Messes withblack box assoon as theyenter roomSqueakstheducksBreaksthe timerecordSpins thewheel to theleft or waytoo fastRunsfrom theclownHangsrope fromhookGuessescode/BruteforceNeversees theclown onthe tvNeverstacksbottlesTrieseverythingexcept Nigelon lock“Wealreadyknow that”“What arewesupposedto do?”Thinks anarrow willopen thesecond doorCustomerexplains howthey solveda puzzleForgetsabout thedoorbell oncethey’re in thesecond roomUsererroron lock“Ohhhhh”or “Got it”but doesn’thave itRequestszerocluesAsks for aclue inunder 30secondsPutsducks orbears intotrash can"How werewesupposed toknow that"SomeonedoesnothingTurnsovertrash canCallsGamemasterby nameMixes upenvelopecontentsPuts leasharoundsomeone’sneck“Thismeanssomething”Thinks thecoffee cupis trashAsaboteurAsks,receives,and ignorescluePuts alllocks intoone binUses onearrow onthe panelScared toenter thirdroomMesses withblack box assoon as theyenter roomSqueakstheducksBreaksthe timerecordSpins thewheel to theleft or waytoo fastRunsfrom theclownHangsrope fromhookGuessescode/BruteforceNeversees theclown onthe tvNeverstacksbottlesTrieseverythingexcept Nigelon lock“Wealreadyknow that”“What arewesupposedto do?”Thinks anarrow willopen thesecond doorCustomerexplains howthey solveda puzzleForgetsabout thedoorbell oncethey’re in thesecond roomUsererroron lock“Ohhhhh”or “Got it”but doesn’thave itRequestszerocluesAsks for aclue inunder 30secondsPutsducks orbears intotrash can"How werewesupposed toknow that"SomeonedoesnothingTurnsovertrash canCallsGamemasterby nameMixes upenvelopecontentsPuts leasharoundsomeone’sneck“Thismeanssomething”Thinks thecoffee cupis trashAsaboteurAsks,receives,and ignorescluePuts alllocks intoone binUses onearrow onthe panelScared toenter thirdroom

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Messes with black box as soon as they enter room
  2. Squeaks the ducks
  3. Breaks the time record
  4. Spins the wheel to the left or way too fast
  5. Runs from the clown
  6. Hangs rope from hook
  7. Guesses code/Brute force
  8. Never sees the clown on the tv
  9. Never stacks bottles
  10. Tries everything except Nigel on lock
  11. “We already know that”
  12. “What are we supposed to do?”
  13. Thinks an arrow will open the second door
  14. Customer explains how they solved a puzzle
  15. Forgets about the doorbell once they’re in the second room
  16. User error on lock
  17. “Ohhhhh” or “Got it” but doesn’t have it
  18. Requests zero clues
  19. Asks for a clue in under 30 seconds
  20. Puts ducks or bears into trash can
  21. "How were we supposed to know that"
  22. Someone does nothing
  23. Turns over trash can
  24. Calls Gamemaster by name
  25. Mixes up envelope contents
  26. Puts leash around someone’s neck
  27. “This means something”
  28. Thinks the coffee cup is trash
  29. A saboteur
  30. Asks, receives, and ignores clue
  31. Puts all locks into one bin
  32. Uses one arrow on the panel
  33. Scared to enter third room