UnderstandInnovationHowMightWeAffinityDiagramWhyWhyAnalysis QCDMSReflectGENBUTSU5W2H3GenCountermeasureNextProjectStandardizationResultTargetSettingTestDrivePDCASparkGENJITSUCause &EffectDiagramHDTTreeDiagramProblemSolvingNewNowNextMudaMuraMuriFishboneDiagramGENBAProblemAnalysisBrainstormingQCToolSUGImagineHondaDesignThinkingParetoGraphUnderstandInnovationHowMightWeAffinityDiagramWhyWhyAnalysis QCDMSReflectGENBUTSU5W2H3GenCountermeasureNextProjectStandardizationResultTargetSettingTestDrivePDCASparkGENJITSUCause &EffectDiagramHDTTreeDiagramProblemSolvingNewNowNextMudaMuraMuriFishboneDiagramGENBAProblemAnalysisBrainstormingQCToolSUGImagineHondaDesignThinkingParetoGraph

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Understand
  2. Innovation
  3. How Might We
  4. Affinity Diagram
  5. Why Why Analysis
  6. QCDMS
  7. Reflect
  8. GENBUTSU
  9. 5W2H
  10. 3Gen
  11. Countermeasure
  12. Next Project
  13. Standardization
  14. Result
  15. Target Setting
  16. Test Drive
  17. PDCA
  18. Spark
  19. GENJITSU
  20. Cause & Effect Diagram
  21. HDT
  22. Tree Diagram
  23. Problem Solving
  24. New Now Next
  25. Muda Mura Muri
  26. Fishbone Diagram
  27. GENBA
  28. Problem Analysis
  29. Brainstorming
  30. QC Tool
  31. SUG
  32. Imagine
  33. Honda Design Thinking
  34. Pareto Graph