FishboneDiagramQCDMSHowMightWeGENBUTSUReflectNextProjectGENJITSUAffinityDiagramStandardizationImagineTargetSettingPDCACountermeasureTestDriveInnovationSparkQCTool5W2HGENBABrainstormingUnderstandMotivationTreeDiagramWhyWhyAnalysisCause &EffectDiagramHDTHondaDesignThinking3GenNewNowNextNHCProblemAnalysisSUGProblemSolvingParetoGraphFishboneDiagramQCDMSHowMightWeGENBUTSUReflectNextProjectGENJITSUAffinityDiagramStandardizationImagineTargetSettingPDCACountermeasureTestDriveInnovationSparkQCTool5W2HGENBABrainstormingUnderstandMotivationTreeDiagramWhyWhyAnalysisCause &EffectDiagramHDTHondaDesignThinking3GenNewNowNextNHCProblemAnalysisSUGProblemSolvingParetoGraph

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fishbone Diagram
  2. QCDMS
  3. How Might We
  4. GENBUTSU
  5. Reflect
  6. Next Project
  7. GENJITSU
  8. Affinity Diagram
  9. Standardization
  10. Imagine
  11. Target Setting
  12. PDCA
  13. Countermeasure
  14. Test Drive
  15. Innovation
  16. Spark
  17. QC Tool
  18. 5W2H
  19. GENBA
  20. Brainstorming
  21. Understand
  22. Motivation
  23. Tree Diagram
  24. Why Why Analysis
  25. Cause & Effect Diagram
  26. HDT
  27. Honda Design Thinking
  28. 3Gen
  29. New Now Next
  30. NHC
  31. Problem Analysis
  32. SUG
  33. Problem Solving
  34. Pareto Graph