Thinks thecoffee cupis trashCallsGamemasterby name“What arewesupposedto do?”Thinks anarrow willopen thesecond doorGuessescode/BruteforceForgetsabout thedoorbell oncethey’re in thesecond roomScared toenter thirdroomMixes upenvelopecontentsUsererroron lockMesses withblack box assoon as theyenter roomPuts alllocks intoone binPutsducks orbears intotrash canSomeonedoesnothingAsaboteurAsks,receives,and ignoresclueRunsfrom theclownAsks for aclue inunder 30secondsBreaksthe timerecord“Thismeanssomething”Spins thewheel to theleft or waytoo fastUses onearrow onthe panel“Wealreadyknow that”RequestszerocluesHangsrope fromhookNeversees theclown onthe tv“Ohhhhh”or “Got it”but doesn’thave itSqueakstheducks"How werewesupposed toknow that"Puts leasharoundsomeone’sneckNeverstacksbottlesCustomerexplains howthey solveda puzzleTurnsovertrash canTrieseverythingexcept Nigelon lockThinks thecoffee cupis trashCallsGamemasterby name“What arewesupposedto do?”Thinks anarrow willopen thesecond doorGuessescode/BruteforceForgetsabout thedoorbell oncethey’re in thesecond roomScared toenter thirdroomMixes upenvelopecontentsUsererroron lockMesses withblack box assoon as theyenter roomPuts alllocks intoone binPutsducks orbears intotrash canSomeonedoesnothingAsaboteurAsks,receives,and ignoresclueRunsfrom theclownAsks for aclue inunder 30secondsBreaksthe timerecord“Thismeanssomething”Spins thewheel to theleft or waytoo fastUses onearrow onthe panel“Wealreadyknow that”RequestszerocluesHangsrope fromhookNeversees theclown onthe tv“Ohhhhh”or “Got it”but doesn’thave itSqueakstheducks"How werewesupposed toknow that"Puts leasharoundsomeone’sneckNeverstacksbottlesCustomerexplains howthey solveda puzzleTurnsovertrash canTrieseverythingexcept Nigelon lock

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Thinks the coffee cup is trash
  2. Calls Gamemaster by name
  3. “What are we supposed to do?”
  4. Thinks an arrow will open the second door
  5. Guesses code/Brute force
  6. Forgets about the doorbell once they’re in the second room
  7. Scared to enter third room
  8. Mixes up envelope contents
  9. User error on lock
  10. Messes with black box as soon as they enter room
  11. Puts all locks into one bin
  12. Puts ducks or bears into trash can
  13. Someone does nothing
  14. A saboteur
  15. Asks, receives, and ignores clue
  16. Runs from the clown
  17. Asks for a clue in under 30 seconds
  18. Breaks the time record
  19. “This means something”
  20. Spins the wheel to the left or way too fast
  21. Uses one arrow on the panel
  22. “We already know that”
  23. Requests zero clues
  24. Hangs rope from hook
  25. Never sees the clown on the tv
  26. “Ohhhhh” or “Got it” but doesn’t have it
  27. Squeaks the ducks
  28. "How were we supposed to know that"
  29. Puts leash around someone’s neck
  30. Never stacks bottles
  31. Customer explains how they solved a puzzle
  32. Turns over trash can
  33. Tries everything except Nigel on lock