TimeboxAcceptanceCriteriaCommitmentScrumBoardSprintRetrospectiveVelocityReleaseFacilitatorSCRUMValuesBurndownSelf-OrganizingDevelopmentTeamAutomatedTestingTransparentCoachContinuousIntegrationSprintReviewFree!AgileManifestoScrumofScrumsServantLeadershipTechnicalDebtReleasePlanningProductOwnerCross-FunctionalZombieScrumStorySlicingPrototypingDailyScrumOne-PieceFlowOpennessExtremeProgrammingScrumMasterBusinessValueSprintPlanningSwimlaneDefinitionof DoneDeveloperTeamMemberInspect&AdaptPotentiallyReleasableProductIncrementKANBANContinuousDeliveryITERATIONWorkingsoftwareRelativeEstimationFocusStoryPointsFibonacciSequenceSTORYMAPPINGCourageBacklogRefinementCo-LocatedSwarmingArtifactMinimumViableProductCommitmentProductVisionSprintBacklogPlanningPokerEpicPairProgrammingSprintSPRINTGOALStakeholderManagementWork-In-ProgressScalingScrumINVESTManagerScrumEventCodeQualitySpikeAGILEStakeholderRespectFEEDBACKLOOPScrumFrameworkProductBacklogEmpiricalProcessUserStoryImpedimentTimeboxAcceptanceCriteriaCommitmentScrumBoardSprintRetrospectiveVelocityReleaseFacilitatorSCRUMValuesBurndownSelf-OrganizingDevelopmentTeamAutomatedTestingTransparentCoachContinuousIntegrationSprintReviewFree!AgileManifestoScrumofScrumsServantLeadershipTechnicalDebtReleasePlanningProductOwnerCross-FunctionalZombieScrumStorySlicingPrototypingDailyScrumOne-PieceFlowOpennessExtremeProgrammingScrumMasterBusinessValueSprintPlanningSwimlaneDefinitionof DoneDeveloperTeamMemberInspect&AdaptPotentiallyReleasableProductIncrementKANBANContinuousDeliveryITERATIONWorkingsoftwareRelativeEstimationFocusStoryPointsFibonacciSequenceSTORYMAPPINGCourageBacklogRefinementCo-LocatedSwarmingArtifactMinimumViableProductCommitmentProductVisionSprintBacklogPlanningPokerEpicPairProgrammingSprintSPRINTGOALStakeholderManagementWork-In-ProgressScalingScrumINVESTManagerScrumEventCodeQualitySpikeAGILEStakeholderRespectFEEDBACKLOOPScrumFrameworkProductBacklogEmpiricalProcessUserStoryImpediment

AGILE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Timebox
  2. Acceptance Criteria
  3. Commitment
  4. Scrum Board
  5. Sprint Retrospective
  6. Velocity
  7. Release
  8. Facilitator
  9. SCRUM Values
  10. Burndown
  11. Self-Organizing
  12. Development Team
  13. Automated Testing
  14. Transparent
  15. Coach
  16. Continuous Integration
  17. Sprint Review
  18. Free!
  19. Agile Manifesto
  20. Scrum of Scrums
  21. Servant Leadership
  22. Technical Debt
  23. Release Planning
  24. Product Owner
  25. Cross-Functional
  26. Zombie Scrum
  27. Story Slicing
  28. Prototyping
  29. Daily Scrum
  30. One-Piece Flow
  31. Openness
  32. Extreme Programming
  33. Scrum Master
  34. Business Value
  35. Sprint Planning
  36. Swimlane
  37. Definition of Done
  38. Developer
  39. Team Member
  40. Inspect & Adapt
  41. Potentially Releasable Product Increment
  42. KANBAN
  43. Continuous Delivery
  44. ITERATION
  45. Working software
  46. Relative Estimation
  47. Focus
  48. Story Points
  49. Fibonacci Sequence
  50. STORY MAPPING
  51. Courage
  52. Backlog Refinement
  53. Co-Located
  54. Swarming
  55. Artifact
  56. Minimum Viable Product
  57. Commitment
  58. Product Vision
  59. Sprint Backlog
  60. Planning Poker
  61. Epic
  62. Pair Programming
  63. Sprint
  64. SPRINT GOAL
  65. Stakeholder Management
  66. Work-In-Progress
  67. Scaling Scrum
  68. INVEST
  69. Manager
  70. Scrum Event
  71. Code Quality
  72. Spike
  73. AGILE
  74. Stakeholder
  75. Respect
  76. FEEDBACK LOOP
  77. Scrum Framework
  78. Product Backlog
  79. Empirical Process
  80. User Story
  81. Impediment