ProblemSolvingTargetSettingBrainstormingStandardizationProblemAnalysis5W2H3GenQCDMSAffinityDiagramSUGHDTGENJITSUNextProjectParetoGraphHowMightWeReflectUnderstandPDCATestDriveFishboneDiagramInnovationMudaMuraMuriImagineCountermeasureTreeDiagramHondaDesignThinkingGENBANewNowNextQCToolGENBUTSUResultSparkWhyWhyAnalysis Cause &EffectDiagramProblemSolvingTargetSettingBrainstormingStandardizationProblemAnalysis5W2H3GenQCDMSAffinityDiagramSUGHDTGENJITSUNextProjectParetoGraphHowMightWeReflectUnderstandPDCATestDriveFishboneDiagramInnovationMudaMuraMuriImagineCountermeasureTreeDiagramHondaDesignThinkingGENBANewNowNextQCToolGENBUTSUResultSparkWhyWhyAnalysis Cause &EffectDiagram

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Problem Solving
  2. Target Setting
  3. Brainstorming
  4. Standardization
  5. Problem Analysis
  6. 5W2H
  7. 3Gen
  8. QCDMS
  9. Affinity Diagram
  10. SUG
  11. HDT
  12. GENJITSU
  13. Next Project
  14. Pareto Graph
  15. How Might We
  16. Reflect
  17. Understand
  18. PDCA
  19. Test Drive
  20. Fishbone Diagram
  21. Innovation
  22. Muda Mura Muri
  23. Imagine
  24. Countermeasure
  25. Tree Diagram
  26. Honda Design Thinking
  27. GENBA
  28. New Now Next
  29. QC Tool
  30. GENBUTSU
  31. Result
  32. Spark
  33. Why Why Analysis
  34. Cause & Effect Diagram