3GenProblemSolvingHDTMudaMuraMuriAffinityDiagramPDCAFishboneDiagramTargetSettingResultImagineGENBATestDriveInnovationGENBUTSUQCToolHowMightWeBrainstormingSparkCountermeasureGENJITSUProblemAnalysisNewNowNextCause &EffectDiagramWhyWhyAnalysis UnderstandStandardizationParetoGraphQCDMSTreeDiagramSUGHondaDesignThinkingNextProjectReflect5W2H3GenProblemSolvingHDTMudaMuraMuriAffinityDiagramPDCAFishboneDiagramTargetSettingResultImagineGENBATestDriveInnovationGENBUTSUQCToolHowMightWeBrainstormingSparkCountermeasureGENJITSUProblemAnalysisNewNowNextCause &EffectDiagramWhyWhyAnalysis UnderstandStandardizationParetoGraphQCDMSTreeDiagramSUGHondaDesignThinkingNextProjectReflect5W2H

NHC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3Gen
  2. Problem Solving
  3. HDT
  4. Muda Mura Muri
  5. Affinity Diagram
  6. PDCA
  7. Fishbone Diagram
  8. Target Setting
  9. Result
  10. Imagine
  11. GENBA
  12. Test Drive
  13. Innovation
  14. GENBUTSU
  15. QC Tool
  16. How Might We
  17. Brainstorming
  18. Spark
  19. Countermeasure
  20. GENJITSU
  21. Problem Analysis
  22. New Now Next
  23. Cause & Effect Diagram
  24. Why Why Analysis
  25. Understand
  26. Standardization
  27. Pareto Graph
  28. QCDMS
  29. Tree Diagram
  30. SUG
  31. Honda Design Thinking
  32. Next Project
  33. Reflect
  34. 5W2H