MagnificationMinimizationShadesof GreyJumping toConclusionsAll-Or-NothingThinkingMindReadingNeuroplasticityThinkingerrorsPersonalizationRecognizingcognitivedistortionsPersonalization60daysDefineTermsEmotionalReasoningCatastrophizing"I Feel it,Thereforeit Must beTrue"Disqualifyingthe PositiveRe-attributionIdentifytheDistortionCostBenefitAnalysisRejectingthePositiveExaggerateor ShrinktheImportanceSurveyMethodDecatastrophizingExaminetheEvidenceSemanticMethod"Should"StatementsExperimentalTechniqueFortune-TellingMagnificationMinimizationShadesof GreyJumping toConclusionsAll-Or-NothingThinkingMindReadingNeuroplasticityThinkingerrorsPersonalizationRecognizingcognitivedistortionsPersonalization60daysDefineTermsEmotionalReasoningCatastrophizing"I Feel it,Thereforeit Must beTrue"Disqualifyingthe PositiveRe-attributionIdentifytheDistortionCostBenefitAnalysisRejectingthePositiveExaggerateor ShrinktheImportanceSurveyMethodDecatastrophizingExaminetheEvidenceSemanticMethod"Should"StatementsExperimentalTechniqueFortune-Telling

Cognitive Distortions - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Magnification
  2. Minimization
  3. Shades of Grey
  4. Jumping to Conclusions
  5. All-Or-Nothing Thinking
  6. Mind Reading
  7. Neuroplasticity
  8. Thinking errors
  9. Personalization
  10. Recognizing cognitive distortions
  11. Personalization
  12. 60 days
  13. Define Terms
  14. Emotional Reasoning
  15. Catastrophizing
  16. "I Feel it, Therefore it Must be True"
  17. Disqualifying the Positive
  18. Re-attribution
  19. Identify the Distortion
  20. Cost Benefit Analysis
  21. Rejecting the Positive
  22. Exaggerate or Shrink the Importance
  23. Survey Method
  24. Decatastrophizing
  25. Examine the Evidence
  26. Semantic Method
  27. "Should" Statements
  28. Experimental Technique
  29. Fortune-Telling