Missesonedrawer“Wealreadyknow that”Doesn’t usenumbersbetweenblack linesSomeonedoesnothingRemovesall coinsfrom boxDoesn’tsee orderof items incabinetForgetslighthousesonce theyenter secondroomCoils ropecounterclockwiseAsks fora betterclueBreakssomethingDoesn’tfind fabricstrip inbenchPuts alllocks intoone binCustomerexplains howthey solveda puzzleAsks for aclue inunder 30secondsTries tomake ropereachlighthousesDoesn’tplaceflashlightdirectly ontowallThrowsfakehand“What arewesupposedto do?”RequestszerocluesTries to usesemaphoreman beforehaving thewheelsHoldsscrollwrongBreaksthe timerecord"How werewesupposed toknow that"Guessescode/BruteforceWraps ropearound thebase and notthe pole“Thismeanssomething”Movesbarrel/trunkMissesonedrawer“Wealreadyknow that”Doesn’t usenumbersbetweenblack linesSomeonedoesnothingRemovesall coinsfrom boxDoesn’tsee orderof items incabinetForgetslighthousesonce theyenter secondroomCoils ropecounterclockwiseAsks fora betterclueBreakssomethingDoesn’tfind fabricstrip inbenchPuts alllocks intoone binCustomerexplains howthey solveda puzzleAsks for aclue inunder 30secondsTries tomake ropereachlighthousesDoesn’tplaceflashlightdirectly ontowallThrowsfakehand“What arewesupposedto do?”RequestszerocluesTries to usesemaphoreman beforehaving thewheelsHoldsscrollwrongBreaksthe timerecord"How werewesupposed toknow that"Guessescode/BruteforceWraps ropearound thebase and notthe pole“Thismeanssomething”Movesbarrel/trunk

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Misses one drawer
  2. “We already know that”
  3. Doesn’t use numbers between black lines
  4. Someone does nothing
  5. Removes all coins from box
  6. Doesn’t see order of items in cabinet
  7. Forgets lighthouses once they enter second room
  8. Coils rope counter clockwise
  9. Asks for a better clue
  10. Breaks something
  11. Doesn’t find fabric strip in bench
  12. Puts all locks into one bin
  13. Customer explains how they solved a puzzle
  14. Asks for a clue in under 30 seconds
  15. Tries to make rope reach lighthouses
  16. Doesn’t place flashlight directly onto wall
  17. Throws fake hand
  18. “What are we supposed to do?”
  19. Requests zero clues
  20. Tries to use semaphore man before having the wheels
  21. Holds scroll wrong
  22. Breaks the time record
  23. "How were we supposed to know that"
  24. Guesses code/Brute force
  25. Wraps rope around the base and not the pole
  26. “This means something”
  27. Moves barrel/trunk