speed,shape andcolour ofan object20Newtons9.8m/sEvery actionhas an equaland oppositereactionacceleration200Newtons9.8m/s20.48hrs4.5N25Newtons6.67m/s2MassThe oppositedirection tothe motion ofthe object200UnbalancedforcesKeplersNewtonsS = tx d2ndlawSpeed,shape andelements ofan objectS =d x tRunningF=mathequicknessof anobject6.67m/s2ndand 3rdlaw2.045hrsS =d/tWalkingthelocation ofan objectWeight250m/s2TheLaw ofInertiaThe Lawof ActionReactionMetres persecond persecond20m/s2The Law ofConservationof MomentumThe Law ofAccelerationEinsteinsFriction48minsWalkingFastAt rightangles to themotion of theobject48hrsAn object atrest stays atrest, an objectin motion staysin motion.S =t/dBalancedforcesKilogramsVolumeSpeed,shape anddirection ofan objectspeed ina specificdirectionStandingStill0m/sThe samedirection asthe motion ofthe object1stlaw3rdlaw0m/s2Speed,shape andcolour ofan object20Newtons9.8m/sEvery actionhas an equaland oppositereactionacceleration200Newtons9.8m/s20.48hrs4.5N25Newtons6.67m/s2MassThe oppositedirection tothe motion ofthe object200UnbalancedforcesKeplersNewtonsS = tx d2ndlawSpeed,shape andelements ofan object

Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. S = d x t
  2. Running
  3. F=ma
  4. the quickness of an object
  5. 6.67 m/s
  6. 2nd and 3rd law
  7. 2.045 hrs
  8. S = d/t
  9. Walking
  10. the location of an object
  11. Weight
  12. 250 m/s2
  13. The Law of Inertia
  14. The Law of Action Reaction
  15. Metres per second per second
  16. 20 m/s2
  17. The Law of Conservation of Momentum
  18. The Law of Acceleration
  19. Einsteins
  20. Friction
  21. 48 mins
  22. Walking Fast
  23. At right angles to the motion of the object
  24. 48 hrs
  25. An object at rest stays at rest, an object in motion stays in motion.
  26. S = t/d
  27. Balanced forces
  28. Kilograms
  29. Volume
  30. Speed, shape and direction of an object
  31. speed in a specific direction
  32. Standing Still
  33. 0 m/s
  34. The same direction as the motion of the object
  35. 1st law
  36. 3rd law
  37. 0 m/s2
  38. Speed, shape and colour of an object
  39. 20 Newtons
  40. 9.8 m/s
  41. Every action has an equal and opposite reaction
  42. acceleration
  43. 200 Newtons
  44. 9.8 m/s2
  45. 0.48 hrs
  46. 4.5N
  47. 25 Newtons
  48. 6.67 m/s2
  49. Mass
  50. The opposite direction to the motion of the object
  51. 200
  52. Unbalanced forces
  53. Keplers
  54. Newtons
  55. S = t x d
  56. 2nd law
  57. Speed, shape and elements of an object