Reflect 5W2H Understand Imagine Cause & Effect Diagram GENBUTSU Target Setting Fishbone Diagram How Might We Tree Diagram Affinity Diagram Problem Solving 3Gen Why Why Analysis NHC Brainstorming PDCA Next Project Innovation GENBA Motivation Honda Design Thinking HDT Spark Pareto Graph New Now Next SUG Problem Analysis GENJITSU Standardization QC Tool Test Drive QCDMS Countermeasure Reflect 5W2H Understand Imagine Cause & Effect Diagram GENBUTSU Target Setting Fishbone Diagram How Might We Tree Diagram Affinity Diagram Problem Solving 3Gen Why Why Analysis NHC Brainstorming PDCA Next Project Innovation GENBA Motivation Honda Design Thinking HDT Spark Pareto Graph New Now Next SUG Problem Analysis GENJITSU Standardization QC Tool Test Drive QCDMS Countermeasure
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Reflect
5W2H
Understand
Imagine
Cause & Effect Diagram
GENBUTSU
Target Setting
Fishbone Diagram
How
Might
We
Tree
Diagram
Affinity
Diagram
Problem Solving
3Gen
Why
Why
Analysis
NHC
Brainstorming
PDCA
Next Project
Innovation
GENBA
Motivation
Honda
Design
Thinking
HDT
Spark
Pareto
Graph
New
Now
Next
SUG
Problem
Analysis
GENJITSU
Standardization
QC Tool
Test Drive
QCDMS
Countermeasure