Puts leasharoundsomeone’sneckTurnsovertrash canGuessescode/BruteforceAsks for aclue inunder 30secondsRequestszerocluesHangsrope fromhookCallsGamemasterby name“Ohhhhh”or “Got it”but doesn’thave itCustomerexplains howthey solveda puzzlePuts alllocks intoone binRunsfrom theclownUsererroron lockForgetsabout thedoorbell oncethey’re in thesecond roomMesses withblack box assoon as theyenter room“What arewesupposedto do?”Mixes upenvelopecontents"How werewesupposed toknow that"Spins thewheel to theleft or waytoo fastNeverstacksbottles“Wealreadyknow that”SomeonedoesnothingTrieseverythingexcept Nigelon lockBreaksthe timerecordSqueakstheducksUses onearrow onthe panel“Thismeanssomething”Asks,receives,and ignoresclueAsaboteurThinks anarrow willopen thesecond doorScared toenter thirdroomNeversees theclown onthe tvPutsducks orbears intotrash canThinks thecoffee cupis trashPuts leasharoundsomeone’sneckTurnsovertrash canGuessescode/BruteforceAsks for aclue inunder 30secondsRequestszerocluesHangsrope fromhookCallsGamemasterby name“Ohhhhh”or “Got it”but doesn’thave itCustomerexplains howthey solveda puzzlePuts alllocks intoone binRunsfrom theclownUsererroron lockForgetsabout thedoorbell oncethey’re in thesecond roomMesses withblack box assoon as theyenter room“What arewesupposedto do?”Mixes upenvelopecontents"How werewesupposed toknow that"Spins thewheel to theleft or waytoo fastNeverstacksbottles“Wealreadyknow that”SomeonedoesnothingTrieseverythingexcept Nigelon lockBreaksthe timerecordSqueakstheducksUses onearrow onthe panel“Thismeanssomething”Asks,receives,and ignoresclueAsaboteurThinks anarrow willopen thesecond doorScared toenter thirdroomNeversees theclown onthe tvPutsducks orbears intotrash canThinks thecoffee cupis trash

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Puts leash around someone’s neck
  2. Turns over trash can
  3. Guesses code/Brute force
  4. Asks for a clue in under 30 seconds
  5. Requests zero clues
  6. Hangs rope from hook
  7. Calls Gamemaster by name
  8. “Ohhhhh” or “Got it” but doesn’t have it
  9. Customer explains how they solved a puzzle
  10. Puts all locks into one bin
  11. Runs from the clown
  12. User error on lock
  13. Forgets about the doorbell once they’re in the second room
  14. Messes with black box as soon as they enter room
  15. “What are we supposed to do?”
  16. Mixes up envelope contents
  17. "How were we supposed to know that"
  18. Spins the wheel to the left or way too fast
  19. Never stacks bottles
  20. “We already know that”
  21. Someone does nothing
  22. Tries everything except Nigel on lock
  23. Breaks the time record
  24. Squeaks the ducks
  25. Uses one arrow on the panel
  26. “This means something”
  27. Asks, receives, and ignores clue
  28. A saboteur
  29. Thinks an arrow will open the second door
  30. Scared to enter third room
  31. Never sees the clown on the tv
  32. Puts ducks or bears into trash can
  33. Thinks the coffee cup is trash