Turnsovertrash canHangsrope fromhookForgetsabout thedoorbell oncethey’re in thesecond room“Wealreadyknow that”Runsfrom theclownGuessescode/BruteforceNeverstacksbottlesPutsducks orbears intotrash canCustomerexplains howthey solveda puzzle“Ohhhhh”or “Got it”but doesn’thave itAsaboteurMixes upenvelopecontentsMesses withblack box assoon as theyenter roomUses onearrow onthe panelNeversees theclown onthe tvSpins thewheel to theleft or waytoo fastAsks,receives,and ignoresclue“Thismeanssomething”Usererroron lock"How werewesupposed toknow that"RequestszerocluesTrieseverythingexcept Nigelon lockThinks thecoffee cupis trashSqueakstheducksCallsGamemasterby name“What arewesupposedto do?”Breaksthe timerecordThinks anarrow willopen thesecond doorSomeonedoesnothingAsks for aclue inunder 30secondsScared toenter thirdroomPuts leasharoundsomeone’sneckPuts alllocks intoone binTurnsovertrash canHangsrope fromhookForgetsabout thedoorbell oncethey’re in thesecond room“Wealreadyknow that”Runsfrom theclownGuessescode/BruteforceNeverstacksbottlesPutsducks orbears intotrash canCustomerexplains howthey solveda puzzle“Ohhhhh”or “Got it”but doesn’thave itAsaboteurMixes upenvelopecontentsMesses withblack box assoon as theyenter roomUses onearrow onthe panelNeversees theclown onthe tvSpins thewheel to theleft or waytoo fastAsks,receives,and ignoresclue“Thismeanssomething”Usererroron lock"How werewesupposed toknow that"RequestszerocluesTrieseverythingexcept Nigelon lockThinks thecoffee cupis trashSqueakstheducksCallsGamemasterby name“What arewesupposedto do?”Breaksthe timerecordThinks anarrow willopen thesecond doorSomeonedoesnothingAsks for aclue inunder 30secondsScared toenter thirdroomPuts leasharoundsomeone’sneckPuts alllocks intoone bin

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Turns over trash can
  2. Hangs rope from hook
  3. Forgets about the doorbell once they’re in the second room
  4. “We already know that”
  5. Runs from the clown
  6. Guesses code/Brute force
  7. Never stacks bottles
  8. Puts ducks or bears into trash can
  9. Customer explains how they solved a puzzle
  10. “Ohhhhh” or “Got it” but doesn’t have it
  11. A saboteur
  12. Mixes up envelope contents
  13. Messes with black box as soon as they enter room
  14. Uses one arrow on the panel
  15. Never sees the clown on the tv
  16. Spins the wheel to the left or way too fast
  17. Asks, receives, and ignores clue
  18. “This means something”
  19. User error on lock
  20. "How were we supposed to know that"
  21. Requests zero clues
  22. Tries everything except Nigel on lock
  23. Thinks the coffee cup is trash
  24. Squeaks the ducks
  25. Calls Gamemaster by name
  26. “What are we supposed to do?”
  27. Breaks the time record
  28. Thinks an arrow will open the second door
  29. Someone does nothing
  30. Asks for a clue in under 30 seconds
  31. Scared to enter third room
  32. Puts leash around someone’s neck
  33. Puts all locks into one bin