CallsGamemasterby nameTrieseverythingexcept Nigelon lock“What arewesupposedto do?”Breaksthe timerecordSomeonedoesnothingSpins thewheel to theleft or waytoo fastCustomerexplains howthey solveda puzzleTurnsovertrash canNeverstacksbottlesSqueakstheducksPuts alllocks intoone binUses onearrow onthe panelAsaboteurAsks for aclue inunder 30seconds“Wealreadyknow that”RequestszerocluesGuessescode/BruteforceScared toenter thirdroom"How werewesupposed toknow that"Mixes upenvelopecontentsUsererroron lock“Ohhhhh”or “Got it”but doesn’thave itPuts leasharoundsomeone’sneckMesses withblack box assoon as theyenter roomForgetsabout thedoorbell oncethey’re in thesecond roomThinks anarrow willopen thesecond doorNeversees theclown onthe tvHangsrope fromhookPutsducks orbears intotrash canAsks,receives,and ignoresclue“Thismeanssomething”Runsfrom theclownThinks thecoffee cupis trashCallsGamemasterby nameTrieseverythingexcept Nigelon lock“What arewesupposedto do?”Breaksthe timerecordSomeonedoesnothingSpins thewheel to theleft or waytoo fastCustomerexplains howthey solveda puzzleTurnsovertrash canNeverstacksbottlesSqueakstheducksPuts alllocks intoone binUses onearrow onthe panelAsaboteurAsks for aclue inunder 30seconds“Wealreadyknow that”RequestszerocluesGuessescode/BruteforceScared toenter thirdroom"How werewesupposed toknow that"Mixes upenvelopecontentsUsererroron lock“Ohhhhh”or “Got it”but doesn’thave itPuts leasharoundsomeone’sneckMesses withblack box assoon as theyenter roomForgetsabout thedoorbell oncethey’re in thesecond roomThinks anarrow willopen thesecond doorNeversees theclown onthe tvHangsrope fromhookPutsducks orbears intotrash canAsks,receives,and ignoresclue“Thismeanssomething”Runsfrom theclownThinks thecoffee cupis trash

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  1. Calls Gamemaster by name
  2. Tries everything except Nigel on lock
  3. “What are we supposed to do?”
  4. Breaks the time record
  5. Someone does nothing
  6. Spins the wheel to the left or way too fast
  7. Customer explains how they solved a puzzle
  8. Turns over trash can
  9. Never stacks bottles
  10. Squeaks the ducks
  11. Puts all locks into one bin
  12. Uses one arrow on the panel
  13. A saboteur
  14. Asks for a clue in under 30 seconds
  15. “We already know that”
  16. Requests zero clues
  17. Guesses code/Brute force
  18. Scared to enter third room
  19. "How were we supposed to know that"
  20. Mixes up envelope contents
  21. User error on lock
  22. “Ohhhhh” or “Got it” but doesn’t have it
  23. Puts leash around someone’s neck
  24. Messes with black box as soon as they enter room
  25. Forgets about the doorbell once they’re in the second room
  26. Thinks an arrow will open the second door
  27. Never sees the clown on the tv
  28. Hangs rope from hook
  29. Puts ducks or bears into trash can
  30. Asks, receives, and ignores clue
  31. “This means something”
  32. Runs from the clown
  33. Thinks the coffee cup is trash