FishboneDiagramCountermeasureGENBUTSUPDCANextProjectGENJITSUTargetSettingImagineHowMightWeProblemAnalysis5W2HTestDriveSUGInnovationProblemSolvingBrainstorming3GenCause &EffectDiagramSparkQCDMSReflectMotivationNewNowNextGENBAStandardizationWhyWhyAnalysisQCToolHondaDesignThinkingTreeDiagramParetoGraphNHCAffinityDiagramUnderstandHDTFishboneDiagramCountermeasureGENBUTSUPDCANextProjectGENJITSUTargetSettingImagineHowMightWeProblemAnalysis5W2HTestDriveSUGInnovationProblemSolvingBrainstorming3GenCause &EffectDiagramSparkQCDMSReflectMotivationNewNowNextGENBAStandardizationWhyWhyAnalysisQCToolHondaDesignThinkingTreeDiagramParetoGraphNHCAffinityDiagramUnderstandHDT

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fishbone Diagram
  2. Countermeasure
  3. GENBUTSU
  4. PDCA
  5. Next Project
  6. GENJITSU
  7. Target Setting
  8. Imagine
  9. How Might We
  10. Problem Analysis
  11. 5W2H
  12. Test Drive
  13. SUG
  14. Innovation
  15. Problem Solving
  16. Brainstorming
  17. 3Gen
  18. Cause & Effect Diagram
  19. Spark
  20. QCDMS
  21. Reflect
  22. Motivation
  23. New Now Next
  24. GENBA
  25. Standardization
  26. Why Why Analysis
  27. QC Tool
  28. Honda Design Thinking
  29. Tree Diagram
  30. Pareto Graph
  31. NHC
  32. Affinity Diagram
  33. Understand
  34. HDT