“Thismeanssomething”“Wealreadyknow that”SqueakstheducksThinks thecoffee cupis trashTurnsovertrash canBreaksthe timerecordUsererroron lockAsks,receives,and ignoresclueNeversees theclown onthe tvSpins thewheel to theleft or waytoo fastScared toenter thirdroomPutsducks orbears intotrash canMesses withblack box assoon as theyenter roomRunsfrom theclownTrieseverythingexcept Nigelon lockHangsrope fromhookPuts alllocks intoone binNeverstacksbottles“What arewesupposedto do?”SomeonedoesnothingGuessescode/BruteforceUses onearrow onthe panelThinks anarrow willopen thesecond doorForgetsabout thedoorbell oncethey’re in thesecond roomCallsGamemasterby nameRequestszerocluesPuts leasharoundsomeone’sneckMixes upenvelopecontents"How werewesupposed toknow that"Customerexplains howthey solveda puzzle“Ohhhhh”or “Got it”but doesn’thave itAsaboteurAsks for aclue inunder 30seconds“Thismeanssomething”“Wealreadyknow that”SqueakstheducksThinks thecoffee cupis trashTurnsovertrash canBreaksthe timerecordUsererroron lockAsks,receives,and ignoresclueNeversees theclown onthe tvSpins thewheel to theleft or waytoo fastScared toenter thirdroomPutsducks orbears intotrash canMesses withblack box assoon as theyenter roomRunsfrom theclownTrieseverythingexcept Nigelon lockHangsrope fromhookPuts alllocks intoone binNeverstacksbottles“What arewesupposedto do?”SomeonedoesnothingGuessescode/BruteforceUses onearrow onthe panelThinks anarrow willopen thesecond doorForgetsabout thedoorbell oncethey’re in thesecond roomCallsGamemasterby nameRequestszerocluesPuts leasharoundsomeone’sneckMixes upenvelopecontents"How werewesupposed toknow that"Customerexplains howthey solveda puzzle“Ohhhhh”or “Got it”but doesn’thave itAsaboteurAsks for aclue inunder 30seconds

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “This means something”
  2. “We already know that”
  3. Squeaks the ducks
  4. Thinks the coffee cup is trash
  5. Turns over trash can
  6. Breaks the time record
  7. User error on lock
  8. Asks, receives, and ignores clue
  9. Never sees the clown on the tv
  10. Spins the wheel to the left or way too fast
  11. Scared to enter third room
  12. Puts ducks or bears into trash can
  13. Messes with black box as soon as they enter room
  14. Runs from the clown
  15. Tries everything except Nigel on lock
  16. Hangs rope from hook
  17. Puts all locks into one bin
  18. Never stacks bottles
  19. “What are we supposed to do?”
  20. Someone does nothing
  21. Guesses code/Brute force
  22. Uses one arrow on the panel
  23. Thinks an arrow will open the second door
  24. Forgets about the doorbell once they’re in the second room
  25. Calls Gamemaster by name
  26. Requests zero clues
  27. Puts leash around someone’s neck
  28. Mixes up envelope contents
  29. "How were we supposed to know that"
  30. Customer explains how they solved a puzzle
  31. “Ohhhhh” or “Got it” but doesn’t have it
  32. A saboteur
  33. Asks for a clue in under 30 seconds