RequestszerocluesBreaksthe timerecordCoils ropecounterclockwiseHoldsscrollwrongMovesbarrel/trunk“What arewesupposedto do?”Asks for aclue inunder 30secondsCustomerexplains howthey solveda puzzleBreakssomethingForgetslighthousesonce theyenter secondroom"How werewesupposed toknow that"MissesonedrawerAsks fora betterclueTries to usesemaphoreman beforehaving thewheelsSomeonedoesnothingPuts alllocks intoone binDoesn’tsee orderof items incabinet“Thismeanssomething”Tries tomake ropereachlighthousesGuessescode/BruteforceThrowsfakehandRemovesall coinsfrom boxDoesn’t usenumbersbetweenblack linesDoesn’tplaceflashlightdirectly ontowallWraps ropearound thebase and notthe pole“Wealreadyknow that”Doesn’tfind fabricstrip inbenchRequestszerocluesBreaksthe timerecordCoils ropecounterclockwiseHoldsscrollwrongMovesbarrel/trunk“What arewesupposedto do?”Asks for aclue inunder 30secondsCustomerexplains howthey solveda puzzleBreakssomethingForgetslighthousesonce theyenter secondroom"How werewesupposed toknow that"MissesonedrawerAsks fora betterclueTries to usesemaphoreman beforehaving thewheelsSomeonedoesnothingPuts alllocks intoone binDoesn’tsee orderof items incabinet“Thismeanssomething”Tries tomake ropereachlighthousesGuessescode/BruteforceThrowsfakehandRemovesall coinsfrom boxDoesn’t usenumbersbetweenblack linesDoesn’tplaceflashlightdirectly ontowallWraps ropearound thebase and notthe pole“Wealreadyknow that”Doesn’tfind fabricstrip inbench

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Requests zero clues
  2. Breaks the time record
  3. Coils rope counter clockwise
  4. Holds scroll wrong
  5. Moves barrel/trunk
  6. “What are we supposed to do?”
  7. Asks for a clue in under 30 seconds
  8. Customer explains how they solved a puzzle
  9. Breaks something
  10. Forgets lighthouses once they enter second room
  11. "How were we supposed to know that"
  12. Misses one drawer
  13. Asks for a better clue
  14. Tries to use semaphore man before having the wheels
  15. Someone does nothing
  16. Puts all locks into one bin
  17. Doesn’t see order of items in cabinet
  18. “This means something”
  19. Tries to make rope reach lighthouses
  20. Guesses code/Brute force
  21. Throws fake hand
  22. Removes all coins from box
  23. Doesn’t use numbers between black lines
  24. Doesn’t place flashlight directly onto wall
  25. Wraps rope around the base and not the pole
  26. “We already know that”
  27. Doesn’t find fabric strip in bench