Winds ofMagicbuggedCavalryis stilluselessMountedunitsdoing theT-poseUnit buffsare notapplied inbattle.Almost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Unit Mass/formationsare still badperformingAI refusestoconfederateMissile Unitsget blocked byown defensiveterrain in asiege battle.Electorcounts willdeclare warin the first 5turnsTheGeomaticWeb is stilluselessUnits won'tfire, evenwith perfectLoSUselessTechnologiesor TraitsUnitresponseis still badGatebugPathfindingof units onmaps is stillall over theplaceAlliesdeclare waron yourvassalMissinguniquelandmarksBuggedQuestlinesLockedEndTurn100%Ambushchance, AI stillsimply walksthrough itCampaignMovement indifferentstances isbuggedLords/Heroeson thecampaignmap doingthe T-PoseAI canrebuildtowersimmediatelyOld Flyingunits can'tlandmanuallyWinds ofMagicbuggedCavalryis stilluselessMountedunitsdoing theT-poseUnit buffsare notapplied inbattle.Almost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Unit Mass/formationsare still badperformingAI refusestoconfederateMissile Unitsget blocked byown defensiveterrain in asiege battle.Electorcounts willdeclare warin the first 5turnsTheGeomaticWeb is stilluselessUnits won'tfire, evenwith perfectLoSUselessTechnologiesor TraitsUnitresponseis still badGatebugPathfindingof units onmaps is stillall over theplaceAlliesdeclare waron yourvassalMissinguniquelandmarksBuggedQuestlinesLockedEndTurn100%Ambushchance, AI stillsimply walksthrough itCampaignMovement indifferentstances isbuggedLords/Heroeson thecampaignmap doingthe T-PoseAI canrebuildtowersimmediatelyOld Flyingunits can'tlandmanually

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
B
4
O
5
B
6
I
7
I
8
B
9
G
10
O
11
O
12
N
13
I
14
O
15
N
16
N
17
B
18
G
19
G
20
I
21
G
22
I
23
B
24
G
  1. N-Winds of Magic bugged
  2. O-Cavalry is still useless
  3. B-Mounted units doing the T-pose
  4. O-Unit buffs are not applied in battle.
  5. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  6. I-Unit Mass/ formations are still bad performing
  7. I-AI refuses to confederate
  8. B-Missile Units get blocked by own defensive terrain in a siege battle.
  9. G-Elector counts will declare war in the first 5 turns
  10. O- The Geomatic Web is still useless
  11. O-Units won't fire, even with perfect LoS
  12. N-Useless Technologies or Traits
  13. I-Unit response is still bad
  14. O-Gatebug
  15. N-Pathfinding of units on maps is still all over the place
  16. N-Allies declare war on your vassal
  17. B-Missing unique landmarks
  18. G-Bugged Questlines
  19. G-Locked End Turn
  20. I-100% Ambush chance, AI still simply walks through it
  21. G-Campaign Movement in different stances is bugged
  22. I-Lords/Heroes on the campaign map doing the T-Pose
  23. B-AI can rebuild towers immediately
  24. G-Old Flying units can't land manually