Customerexplains howthey solveda puzzleCoils ropecounterclockwiseGuessescode/BruteforcePuts alllocks intoone binHoldsscrollwrong“What arewesupposedto do?”Doesn’t usenumbersbetweenblack linesAsks fora betterclueRemovesall coinsfrom boxSomeonedoesnothingTries to usesemaphoreman beforehaving thewheelsDoesn’tsee orderof items incabinetMissesonedrawer“Wealreadyknow that”“Thismeanssomething”Breaksthe timerecordDoesn’tplaceflashlightdirectly ontowallForgetslighthousesonce theyenter secondroomDoesn’tfind fabricstrip inbenchMovesbarrel/trunkRequestszerocluesThrowsfakehandBreakssomething"How werewesupposed toknow that"Tries tomake ropereachlighthousesAsks for aclue inunder 30secondsWraps ropearound thebase and notthe poleCustomerexplains howthey solveda puzzleCoils ropecounterclockwiseGuessescode/BruteforcePuts alllocks intoone binHoldsscrollwrong“What arewesupposedto do?”Doesn’t usenumbersbetweenblack linesAsks fora betterclueRemovesall coinsfrom boxSomeonedoesnothingTries to usesemaphoreman beforehaving thewheelsDoesn’tsee orderof items incabinetMissesonedrawer“Wealreadyknow that”“Thismeanssomething”Breaksthe timerecordDoesn’tplaceflashlightdirectly ontowallForgetslighthousesonce theyenter secondroomDoesn’tfind fabricstrip inbenchMovesbarrel/trunkRequestszerocluesThrowsfakehandBreakssomething"How werewesupposed toknow that"Tries tomake ropereachlighthousesAsks for aclue inunder 30secondsWraps ropearound thebase and notthe pole

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Customer explains how they solved a puzzle
  2. Coils rope counter clockwise
  3. Guesses code/Brute force
  4. Puts all locks into one bin
  5. Holds scroll wrong
  6. “What are we supposed to do?”
  7. Doesn’t use numbers between black lines
  8. Asks for a better clue
  9. Removes all coins from box
  10. Someone does nothing
  11. Tries to use semaphore man before having the wheels
  12. Doesn’t see order of items in cabinet
  13. Misses one drawer
  14. “We already know that”
  15. “This means something”
  16. Breaks the time record
  17. Doesn’t place flashlight directly onto wall
  18. Forgets lighthouses once they enter second room
  19. Doesn’t find fabric strip in bench
  20. Moves barrel/trunk
  21. Requests zero clues
  22. Throws fake hand
  23. Breaks something
  24. "How were we supposed to know that"
  25. Tries to make rope reach lighthouses
  26. Asks for a clue in under 30 seconds
  27. Wraps rope around the base and not the pole