Doesn’tfind fabricstrip inbenchWraps ropearound thebase and notthe poleDoesn’tplaceflashlightdirectly ontowallCustomerexplains howthey solveda puzzleDoesn’tsee orderof items incabinetMovesbarrel/trunkTries tomake ropereachlighthousesBreakssomething"How werewesupposed toknow that"Doesn’t usenumbersbetweenblack lines“Thismeanssomething”Forgetslighthousesonce theyenter secondroomAsks fora bettercluePuts alllocks intoone binRemovesall coinsfrom boxTries to usesemaphoreman beforehaving thewheelsAsks for aclue inunder 30seconds“What arewesupposedto do?”Breaksthe timerecordHoldsscrollwrongCoils ropecounterclockwiseGuessescode/BruteforceRequestszeroclues“Wealreadyknow that”MissesonedrawerSomeonedoesnothingThrowsfakehandDoesn’tfind fabricstrip inbenchWraps ropearound thebase and notthe poleDoesn’tplaceflashlightdirectly ontowallCustomerexplains howthey solveda puzzleDoesn’tsee orderof items incabinetMovesbarrel/trunkTries tomake ropereachlighthousesBreakssomething"How werewesupposed toknow that"Doesn’t usenumbersbetweenblack lines“Thismeanssomething”Forgetslighthousesonce theyenter secondroomAsks fora bettercluePuts alllocks intoone binRemovesall coinsfrom boxTries to usesemaphoreman beforehaving thewheelsAsks for aclue inunder 30seconds“What arewesupposedto do?”Breaksthe timerecordHoldsscrollwrongCoils ropecounterclockwiseGuessescode/BruteforceRequestszeroclues“Wealreadyknow that”MissesonedrawerSomeonedoesnothingThrowsfakehand

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Doesn’t find fabric strip in bench
  2. Wraps rope around the base and not the pole
  3. Doesn’t place flashlight directly onto wall
  4. Customer explains how they solved a puzzle
  5. Doesn’t see order of items in cabinet
  6. Moves barrel/trunk
  7. Tries to make rope reach lighthouses
  8. Breaks something
  9. "How were we supposed to know that"
  10. Doesn’t use numbers between black lines
  11. “This means something”
  12. Forgets lighthouses once they enter second room
  13. Asks for a better clue
  14. Puts all locks into one bin
  15. Removes all coins from box
  16. Tries to use semaphore man before having the wheels
  17. Asks for a clue in under 30 seconds
  18. “What are we supposed to do?”
  19. Breaks the time record
  20. Holds scroll wrong
  21. Coils rope counter clockwise
  22. Guesses code/Brute force
  23. Requests zero clues
  24. “We already know that”
  25. Misses one drawer
  26. Someone does nothing
  27. Throws fake hand