GENJITSUMudaMuraMuriHowMightWeProblemSolvingTestDriveNextProject5W2HFishboneDiagramGENBUTSUImagineReflectProblemAnalysisInnovationWhyWhyAnalysis QCToolHDTResultUnderstand3GenStandardizationGENBAPDCAHondaDesignThinkingSparkSUGQCDMSCountermeasureBrainstormingAffinityDiagramCause &EffectDiagramTreeDiagramTargetSettingParetoGraphNewNowNextGENJITSUMudaMuraMuriHowMightWeProblemSolvingTestDriveNextProject5W2HFishboneDiagramGENBUTSUImagineReflectProblemAnalysisInnovationWhyWhyAnalysis QCToolHDTResultUnderstand3GenStandardizationGENBAPDCAHondaDesignThinkingSparkSUGQCDMSCountermeasureBrainstormingAffinityDiagramCause &EffectDiagramTreeDiagramTargetSettingParetoGraphNewNowNext

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GENJITSU
  2. Muda Mura Muri
  3. How Might We
  4. Problem Solving
  5. Test Drive
  6. Next Project
  7. 5W2H
  8. Fishbone Diagram
  9. GENBUTSU
  10. Imagine
  11. Reflect
  12. Problem Analysis
  13. Innovation
  14. Why Why Analysis
  15. QC Tool
  16. HDT
  17. Result
  18. Understand
  19. 3Gen
  20. Standardization
  21. GENBA
  22. PDCA
  23. Honda Design Thinking
  24. Spark
  25. SUG
  26. QCDMS
  27. Countermeasure
  28. Brainstorming
  29. Affinity Diagram
  30. Cause & Effect Diagram
  31. Tree Diagram
  32. Target Setting
  33. Pareto Graph
  34. New Now Next