Thinks thecoffee cupis trashSpins thewheel to theleft or waytoo fast“Ohhhhh”or “Got it”but doesn’thave itUses onearrow onthe panelScared toenter thirdroomNeversees theclown onthe tvRunsfrom theclown“Thismeanssomething”“What arewesupposedto do?”Breaksthe timerecordTurnsovertrash canAsaboteur“Wealreadyknow that”Usererroron lockAsks,receives,and ignoresclueCallsGamemasterby nameSomeonedoesnothing"How werewesupposed toknow that"SqueakstheducksMixes upenvelopecontentsPuts alllocks intoone binThinks anarrow willopen thesecond doorGuessescode/BruteforceMesses withblack box assoon as theyenter roomPuts leasharoundsomeone’sneckTrieseverythingexcept Nigelon lockAsks for aclue inunder 30secondsPutsducks orbears intotrash canHangsrope fromhookForgetsabout thedoorbell oncethey’re in thesecond roomNeverstacksbottlesCustomerexplains howthey solveda puzzleRequestszerocluesThinks thecoffee cupis trashSpins thewheel to theleft or waytoo fast“Ohhhhh”or “Got it”but doesn’thave itUses onearrow onthe panelScared toenter thirdroomNeversees theclown onthe tvRunsfrom theclown“Thismeanssomething”“What arewesupposedto do?”Breaksthe timerecordTurnsovertrash canAsaboteur“Wealreadyknow that”Usererroron lockAsks,receives,and ignoresclueCallsGamemasterby nameSomeonedoesnothing"How werewesupposed toknow that"SqueakstheducksMixes upenvelopecontentsPuts alllocks intoone binThinks anarrow willopen thesecond doorGuessescode/BruteforceMesses withblack box assoon as theyenter roomPuts leasharoundsomeone’sneckTrieseverythingexcept Nigelon lockAsks for aclue inunder 30secondsPutsducks orbears intotrash canHangsrope fromhookForgetsabout thedoorbell oncethey’re in thesecond roomNeverstacksbottlesCustomerexplains howthey solveda puzzleRequestszeroclues

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Thinks the coffee cup is trash
  2. Spins the wheel to the left or way too fast
  3. “Ohhhhh” or “Got it” but doesn’t have it
  4. Uses one arrow on the panel
  5. Scared to enter third room
  6. Never sees the clown on the tv
  7. Runs from the clown
  8. “This means something”
  9. “What are we supposed to do?”
  10. Breaks the time record
  11. Turns over trash can
  12. A saboteur
  13. “We already know that”
  14. User error on lock
  15. Asks, receives, and ignores clue
  16. Calls Gamemaster by name
  17. Someone does nothing
  18. "How were we supposed to know that"
  19. Squeaks the ducks
  20. Mixes up envelope contents
  21. Puts all locks into one bin
  22. Thinks an arrow will open the second door
  23. Guesses code/Brute force
  24. Messes with black box as soon as they enter room
  25. Puts leash around someone’s neck
  26. Tries everything except Nigel on lock
  27. Asks for a clue in under 30 seconds
  28. Puts ducks or bears into trash can
  29. Hangs rope from hook
  30. Forgets about the doorbell once they’re in the second room
  31. Never stacks bottles
  32. Customer explains how they solved a puzzle
  33. Requests zero clues