GENBUTSUQCToolInnovationAffinityDiagramReflectMotivationPDCAHDTTreeDiagram3GenProblemSolvingCountermeasureWhyWhyAnalysisSparkUnderstandProblemAnalysisTestDriveBrainstormingHondaDesignThinkingNewNowNextGENJITSUQCDMSSUGNHCGENBATargetSettingImagine5W2HHowMightWeCause &EffectDiagramParetoGraphFishboneDiagramNextProjectStandardizationGENBUTSUQCToolInnovationAffinityDiagramReflectMotivationPDCAHDTTreeDiagram3GenProblemSolvingCountermeasureWhyWhyAnalysisSparkUnderstandProblemAnalysisTestDriveBrainstormingHondaDesignThinkingNewNowNextGENJITSUQCDMSSUGNHCGENBATargetSettingImagine5W2HHowMightWeCause &EffectDiagramParetoGraphFishboneDiagramNextProjectStandardization

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GENBUTSU
  2. QC Tool
  3. Innovation
  4. Affinity Diagram
  5. Reflect
  6. Motivation
  7. PDCA
  8. HDT
  9. Tree Diagram
  10. 3Gen
  11. Problem Solving
  12. Countermeasure
  13. Why Why Analysis
  14. Spark
  15. Understand
  16. Problem Analysis
  17. Test Drive
  18. Brainstorming
  19. Honda Design Thinking
  20. New Now Next
  21. GENJITSU
  22. QCDMS
  23. SUG
  24. NHC
  25. GENBA
  26. Target Setting
  27. Imagine
  28. 5W2H
  29. How Might We
  30. Cause & Effect Diagram
  31. Pareto Graph
  32. Fishbone Diagram
  33. Next Project
  34. Standardization