ScrumBoardUserStoryPlanningPokerAcceptanceCriteriaImpedimentBusinessValueOpennessReleaseSPRINTGOALStakeholderFree!WorkingsoftwareStakeholderManagementCommitmentRelativeEstimationRespectProductOwnerVelocityScrumEventBurndownStorySlicingITERATIONCodeQualityArtifactFocusDefinitionof DoneSprintRetrospectiveCo-LocatedStoryPointsSwimlaneCoachFacilitatorContinuousIntegrationCommitmentScrumofScrumsCouragePotentiallyReleasableProductIncrementScalingScrumSTORYMAPPINGWork-In-ProgressDailyScrumMinimumViableProductFibonacciSequenceScrumFrameworkSprintEmpiricalProcessSprintPlanningSprintBacklogContinuousDeliverySelf-OrganizingInspect&AdaptINVESTDeveloperSprintReviewBacklogRefinementEpicProductVisionSwarmingTimeboxExtremeProgrammingSCRUMValuesOne-PieceFlowFEEDBACKLOOPPrototypingManagerZombieScrumTechnicalDebtDevelopmentTeamServantLeadershipSpikeProductBacklogAutomatedTestingTeamMemberScrumMasterReleasePlanningAGILETransparentPairProgrammingKANBANCross-FunctionalAgileManifestoScrumBoardUserStoryPlanningPokerAcceptanceCriteriaImpedimentBusinessValueOpennessReleaseSPRINTGOALStakeholderFree!WorkingsoftwareStakeholderManagementCommitmentRelativeEstimationRespectProductOwnerVelocityScrumEventBurndownStorySlicingITERATIONCodeQualityArtifactFocusDefinitionof DoneSprintRetrospectiveCo-LocatedStoryPointsSwimlaneCoachFacilitatorContinuousIntegrationCommitmentScrumofScrumsCouragePotentiallyReleasableProductIncrementScalingScrumSTORYMAPPINGWork-In-ProgressDailyScrumMinimumViableProductFibonacciSequenceScrumFrameworkSprintEmpiricalProcessSprintPlanningSprintBacklogContinuousDeliverySelf-OrganizingInspect&AdaptINVESTDeveloperSprintReviewBacklogRefinementEpicProductVisionSwarmingTimeboxExtremeProgrammingSCRUMValuesOne-PieceFlowFEEDBACKLOOPPrototypingManagerZombieScrumTechnicalDebtDevelopmentTeamServantLeadershipSpikeProductBacklogAutomatedTestingTeamMemberScrumMasterReleasePlanningAGILETransparentPairProgrammingKANBANCross-FunctionalAgileManifesto

AGILE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scrum Board
  2. User Story
  3. Planning Poker
  4. Acceptance Criteria
  5. Impediment
  6. Business Value
  7. Openness
  8. Release
  9. SPRINT GOAL
  10. Stakeholder
  11. Free!
  12. Working software
  13. Stakeholder Management
  14. Commitment
  15. Relative Estimation
  16. Respect
  17. Product Owner
  18. Velocity
  19. Scrum Event
  20. Burndown
  21. Story Slicing
  22. ITERATION
  23. Code Quality
  24. Artifact
  25. Focus
  26. Definition of Done
  27. Sprint Retrospective
  28. Co-Located
  29. Story Points
  30. Swimlane
  31. Coach
  32. Facilitator
  33. Continuous Integration
  34. Commitment
  35. Scrum of Scrums
  36. Courage
  37. Potentially Releasable Product Increment
  38. Scaling Scrum
  39. STORY MAPPING
  40. Work-In-Progress
  41. Daily Scrum
  42. Minimum Viable Product
  43. Fibonacci Sequence
  44. Scrum Framework
  45. Sprint
  46. Empirical Process
  47. Sprint Planning
  48. Sprint Backlog
  49. Continuous Delivery
  50. Self-Organizing
  51. Inspect & Adapt
  52. INVEST
  53. Developer
  54. Sprint Review
  55. Backlog Refinement
  56. Epic
  57. Product Vision
  58. Swarming
  59. Timebox
  60. Extreme Programming
  61. SCRUM Values
  62. One-Piece Flow
  63. FEEDBACK LOOP
  64. Prototyping
  65. Manager
  66. Zombie Scrum
  67. Technical Debt
  68. Development Team
  69. Servant Leadership
  70. Spike
  71. Product Backlog
  72. Automated Testing
  73. Team Member
  74. Scrum Master
  75. Release Planning
  76. AGILE
  77. Transparent
  78. Pair Programming
  79. KANBAN
  80. Cross-Functional
  81. Agile Manifesto