Fibonacci Sequence SPRINT GOAL AGILE Empirical Process Sprint Backlog Pair Programming Developer Work-In- Progress Scrum of Scrums Servant Leadership Openness Coach Scrum Event Relative Estimation Inspect & Adapt Extreme Programming Velocity Artifact Focus Sprint Acceptance Criteria Sprint Planning Courage Burndown Stakeholder Management Product Vision Swimlane Code Quality Potentially Releasable Product Increment Impediment Co- Located Automated Testing Cross- Functional Free! Product Backlog Business Value Release Planning ITERATION Scrum Board Continuous Integration Stakeholder Sprint Retrospective Release Facilitator Respect Scrum Framework Scaling Scrum User Story Sprint Review Commitment Scrum Master Working software Planning Poker KANBAN Definition of Done Daily Scrum Minimum Viable Product Technical Debt Timebox STORY MAPPING Prototyping Agile Manifesto Commitment FEEDBACK LOOP Backlog Refinement Team Member Zombie Scrum INVEST Transparent Epic Swarming Manager SCRUM Values Story Slicing Story Points Development Team Continuous Delivery Spike Product Owner One- Piece Flow Self- Organizing Fibonacci Sequence SPRINT GOAL AGILE Empirical Process Sprint Backlog Pair Programming Developer Work-In- Progress Scrum of Scrums Servant Leadership Openness Coach Scrum Event Relative Estimation Inspect & Adapt Extreme Programming Velocity Artifact Focus Sprint Acceptance Criteria Sprint Planning Courage Burndown Stakeholder Management Product Vision Swimlane Code Quality Potentially Releasable Product Increment Impediment Co- Located Automated Testing Cross- Functional Free! Product Backlog Business Value Release Planning ITERATION Scrum Board Continuous Integration Stakeholder Sprint Retrospective Release Facilitator Respect Scrum Framework Scaling Scrum User Story Sprint Review Commitment Scrum Master Working software Planning Poker KANBAN Definition of Done Daily Scrum Minimum Viable Product Technical Debt Timebox STORY MAPPING Prototyping Agile Manifesto Commitment FEEDBACK LOOP Backlog Refinement Team Member Zombie Scrum INVEST Transparent Epic Swarming Manager SCRUM Values Story Slicing Story Points Development Team Continuous Delivery Spike Product Owner One- Piece Flow Self- Organizing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fibonacci Sequence
SPRINT GOAL
AGILE
Empirical Process
Sprint Backlog
Pair Programming
Developer
Work-In-Progress
Scrum of Scrums
Servant Leadership
Openness
Coach
Scrum Event
Relative Estimation
Inspect & Adapt
Extreme Programming
Velocity
Artifact
Focus
Sprint
Acceptance Criteria
Sprint Planning
Courage
Burndown
Stakeholder Management
Product Vision
Swimlane
Code Quality
Potentially Releasable Product Increment
Impediment
Co-Located
Automated Testing
Cross-Functional
Free!
Product Backlog
Business Value
Release Planning
ITERATION
Scrum Board
Continuous Integration
Stakeholder
Sprint Retrospective
Release
Facilitator
Respect
Scrum Framework
Scaling Scrum
User Story
Sprint Review
Commitment
Scrum Master
Working software
Planning Poker
KANBAN
Definition of Done
Daily Scrum
Minimum Viable Product
Technical Debt
Timebox
STORY MAPPING
Prototyping
Agile Manifesto
Commitment
FEEDBACK LOOP
Backlog Refinement
Team Member
Zombie Scrum
INVEST
Transparent
Epic
Swarming
Manager
SCRUM Values
Story Slicing
Story Points
Development Team
Continuous Delivery
Spike
Product Owner
One-Piece Flow
Self-Organizing