Units won'tfire, evenwith perfectLoSAlliesdeclare waron yourvassalUnit buffsare notapplied inbattle.Cavalryis stilluselessTheGeomaticWeb is stilluselessWinds ofMagicbuggedLockedEndTurnUselessTechnologiesor TraitsAI canrebuildtowersimmediatelyCampaignMovement indifferentstances isbuggedUnitresponseis still badMissinguniquelandmarksMountedunitsdoing theT-poseMissile Unitsget blocked byown defensiveterrain in asiege battle.BuggedQuestlinesUnit Mass/formationsare still badperformingPathfindingof units onmaps is stillall over theplaceOld Flyingunits can'tlandmanually100%Ambushchance, AI stillsimply walksthrough itAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)AI refusestoconfederateLords/Heroeson thecampaignmap doingthe T-PoseGatebugElectorcounts willdeclare warin the first 5turnsUnits won'tfire, evenwith perfectLoSAlliesdeclare waron yourvassalUnit buffsare notapplied inbattle.Cavalryis stilluselessTheGeomaticWeb is stilluselessWinds ofMagicbuggedLockedEndTurnUselessTechnologiesor TraitsAI canrebuildtowersimmediatelyCampaignMovement indifferentstances isbuggedUnitresponseis still badMissinguniquelandmarksMountedunitsdoing theT-poseMissile Unitsget blocked byown defensiveterrain in asiege battle.BuggedQuestlinesUnit Mass/formationsare still badperformingPathfindingof units onmaps is stillall over theplaceOld Flyingunits can'tlandmanually100%Ambushchance, AI stillsimply walksthrough itAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)AI refusestoconfederateLords/Heroeson thecampaignmap doingthe T-PoseGatebugElectorcounts willdeclare warin the first 5turns

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
O
4
O
5
O
6
N
7
G
8
N
9
B
10
G
11
I
12
B
13
B
14
B
15
G
16
I
17
N
18
G
19
I
20
B
21
I
22
I
23
O
24
G
  1. O-Units won't fire, even with perfect LoS
  2. N-Allies declare war on your vassal
  3. O-Unit buffs are not applied in battle.
  4. O-Cavalry is still useless
  5. O- The Geomatic Web is still useless
  6. N-Winds of Magic bugged
  7. G-Locked End Turn
  8. N-Useless Technologies or Traits
  9. B-AI can rebuild towers immediately
  10. G-Campaign Movement in different stances is bugged
  11. I-Unit response is still bad
  12. B-Missing unique landmarks
  13. B-Mounted units doing the T-pose
  14. B-Missile Units get blocked by own defensive terrain in a siege battle.
  15. G-Bugged Questlines
  16. I-Unit Mass/ formations are still bad performing
  17. N-Pathfinding of units on maps is still all over the place
  18. G-Old Flying units can't land manually
  19. I-100% Ambush chance, AI still simply walks through it
  20. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  21. I-AI refuses to confederate
  22. I-Lords/Heroes on the campaign map doing the T-Pose
  23. O-Gatebug
  24. G-Elector counts will declare war in the first 5 turns