Puts leasharoundsomeone’sneckAsks for aclue inunder 30secondsSomeonedoesnothingUsererroron lock“Ohhhhh”or “Got it”but doesn’thave itMesses withblack box assoon as theyenter roomAsks,receives,and ignoresclueHangsrope fromhookForgetsabout thedoorbell oncethey’re in thesecond roomCustomerexplains howthey solveda puzzle“Thismeanssomething”Scared toenter thirdroomRequestszeroclues“What arewesupposedto do?”SqueakstheducksMixes upenvelopecontents“Wealreadyknow that”Thinks anarrow willopen thesecond doorGuessescode/Bruteforce"How werewesupposed toknow that"NeverstacksbottlesNeversees theclown onthe tvCallsGamemasterby nameRunsfrom theclownTrieseverythingexcept Nigelon lockUses onearrow onthe panelSpins thewheel to theleft or waytoo fastThinks thecoffee cupis trashPutsducks orbears intotrash canAsaboteurPuts alllocks intoone binBreaksthe timerecordTurnsovertrash canPuts leasharoundsomeone’sneckAsks for aclue inunder 30secondsSomeonedoesnothingUsererroron lock“Ohhhhh”or “Got it”but doesn’thave itMesses withblack box assoon as theyenter roomAsks,receives,and ignoresclueHangsrope fromhookForgetsabout thedoorbell oncethey’re in thesecond roomCustomerexplains howthey solveda puzzle“Thismeanssomething”Scared toenter thirdroomRequestszeroclues“What arewesupposedto do?”SqueakstheducksMixes upenvelopecontents“Wealreadyknow that”Thinks anarrow willopen thesecond doorGuessescode/Bruteforce"How werewesupposed toknow that"NeverstacksbottlesNeversees theclown onthe tvCallsGamemasterby nameRunsfrom theclownTrieseverythingexcept Nigelon lockUses onearrow onthe panelSpins thewheel to theleft or waytoo fastThinks thecoffee cupis trashPutsducks orbears intotrash canAsaboteurPuts alllocks intoone binBreaksthe timerecordTurnsovertrash can

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Puts leash around someone’s neck
  2. Asks for a clue in under 30 seconds
  3. Someone does nothing
  4. User error on lock
  5. “Ohhhhh” or “Got it” but doesn’t have it
  6. Messes with black box as soon as they enter room
  7. Asks, receives, and ignores clue
  8. Hangs rope from hook
  9. Forgets about the doorbell once they’re in the second room
  10. Customer explains how they solved a puzzle
  11. “This means something”
  12. Scared to enter third room
  13. Requests zero clues
  14. “What are we supposed to do?”
  15. Squeaks the ducks
  16. Mixes up envelope contents
  17. “We already know that”
  18. Thinks an arrow will open the second door
  19. Guesses code/Brute force
  20. "How were we supposed to know that"
  21. Never stacks bottles
  22. Never sees the clown on the tv
  23. Calls Gamemaster by name
  24. Runs from the clown
  25. Tries everything except Nigel on lock
  26. Uses one arrow on the panel
  27. Spins the wheel to the left or way too fast
  28. Thinks the coffee cup is trash
  29. Puts ducks or bears into trash can
  30. A saboteur
  31. Puts all locks into one bin
  32. Breaks the time record
  33. Turns over trash can