CountermeasureStandardizationAffinityDiagramGENBUTSUNewNowNextQCToolInnovationProblemSolvingHDTQCDMSMudaMuraMuriSparkNextProjectHowMightWePDCATestDriveBrainstormingResultImagine3GenTreeDiagramGENBA5W2HReflectHondaDesignThinkingGENJITSUSUGProblemAnalysisWhyWhyAnalysis ParetoGraphCause &EffectDiagramFishboneDiagramUnderstandTargetSettingCountermeasureStandardizationAffinityDiagramGENBUTSUNewNowNextQCToolInnovationProblemSolvingHDTQCDMSMudaMuraMuriSparkNextProjectHowMightWePDCATestDriveBrainstormingResultImagine3GenTreeDiagramGENBA5W2HReflectHondaDesignThinkingGENJITSUSUGProblemAnalysisWhyWhyAnalysis ParetoGraphCause &EffectDiagramFishboneDiagramUnderstandTargetSetting

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Countermeasure
  2. Standardization
  3. Affinity Diagram
  4. GENBUTSU
  5. New Now Next
  6. QC Tool
  7. Innovation
  8. Problem Solving
  9. HDT
  10. QCDMS
  11. Muda Mura Muri
  12. Spark
  13. Next Project
  14. How Might We
  15. PDCA
  16. Test Drive
  17. Brainstorming
  18. Result
  19. Imagine
  20. 3Gen
  21. Tree Diagram
  22. GENBA
  23. 5W2H
  24. Reflect
  25. Honda Design Thinking
  26. GENJITSU
  27. SUG
  28. Problem Analysis
  29. Why Why Analysis
  30. Pareto Graph
  31. Cause & Effect Diagram
  32. Fishbone Diagram
  33. Understand
  34. Target Setting