ProblemAnalysisNHCGENBA5W2HPDCASparkSUG3GenNextProjectHDTInnovationBrainstormingCause &EffectDiagramMotivationProblemSolvingQCToolImagineTestDriveFishboneDiagramTargetSettingStandardizationUnderstandGENBUTSUQCDMSGENJITSUHowMightWeCountermeasureAffinityDiagramNewNowNextParetoGraphReflectWhyWhyAnalysisHondaDesignThinkingTreeDiagramProblemAnalysisNHCGENBA5W2HPDCASparkSUG3GenNextProjectHDTInnovationBrainstormingCause &EffectDiagramMotivationProblemSolvingQCToolImagineTestDriveFishboneDiagramTargetSettingStandardizationUnderstandGENBUTSUQCDMSGENJITSUHowMightWeCountermeasureAffinityDiagramNewNowNextParetoGraphReflectWhyWhyAnalysisHondaDesignThinkingTreeDiagram

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Problem Analysis
  2. NHC
  3. GENBA
  4. 5W2H
  5. PDCA
  6. Spark
  7. SUG
  8. 3Gen
  9. Next Project
  10. HDT
  11. Innovation
  12. Brainstorming
  13. Cause & Effect Diagram
  14. Motivation
  15. Problem Solving
  16. QC Tool
  17. Imagine
  18. Test Drive
  19. Fishbone Diagram
  20. Target Setting
  21. Standardization
  22. Understand
  23. GENBUTSU
  24. QCDMS
  25. GENJITSU
  26. How Might We
  27. Countermeasure
  28. Affinity Diagram
  29. New Now Next
  30. Pareto Graph
  31. Reflect
  32. Why Why Analysis
  33. Honda Design Thinking
  34. Tree Diagram