Putsducks orbears intotrash canHangsrope fromhookScared toenter thirdroomAsks,receives,and ignoresclueTurnsovertrash can“What arewesupposedto do?”Customerexplains howthey solveda puzzleSpins thewheel to theleft or waytoo fastRunsfrom theclownForgetsabout thedoorbell oncethey’re in thesecond roomCallsGamemasterby name“Ohhhhh”or “Got it”but doesn’thave itGuessescode/BruteforceUsererroron lockTrieseverythingexcept Nigelon lockMesses withblack box assoon as theyenter roomMixes upenvelopecontentsSqueakstheducks"How werewesupposed toknow that"Neversees theclown onthe tvAsks for aclue inunder 30secondsThinks thecoffee cupis trashNeverstacksbottles“Thismeanssomething”AsaboteurPuts leasharoundsomeone’sneckSomeonedoesnothingRequestszeroclues“Wealreadyknow that”Thinks anarrow willopen thesecond doorUses onearrow onthe panelBreaksthe timerecordPuts alllocks intoone binPutsducks orbears intotrash canHangsrope fromhookScared toenter thirdroomAsks,receives,and ignoresclueTurnsovertrash can“What arewesupposedto do?”Customerexplains howthey solveda puzzleSpins thewheel to theleft or waytoo fastRunsfrom theclownForgetsabout thedoorbell oncethey’re in thesecond roomCallsGamemasterby name“Ohhhhh”or “Got it”but doesn’thave itGuessescode/BruteforceUsererroron lockTrieseverythingexcept Nigelon lockMesses withblack box assoon as theyenter roomMixes upenvelopecontentsSqueakstheducks"How werewesupposed toknow that"Neversees theclown onthe tvAsks for aclue inunder 30secondsThinks thecoffee cupis trashNeverstacksbottles“Thismeanssomething”AsaboteurPuts leasharoundsomeone’sneckSomeonedoesnothingRequestszeroclues“Wealreadyknow that”Thinks anarrow willopen thesecond doorUses onearrow onthe panelBreaksthe timerecordPuts alllocks intoone bin

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  1. Puts ducks or bears into trash can
  2. Hangs rope from hook
  3. Scared to enter third room
  4. Asks, receives, and ignores clue
  5. Turns over trash can
  6. “What are we supposed to do?”
  7. Customer explains how they solved a puzzle
  8. Spins the wheel to the left or way too fast
  9. Runs from the clown
  10. Forgets about the doorbell once they’re in the second room
  11. Calls Gamemaster by name
  12. “Ohhhhh” or “Got it” but doesn’t have it
  13. Guesses code/Brute force
  14. User error on lock
  15. Tries everything except Nigel on lock
  16. Messes with black box as soon as they enter room
  17. Mixes up envelope contents
  18. Squeaks the ducks
  19. "How were we supposed to know that"
  20. Never sees the clown on the tv
  21. Asks for a clue in under 30 seconds
  22. Thinks the coffee cup is trash
  23. Never stacks bottles
  24. “This means something”
  25. A saboteur
  26. Puts leash around someone’s neck
  27. Someone does nothing
  28. Requests zero clues
  29. “We already know that”
  30. Thinks an arrow will open the second door
  31. Uses one arrow on the panel
  32. Breaks the time record
  33. Puts all locks into one bin