WhyWhyAnalysis ResultProblemSolvingInnovationGENBUTSUQCToolUnderstandTreeDiagramFishboneDiagramTargetSettingSparkHowMightWeCountermeasureHDTNewNowNextAffinityDiagramProblemAnalysisHondaDesignThinkingParetoGraphImagineGENBAStandardizationMudaMuraMuri3GenTestDriveReflectNextProjectSUGQCDMS5W2HGENJITSUBrainstormingPDCACause &EffectDiagramWhyWhyAnalysis ResultProblemSolvingInnovationGENBUTSUQCToolUnderstandTreeDiagramFishboneDiagramTargetSettingSparkHowMightWeCountermeasureHDTNewNowNextAffinityDiagramProblemAnalysisHondaDesignThinkingParetoGraphImagineGENBAStandardizationMudaMuraMuri3GenTestDriveReflectNextProjectSUGQCDMS5W2HGENJITSUBrainstormingPDCACause &EffectDiagram

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Why Why Analysis
  2. Result
  3. Problem Solving
  4. Innovation
  5. GENBUTSU
  6. QC Tool
  7. Understand
  8. Tree Diagram
  9. Fishbone Diagram
  10. Target Setting
  11. Spark
  12. How Might We
  13. Countermeasure
  14. HDT
  15. New Now Next
  16. Affinity Diagram
  17. Problem Analysis
  18. Honda Design Thinking
  19. Pareto Graph
  20. Imagine
  21. GENBA
  22. Standardization
  23. Muda Mura Muri
  24. 3Gen
  25. Test Drive
  26. Reflect
  27. Next Project
  28. SUG
  29. QCDMS
  30. 5W2H
  31. GENJITSU
  32. Brainstorming
  33. PDCA
  34. Cause & Effect Diagram