Customerexplains howthey solveda puzzleRunsfrom theclownTurnsovertrash canAsks,receives,and ignoresclueAsks for aclue inunder 30secondsScared toenter thirdroomRequestszerocluesNeverstacksbottlesThinks thecoffee cupis trashPuts alllocks intoone binSomeonedoesnothingMixes upenvelopecontentsMesses withblack box assoon as theyenter roomUsererroron lock“What arewesupposedto do?”AsaboteurGuessescode/BruteforcePuts leasharoundsomeone’sneckCallsGamemasterby nameThinks anarrow willopen thesecond doorUses onearrow onthe panel“Wealreadyknow that”"How werewesupposed toknow that"Forgetsabout thedoorbell oncethey’re in thesecond room“Ohhhhh”or “Got it”but doesn’thave itPutsducks orbears intotrash canSqueakstheducksTrieseverythingexcept Nigelon lockNeversees theclown onthe tvSpins thewheel to theleft or waytoo fastBreaksthe timerecord“Thismeanssomething”Hangsrope fromhookCustomerexplains howthey solveda puzzleRunsfrom theclownTurnsovertrash canAsks,receives,and ignoresclueAsks for aclue inunder 30secondsScared toenter thirdroomRequestszerocluesNeverstacksbottlesThinks thecoffee cupis trashPuts alllocks intoone binSomeonedoesnothingMixes upenvelopecontentsMesses withblack box assoon as theyenter roomUsererroron lock“What arewesupposedto do?”AsaboteurGuessescode/BruteforcePuts leasharoundsomeone’sneckCallsGamemasterby nameThinks anarrow willopen thesecond doorUses onearrow onthe panel“Wealreadyknow that”"How werewesupposed toknow that"Forgetsabout thedoorbell oncethey’re in thesecond room“Ohhhhh”or “Got it”but doesn’thave itPutsducks orbears intotrash canSqueakstheducksTrieseverythingexcept Nigelon lockNeversees theclown onthe tvSpins thewheel to theleft or waytoo fastBreaksthe timerecord“Thismeanssomething”Hangsrope fromhook

Carnival Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Customer explains how they solved a puzzle
  2. Runs from the clown
  3. Turns over trash can
  4. Asks, receives, and ignores clue
  5. Asks for a clue in under 30 seconds
  6. Scared to enter third room
  7. Requests zero clues
  8. Never stacks bottles
  9. Thinks the coffee cup is trash
  10. Puts all locks into one bin
  11. Someone does nothing
  12. Mixes up envelope contents
  13. Messes with black box as soon as they enter room
  14. User error on lock
  15. “What are we supposed to do?”
  16. A saboteur
  17. Guesses code/Brute force
  18. Puts leash around someone’s neck
  19. Calls Gamemaster by name
  20. Thinks an arrow will open the second door
  21. Uses one arrow on the panel
  22. “We already know that”
  23. "How were we supposed to know that"
  24. Forgets about the doorbell once they’re in the second room
  25. “Ohhhhh” or “Got it” but doesn’t have it
  26. Puts ducks or bears into trash can
  27. Squeaks the ducks
  28. Tries everything except Nigel on lock
  29. Never sees the clown on the tv
  30. Spins the wheel to the left or way too fast
  31. Breaks the time record
  32. “This means something”
  33. Hangs rope from hook