3GenQCToolInnovationHowMightWeResultHondaDesignThinkingNewNowNextGENJITSUAffinityDiagramTargetSettingPDCAProblemAnalysisUnderstandGENBUTSUHDTWhyWhyAnalysis ParetoGraphImagineBrainstormingStandardizationMudaMuraMuriProblemSolvingSparkFishboneDiagramTreeDiagramCause &EffectDiagramSUGNextProjectTestDriveReflectCountermeasure5W2HGENBAQCDMS3GenQCToolInnovationHowMightWeResultHondaDesignThinkingNewNowNextGENJITSUAffinityDiagramTargetSettingPDCAProblemAnalysisUnderstandGENBUTSUHDTWhyWhyAnalysis ParetoGraphImagineBrainstormingStandardizationMudaMuraMuriProblemSolvingSparkFishboneDiagramTreeDiagramCause &EffectDiagramSUGNextProjectTestDriveReflectCountermeasure5W2HGENBAQCDMS

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3Gen
  2. QC Tool
  3. Innovation
  4. How Might We
  5. Result
  6. Honda Design Thinking
  7. New Now Next
  8. GENJITSU
  9. Affinity Diagram
  10. Target Setting
  11. PDCA
  12. Problem Analysis
  13. Understand
  14. GENBUTSU
  15. HDT
  16. Why Why Analysis
  17. Pareto Graph
  18. Imagine
  19. Brainstorming
  20. Standardization
  21. Muda Mura Muri
  22. Problem Solving
  23. Spark
  24. Fishbone Diagram
  25. Tree Diagram
  26. Cause & Effect Diagram
  27. SUG
  28. Next Project
  29. Test Drive
  30. Reflect
  31. Countermeasure
  32. 5W2H
  33. GENBA
  34. QCDMS