"How werewesupposed toknow that"SomeonedoesnothingUses onearrow onthe panelRequestszerocluesPuts leasharoundsomeone’sneckThinks anarrow willopen thesecond doorNeverstacksbottlesScared toenter thirdroomBreaksthe timerecordPuts alllocks intoone binMesses withblack box assoon as theyenter roomPutsducks orbears intotrash canCustomerexplains howthey solveda puzzleHangsrope fromhookRunsfrom theclownUsererroron lockTurnsovertrash canAsks,receives,and ignoresclueAsks for aclue inunder 30secondsThinks thecoffee cupis trashTrieseverythingexcept Nigelon lock“What arewesupposedto do?”CallsGamemasterby nameGuessescode/BruteforceAsaboteurMixes upenvelopecontentsNeversees theclown onthe tv“Thismeanssomething”“Wealreadyknow that”SqueakstheducksForgetsabout thedoorbell oncethey’re in thesecond room“Ohhhhh”or “Got it”but doesn’thave itSpins thewheel to theleft or waytoo fast"How werewesupposed toknow that"SomeonedoesnothingUses onearrow onthe panelRequestszerocluesPuts leasharoundsomeone’sneckThinks anarrow willopen thesecond doorNeverstacksbottlesScared toenter thirdroomBreaksthe timerecordPuts alllocks intoone binMesses withblack box assoon as theyenter roomPutsducks orbears intotrash canCustomerexplains howthey solveda puzzleHangsrope fromhookRunsfrom theclownUsererroron lockTurnsovertrash canAsks,receives,and ignoresclueAsks for aclue inunder 30secondsThinks thecoffee cupis trashTrieseverythingexcept Nigelon lock“What arewesupposedto do?”CallsGamemasterby nameGuessescode/BruteforceAsaboteurMixes upenvelopecontentsNeversees theclown onthe tv“Thismeanssomething”“Wealreadyknow that”SqueakstheducksForgetsabout thedoorbell oncethey’re in thesecond room“Ohhhhh”or “Got it”but doesn’thave itSpins thewheel to theleft or waytoo fast

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "How were we supposed to know that"
  2. Someone does nothing
  3. Uses one arrow on the panel
  4. Requests zero clues
  5. Puts leash around someone’s neck
  6. Thinks an arrow will open the second door
  7. Never stacks bottles
  8. Scared to enter third room
  9. Breaks the time record
  10. Puts all locks into one bin
  11. Messes with black box as soon as they enter room
  12. Puts ducks or bears into trash can
  13. Customer explains how they solved a puzzle
  14. Hangs rope from hook
  15. Runs from the clown
  16. User error on lock
  17. Turns over trash can
  18. Asks, receives, and ignores clue
  19. Asks for a clue in under 30 seconds
  20. Thinks the coffee cup is trash
  21. Tries everything except Nigel on lock
  22. “What are we supposed to do?”
  23. Calls Gamemaster by name
  24. Guesses code/Brute force
  25. A saboteur
  26. Mixes up envelope contents
  27. Never sees the clown on the tv
  28. “This means something”
  29. “We already know that”
  30. Squeaks the ducks
  31. Forgets about the doorbell once they’re in the second room
  32. “Ohhhhh” or “Got it” but doesn’t have it
  33. Spins the wheel to the left or way too fast