AffinityDiagramTestDriveStandardizationCountermeasureImagineSUGPDCATreeDiagramHowMightWeTargetSettingHondaDesignThinkingSparkGENBAInnovationReflect3GenNewNowNextProblemAnalysis5W2HGENBUTSUProblemSolvingGENJITSUFishboneDiagramQCToolCause &EffectDiagramUnderstandHDTBrainstormingNextProjectMotivationNHCWhyWhyAnalysisQCDMSParetoGraphAffinityDiagramTestDriveStandardizationCountermeasureImagineSUGPDCATreeDiagramHowMightWeTargetSettingHondaDesignThinkingSparkGENBAInnovationReflect3GenNewNowNextProblemAnalysis5W2HGENBUTSUProblemSolvingGENJITSUFishboneDiagramQCToolCause &EffectDiagramUnderstandHDTBrainstormingNextProjectMotivationNHCWhyWhyAnalysisQCDMSParetoGraph

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Affinity Diagram
  2. Test Drive
  3. Standardization
  4. Countermeasure
  5. Imagine
  6. SUG
  7. PDCA
  8. Tree Diagram
  9. How Might We
  10. Target Setting
  11. Honda Design Thinking
  12. Spark
  13. GENBA
  14. Innovation
  15. Reflect
  16. 3Gen
  17. New Now Next
  18. Problem Analysis
  19. 5W2H
  20. GENBUTSU
  21. Problem Solving
  22. GENJITSU
  23. Fishbone Diagram
  24. QC Tool
  25. Cause & Effect Diagram
  26. Understand
  27. HDT
  28. Brainstorming
  29. Next Project
  30. Motivation
  31. NHC
  32. Why Why Analysis
  33. QCDMS
  34. Pareto Graph