Cavalryis stilluselessLockedEndTurnUnits won'tfire, evenwith perfectLoSBuggedQuestlinesWinds ofMagicbuggedUselessTechnologiesor TraitsMissinguniquelandmarksCampaignMovement indifferentstances isbuggedUnitresponseis still badAlliesdeclare waron yourvassalMissile Unitsget blocked byown defensiveterrain in asiege battle.Old Flyingunits can'tlandmanuallyAI canrebuildtowersimmediatelyAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)AI refusestoconfederateGatebug100%Ambushchance, AI stillsimply walksthrough itMountedunitsdoing theT-poseUnit buffsare notapplied inbattle.Lords/Heroeson thecampaignmap doingthe T-PoseTheGeomaticWeb is stilluselessElectorcounts willdeclare warin the first 5turnsPathfindingof units onmaps is stillall over theplaceUnit Mass/formationsare still badperformingCavalryis stilluselessLockedEndTurnUnits won'tfire, evenwith perfectLoSBuggedQuestlinesWinds ofMagicbuggedUselessTechnologiesor TraitsMissinguniquelandmarksCampaignMovement indifferentstances isbuggedUnitresponseis still badAlliesdeclare waron yourvassalMissile Unitsget blocked byown defensiveterrain in asiege battle.Old Flyingunits can'tlandmanuallyAI canrebuildtowersimmediatelyAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)AI refusestoconfederateGatebug100%Ambushchance, AI stillsimply walksthrough itMountedunitsdoing theT-poseUnit buffsare notapplied inbattle.Lords/Heroeson thecampaignmap doingthe T-PoseTheGeomaticWeb is stilluselessElectorcounts willdeclare warin the first 5turnsPathfindingof units onmaps is stillall over theplaceUnit Mass/formationsare still badperforming

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
O
4
G
5
N
6
N
7
B
8
G
9
I
10
N
11
B
12
G
13
B
14
B
15
I
16
O
17
I
18
B
19
O
20
I
21
O
22
G
23
N
24
I
  1. O-Cavalry is still useless
  2. G-Locked End Turn
  3. O-Units won't fire, even with perfect LoS
  4. G-Bugged Questlines
  5. N-Winds of Magic bugged
  6. N-Useless Technologies or Traits
  7. B-Missing unique landmarks
  8. G-Campaign Movement in different stances is bugged
  9. I-Unit response is still bad
  10. N-Allies declare war on your vassal
  11. B-Missile Units get blocked by own defensive terrain in a siege battle.
  12. G-Old Flying units can't land manually
  13. B-AI can rebuild towers immediately
  14. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  15. I-AI refuses to confederate
  16. O-Gatebug
  17. I-100% Ambush chance, AI still simply walks through it
  18. B-Mounted units doing the T-pose
  19. O-Unit buffs are not applied in battle.
  20. I-Lords/Heroes on the campaign map doing the T-Pose
  21. O- The Geomatic Web is still useless
  22. G-Elector counts will declare war in the first 5 turns
  23. N-Pathfinding of units on maps is still all over the place
  24. I-Unit Mass/ formations are still bad performing