Electorcounts willdeclare warin the first 5turnsUnit buffsare notapplied inbattle.Winds ofMagicbuggedAlliesdeclare waron yourvassal100%Ambushchance, AI stillsimply walksthrough itMissile Unitsget blocked byown defensiveterrain in asiege battle.CampaignMovement indifferentstances isbuggedUselessTechnologiesor TraitsTheGeomaticWeb is stilluselessUnit Mass/formationsare still badperformingUnits won'tfire, evenwith perfectLoSAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)AI refusestoconfederateCavalryis stilluselessMissinguniquelandmarksPathfindingof units onmaps is stillall over theplaceUnitresponseis still badGatebugLords/Heroeson thecampaignmap doingthe T-PoseAI canrebuildtowersimmediatelyBuggedQuestlinesMountedunitsdoing theT-poseOld Flyingunits can'tlandmanuallyLockedEndTurnElectorcounts willdeclare warin the first 5turnsUnit buffsare notapplied inbattle.Winds ofMagicbuggedAlliesdeclare waron yourvassal100%Ambushchance, AI stillsimply walksthrough itMissile Unitsget blocked byown defensiveterrain in asiege battle.CampaignMovement indifferentstances isbuggedUselessTechnologiesor TraitsTheGeomaticWeb is stilluselessUnit Mass/formationsare still badperformingUnits won'tfire, evenwith perfectLoSAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)AI refusestoconfederateCavalryis stilluselessMissinguniquelandmarksPathfindingof units onmaps is stillall over theplaceUnitresponseis still badGatebugLords/Heroeson thecampaignmap doingthe T-PoseAI canrebuildtowersimmediatelyBuggedQuestlinesMountedunitsdoing theT-poseOld Flyingunits can'tlandmanuallyLockedEndTurn

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
N
4
N
5
I
6
B
7
G
8
N
9
O
10
I
11
O
12
B
13
I
14
O
15
B
16
N
17
I
18
O
19
I
20
B
21
G
22
B
23
G
24
G
  1. G-Elector counts will declare war in the first 5 turns
  2. O-Unit buffs are not applied in battle.
  3. N-Winds of Magic bugged
  4. N-Allies declare war on your vassal
  5. I-100% Ambush chance, AI still simply walks through it
  6. B-Missile Units get blocked by own defensive terrain in a siege battle.
  7. G-Campaign Movement in different stances is bugged
  8. N-Useless Technologies or Traits
  9. O- The Geomatic Web is still useless
  10. I-Unit Mass/ formations are still bad performing
  11. O-Units won't fire, even with perfect LoS
  12. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  13. I-AI refuses to confederate
  14. O-Cavalry is still useless
  15. B-Missing unique landmarks
  16. N-Pathfinding of units on maps is still all over the place
  17. I-Unit response is still bad
  18. O-Gatebug
  19. I-Lords/Heroes on the campaign map doing the T-Pose
  20. B-AI can rebuild towers immediately
  21. G-Bugged Questlines
  22. B-Mounted units doing the T-pose
  23. G-Old Flying units can't land manually
  24. G-Locked End Turn