Reflect5W2HUnderstandImagineCause &EffectDiagramGENBUTSUTargetSettingFishboneDiagramHowMightWeTreeDiagramAffinityDiagramProblemSolving3GenWhyWhyAnalysisNHCBrainstormingPDCANextProjectInnovationGENBAMotivationHondaDesignThinkingHDTSparkParetoGraphNewNowNextSUGProblemAnalysisGENJITSUStandardizationQCToolTestDriveQCDMSCountermeasureReflect5W2HUnderstandImagineCause &EffectDiagramGENBUTSUTargetSettingFishboneDiagramHowMightWeTreeDiagramAffinityDiagramProblemSolving3GenWhyWhyAnalysisNHCBrainstormingPDCANextProjectInnovationGENBAMotivationHondaDesignThinkingHDTSparkParetoGraphNewNowNextSUGProblemAnalysisGENJITSUStandardizationQCToolTestDriveQCDMSCountermeasure

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect
  2. 5W2H
  3. Understand
  4. Imagine
  5. Cause & Effect Diagram
  6. GENBUTSU
  7. Target Setting
  8. Fishbone Diagram
  9. How Might We
  10. Tree Diagram
  11. Affinity Diagram
  12. Problem Solving
  13. 3Gen
  14. Why Why Analysis
  15. NHC
  16. Brainstorming
  17. PDCA
  18. Next Project
  19. Innovation
  20. GENBA
  21. Motivation
  22. Honda Design Thinking
  23. HDT
  24. Spark
  25. Pareto Graph
  26. New Now Next
  27. SUG
  28. Problem Analysis
  29. GENJITSU
  30. Standardization
  31. QC Tool
  32. Test Drive
  33. QCDMS
  34. Countermeasure