HowMightWeResultGENBUTSUParetoGraphCause &EffectDiagramNextProjectStandardizationUnderstandAffinityDiagramPDCAInnovationSUGProblemSolvingTargetSettingHondaDesignThinkingGENBAQCToolReflectQCDMSTreeDiagramFishboneDiagramMudaMuraMuriNewNowNextSpark3GenGENJITSUBrainstormingProblemAnalysisCountermeasureImagine5W2HWhyWhyAnalysis HDTTestDriveHowMightWeResultGENBUTSUParetoGraphCause &EffectDiagramNextProjectStandardizationUnderstandAffinityDiagramPDCAInnovationSUGProblemSolvingTargetSettingHondaDesignThinkingGENBAQCToolReflectQCDMSTreeDiagramFishboneDiagramMudaMuraMuriNewNowNextSpark3GenGENJITSUBrainstormingProblemAnalysisCountermeasureImagine5W2HWhyWhyAnalysis HDTTestDrive

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. How Might We
  2. Result
  3. GENBUTSU
  4. Pareto Graph
  5. Cause & Effect Diagram
  6. Next Project
  7. Standardization
  8. Understand
  9. Affinity Diagram
  10. PDCA
  11. Innovation
  12. SUG
  13. Problem Solving
  14. Target Setting
  15. Honda Design Thinking
  16. GENBA
  17. QC Tool
  18. Reflect
  19. QCDMS
  20. Tree Diagram
  21. Fishbone Diagram
  22. Muda Mura Muri
  23. New Now Next
  24. Spark
  25. 3Gen
  26. GENJITSU
  27. Brainstorming
  28. Problem Analysis
  29. Countermeasure
  30. Imagine
  31. 5W2H
  32. Why Why Analysis
  33. HDT
  34. Test Drive