HowMightWeStandardizationNextProjectHondaDesignThinking3GenInnovationParetoGraphUnderstandTreeDiagramHDTAffinityDiagramProblemAnalysisProblemSolvingBrainstormingMudaMuraMuriImagineNewNowNextTestDrive5W2HGENBAQCDMSQCToolCountermeasureFishboneDiagramSparkPDCAGENBUTSUSUGWhyWhyAnalysis GENJITSUResultReflectCause &EffectDiagramTargetSettingHowMightWeStandardizationNextProjectHondaDesignThinking3GenInnovationParetoGraphUnderstandTreeDiagramHDTAffinityDiagramProblemAnalysisProblemSolvingBrainstormingMudaMuraMuriImagineNewNowNextTestDrive5W2HGENBAQCDMSQCToolCountermeasureFishboneDiagramSparkPDCAGENBUTSUSUGWhyWhyAnalysis GENJITSUResultReflectCause &EffectDiagramTargetSetting

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. How Might We
  2. Standardization
  3. Next Project
  4. Honda Design Thinking
  5. 3Gen
  6. Innovation
  7. Pareto Graph
  8. Understand
  9. Tree Diagram
  10. HDT
  11. Affinity Diagram
  12. Problem Analysis
  13. Problem Solving
  14. Brainstorming
  15. Muda Mura Muri
  16. Imagine
  17. New Now Next
  18. Test Drive
  19. 5W2H
  20. GENBA
  21. QCDMS
  22. QC Tool
  23. Countermeasure
  24. Fishbone Diagram
  25. Spark
  26. PDCA
  27. GENBUTSU
  28. SUG
  29. Why Why Analysis
  30. GENJITSU
  31. Result
  32. Reflect
  33. Cause & Effect Diagram
  34. Target Setting