ImagineQCToolNextProjectTreeDiagramQCDMSGENJITSUInnovationTestDriveCountermeasureSparkPDCAReflectProblemAnalysisResultUnderstandMudaMuraMuriNewNowNextCause &EffectDiagramTargetSettingStandardizationHDTHowMightWeParetoGraphFishboneDiagramProblemSolvingBrainstormingSUG5W2HGENBUTSUHondaDesignThinkingAffinityDiagramWhyWhyAnalysis GENBA3GenImagineQCToolNextProjectTreeDiagramQCDMSGENJITSUInnovationTestDriveCountermeasureSparkPDCAReflectProblemAnalysisResultUnderstandMudaMuraMuriNewNowNextCause &EffectDiagramTargetSettingStandardizationHDTHowMightWeParetoGraphFishboneDiagramProblemSolvingBrainstormingSUG5W2HGENBUTSUHondaDesignThinkingAffinityDiagramWhyWhyAnalysis GENBA3Gen

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Imagine
  2. QC Tool
  3. Next Project
  4. Tree Diagram
  5. QCDMS
  6. GENJITSU
  7. Innovation
  8. Test Drive
  9. Countermeasure
  10. Spark
  11. PDCA
  12. Reflect
  13. Problem Analysis
  14. Result
  15. Understand
  16. Muda Mura Muri
  17. New Now Next
  18. Cause & Effect Diagram
  19. Target Setting
  20. Standardization
  21. HDT
  22. How Might We
  23. Pareto Graph
  24. Fishbone Diagram
  25. Problem Solving
  26. Brainstorming
  27. SUG
  28. 5W2H
  29. GENBUTSU
  30. Honda Design Thinking
  31. Affinity Diagram
  32. Why Why Analysis
  33. GENBA
  34. 3Gen