Playerleaves goalundefendedfor no goodreasonPlayer votesto surrenderafter a singlelost teamfight/objectivePlayer isdead whenZapdosspawnsPlayer rushesinto Zapdosfight via the'deathhallway'Laners: takesblue/red buffwhen jungleris able to getthemPlayer starts toburn Drednawwhen the enemyhas plentyopportunity tosteal itPlayer tries toback-doorduring Zapdosat a terriblemomentPlayerdoesn'tdesignatea lanePlayer spamsfor team togathersomewherethey shouldn'tPlayer farmswhen importantteam fights arehappening(situational)Playerdoesn't haveUnite movefor ZapdosPlayer goesto/stands on goalafter enemy takesZapdos and waitsfor them to getthereLaner doesn'tevenly distributelane exp withpartner in earlygame (situational)Jungler: takeslaner's Aipomsor Audino whenlaners are ableto get themPlayerdoesn'trotate toDrednawJungler: hangsaround in lane toolong/ignoresblue/red buffswithout a plan thatsomeone else willget themPlayer doesn'tfollow up a pushthat would leadto KOs/scoringon enemy goalsPlayereliminates agoal withoutovercapping itby much(situational)PlayergoesAFKPlayer picksobjectivelybad movesfor theirPokémonPlayerface-checksbushesPlayerspams thatthey needbackup afterintingPlayer starts toburn Zapdos whenthe enemy hasplenty opportunityto steal itPlayer keeps tryingto fight onopponent's goalsafter a Zapdos killinstead ofdefending homegoalsPlayerleaves goalundefendedfor no goodreasonPlayer votesto surrenderafter a singlelost teamfight/objectivePlayer isdead whenZapdosspawnsPlayer rushesinto Zapdosfight via the'deathhallway'Laners: takesblue/red buffwhen jungleris able to getthemPlayer starts toburn Drednawwhen the enemyhas plentyopportunity tosteal itPlayer tries toback-doorduring Zapdosat a terriblemomentPlayerdoesn'tdesignatea lanePlayer spamsfor team togathersomewherethey shouldn'tPlayer farmswhen importantteam fights arehappening(situational)Playerdoesn't haveUnite movefor ZapdosPlayer goesto/stands on goalafter enemy takesZapdos and waitsfor them to getthereLaner doesn'tevenly distributelane exp withpartner in earlygame (situational)Jungler: takeslaner's Aipomsor Audino whenlaners are ableto get themPlayerdoesn'trotate toDrednawJungler: hangsaround in lane toolong/ignoresblue/red buffswithout a plan thatsomeone else willget themPlayer doesn'tfollow up a pushthat would leadto KOs/scoringon enemy goalsPlayereliminates agoal withoutovercapping itby much(situational)PlayergoesAFKPlayer picksobjectivelybad movesfor theirPokémonPlayerface-checksbushesPlayerspams thatthey needbackup afterintingPlayer starts toburn Zapdos whenthe enemy hasplenty opportunityto steal itPlayer keeps tryingto fight onopponent's goalsafter a Zapdos killinstead ofdefending homegoals

Poor Teammate Behavior Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player leaves goal undefended for no good reason
  2. Player votes to surrender after a single lost team fight/objective
  3. Player is dead when Zapdos spawns
  4. Player rushes into Zapdos fight via the 'death hallway'
  5. Laners: takes blue/red buff when jungler is able to get them
  6. Player starts to burn Drednaw when the enemy has plenty opportunity to steal it
  7. Player tries to back-door during Zapdos at a terrible moment
  8. Player doesn't designate a lane
  9. Player spams for team to gather somewhere they shouldn't
  10. Player farms when important team fights are happening (situational)
  11. Player doesn't have Unite move for Zapdos
  12. Player goes to/stands on goal after enemy takes Zapdos and waits for them to get there
  13. Laner doesn't evenly distribute lane exp with partner in early game (situational)
  14. Jungler: takes laner's Aipoms or Audino when laners are able to get them
  15. Player doesn't rotate to Drednaw
  16. Jungler: hangs around in lane too long/ignores blue/red buffs without a plan that someone else will get them
  17. Player doesn't follow up a push that would lead to KOs/scoring on enemy goals
  18. Player eliminates a goal without overcapping it by much (situational)
  19. Player goes AFK
  20. Player picks objectively bad moves for their Pokémon
  21. Player face-checks bushes
  22. Player spams that they need backup after inting
  23. Player starts to burn Zapdos when the enemy has plenty opportunity to steal it
  24. Player keeps trying to fight on opponent's goals after a Zapdos kill instead of defending home goals