StandardizationTestDriveNHCProblemAnalysisSUGAffinityDiagramNextProjectTreeDiagramImagineQCToolHowMightWeInnovationReflectGENJITSU5W2HPDCA3GenFishboneDiagramNewNowNextParetoGraphSparkUnderstandWhyWhyAnalysisQCDMSTargetSettingMotivationCountermeasureHDTBrainstormingCause &EffectDiagramHondaDesignThinkingGENBAGENBUTSUProblemSolvingStandardizationTestDriveNHCProblemAnalysisSUGAffinityDiagramNextProjectTreeDiagramImagineQCToolHowMightWeInnovationReflectGENJITSU5W2HPDCA3GenFishboneDiagramNewNowNextParetoGraphSparkUnderstandWhyWhyAnalysisQCDMSTargetSettingMotivationCountermeasureHDTBrainstormingCause &EffectDiagramHondaDesignThinkingGENBAGENBUTSUProblemSolving

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Standardization
  2. Test Drive
  3. NHC
  4. Problem Analysis
  5. SUG
  6. Affinity Diagram
  7. Next Project
  8. Tree Diagram
  9. Imagine
  10. QC Tool
  11. How Might We
  12. Innovation
  13. Reflect
  14. GENJITSU
  15. 5W2H
  16. PDCA
  17. 3Gen
  18. Fishbone Diagram
  19. New Now Next
  20. Pareto Graph
  21. Spark
  22. Understand
  23. Why Why Analysis
  24. QCDMS
  25. Target Setting
  26. Motivation
  27. Countermeasure
  28. HDT
  29. Brainstorming
  30. Cause & Effect Diagram
  31. Honda Design Thinking
  32. GENBA
  33. GENBUTSU
  34. Problem Solving