NextProject5W2HInnovationUnderstand3GenBrainstormingGENJITSUSUGImagineTreeDiagramParetoGraphHDTTestDriveProblemAnalysisMudaMuraMuriAffinityDiagramWhyWhyAnalysis CountermeasureHondaDesignThinkingTargetSettingCause &EffectDiagramReflectQCToolHowMightWeStandardizationResultQCDMSGENBUTSUProblemSolvingSparkGENBANewNowNextFishboneDiagramPDCANextProject5W2HInnovationUnderstand3GenBrainstormingGENJITSUSUGImagineTreeDiagramParetoGraphHDTTestDriveProblemAnalysisMudaMuraMuriAffinityDiagramWhyWhyAnalysis CountermeasureHondaDesignThinkingTargetSettingCause &EffectDiagramReflectQCToolHowMightWeStandardizationResultQCDMSGENBUTSUProblemSolvingSparkGENBANewNowNextFishboneDiagramPDCA

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Next Project
  2. 5W2H
  3. Innovation
  4. Understand
  5. 3Gen
  6. Brainstorming
  7. GENJITSU
  8. SUG
  9. Imagine
  10. Tree Diagram
  11. Pareto Graph
  12. HDT
  13. Test Drive
  14. Problem Analysis
  15. Muda Mura Muri
  16. Affinity Diagram
  17. Why Why Analysis
  18. Countermeasure
  19. Honda Design Thinking
  20. Target Setting
  21. Cause & Effect Diagram
  22. Reflect
  23. QC Tool
  24. How Might We
  25. Standardization
  26. Result
  27. QCDMS
  28. GENBUTSU
  29. Problem Solving
  30. Spark
  31. GENBA
  32. New Now Next
  33. Fishbone Diagram
  34. PDCA