Unit Mass/formationsare still badperformingPathfindingof units onmaps is stillall over theplaceMissile Unitsget blocked byown defensiveterrain in asiege battle.AI canrebuildtowersimmediatelyAlliesdeclare waron yourvassalUselessTechnologiesor TraitsUnits won'tfire, evenwith perfectLoSElectorcounts willdeclare warin the first 5turnsUnitresponseis still badLockedEndTurnCampaignMovement indifferentstances isbuggedAI refusestoconfederateMissinguniquelandmarksAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Lords/Heroeson thecampaignmap doingthe T-PoseWinds ofMagicbuggedUnit buffsare notapplied inbattle.Old Flyingunits can'tlandmanuallyCavalryis stilluselessBuggedQuestlinesMountedunitsdoing theT-pose100%Ambushchance, AI stillsimply walksthrough itTheGeomaticWeb is stilluselessGatebugUnit Mass/formationsare still badperformingPathfindingof units onmaps is stillall over theplaceMissile Unitsget blocked byown defensiveterrain in asiege battle.AI canrebuildtowersimmediatelyAlliesdeclare waron yourvassalUselessTechnologiesor TraitsUnits won'tfire, evenwith perfectLoSElectorcounts willdeclare warin the first 5turnsUnitresponseis still badLockedEndTurnCampaignMovement indifferentstances isbuggedAI refusestoconfederateMissinguniquelandmarksAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Lords/Heroeson thecampaignmap doingthe T-PoseWinds ofMagicbuggedUnit buffsare notapplied inbattle.Old Flyingunits can'tlandmanuallyCavalryis stilluselessBuggedQuestlinesMountedunitsdoing theT-pose100%Ambushchance, AI stillsimply walksthrough itTheGeomaticWeb is stilluselessGatebug

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
B
4
B
5
N
6
N
7
O
8
G
9
I
10
G
11
G
12
I
13
B
14
B
15
I
16
N
17
O
18
G
19
O
20
G
21
B
22
I
23
O
24
O
  1. I-Unit Mass/ formations are still bad performing
  2. N-Pathfinding of units on maps is still all over the place
  3. B-Missile Units get blocked by own defensive terrain in a siege battle.
  4. B-AI can rebuild towers immediately
  5. N-Allies declare war on your vassal
  6. N-Useless Technologies or Traits
  7. O-Units won't fire, even with perfect LoS
  8. G-Elector counts will declare war in the first 5 turns
  9. I-Unit response is still bad
  10. G-Locked End Turn
  11. G-Campaign Movement in different stances is bugged
  12. I-AI refuses to confederate
  13. B-Missing unique landmarks
  14. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  15. I-Lords/Heroes on the campaign map doing the T-Pose
  16. N-Winds of Magic bugged
  17. O-Unit buffs are not applied in battle.
  18. G-Old Flying units can't land manually
  19. O-Cavalry is still useless
  20. G-Bugged Questlines
  21. B-Mounted units doing the T-pose
  22. I-100% Ambush chance, AI still simply walks through it
  23. O- The Geomatic Web is still useless
  24. O-Gatebug