ParetoGraphMotivationFishboneDiagramReflectNewNowNextSparkProblemAnalysisUnderstandCountermeasureHondaDesignThinkingImagineTreeDiagram3GenNextProjectNHCSUGGENBUTSUTargetSettingStandardizationWhyWhyAnalysisInnovationCause &EffectDiagramPDCAGENJITSU5W2HAffinityDiagramProblemSolvingGENBATestDriveHowMightWeQCToolQCDMSHDTBrainstormingParetoGraphMotivationFishboneDiagramReflectNewNowNextSparkProblemAnalysisUnderstandCountermeasureHondaDesignThinkingImagineTreeDiagram3GenNextProjectNHCSUGGENBUTSUTargetSettingStandardizationWhyWhyAnalysisInnovationCause &EffectDiagramPDCAGENJITSU5W2HAffinityDiagramProblemSolvingGENBATestDriveHowMightWeQCToolQCDMSHDTBrainstorming

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pareto Graph
  2. Motivation
  3. Fishbone Diagram
  4. Reflect
  5. New Now Next
  6. Spark
  7. Problem Analysis
  8. Understand
  9. Countermeasure
  10. Honda Design Thinking
  11. Imagine
  12. Tree Diagram
  13. 3Gen
  14. Next Project
  15. NHC
  16. SUG
  17. GENBUTSU
  18. Target Setting
  19. Standardization
  20. Why Why Analysis
  21. Innovation
  22. Cause & Effect Diagram
  23. PDCA
  24. GENJITSU
  25. 5W2H
  26. Affinity Diagram
  27. Problem Solving
  28. GENBA
  29. Test Drive
  30. How Might We
  31. QC Tool
  32. QCDMS
  33. HDT
  34. Brainstorming