HDTTestDriveProblemSolving5W2H3GenGENBAParetoGraphGENJITSUBrainstormingImagineTargetSettingPDCAHondaDesignThinkingHowMightWeNextProjectUnderstandFishboneDiagramSUGReflectStandardizationCountermeasureAffinityDiagramTreeDiagramInnovationQCDMSNewNowNextWhyWhyAnalysis ProblemAnalysisCause &EffectDiagramSparkGENBUTSUQCToolMudaMuraMuriResultHDTTestDriveProblemSolving5W2H3GenGENBAParetoGraphGENJITSUBrainstormingImagineTargetSettingPDCAHondaDesignThinkingHowMightWeNextProjectUnderstandFishboneDiagramSUGReflectStandardizationCountermeasureAffinityDiagramTreeDiagramInnovationQCDMSNewNowNextWhyWhyAnalysis ProblemAnalysisCause &EffectDiagramSparkGENBUTSUQCToolMudaMuraMuriResult

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. HDT
  2. Test Drive
  3. Problem Solving
  4. 5W2H
  5. 3Gen
  6. GENBA
  7. Pareto Graph
  8. GENJITSU
  9. Brainstorming
  10. Imagine
  11. Target Setting
  12. PDCA
  13. Honda Design Thinking
  14. How Might We
  15. Next Project
  16. Understand
  17. Fishbone Diagram
  18. SUG
  19. Reflect
  20. Standardization
  21. Countermeasure
  22. Affinity Diagram
  23. Tree Diagram
  24. Innovation
  25. QCDMS
  26. New Now Next
  27. Why Why Analysis
  28. Problem Analysis
  29. Cause & Effect Diagram
  30. Spark
  31. GENBUTSU
  32. QC Tool
  33. Muda Mura Muri
  34. Result