UnderstandReflectNewNowNextSparkBrainstormingCountermeasureCause &EffectDiagramPDCAGENJITSUNextProjectGENBUTSUTargetSettingQCToolProblemAnalysisHondaDesignThinkingSUGHDTTreeDiagramAffinityDiagramProblemSolvingWhyWhyAnalysis GENBATestDriveStandardizationParetoGraphQCDMSResultImagine3GenMudaMuraMuriHowMightWeInnovation5W2HFishboneDiagramUnderstandReflectNewNowNextSparkBrainstormingCountermeasureCause &EffectDiagramPDCAGENJITSUNextProjectGENBUTSUTargetSettingQCToolProblemAnalysisHondaDesignThinkingSUGHDTTreeDiagramAffinityDiagramProblemSolvingWhyWhyAnalysis GENBATestDriveStandardizationParetoGraphQCDMSResultImagine3GenMudaMuraMuriHowMightWeInnovation5W2HFishboneDiagram

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Understand
  2. Reflect
  3. New Now Next
  4. Spark
  5. Brainstorming
  6. Countermeasure
  7. Cause & Effect Diagram
  8. PDCA
  9. GENJITSU
  10. Next Project
  11. GENBUTSU
  12. Target Setting
  13. QC Tool
  14. Problem Analysis
  15. Honda Design Thinking
  16. SUG
  17. HDT
  18. Tree Diagram
  19. Affinity Diagram
  20. Problem Solving
  21. Why Why Analysis
  22. GENBA
  23. Test Drive
  24. Standardization
  25. Pareto Graph
  26. QCDMS
  27. Result
  28. Imagine
  29. 3Gen
  30. Muda Mura Muri
  31. How Might We
  32. Innovation
  33. 5W2H
  34. Fishbone Diagram