Alliesdeclare waron yourvassalLords/Heroeson thecampaignmap doingthe T-PoseMissile Unitsget blocked byown defensiveterrain in asiege battle.Old Flyingunits can'tlandmanuallyMountedunitsdoing theT-poseAI canrebuildtowersimmediatelyUnits won'tfire, evenwith perfectLoSElectorcounts willdeclare warin the first 5turnsCampaignMovement indifferentstances isbuggedAI refusestoconfederateUnitresponseis still badLockedEndTurn100%Ambushchance, AI stillsimply walksthrough itUnit Mass/formationsare still badperformingUselessTechnologiesor TraitsWinds ofMagicbuggedTheGeomaticWeb is stilluselessUnit buffsare notapplied inbattle.Pathfindingof units onmaps is stillall over theplaceCavalryis stilluselessGatebugBuggedQuestlinesMissinguniquelandmarksAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Alliesdeclare waron yourvassalLords/Heroeson thecampaignmap doingthe T-PoseMissile Unitsget blocked byown defensiveterrain in asiege battle.Old Flyingunits can'tlandmanuallyMountedunitsdoing theT-poseAI canrebuildtowersimmediatelyUnits won'tfire, evenwith perfectLoSElectorcounts willdeclare warin the first 5turnsCampaignMovement indifferentstances isbuggedAI refusestoconfederateUnitresponseis still badLockedEndTurn100%Ambushchance, AI stillsimply walksthrough itUnit Mass/formationsare still badperformingUselessTechnologiesor TraitsWinds ofMagicbuggedTheGeomaticWeb is stilluselessUnit buffsare notapplied inbattle.Pathfindingof units onmaps is stillall over theplaceCavalryis stilluselessGatebugBuggedQuestlinesMissinguniquelandmarksAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
B
4
G
5
B
6
B
7
O
8
G
9
G
10
I
11
I
12
G
13
I
14
I
15
N
16
N
17
O
18
O
19
N
20
O
21
O
22
G
23
B
24
B
  1. N-Allies declare war on your vassal
  2. I-Lords/Heroes on the campaign map doing the T-Pose
  3. B-Missile Units get blocked by own defensive terrain in a siege battle.
  4. G-Old Flying units can't land manually
  5. B-Mounted units doing the T-pose
  6. B-AI can rebuild towers immediately
  7. O-Units won't fire, even with perfect LoS
  8. G-Elector counts will declare war in the first 5 turns
  9. G-Campaign Movement in different stances is bugged
  10. I-AI refuses to confederate
  11. I-Unit response is still bad
  12. G-Locked End Turn
  13. I-100% Ambush chance, AI still simply walks through it
  14. I-Unit Mass/ formations are still bad performing
  15. N-Useless Technologies or Traits
  16. N-Winds of Magic bugged
  17. O- The Geomatic Web is still useless
  18. O-Unit buffs are not applied in battle.
  19. N-Pathfinding of units on maps is still all over the place
  20. O-Cavalry is still useless
  21. O-Gatebug
  22. G-Bugged Questlines
  23. B-Missing unique landmarks
  24. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)