Turnsovertrash canAsks,receives,and ignoresclueGuessescode/BruteforceNeversees theclown onthe tvThinks thecoffee cupis trashRequestszerocluesUses onearrow onthe panelNeverstacksbottlesUsererroron lockAsaboteurPuts leasharoundsomeone’sneckHangsrope fromhookScared toenter thirdroom“Ohhhhh”or “Got it”but doesn’thave itSomeonedoesnothingMesses withblack box assoon as theyenter room"How werewesupposed toknow that"SqueakstheducksAsks for aclue inunder 30secondsPuts alllocks intoone bin“Wealreadyknow that”Thinks anarrow willopen thesecond doorPutsducks orbears intotrash canTrieseverythingexcept Nigelon lockCustomerexplains howthey solveda puzzleBreaksthe timerecordMixes upenvelopecontentsForgetsabout thedoorbell oncethey’re in thesecond roomCallsGamemasterby name“What arewesupposedto do?”Runsfrom theclown“Thismeanssomething”Spins thewheel to theleft or waytoo fastTurnsovertrash canAsks,receives,and ignoresclueGuessescode/BruteforceNeversees theclown onthe tvThinks thecoffee cupis trashRequestszerocluesUses onearrow onthe panelNeverstacksbottlesUsererroron lockAsaboteurPuts leasharoundsomeone’sneckHangsrope fromhookScared toenter thirdroom“Ohhhhh”or “Got it”but doesn’thave itSomeonedoesnothingMesses withblack box assoon as theyenter room"How werewesupposed toknow that"SqueakstheducksAsks for aclue inunder 30secondsPuts alllocks intoone bin“Wealreadyknow that”Thinks anarrow willopen thesecond doorPutsducks orbears intotrash canTrieseverythingexcept Nigelon lockCustomerexplains howthey solveda puzzleBreaksthe timerecordMixes upenvelopecontentsForgetsabout thedoorbell oncethey’re in thesecond roomCallsGamemasterby name“What arewesupposedto do?”Runsfrom theclown“Thismeanssomething”Spins thewheel to theleft or waytoo fast

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Turns over trash can
  2. Asks, receives, and ignores clue
  3. Guesses code/Brute force
  4. Never sees the clown on the tv
  5. Thinks the coffee cup is trash
  6. Requests zero clues
  7. Uses one arrow on the panel
  8. Never stacks bottles
  9. User error on lock
  10. A saboteur
  11. Puts leash around someone’s neck
  12. Hangs rope from hook
  13. Scared to enter third room
  14. “Ohhhhh” or “Got it” but doesn’t have it
  15. Someone does nothing
  16. Messes with black box as soon as they enter room
  17. "How were we supposed to know that"
  18. Squeaks the ducks
  19. Asks for a clue in under 30 seconds
  20. Puts all locks into one bin
  21. “We already know that”
  22. Thinks an arrow will open the second door
  23. Puts ducks or bears into trash can
  24. Tries everything except Nigel on lock
  25. Customer explains how they solved a puzzle
  26. Breaks the time record
  27. Mixes up envelope contents
  28. Forgets about the doorbell once they’re in the second room
  29. Calls Gamemaster by name
  30. “What are we supposed to do?”
  31. Runs from the clown
  32. “This means something”
  33. Spins the wheel to the left or way too fast