NewNowNextWhyWhyAnalysis5W2HProblemAnalysisSparkGENJITSUTreeDiagramGENBUTSUFishboneDiagramTargetSettingMotivationUnderstand3GenHondaDesignThinkingNextProjectNHCGENBAParetoGraphReflectCountermeasureImagineProblemSolvingInnovationStandardizationBrainstormingTestDriveSUGQCToolHowMightWeQCDMSPDCAAffinityDiagramCause &EffectDiagramHDTNewNowNextWhyWhyAnalysis5W2HProblemAnalysisSparkGENJITSUTreeDiagramGENBUTSUFishboneDiagramTargetSettingMotivationUnderstand3GenHondaDesignThinkingNextProjectNHCGENBAParetoGraphReflectCountermeasureImagineProblemSolvingInnovationStandardizationBrainstormingTestDriveSUGQCToolHowMightWeQCDMSPDCAAffinityDiagramCause &EffectDiagramHDT

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New Now Next
  2. Why Why Analysis
  3. 5W2H
  4. Problem Analysis
  5. Spark
  6. GENJITSU
  7. Tree Diagram
  8. GENBUTSU
  9. Fishbone Diagram
  10. Target Setting
  11. Motivation
  12. Understand
  13. 3Gen
  14. Honda Design Thinking
  15. Next Project
  16. NHC
  17. GENBA
  18. Pareto Graph
  19. Reflect
  20. Countermeasure
  21. Imagine
  22. Problem Solving
  23. Innovation
  24. Standardization
  25. Brainstorming
  26. Test Drive
  27. SUG
  28. QC Tool
  29. How Might We
  30. QCDMS
  31. PDCA
  32. Affinity Diagram
  33. Cause & Effect Diagram
  34. HDT