ProblemSolving3GenQCTool5W2HCountermeasureHDTHowMightWeGENBAHondaDesignThinkingTreeDiagramReflectQCDMSTestDriveAffinityDiagramMotivationStandardizationTargetSettingWhyWhyAnalysisGENJITSUCause &EffectDiagramBrainstormingSparkParetoGraphNewNowNextFishboneDiagramGENBUTSUProblemAnalysisPDCAUnderstandNHCImagineSUGNextProjectInnovationProblemSolving3GenQCTool5W2HCountermeasureHDTHowMightWeGENBAHondaDesignThinkingTreeDiagramReflectQCDMSTestDriveAffinityDiagramMotivationStandardizationTargetSettingWhyWhyAnalysisGENJITSUCause &EffectDiagramBrainstormingSparkParetoGraphNewNowNextFishboneDiagramGENBUTSUProblemAnalysisPDCAUnderstandNHCImagineSUGNextProjectInnovation

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Problem Solving
  2. 3Gen
  3. QC Tool
  4. 5W2H
  5. Countermeasure
  6. HDT
  7. How Might We
  8. GENBA
  9. Honda Design Thinking
  10. Tree Diagram
  11. Reflect
  12. QCDMS
  13. Test Drive
  14. Affinity Diagram
  15. Motivation
  16. Standardization
  17. Target Setting
  18. Why Why Analysis
  19. GENJITSU
  20. Cause & Effect Diagram
  21. Brainstorming
  22. Spark
  23. Pareto Graph
  24. New Now Next
  25. Fishbone Diagram
  26. GENBUTSU
  27. Problem Analysis
  28. PDCA
  29. Understand
  30. NHC
  31. Imagine
  32. SUG
  33. Next Project
  34. Innovation