SurveyMethodMindReadingExperimentalTechniqueNeuroplasticityPersonalizationShadesof GreyCatastrophizingCostBenefitAnalysisRe-attribution"Should"StatementsAll-Or-NothingThinkingDecatastrophizingRecognizingcognitivedistortionsDisqualifyingthe PositiveRejectingthePositiveDefineTermsEmotionalReasoningMagnificationExaggerateor ShrinktheImportanceJumping toConclusionsMinimizationPersonalizationSemanticMethodIdentifytheDistortionThinkingerrorsExaminetheEvidence60days"I Feel it,Thereforeit Must beTrue"Fortune-TellingSurveyMethodMindReadingExperimentalTechniqueNeuroplasticityPersonalizationShadesof GreyCatastrophizingCostBenefitAnalysisRe-attribution"Should"StatementsAll-Or-NothingThinkingDecatastrophizingRecognizingcognitivedistortionsDisqualifyingthe PositiveRejectingthePositiveDefineTermsEmotionalReasoningMagnificationExaggerateor ShrinktheImportanceJumping toConclusionsMinimizationPersonalizationSemanticMethodIdentifytheDistortionThinkingerrorsExaminetheEvidence60days"I Feel it,Thereforeit Must beTrue"Fortune-Telling

Cognitive Distortions - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Survey Method
  2. Mind Reading
  3. Experimental Technique
  4. Neuroplasticity
  5. Personalization
  6. Shades of Grey
  7. Catastrophizing
  8. Cost Benefit Analysis
  9. Re-attribution
  10. "Should" Statements
  11. All-Or-Nothing Thinking
  12. Decatastrophizing
  13. Recognizing cognitive distortions
  14. Disqualifying the Positive
  15. Rejecting the Positive
  16. Define Terms
  17. Emotional Reasoning
  18. Magnification
  19. Exaggerate or Shrink the Importance
  20. Jumping to Conclusions
  21. Minimization
  22. Personalization
  23. Semantic Method
  24. Identify the Distortion
  25. Thinking errors
  26. Examine the Evidence
  27. 60 days
  28. "I Feel it, Therefore it Must be True"
  29. Fortune-Telling