PDCAHowMightWe3GenCause &EffectDiagramTreeDiagram5W2HSUGQCToolParetoGraphSparkBrainstormingGENBAImagineHDTUnderstandStandardizationQCDMSGENJITSUHondaDesignThinkingNewNowNextMotivationGENBUTSUNextProjectTargetSettingFishboneDiagramCountermeasureProblemSolvingProblemAnalysisNHCWhyWhyAnalysisInnovationAffinityDiagramReflectTestDrivePDCAHowMightWe3GenCause &EffectDiagramTreeDiagram5W2HSUGQCToolParetoGraphSparkBrainstormingGENBAImagineHDTUnderstandStandardizationQCDMSGENJITSUHondaDesignThinkingNewNowNextMotivationGENBUTSUNextProjectTargetSettingFishboneDiagramCountermeasureProblemSolvingProblemAnalysisNHCWhyWhyAnalysisInnovationAffinityDiagramReflectTestDrive

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PDCA
  2. How Might We
  3. 3Gen
  4. Cause & Effect Diagram
  5. Tree Diagram
  6. 5W2H
  7. SUG
  8. QC Tool
  9. Pareto Graph
  10. Spark
  11. Brainstorming
  12. GENBA
  13. Imagine
  14. HDT
  15. Understand
  16. Standardization
  17. QCDMS
  18. GENJITSU
  19. Honda Design Thinking
  20. New Now Next
  21. Motivation
  22. GENBUTSU
  23. Next Project
  24. Target Setting
  25. Fishbone Diagram
  26. Countermeasure
  27. Problem Solving
  28. Problem Analysis
  29. NHC
  30. Why Why Analysis
  31. Innovation
  32. Affinity Diagram
  33. Reflect
  34. Test Drive