QCToolGENBAProblemSolvingCause &EffectDiagramNewNowNextMudaMuraMuriGENJITSUReflectBrainstormingNextProjectImagineTreeDiagramResultSparkStandardizationFishboneDiagramTargetSettingHDTInnovationWhyWhyAnalysis HowMightWeSUGHondaDesignThinkingQCDMSAffinityDiagramTestDrivePDCAProblemAnalysisGENBUTSU3Gen5W2HParetoGraphCountermeasureUnderstandQCToolGENBAProblemSolvingCause &EffectDiagramNewNowNextMudaMuraMuriGENJITSUReflectBrainstormingNextProjectImagineTreeDiagramResultSparkStandardizationFishboneDiagramTargetSettingHDTInnovationWhyWhyAnalysis HowMightWeSUGHondaDesignThinkingQCDMSAffinityDiagramTestDrivePDCAProblemAnalysisGENBUTSU3Gen5W2HParetoGraphCountermeasureUnderstand

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. QC Tool
  2. GENBA
  3. Problem Solving
  4. Cause & Effect Diagram
  5. New Now Next
  6. Muda Mura Muri
  7. GENJITSU
  8. Reflect
  9. Brainstorming
  10. Next Project
  11. Imagine
  12. Tree Diagram
  13. Result
  14. Spark
  15. Standardization
  16. Fishbone Diagram
  17. Target Setting
  18. HDT
  19. Innovation
  20. Why Why Analysis
  21. How Might We
  22. SUG
  23. Honda Design Thinking
  24. QCDMS
  25. Affinity Diagram
  26. Test Drive
  27. PDCA
  28. Problem Analysis
  29. GENBUTSU
  30. 3Gen
  31. 5W2H
  32. Pareto Graph
  33. Countermeasure
  34. Understand