Old Flyingunits can'tlandmanuallyBuggedQuestlinesAlliesdeclare waron yourvassalPathfindingof units onmaps is stillall over theplaceMountedunitsdoing theT-poseAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Cavalryis stilluseless100%Ambushchance, AI stillsimply walksthrough itMissile Unitsget blocked byown defensiveterrain in asiege battle.TheGeomaticWeb is stilluselessAI refusestoconfederateWinds ofMagicbuggedUnits won'tfire, evenwith perfectLoSUnitresponseis still badGatebugAI canrebuildtowersimmediatelyElectorcounts willdeclare warin the first 5turnsUnit buffsare notapplied inbattle.Lords/Heroeson thecampaignmap doingthe T-PoseUnit Mass/formationsare still badperformingUselessTechnologiesor TraitsCampaignMovement indifferentstances isbuggedMissinguniquelandmarksLockedEndTurnOld Flyingunits can'tlandmanuallyBuggedQuestlinesAlliesdeclare waron yourvassalPathfindingof units onmaps is stillall over theplaceMountedunitsdoing theT-poseAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Cavalryis stilluseless100%Ambushchance, AI stillsimply walksthrough itMissile Unitsget blocked byown defensiveterrain in asiege battle.TheGeomaticWeb is stilluselessAI refusestoconfederateWinds ofMagicbuggedUnits won'tfire, evenwith perfectLoSUnitresponseis still badGatebugAI canrebuildtowersimmediatelyElectorcounts willdeclare warin the first 5turnsUnit buffsare notapplied inbattle.Lords/Heroeson thecampaignmap doingthe T-PoseUnit Mass/formationsare still badperformingUselessTechnologiesor TraitsCampaignMovement indifferentstances isbuggedMissinguniquelandmarksLockedEndTurn

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
N
4
N
5
B
6
B
7
O
8
I
9
B
10
O
11
I
12
N
13
O
14
I
15
O
16
B
17
G
18
O
19
I
20
I
21
N
22
G
23
B
24
G
  1. G-Old Flying units can't land manually
  2. G-Bugged Questlines
  3. N-Allies declare war on your vassal
  4. N-Pathfinding of units on maps is still all over the place
  5. B-Mounted units doing the T-pose
  6. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  7. O-Cavalry is still useless
  8. I-100% Ambush chance, AI still simply walks through it
  9. B-Missile Units get blocked by own defensive terrain in a siege battle.
  10. O- The Geomatic Web is still useless
  11. I-AI refuses to confederate
  12. N-Winds of Magic bugged
  13. O-Units won't fire, even with perfect LoS
  14. I-Unit response is still bad
  15. O-Gatebug
  16. B-AI can rebuild towers immediately
  17. G-Elector counts will declare war in the first 5 turns
  18. O-Unit buffs are not applied in battle.
  19. I-Lords/Heroes on the campaign map doing the T-Pose
  20. I-Unit Mass/ formations are still bad performing
  21. N-Useless Technologies or Traits
  22. G-Campaign Movement in different stances is bugged
  23. B-Missing unique landmarks
  24. G-Locked End Turn