CountermeasureHDTProblemAnalysisGENBUTSUQCDMSUnderstandNextProjectGENBAMudaMuraMuriAffinityDiagramTreeDiagramHowMightWeHondaDesignThinkingPDCATestDriveCause &EffectDiagram5W2HSparkQCTool3GenImagineProblemSolvingResultGENJITSUParetoGraphInnovationBrainstormingFishboneDiagramTargetSettingStandardizationNewNowNextWhyWhyAnalysis ReflectSUGCountermeasureHDTProblemAnalysisGENBUTSUQCDMSUnderstandNextProjectGENBAMudaMuraMuriAffinityDiagramTreeDiagramHowMightWeHondaDesignThinkingPDCATestDriveCause &EffectDiagram5W2HSparkQCTool3GenImagineProblemSolvingResultGENJITSUParetoGraphInnovationBrainstormingFishboneDiagramTargetSettingStandardizationNewNowNextWhyWhyAnalysis ReflectSUG

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Countermeasure
  2. HDT
  3. Problem Analysis
  4. GENBUTSU
  5. QCDMS
  6. Understand
  7. Next Project
  8. GENBA
  9. Muda Mura Muri
  10. Affinity Diagram
  11. Tree Diagram
  12. How Might We
  13. Honda Design Thinking
  14. PDCA
  15. Test Drive
  16. Cause & Effect Diagram
  17. 5W2H
  18. Spark
  19. QC Tool
  20. 3Gen
  21. Imagine
  22. Problem Solving
  23. Result
  24. GENJITSU
  25. Pareto Graph
  26. Innovation
  27. Brainstorming
  28. Fishbone Diagram
  29. Target Setting
  30. Standardization
  31. New Now Next
  32. Why Why Analysis
  33. Reflect
  34. SUG