NewNowNextGENBASparkStandardizationHDTCause &EffectDiagramCountermeasurePDCAProblemSolvingSUGInnovationQCDMSGENBUTSU5W2HUnderstandNHCParetoGraphBrainstorming3GenTreeDiagramProblemAnalysisMotivationImagineHowMightWeNextProjectHondaDesignThinkingQCToolWhyWhyAnalysisTestDriveFishboneDiagramTargetSettingGENJITSUReflectAffinityDiagramNewNowNextGENBASparkStandardizationHDTCause &EffectDiagramCountermeasurePDCAProblemSolvingSUGInnovationQCDMSGENBUTSU5W2HUnderstandNHCParetoGraphBrainstorming3GenTreeDiagramProblemAnalysisMotivationImagineHowMightWeNextProjectHondaDesignThinkingQCToolWhyWhyAnalysisTestDriveFishboneDiagramTargetSettingGENJITSUReflectAffinityDiagram

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New Now Next
  2. GENBA
  3. Spark
  4. Standardization
  5. HDT
  6. Cause & Effect Diagram
  7. Countermeasure
  8. PDCA
  9. Problem Solving
  10. SUG
  11. Innovation
  12. QCDMS
  13. GENBUTSU
  14. 5W2H
  15. Understand
  16. NHC
  17. Pareto Graph
  18. Brainstorming
  19. 3Gen
  20. Tree Diagram
  21. Problem Analysis
  22. Motivation
  23. Imagine
  24. How Might We
  25. Next Project
  26. Honda Design Thinking
  27. QC Tool
  28. Why Why Analysis
  29. Test Drive
  30. Fishbone Diagram
  31. Target Setting
  32. GENJITSU
  33. Reflect
  34. Affinity Diagram