TreeDiagramUnderstandInnovationHDTHowMightWeImagineProblemAnalysisCountermeasureWhyWhyAnalysisPDCANewNowNextFishboneDiagramHondaDesignThinkingTargetSettingReflectProblemSolvingNextProjectCause &EffectDiagramBrainstormingTestDrive3GenGENJITSUAffinityDiagramNHCStandardizationParetoGraphSpark5W2HGENBAQCToolSUGQCDMSGENBUTSUMotivationTreeDiagramUnderstandInnovationHDTHowMightWeImagineProblemAnalysisCountermeasureWhyWhyAnalysisPDCANewNowNextFishboneDiagramHondaDesignThinkingTargetSettingReflectProblemSolvingNextProjectCause &EffectDiagramBrainstormingTestDrive3GenGENJITSUAffinityDiagramNHCStandardizationParetoGraphSpark5W2HGENBAQCToolSUGQCDMSGENBUTSUMotivation

NHC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tree Diagram
  2. Understand
  3. Innovation
  4. HDT
  5. How Might We
  6. Imagine
  7. Problem Analysis
  8. Countermeasure
  9. Why Why Analysis
  10. PDCA
  11. New Now Next
  12. Fishbone Diagram
  13. Honda Design Thinking
  14. Target Setting
  15. Reflect
  16. Problem Solving
  17. Next Project
  18. Cause & Effect Diagram
  19. Brainstorming
  20. Test Drive
  21. 3Gen
  22. GENJITSU
  23. Affinity Diagram
  24. NHC
  25. Standardization
  26. Pareto Graph
  27. Spark
  28. 5W2H
  29. GENBA
  30. QC Tool
  31. SUG
  32. QCDMS
  33. GENBUTSU
  34. Motivation