ParetoGraphTestDriveProblemAnalysisNextProjectStandardizationSparkPDCA3GenCause &EffectDiagramInnovationBrainstormingGENBAQCDMSAffinityDiagramNewNowNext5W2HHowMightWeUnderstandGENJITSUFishboneDiagramReflectMotivationGENBUTSUCountermeasureSUGWhyWhyAnalysisProblemSolvingQCToolTreeDiagramTargetSettingHondaDesignThinkingImagineNHCHDTParetoGraphTestDriveProblemAnalysisNextProjectStandardizationSparkPDCA3GenCause &EffectDiagramInnovationBrainstormingGENBAQCDMSAffinityDiagramNewNowNext5W2HHowMightWeUnderstandGENJITSUFishboneDiagramReflectMotivationGENBUTSUCountermeasureSUGWhyWhyAnalysisProblemSolvingQCToolTreeDiagramTargetSettingHondaDesignThinkingImagineNHCHDT

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pareto Graph
  2. Test Drive
  3. Problem Analysis
  4. Next Project
  5. Standardization
  6. Spark
  7. PDCA
  8. 3Gen
  9. Cause & Effect Diagram
  10. Innovation
  11. Brainstorming
  12. GENBA
  13. QCDMS
  14. Affinity Diagram
  15. New Now Next
  16. 5W2H
  17. How Might We
  18. Understand
  19. GENJITSU
  20. Fishbone Diagram
  21. Reflect
  22. Motivation
  23. GENBUTSU
  24. Countermeasure
  25. SUG
  26. Why Why Analysis
  27. Problem Solving
  28. QC Tool
  29. Tree Diagram
  30. Target Setting
  31. Honda Design Thinking
  32. Imagine
  33. NHC
  34. HDT