NextProjectImagineGENBUTSUInnovationQCDMSProblemAnalysisFishboneDiagramStandardizationMotivationHowMightWeTargetSettingTestDriveGENBAUnderstandNHCQCToolGENJITSUTreeDiagramHondaDesignThinking5W2HSparkBrainstormingNewNowNextCause &EffectDiagramHDTSUGAffinityDiagramProblemSolvingReflectParetoGraphWhyWhyAnalysisCountermeasurePDCA3GenNextProjectImagineGENBUTSUInnovationQCDMSProblemAnalysisFishboneDiagramStandardizationMotivationHowMightWeTargetSettingTestDriveGENBAUnderstandNHCQCToolGENJITSUTreeDiagramHondaDesignThinking5W2HSparkBrainstormingNewNowNextCause &EffectDiagramHDTSUGAffinityDiagramProblemSolvingReflectParetoGraphWhyWhyAnalysisCountermeasurePDCA3Gen

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Next Project
  2. Imagine
  3. GENBUTSU
  4. Innovation
  5. QCDMS
  6. Problem Analysis
  7. Fishbone Diagram
  8. Standardization
  9. Motivation
  10. How Might We
  11. Target Setting
  12. Test Drive
  13. GENBA
  14. Understand
  15. NHC
  16. QC Tool
  17. GENJITSU
  18. Tree Diagram
  19. Honda Design Thinking
  20. 5W2H
  21. Spark
  22. Brainstorming
  23. New Now Next
  24. Cause & Effect Diagram
  25. HDT
  26. SUG
  27. Affinity Diagram
  28. Problem Solving
  29. Reflect
  30. Pareto Graph
  31. Why Why Analysis
  32. Countermeasure
  33. PDCA
  34. 3Gen