Countermeasure3GenHowMightWeGENJITSUInnovationParetoGraphUnderstandHDTTestDriveWhyWhyAnalysis Cause &EffectDiagram5W2HNewNowNextFishboneDiagramMudaMuraMuriProblemAnalysisSparkProblemSolvingAffinityDiagramQCToolResultSUGQCDMSPDCAReflectHondaDesignThinkingGENBUTSUGENBANextProjectTreeDiagramBrainstormingStandardizationTargetSettingImagineCountermeasure3GenHowMightWeGENJITSUInnovationParetoGraphUnderstandHDTTestDriveWhyWhyAnalysis Cause &EffectDiagram5W2HNewNowNextFishboneDiagramMudaMuraMuriProblemAnalysisSparkProblemSolvingAffinityDiagramQCToolResultSUGQCDMSPDCAReflectHondaDesignThinkingGENBUTSUGENBANextProjectTreeDiagramBrainstormingStandardizationTargetSettingImagine

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Countermeasure
  2. 3Gen
  3. How Might We
  4. GENJITSU
  5. Innovation
  6. Pareto Graph
  7. Understand
  8. HDT
  9. Test Drive
  10. Why Why Analysis
  11. Cause & Effect Diagram
  12. 5W2H
  13. New Now Next
  14. Fishbone Diagram
  15. Muda Mura Muri
  16. Problem Analysis
  17. Spark
  18. Problem Solving
  19. Affinity Diagram
  20. QC Tool
  21. Result
  22. SUG
  23. QCDMS
  24. PDCA
  25. Reflect
  26. Honda Design Thinking
  27. GENBUTSU
  28. GENBA
  29. Next Project
  30. Tree Diagram
  31. Brainstorming
  32. Standardization
  33. Target Setting
  34. Imagine