Guessescode/Bruteforce“Wealreadyknow that”Usererroron lockMixes upenvelopecontents“Thismeanssomething”Forgetsabout thedoorbell oncethey’re in thesecond roomSomeonedoesnothingAsks,receives,and ignoresclueTrieseverythingexcept Nigelon lockPuts leasharoundsomeone’sneckTurnsovertrash can“Ohhhhh”or “Got it”but doesn’thave itCustomerexplains howthey solveda puzzleCallsGamemasterby name“What arewesupposedto do?”Breaksthe timerecordRequestszerocluesRunsfrom theclownNeverstacksbottles"How werewesupposed toknow that"Thinks anarrow willopen thesecond doorScared toenter thirdroomMesses withblack box assoon as theyenter roomSqueakstheducksHangsrope fromhookSpins thewheel to theleft or waytoo fastUses onearrow onthe panelThinks thecoffee cupis trashNeversees theclown onthe tvPutsducks orbears intotrash canPuts alllocks intoone binAsaboteurAsks for aclue inunder 30secondsGuessescode/Bruteforce“Wealreadyknow that”Usererroron lockMixes upenvelopecontents“Thismeanssomething”Forgetsabout thedoorbell oncethey’re in thesecond roomSomeonedoesnothingAsks,receives,and ignoresclueTrieseverythingexcept Nigelon lockPuts leasharoundsomeone’sneckTurnsovertrash can“Ohhhhh”or “Got it”but doesn’thave itCustomerexplains howthey solveda puzzleCallsGamemasterby name“What arewesupposedto do?”Breaksthe timerecordRequestszerocluesRunsfrom theclownNeverstacksbottles"How werewesupposed toknow that"Thinks anarrow willopen thesecond doorScared toenter thirdroomMesses withblack box assoon as theyenter roomSqueakstheducksHangsrope fromhookSpins thewheel to theleft or waytoo fastUses onearrow onthe panelThinks thecoffee cupis trashNeversees theclown onthe tvPutsducks orbears intotrash canPuts alllocks intoone binAsaboteurAsks for aclue inunder 30seconds

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Guesses code/Brute force
  2. “We already know that”
  3. User error on lock
  4. Mixes up envelope contents
  5. “This means something”
  6. Forgets about the doorbell once they’re in the second room
  7. Someone does nothing
  8. Asks, receives, and ignores clue
  9. Tries everything except Nigel on lock
  10. Puts leash around someone’s neck
  11. Turns over trash can
  12. “Ohhhhh” or “Got it” but doesn’t have it
  13. Customer explains how they solved a puzzle
  14. Calls Gamemaster by name
  15. “What are we supposed to do?”
  16. Breaks the time record
  17. Requests zero clues
  18. Runs from the clown
  19. Never stacks bottles
  20. "How were we supposed to know that"
  21. Thinks an arrow will open the second door
  22. Scared to enter third room
  23. Messes with black box as soon as they enter room
  24. Squeaks the ducks
  25. Hangs rope from hook
  26. Spins the wheel to the left or way too fast
  27. Uses one arrow on the panel
  28. Thinks the coffee cup is trash
  29. Never sees the clown on the tv
  30. Puts ducks or bears into trash can
  31. Puts all locks into one bin
  32. A saboteur
  33. Asks for a clue in under 30 seconds