MotivationInnovationHondaDesignThinkingCause &EffectDiagramReflectNextProjectNewNowNextTargetSettingUnderstandQCToolFishboneDiagramWhyWhyAnalysisProblemSolvingProblemAnalysis3GenSparkTreeDiagramHowMightWeAffinityDiagramSUGBrainstormingTestDriveGENBUTSUPDCANHCGENJITSUCountermeasureHDTQCDMSImagineStandardizationGENBA5W2HParetoGraphMotivationInnovationHondaDesignThinkingCause &EffectDiagramReflectNextProjectNewNowNextTargetSettingUnderstandQCToolFishboneDiagramWhyWhyAnalysisProblemSolvingProblemAnalysis3GenSparkTreeDiagramHowMightWeAffinityDiagramSUGBrainstormingTestDriveGENBUTSUPDCANHCGENJITSUCountermeasureHDTQCDMSImagineStandardizationGENBA5W2HParetoGraph

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Motivation
  2. Innovation
  3. Honda Design Thinking
  4. Cause & Effect Diagram
  5. Reflect
  6. Next Project
  7. New Now Next
  8. Target Setting
  9. Understand
  10. QC Tool
  11. Fishbone Diagram
  12. Why Why Analysis
  13. Problem Solving
  14. Problem Analysis
  15. 3Gen
  16. Spark
  17. Tree Diagram
  18. How Might We
  19. Affinity Diagram
  20. SUG
  21. Brainstorming
  22. Test Drive
  23. GENBUTSU
  24. PDCA
  25. NHC
  26. GENJITSU
  27. Countermeasure
  28. HDT
  29. QCDMS
  30. Imagine
  31. Standardization
  32. GENBA
  33. 5W2H
  34. Pareto Graph