Pair Programming Scrum Event Daily Scrum Self- Organizing Sprint Planning Commitment Product Vision Respect Release Automated Testing Stakeholder Management Velocity AGILE Spike Artifact Technical Debt Coach Scrum Master Product Backlog Continuous Integration KANBAN Continuous Delivery Openness Impediment Work-In- Progress Development Team FEEDBACK LOOP Prototyping Swimlane Focus Planning Poker Product Owner Code Quality Definition of Done Release Planning INVEST Scrum Framework Cross- Functional Timebox Swarming One- Piece Flow Scrum Board Scrum of Scrums STORY MAPPING SCRUM Values Sprint Retrospective Minimum Viable Product Free! Empirical Process Sprint Review SPRINT GOAL Servant Leadership Courage Commitment Epic Co- Located Business Value Burndown ITERATION Stakeholder Relative Estimation Potentially Releasable Product Increment Working software Sprint Backlog Transparent Sprint Team Member Developer Fibonacci Sequence Acceptance Criteria Backlog Refinement Inspect & Adapt Zombie Scrum Extreme Programming Agile Manifesto Story Slicing Manager Facilitator Story Points Scaling Scrum User Story Pair Programming Scrum Event Daily Scrum Self- Organizing Sprint Planning Commitment Product Vision Respect Release Automated Testing Stakeholder Management Velocity AGILE Spike Artifact Technical Debt Coach Scrum Master Product Backlog Continuous Integration KANBAN Continuous Delivery Openness Impediment Work-In- Progress Development Team FEEDBACK LOOP Prototyping Swimlane Focus Planning Poker Product Owner Code Quality Definition of Done Release Planning INVEST Scrum Framework Cross- Functional Timebox Swarming One- Piece Flow Scrum Board Scrum of Scrums STORY MAPPING SCRUM Values Sprint Retrospective Minimum Viable Product Free! Empirical Process Sprint Review SPRINT GOAL Servant Leadership Courage Commitment Epic Co- Located Business Value Burndown ITERATION Stakeholder Relative Estimation Potentially Releasable Product Increment Working software Sprint Backlog Transparent Sprint Team Member Developer Fibonacci Sequence Acceptance Criteria Backlog Refinement Inspect & Adapt Zombie Scrum Extreme Programming Agile Manifesto Story Slicing Manager Facilitator Story Points Scaling Scrum User Story
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Pair Programming
Scrum Event
Daily Scrum
Self-Organizing
Sprint Planning
Commitment
Product Vision
Respect
Release
Automated Testing
Stakeholder Management
Velocity
AGILE
Spike
Artifact
Technical Debt
Coach
Scrum Master
Product Backlog
Continuous Integration
KANBAN
Continuous Delivery
Openness
Impediment
Work-In-Progress
Development Team
FEEDBACK LOOP
Prototyping
Swimlane
Focus
Planning Poker
Product Owner
Code Quality
Definition of Done
Release Planning
INVEST
Scrum Framework
Cross-Functional
Timebox
Swarming
One-Piece Flow
Scrum Board
Scrum of Scrums
STORY MAPPING
SCRUM Values
Sprint Retrospective
Minimum Viable Product
Free!
Empirical Process
Sprint Review
SPRINT GOAL
Servant Leadership
Courage
Commitment
Epic
Co-Located
Business Value
Burndown
ITERATION
Stakeholder
Relative Estimation
Potentially Releasable Product Increment
Working software
Sprint Backlog
Transparent
Sprint
Team Member
Developer
Fibonacci Sequence
Acceptance Criteria
Backlog Refinement
Inspect & Adapt
Zombie Scrum
Extreme Programming
Agile Manifesto
Story Slicing
Manager
Facilitator
Story Points
Scaling Scrum
User Story