NHCQCToolAffinityDiagramProblemSolvingSparkCause &EffectDiagram5W2HTestDriveUnderstandGENBUTSUNextProjectMotivationCountermeasureSUGQCDMSTreeDiagramBrainstormingInnovationTargetSettingParetoGraphFishboneDiagramProblemAnalysisPDCAReflectHondaDesignThinkingImagineGENBAWhyWhyAnalysisGENJITSUStandardizationHDTHowMightWeNewNowNext3GenNHCQCToolAffinityDiagramProblemSolvingSparkCause &EffectDiagram5W2HTestDriveUnderstandGENBUTSUNextProjectMotivationCountermeasureSUGQCDMSTreeDiagramBrainstormingInnovationTargetSettingParetoGraphFishboneDiagramProblemAnalysisPDCAReflectHondaDesignThinkingImagineGENBAWhyWhyAnalysisGENJITSUStandardizationHDTHowMightWeNewNowNext3Gen

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. NHC
  2. QC Tool
  3. Affinity Diagram
  4. Problem Solving
  5. Spark
  6. Cause & Effect Diagram
  7. 5W2H
  8. Test Drive
  9. Understand
  10. GENBUTSU
  11. Next Project
  12. Motivation
  13. Countermeasure
  14. SUG
  15. QCDMS
  16. Tree Diagram
  17. Brainstorming
  18. Innovation
  19. Target Setting
  20. Pareto Graph
  21. Fishbone Diagram
  22. Problem Analysis
  23. PDCA
  24. Reflect
  25. Honda Design Thinking
  26. Imagine
  27. GENBA
  28. Why Why Analysis
  29. GENJITSU
  30. Standardization
  31. HDT
  32. How Might We
  33. New Now Next
  34. 3Gen