"How werewesupposed toknow that"Trieseverythingexcept Nigelon lockAsks for aclue inunder 30secondsSqueakstheducksAsks,receives,and ignoresclueThinks thecoffee cupis trashNeverstacksbottlesMesses withblack box assoon as theyenter roomPutsducks orbears intotrash canPuts alllocks intoone binSomeonedoesnothingGuessescode/BruteforceForgetsabout thedoorbell oncethey’re in thesecond room“Thismeanssomething”“Ohhhhh”or “Got it”but doesn’thave itRunsfrom theclownRequestszerocluesPuts leasharoundsomeone’sneckBreaksthe timerecord“What arewesupposedto do?”Hangsrope fromhook“Wealreadyknow that”AsaboteurMixes upenvelopecontentsCustomerexplains howthey solveda puzzleCallsGamemasterby nameThinks anarrow willopen thesecond doorSpins thewheel to theleft or waytoo fastScared toenter thirdroomUses onearrow onthe panelNeversees theclown onthe tvUsererroron lockTurnsovertrash can"How werewesupposed toknow that"Trieseverythingexcept Nigelon lockAsks for aclue inunder 30secondsSqueakstheducksAsks,receives,and ignoresclueThinks thecoffee cupis trashNeverstacksbottlesMesses withblack box assoon as theyenter roomPutsducks orbears intotrash canPuts alllocks intoone binSomeonedoesnothingGuessescode/BruteforceForgetsabout thedoorbell oncethey’re in thesecond room“Thismeanssomething”“Ohhhhh”or “Got it”but doesn’thave itRunsfrom theclownRequestszerocluesPuts leasharoundsomeone’sneckBreaksthe timerecord“What arewesupposedto do?”Hangsrope fromhook“Wealreadyknow that”AsaboteurMixes upenvelopecontentsCustomerexplains howthey solveda puzzleCallsGamemasterby nameThinks anarrow willopen thesecond doorSpins thewheel to theleft or waytoo fastScared toenter thirdroomUses onearrow onthe panelNeversees theclown onthe tvUsererroron lockTurnsovertrash can

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "How were we supposed to know that"
  2. Tries everything except Nigel on lock
  3. Asks for a clue in under 30 seconds
  4. Squeaks the ducks
  5. Asks, receives, and ignores clue
  6. Thinks the coffee cup is trash
  7. Never stacks bottles
  8. Messes with black box as soon as they enter room
  9. Puts ducks or bears into trash can
  10. Puts all locks into one bin
  11. Someone does nothing
  12. Guesses code/Brute force
  13. Forgets about the doorbell once they’re in the second room
  14. “This means something”
  15. “Ohhhhh” or “Got it” but doesn’t have it
  16. Runs from the clown
  17. Requests zero clues
  18. Puts leash around someone’s neck
  19. Breaks the time record
  20. “What are we supposed to do?”
  21. Hangs rope from hook
  22. “We already know that”
  23. A saboteur
  24. Mixes up envelope contents
  25. Customer explains how they solved a puzzle
  26. Calls Gamemaster by name
  27. Thinks an arrow will open the second door
  28. Spins the wheel to the left or way too fast
  29. Scared to enter third room
  30. Uses one arrow on the panel
  31. Never sees the clown on the tv
  32. User error on lock
  33. Turns over trash can