Scared toenter thirdroomSqueakstheducksRunsfrom theclownPutsducks orbears intotrash can“Ohhhhh”or “Got it”but doesn’thave itPuts leasharoundsomeone’sneckCallsGamemasterby nameMesses withblack box assoon as theyenter roomAsks,receives,and ignoresclueHangsrope fromhookNeverstacksbottlesMixes upenvelopecontentsRequestszeroclues“What arewesupposedto do?”Asks for aclue inunder 30secondsAsaboteurThinks thecoffee cupis trashForgetsabout thedoorbell oncethey’re in thesecond roomBreaksthe timerecordTurnsovertrash canUsererroron lockSomeonedoesnothing"How werewesupposed toknow that"Neversees theclown onthe tvSpins thewheel to theleft or waytoo fast“Wealreadyknow that”Uses onearrow onthe panel“Thismeanssomething”Guessescode/BruteforceTrieseverythingexcept Nigelon lockThinks anarrow willopen thesecond doorPuts alllocks intoone binCustomerexplains howthey solveda puzzleScared toenter thirdroomSqueakstheducksRunsfrom theclownPutsducks orbears intotrash can“Ohhhhh”or “Got it”but doesn’thave itPuts leasharoundsomeone’sneckCallsGamemasterby nameMesses withblack box assoon as theyenter roomAsks,receives,and ignoresclueHangsrope fromhookNeverstacksbottlesMixes upenvelopecontentsRequestszeroclues“What arewesupposedto do?”Asks for aclue inunder 30secondsAsaboteurThinks thecoffee cupis trashForgetsabout thedoorbell oncethey’re in thesecond roomBreaksthe timerecordTurnsovertrash canUsererroron lockSomeonedoesnothing"How werewesupposed toknow that"Neversees theclown onthe tvSpins thewheel to theleft or waytoo fast“Wealreadyknow that”Uses onearrow onthe panel“Thismeanssomething”Guessescode/BruteforceTrieseverythingexcept Nigelon lockThinks anarrow willopen thesecond doorPuts alllocks intoone binCustomerexplains howthey solveda puzzle

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scared to enter third room
  2. Squeaks the ducks
  3. Runs from the clown
  4. Puts ducks or bears into trash can
  5. “Ohhhhh” or “Got it” but doesn’t have it
  6. Puts leash around someone’s neck
  7. Calls Gamemaster by name
  8. Messes with black box as soon as they enter room
  9. Asks, receives, and ignores clue
  10. Hangs rope from hook
  11. Never stacks bottles
  12. Mixes up envelope contents
  13. Requests zero clues
  14. “What are we supposed to do?”
  15. Asks for a clue in under 30 seconds
  16. A saboteur
  17. Thinks the coffee cup is trash
  18. Forgets about the doorbell once they’re in the second room
  19. Breaks the time record
  20. Turns over trash can
  21. User error on lock
  22. Someone does nothing
  23. "How were we supposed to know that"
  24. Never sees the clown on the tv
  25. Spins the wheel to the left or way too fast
  26. “We already know that”
  27. Uses one arrow on the panel
  28. “This means something”
  29. Guesses code/Brute force
  30. Tries everything except Nigel on lock
  31. Thinks an arrow will open the second door
  32. Puts all locks into one bin
  33. Customer explains how they solved a puzzle