AffinityDiagramImagineSUGHondaDesignThinkingGENBUTSUProblemAnalysisBrainstormingProblemSolving3GenTargetSettingNextProjectUnderstandReflectHowMightWeWhyWhyAnalysisNHCGENBAQCToolSparkStandardizationFishboneDiagramTreeDiagramInnovationCause &EffectDiagramPDCAGENJITSU5W2HQCDMSTestDriveCountermeasureMotivationHDTParetoGraphNewNowNextAffinityDiagramImagineSUGHondaDesignThinkingGENBUTSUProblemAnalysisBrainstormingProblemSolving3GenTargetSettingNextProjectUnderstandReflectHowMightWeWhyWhyAnalysisNHCGENBAQCToolSparkStandardizationFishboneDiagramTreeDiagramInnovationCause &EffectDiagramPDCAGENJITSU5W2HQCDMSTestDriveCountermeasureMotivationHDTParetoGraphNewNowNext

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Affinity Diagram
  2. Imagine
  3. SUG
  4. Honda Design Thinking
  5. GENBUTSU
  6. Problem Analysis
  7. Brainstorming
  8. Problem Solving
  9. 3Gen
  10. Target Setting
  11. Next Project
  12. Understand
  13. Reflect
  14. How Might We
  15. Why Why Analysis
  16. NHC
  17. GENBA
  18. QC Tool
  19. Spark
  20. Standardization
  21. Fishbone Diagram
  22. Tree Diagram
  23. Innovation
  24. Cause & Effect Diagram
  25. PDCA
  26. GENJITSU
  27. 5W2H
  28. QCDMS
  29. Test Drive
  30. Countermeasure
  31. Motivation
  32. HDT
  33. Pareto Graph
  34. New Now Next