NHC QC Tool Affinity Diagram Problem Solving Spark Cause & Effect Diagram 5W2H Test Drive Understand GENBUTSU Next Project Motivation Countermeasure SUG QCDMS Tree Diagram Brainstorming Innovation Target Setting Pareto Graph Fishbone Diagram Problem Analysis PDCA Reflect Honda Design Thinking Imagine GENBA Why Why Analysis GENJITSU Standardization HDT How Might We New Now Next 3Gen NHC QC Tool Affinity Diagram Problem Solving Spark Cause & Effect Diagram 5W2H Test Drive Understand GENBUTSU Next Project Motivation Countermeasure SUG QCDMS Tree Diagram Brainstorming Innovation Target Setting Pareto Graph Fishbone Diagram Problem Analysis PDCA Reflect Honda Design Thinking Imagine GENBA Why Why Analysis GENJITSU Standardization HDT How Might We New Now Next 3Gen
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
NHC
QC Tool
Affinity
Diagram
Problem Solving
Spark
Cause & Effect Diagram
5W2H
Test Drive
Understand
GENBUTSU
Next Project
Motivation
Countermeasure
SUG
QCDMS
Tree
Diagram
Brainstorming
Innovation
Target Setting
Pareto
Graph
Fishbone Diagram
Problem
Analysis
PDCA
Reflect
Honda
Design
Thinking
Imagine
GENBA
Why
Why
Analysis
GENJITSU
Standardization
HDT
How
Might
We
New
Now
Next
3Gen