First- person Setting Metaphor Symbol Irony Noun Stanza Suspense Initial incident Paradox Cliché Understatement Non- fiction Dynamic character Stereotype Fiction Synecdoche Inference Imagery Omniscient narrator Character Second person Round character Tone Third person Pronoun Parody Simile Alliteration Resolution Plot Personification Assonance Theme Allusion Static character Protagonist Atmosphere Narrative Dialect Denouement Conflict Flashback Free verse Exposition Moral Motivation Point of view Adverb Antagonist Extended metaphor Blank verse Mood Adjective Literal meaning Prose Hyperbole Onomatopoeia Foreshadowing Climax Figurative language Rhyme Universality Verb First- person Setting Metaphor Symbol Irony Noun Stanza Suspense Initial incident Paradox Cliché Understatement Non- fiction Dynamic character Stereotype Fiction Synecdoche Inference Imagery Omniscient narrator Character Second person Round character Tone Third person Pronoun Parody Simile Alliteration Resolution Plot Personification Assonance Theme Allusion Static character Protagonist Atmosphere Narrative Dialect Denouement Conflict Flashback Free verse Exposition Moral Motivation Point of view Adverb Antagonist Extended metaphor Blank verse Mood Adjective Literal meaning Prose Hyperbole Onomatopoeia Foreshadowing Climax Figurative language Rhyme Universality Verb
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
First-person
Setting
Metaphor
Symbol
Irony
Noun
Stanza
Suspense
Initial incident
Paradox
Cliché
Understatement
Non-fiction
Dynamic character
Stereotype
Fiction
Synecdoche
Inference
Imagery
Omniscient narrator
Character
Second person
Round character
Tone
Third person
Pronoun
Parody
Simile
Alliteration
Resolution
Plot
Personification
Assonance
Theme
Allusion
Static character
Protagonist
Atmosphere
Narrative
Dialect
Denouement
Conflict
Flashback
Free verse
Exposition
Moral
Motivation
Point of view
Adverb
Antagonist
Extended metaphor
Blank verse
Mood
Adjective
Literal meaning
Prose
Hyperbole
Onomatopoeia
Foreshadowing
Climax
Figurative language
Rhyme
Universality
Verb