SomeonedoesnothingDoesn’tplaceflashlightdirectly ontowall“Wealreadyknow that”Removesall coinsfrom box“Thismeanssomething”Coils ropecounterclockwiseDoesn’tfind fabricstrip inbenchDoesn’tsee orderof items incabinetAsks fora betterclueMissesonedrawerDoesn’t usenumbersbetweenblack linesWraps ropearound thebase and notthe pole“What arewesupposedto do?”ThrowsfakehandAsks for aclue inunder 30secondsMovesbarrel/trunkBreakssomething"How werewesupposed toknow that"Forgetslighthousesonce theyenter secondroomTries to usesemaphoreman beforehaving thewheelsRequestszerocluesBreaksthe timerecordHoldsscrollwrongCustomerexplains howthey solveda puzzleTries tomake ropereachlighthousesGuessescode/BruteforcePuts alllocks intoone binSomeonedoesnothingDoesn’tplaceflashlightdirectly ontowall“Wealreadyknow that”Removesall coinsfrom box“Thismeanssomething”Coils ropecounterclockwiseDoesn’tfind fabricstrip inbenchDoesn’tsee orderof items incabinetAsks fora betterclueMissesonedrawerDoesn’t usenumbersbetweenblack linesWraps ropearound thebase and notthe pole“What arewesupposedto do?”ThrowsfakehandAsks for aclue inunder 30secondsMovesbarrel/trunkBreakssomething"How werewesupposed toknow that"Forgetslighthousesonce theyenter secondroomTries to usesemaphoreman beforehaving thewheelsRequestszerocluesBreaksthe timerecordHoldsscrollwrongCustomerexplains howthey solveda puzzleTries tomake ropereachlighthousesGuessescode/BruteforcePuts alllocks intoone bin

Constellation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone does nothing
  2. Doesn’t place flashlight directly onto wall
  3. “We already know that”
  4. Removes all coins from box
  5. “This means something”
  6. Coils rope counter clockwise
  7. Doesn’t find fabric strip in bench
  8. Doesn’t see order of items in cabinet
  9. Asks for a better clue
  10. Misses one drawer
  11. Doesn’t use numbers between black lines
  12. Wraps rope around the base and not the pole
  13. “What are we supposed to do?”
  14. Throws fake hand
  15. Asks for a clue in under 30 seconds
  16. Moves barrel/trunk
  17. Breaks something
  18. "How were we supposed to know that"
  19. Forgets lighthouses once they enter second room
  20. Tries to use semaphore man before having the wheels
  21. Requests zero clues
  22. Breaks the time record
  23. Holds scroll wrong
  24. Customer explains how they solved a puzzle
  25. Tries to make rope reach lighthouses
  26. Guesses code/Brute force
  27. Puts all locks into one bin