“Ohhhhh”or “Got it”but doesn’thave itPuts leasharoundsomeone’sneckAsks,receives,and ignoresclueNeverstacksbottlesUsererroron lockPuts alllocks intoone bin“What arewesupposedto do?”Putsducks orbears intotrash canThinks thecoffee cupis trash“Wealreadyknow that”Hangsrope fromhookCallsGamemasterby nameNeversees theclown onthe tvRequestszerocluesAsaboteurUses onearrow onthe panelSpins thewheel to theleft or waytoo fastSomeonedoesnothingAsks for aclue inunder 30secondsGuessescode/Bruteforce"How werewesupposed toknow that"SqueakstheducksForgetsabout thedoorbell oncethey’re in thesecond roomThinks anarrow willopen thesecond doorScared toenter thirdroomTurnsovertrash canCustomerexplains howthey solveda puzzleBreaksthe timerecordMesses withblack box assoon as theyenter roomMixes upenvelopecontentsTrieseverythingexcept Nigelon lockRunsfrom theclown“Thismeanssomething”“Ohhhhh”or “Got it”but doesn’thave itPuts leasharoundsomeone’sneckAsks,receives,and ignoresclueNeverstacksbottlesUsererroron lockPuts alllocks intoone bin“What arewesupposedto do?”Putsducks orbears intotrash canThinks thecoffee cupis trash“Wealreadyknow that”Hangsrope fromhookCallsGamemasterby nameNeversees theclown onthe tvRequestszerocluesAsaboteurUses onearrow onthe panelSpins thewheel to theleft or waytoo fastSomeonedoesnothingAsks for aclue inunder 30secondsGuessescode/Bruteforce"How werewesupposed toknow that"SqueakstheducksForgetsabout thedoorbell oncethey’re in thesecond roomThinks anarrow willopen thesecond doorScared toenter thirdroomTurnsovertrash canCustomerexplains howthey solveda puzzleBreaksthe timerecordMesses withblack box assoon as theyenter roomMixes upenvelopecontentsTrieseverythingexcept Nigelon lockRunsfrom theclown“Thismeanssomething”

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “Ohhhhh” or “Got it” but doesn’t have it
  2. Puts leash around someone’s neck
  3. Asks, receives, and ignores clue
  4. Never stacks bottles
  5. User error on lock
  6. Puts all locks into one bin
  7. “What are we supposed to do?”
  8. Puts ducks or bears into trash can
  9. Thinks the coffee cup is trash
  10. “We already know that”
  11. Hangs rope from hook
  12. Calls Gamemaster by name
  13. Never sees the clown on the tv
  14. Requests zero clues
  15. A saboteur
  16. Uses one arrow on the panel
  17. Spins the wheel to the left or way too fast
  18. Someone does nothing
  19. Asks for a clue in under 30 seconds
  20. Guesses code/Brute force
  21. "How were we supposed to know that"
  22. Squeaks the ducks
  23. Forgets about the doorbell once they’re in the second room
  24. Thinks an arrow will open the second door
  25. Scared to enter third room
  26. Turns over trash can
  27. Customer explains how they solved a puzzle
  28. Breaks the time record
  29. Messes with black box as soon as they enter room
  30. Mixes up envelope contents
  31. Tries everything except Nigel on lock
  32. Runs from the clown
  33. “This means something”