VertexAngleMedianAASAngleSumTheoremSASBaseAnglesPerpendicularBisectorAngleBisectorCongruentTrianglesIncludedAngleObtuseASAThirdAngleTheoremIsosclesAltitudeIncludedSideRightEquilateralScaleneEquidistantAcuteEquiangularSSSTriangleInequalityTheoremVertexAngleMedianAASAngleSumTheoremSASBaseAnglesPerpendicularBisectorAngleBisectorCongruentTrianglesIncludedAngleObtuseASAThirdAngleTheoremIsosclesAltitudeIncludedSideRightEquilateralScaleneEquidistantAcuteEquiangularSSSTriangleInequalityTheorem

Congruent Triangles BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vertex Angle
  2. Median
  3. AAS
  4. Angle Sum Theorem
  5. SAS
  6. Base Angles
  7. Perpendicular Bisector
  8. Angle Bisector
  9. Congruent Triangles
  10. Included Angle
  11. Obtuse
  12. ASA
  13. Third Angle Theorem
  14. Isoscles
  15. Altitude
  16. Included Side
  17. Right
  18. Equilateral
  19. Scalene
  20. Equidistant
  21. Acute
  22. Equiangular
  23. SSS
  24. Triangle Inequality Theorem