ProblemSolvingReflectUnderstandHondaDesignThinkingGENBAFishboneDiagramAffinityDiagramNewNowNext5W2HGENBUTSUQCToolProblemAnalysis3GenHowMightWeTreeDiagramPDCAWhyWhyAnalysis QCDMSBrainstormingInnovationSUGResultImagineMudaMuraMuriStandardizationTestDriveTargetSettingHDTSparkCountermeasureCause &EffectDiagramNextProjectGENJITSUParetoGraphProblemSolvingReflectUnderstandHondaDesignThinkingGENBAFishboneDiagramAffinityDiagramNewNowNext5W2HGENBUTSUQCToolProblemAnalysis3GenHowMightWeTreeDiagramPDCAWhyWhyAnalysis QCDMSBrainstormingInnovationSUGResultImagineMudaMuraMuriStandardizationTestDriveTargetSettingHDTSparkCountermeasureCause &EffectDiagramNextProjectGENJITSUParetoGraph

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Problem Solving
  2. Reflect
  3. Understand
  4. Honda Design Thinking
  5. GENBA
  6. Fishbone Diagram
  7. Affinity Diagram
  8. New Now Next
  9. 5W2H
  10. GENBUTSU
  11. QC Tool
  12. Problem Analysis
  13. 3Gen
  14. How Might We
  15. Tree Diagram
  16. PDCA
  17. Why Why Analysis
  18. QCDMS
  19. Brainstorming
  20. Innovation
  21. SUG
  22. Result
  23. Imagine
  24. Muda Mura Muri
  25. Standardization
  26. Test Drive
  27. Target Setting
  28. HDT
  29. Spark
  30. Countermeasure
  31. Cause & Effect Diagram
  32. Next Project
  33. GENJITSU
  34. Pareto Graph