“What arewesupposedto do?”Thinks thecoffee cupis trashThinks anarrow willopen thesecond doorAsks,receives,and ignoresclueMixes upenvelopecontentsAsks for aclue inunder 30secondsAsaboteurUsererroron lockCallsGamemasterby nameUses onearrow onthe panelSpins thewheel to theleft or waytoo fastRequestszeroclues"How werewesupposed toknow that"Customerexplains howthey solveda puzzleBreaksthe timerecordMesses withblack box assoon as theyenter roomForgetsabout thedoorbell oncethey’re in thesecond roomScared toenter thirdroomTrieseverythingexcept Nigelon lockPutsducks orbears intotrash canNeverstacksbottlesNeversees theclown onthe tvRunsfrom theclown“Wealreadyknow that”Turnsovertrash canHangsrope fromhookSomeonedoesnothingPuts alllocks intoone bin“Ohhhhh”or “Got it”but doesn’thave itSqueakstheducks“Thismeanssomething”Guessescode/BruteforcePuts leasharoundsomeone’sneck“What arewesupposedto do?”Thinks thecoffee cupis trashThinks anarrow willopen thesecond doorAsks,receives,and ignoresclueMixes upenvelopecontentsAsks for aclue inunder 30secondsAsaboteurUsererroron lockCallsGamemasterby nameUses onearrow onthe panelSpins thewheel to theleft or waytoo fastRequestszeroclues"How werewesupposed toknow that"Customerexplains howthey solveda puzzleBreaksthe timerecordMesses withblack box assoon as theyenter roomForgetsabout thedoorbell oncethey’re in thesecond roomScared toenter thirdroomTrieseverythingexcept Nigelon lockPutsducks orbears intotrash canNeverstacksbottlesNeversees theclown onthe tvRunsfrom theclown“Wealreadyknow that”Turnsovertrash canHangsrope fromhookSomeonedoesnothingPuts alllocks intoone bin“Ohhhhh”or “Got it”but doesn’thave itSqueakstheducks“Thismeanssomething”Guessescode/BruteforcePuts leasharoundsomeone’sneck

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  1. “What are we supposed to do?”
  2. Thinks the coffee cup is trash
  3. Thinks an arrow will open the second door
  4. Asks, receives, and ignores clue
  5. Mixes up envelope contents
  6. Asks for a clue in under 30 seconds
  7. A saboteur
  8. User error on lock
  9. Calls Gamemaster by name
  10. Uses one arrow on the panel
  11. Spins the wheel to the left or way too fast
  12. Requests zero clues
  13. "How were we supposed to know that"
  14. Customer explains how they solved a puzzle
  15. Breaks the time record
  16. Messes with black box as soon as they enter room
  17. Forgets about the doorbell once they’re in the second room
  18. Scared to enter third room
  19. Tries everything except Nigel on lock
  20. Puts ducks or bears into trash can
  21. Never stacks bottles
  22. Never sees the clown on the tv
  23. Runs from the clown
  24. “We already know that”
  25. Turns over trash can
  26. Hangs rope from hook
  27. Someone does nothing
  28. Puts all locks into one bin
  29. “Ohhhhh” or “Got it” but doesn’t have it
  30. Squeaks the ducks
  31. “This means something”
  32. Guesses code/Brute force
  33. Puts leash around someone’s neck