Almost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)GatebugTheGeomaticWeb is stilluselessMissile Unitsget blocked byown defensiveterrain in asiege battle.LockedEndTurnUnitresponseis still badCampaignMovement indifferentstances isbugged100%Ambushchance, AI stillsimply walksthrough itUnit Mass/formationsare still badperformingMissinguniquelandmarksAI canrebuildtowersimmediatelyBuggedQuestlinesAI refusestoconfederateLords/Heroeson thecampaignmap doingthe T-PoseElectorcounts willdeclare warin the first 5turnsWinds ofMagicbuggedCavalryis stilluselessUnits won'tfire, evenwith perfectLoSAlliesdeclare waron yourvassalPathfindingof units onmaps is stillall over theplaceUselessTechnologiesor TraitsMountedunitsdoing theT-poseOld Flyingunits can'tlandmanuallyUnit buffsare notapplied inbattle.Almost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)GatebugTheGeomaticWeb is stilluselessMissile Unitsget blocked byown defensiveterrain in asiege battle.LockedEndTurnUnitresponseis still badCampaignMovement indifferentstances isbugged100%Ambushchance, AI stillsimply walksthrough itUnit Mass/formationsare still badperformingMissinguniquelandmarksAI canrebuildtowersimmediatelyBuggedQuestlinesAI refusestoconfederateLords/Heroeson thecampaignmap doingthe T-PoseElectorcounts willdeclare warin the first 5turnsWinds ofMagicbuggedCavalryis stilluselessUnits won'tfire, evenwith perfectLoSAlliesdeclare waron yourvassalPathfindingof units onmaps is stillall over theplaceUselessTechnologiesor TraitsMountedunitsdoing theT-poseOld Flyingunits can'tlandmanuallyUnit buffsare notapplied inbattle.

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
O
4
B
5
G
6
I
7
G
8
I
9
I
10
B
11
B
12
G
13
I
14
I
15
G
16
N
17
O
18
O
19
N
20
N
21
N
22
B
23
G
24
O
  1. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  2. O-Gatebug
  3. O- The Geomatic Web is still useless
  4. B-Missile Units get blocked by own defensive terrain in a siege battle.
  5. G-Locked End Turn
  6. I-Unit response is still bad
  7. G-Campaign Movement in different stances is bugged
  8. I-100% Ambush chance, AI still simply walks through it
  9. I-Unit Mass/ formations are still bad performing
  10. B-Missing unique landmarks
  11. B-AI can rebuild towers immediately
  12. G-Bugged Questlines
  13. I-AI refuses to confederate
  14. I-Lords/Heroes on the campaign map doing the T-Pose
  15. G-Elector counts will declare war in the first 5 turns
  16. N-Winds of Magic bugged
  17. O-Cavalry is still useless
  18. O-Units won't fire, even with perfect LoS
  19. N-Allies declare war on your vassal
  20. N-Pathfinding of units on maps is still all over the place
  21. N-Useless Technologies or Traits
  22. B-Mounted units doing the T-pose
  23. G-Old Flying units can't land manually
  24. O-Unit buffs are not applied in battle.