FEEDBACKLOOPProductVisionImpedimentAgileManifestoWork-In-ProgressArtifactMinimumViableProductCoachOne-PieceFlowAGILESpikeEmpiricalProcessPotentiallyReleasableProductIncrementRespectZombieScrumSprintExtremeProgrammingInspect&AdaptPlanningPokerScrumMasterScrumBoardSwarmingWorkingsoftwareKANBANCommitmentStorySlicingSwimlaneReleasePlanningProductOwnerContinuousIntegrationServantLeadershipSCRUMValuesCo-LocatedDailyScrumOpennessDefinitionof DoneAutomatedTestingStoryPointsCodeQualityScrumFrameworkSprintRetrospectiveCross-FunctionalTransparentFocusEpicScalingScrumFree!RelativeEstimationINVESTScrumofScrumsBusinessValueSPRINTGOALSTORYMAPPINGTeamMemberSelf-OrganizingDeveloperStakeholderManagementCommitmentTechnicalDebtITERATIONDevelopmentTeamPairProgrammingUserStoryFibonacciSequenceScrumEventVelocityContinuousDeliveryBacklogRefinementSprintBacklogAcceptanceCriteriaProductBacklogReleaseStakeholderPrototypingSprintReviewTimeboxManagerFacilitatorBurndownSprintPlanningCourageFEEDBACKLOOPProductVisionImpedimentAgileManifestoWork-In-ProgressArtifactMinimumViableProductCoachOne-PieceFlowAGILESpikeEmpiricalProcessPotentiallyReleasableProductIncrementRespectZombieScrumSprintExtremeProgrammingInspect&AdaptPlanningPokerScrumMasterScrumBoardSwarmingWorkingsoftwareKANBANCommitmentStorySlicingSwimlaneReleasePlanningProductOwnerContinuousIntegrationServantLeadershipSCRUMValuesCo-LocatedDailyScrumOpennessDefinitionof DoneAutomatedTestingStoryPointsCodeQualityScrumFrameworkSprintRetrospectiveCross-FunctionalTransparentFocusEpicScalingScrumFree!RelativeEstimationINVESTScrumofScrumsBusinessValueSPRINTGOALSTORYMAPPINGTeamMemberSelf-OrganizingDeveloperStakeholderManagementCommitmentTechnicalDebtITERATIONDevelopmentTeamPairProgrammingUserStoryFibonacciSequenceScrumEventVelocityContinuousDeliveryBacklogRefinementSprintBacklogAcceptanceCriteriaProductBacklogReleaseStakeholderPrototypingSprintReviewTimeboxManagerFacilitatorBurndownSprintPlanningCourage

AGILE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FEEDBACK LOOP
  2. Product Vision
  3. Impediment
  4. Agile Manifesto
  5. Work-In-Progress
  6. Artifact
  7. Minimum Viable Product
  8. Coach
  9. One-Piece Flow
  10. AGILE
  11. Spike
  12. Empirical Process
  13. Potentially Releasable Product Increment
  14. Respect
  15. Zombie Scrum
  16. Sprint
  17. Extreme Programming
  18. Inspect & Adapt
  19. Planning Poker
  20. Scrum Master
  21. Scrum Board
  22. Swarming
  23. Working software
  24. KANBAN
  25. Commitment
  26. Story Slicing
  27. Swimlane
  28. Release Planning
  29. Product Owner
  30. Continuous Integration
  31. Servant Leadership
  32. SCRUM Values
  33. Co-Located
  34. Daily Scrum
  35. Openness
  36. Definition of Done
  37. Automated Testing
  38. Story Points
  39. Code Quality
  40. Scrum Framework
  41. Sprint Retrospective
  42. Cross-Functional
  43. Transparent
  44. Focus
  45. Epic
  46. Scaling Scrum
  47. Free!
  48. Relative Estimation
  49. INVEST
  50. Scrum of Scrums
  51. Business Value
  52. SPRINT GOAL
  53. STORY MAPPING
  54. Team Member
  55. Self-Organizing
  56. Developer
  57. Stakeholder Management
  58. Commitment
  59. Technical Debt
  60. ITERATION
  61. Development Team
  62. Pair Programming
  63. User Story
  64. Fibonacci Sequence
  65. Scrum Event
  66. Velocity
  67. Continuous Delivery
  68. Backlog Refinement
  69. Sprint Backlog
  70. Acceptance Criteria
  71. Product Backlog
  72. Release
  73. Stakeholder
  74. Prototyping
  75. Sprint Review
  76. Timebox
  77. Manager
  78. Facilitator
  79. Burndown
  80. Sprint Planning
  81. Courage