NextProjectMotivationQCDMSSUGImagineFishboneDiagramNHCInnovationStandardizationTargetSettingWhyWhyAnalysisSparkReflectGENJITSUTestDrive3GenGENBUTSUCountermeasurePDCANewNowNextTreeDiagramCause &EffectDiagramGENBAHondaDesignThinkingQCToolProblemSolvingAffinityDiagramHowMightWeBrainstormingHDTUnderstand5W2HProblemAnalysisParetoGraphNextProjectMotivationQCDMSSUGImagineFishboneDiagramNHCInnovationStandardizationTargetSettingWhyWhyAnalysisSparkReflectGENJITSUTestDrive3GenGENBUTSUCountermeasurePDCANewNowNextTreeDiagramCause &EffectDiagramGENBAHondaDesignThinkingQCToolProblemSolvingAffinityDiagramHowMightWeBrainstormingHDTUnderstand5W2HProblemAnalysisParetoGraph

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Next Project
  2. Motivation
  3. QCDMS
  4. SUG
  5. Imagine
  6. Fishbone Diagram
  7. NHC
  8. Innovation
  9. Standardization
  10. Target Setting
  11. Why Why Analysis
  12. Spark
  13. Reflect
  14. GENJITSU
  15. Test Drive
  16. 3Gen
  17. GENBUTSU
  18. Countermeasure
  19. PDCA
  20. New Now Next
  21. Tree Diagram
  22. Cause & Effect Diagram
  23. GENBA
  24. Honda Design Thinking
  25. QC Tool
  26. Problem Solving
  27. Affinity Diagram
  28. How Might We
  29. Brainstorming
  30. HDT
  31. Understand
  32. 5W2H
  33. Problem Analysis
  34. Pareto Graph