Mixes upenvelopecontentsThinks thecoffee cupis trashPuts leasharoundsomeone’sneck“Wealreadyknow that”AsaboteurTrieseverythingexcept Nigelon lockCustomerexplains howthey solveda puzzle“Thismeanssomething”SomeonedoesnothingRunsfrom theclownAsks for aclue inunder 30secondsUses onearrow onthe panelMesses withblack box assoon as theyenter roomNeversees theclown onthe tvPuts alllocks intoone binBreaksthe timerecordTurnsovertrash canPutsducks orbears intotrash canUsererroron lock“Ohhhhh”or “Got it”but doesn’thave itGuessescode/BruteforceAsks,receives,and ignoresclueSpins thewheel to theleft or waytoo fastSqueakstheducks“What arewesupposedto do?”RequestszerocluesHangsrope fromhookNeverstacksbottlesThinks anarrow willopen thesecond doorScared toenter thirdroomCallsGamemasterby nameForgetsabout thedoorbell oncethey’re in thesecond room"How werewesupposed toknow that"Mixes upenvelopecontentsThinks thecoffee cupis trashPuts leasharoundsomeone’sneck“Wealreadyknow that”AsaboteurTrieseverythingexcept Nigelon lockCustomerexplains howthey solveda puzzle“Thismeanssomething”SomeonedoesnothingRunsfrom theclownAsks for aclue inunder 30secondsUses onearrow onthe panelMesses withblack box assoon as theyenter roomNeversees theclown onthe tvPuts alllocks intoone binBreaksthe timerecordTurnsovertrash canPutsducks orbears intotrash canUsererroron lock“Ohhhhh”or “Got it”but doesn’thave itGuessescode/BruteforceAsks,receives,and ignoresclueSpins thewheel to theleft or waytoo fastSqueakstheducks“What arewesupposedto do?”RequestszerocluesHangsrope fromhookNeverstacksbottlesThinks anarrow willopen thesecond doorScared toenter thirdroomCallsGamemasterby nameForgetsabout thedoorbell oncethey’re in thesecond room"How werewesupposed toknow that"

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mixes up envelope contents
  2. Thinks the coffee cup is trash
  3. Puts leash around someone’s neck
  4. “We already know that”
  5. A saboteur
  6. Tries everything except Nigel on lock
  7. Customer explains how they solved a puzzle
  8. “This means something”
  9. Someone does nothing
  10. Runs from the clown
  11. Asks for a clue in under 30 seconds
  12. Uses one arrow on the panel
  13. Messes with black box as soon as they enter room
  14. Never sees the clown on the tv
  15. Puts all locks into one bin
  16. Breaks the time record
  17. Turns over trash can
  18. Puts ducks or bears into trash can
  19. User error on lock
  20. “Ohhhhh” or “Got it” but doesn’t have it
  21. Guesses code/Brute force
  22. Asks, receives, and ignores clue
  23. Spins the wheel to the left or way too fast
  24. Squeaks the ducks
  25. “What are we supposed to do?”
  26. Requests zero clues
  27. Hangs rope from hook
  28. Never stacks bottles
  29. Thinks an arrow will open the second door
  30. Scared to enter third room
  31. Calls Gamemaster by name
  32. Forgets about the doorbell once they’re in the second room
  33. "How were we supposed to know that"