FishboneDiagramGENJITSUBrainstormingPDCAProblemAnalysisReflectImagineSparkSUGNextProjectUnderstand5W2HHowMightWeCause &EffectDiagramMotivationQCToolGENBUTSUStandardization3GenNHCTargetSettingQCDMSTestDriveWhyWhyAnalysisCountermeasureHondaDesignThinkingAffinityDiagramGENBAProblemSolvingNewNowNextHDTParetoGraphTreeDiagramInnovationFishboneDiagramGENJITSUBrainstormingPDCAProblemAnalysisReflectImagineSparkSUGNextProjectUnderstand5W2HHowMightWeCause &EffectDiagramMotivationQCToolGENBUTSUStandardization3GenNHCTargetSettingQCDMSTestDriveWhyWhyAnalysisCountermeasureHondaDesignThinkingAffinityDiagramGENBAProblemSolvingNewNowNextHDTParetoGraphTreeDiagramInnovation

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fishbone Diagram
  2. GENJITSU
  3. Brainstorming
  4. PDCA
  5. Problem Analysis
  6. Reflect
  7. Imagine
  8. Spark
  9. SUG
  10. Next Project
  11. Understand
  12. 5W2H
  13. How Might We
  14. Cause & Effect Diagram
  15. Motivation
  16. QC Tool
  17. GENBUTSU
  18. Standardization
  19. 3Gen
  20. NHC
  21. Target Setting
  22. QCDMS
  23. Test Drive
  24. Why Why Analysis
  25. Countermeasure
  26. Honda Design Thinking
  27. Affinity Diagram
  28. GENBA
  29. Problem Solving
  30. New Now Next
  31. HDT
  32. Pareto Graph
  33. Tree Diagram
  34. Innovation