TheGeomaticWeb is stilluselessUnitresponseis still badGatebugLockedEndTurnElectorcounts willdeclare warin the first 5turnsUnit Mass/formationsare still badperformingWinds ofMagicbuggedAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)AI refusestoconfederateUnits won'tfire, evenwith perfectLoSOld Flyingunits can'tlandmanuallyMissile Unitsget blocked byown defensiveterrain in asiege battle.CampaignMovement indifferentstances isbuggedCavalryis stilluselessUnit buffsare notapplied inbattle.AI canrebuildtowersimmediatelyBuggedQuestlinesPathfindingof units onmaps is stillall over theplaceMountedunitsdoing theT-poseMissinguniquelandmarksLords/Heroeson thecampaignmap doingthe T-PoseAlliesdeclare waron yourvassal100%Ambushchance, AI stillsimply walksthrough itUselessTechnologiesor TraitsTheGeomaticWeb is stilluselessUnitresponseis still badGatebugLockedEndTurnElectorcounts willdeclare warin the first 5turnsUnit Mass/formationsare still badperformingWinds ofMagicbuggedAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)AI refusestoconfederateUnits won'tfire, evenwith perfectLoSOld Flyingunits can'tlandmanuallyMissile Unitsget blocked byown defensiveterrain in asiege battle.CampaignMovement indifferentstances isbuggedCavalryis stilluselessUnit buffsare notapplied inbattle.AI canrebuildtowersimmediatelyBuggedQuestlinesPathfindingof units onmaps is stillall over theplaceMountedunitsdoing theT-poseMissinguniquelandmarksLords/Heroeson thecampaignmap doingthe T-PoseAlliesdeclare waron yourvassal100%Ambushchance, AI stillsimply walksthrough itUselessTechnologiesor Traits

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
I
3
O
4
G
5
G
6
I
7
N
8
B
9
I
10
O
11
G
12
B
13
G
14
O
15
O
16
B
17
G
18
N
19
B
20
B
21
I
22
N
23
I
24
N
  1. O- The Geomatic Web is still useless
  2. I-Unit response is still bad
  3. O-Gatebug
  4. G-Locked End Turn
  5. G-Elector counts will declare war in the first 5 turns
  6. I-Unit Mass/ formations are still bad performing
  7. N-Winds of Magic bugged
  8. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  9. I-AI refuses to confederate
  10. O-Units won't fire, even with perfect LoS
  11. G-Old Flying units can't land manually
  12. B-Missile Units get blocked by own defensive terrain in a siege battle.
  13. G-Campaign Movement in different stances is bugged
  14. O-Cavalry is still useless
  15. O-Unit buffs are not applied in battle.
  16. B-AI can rebuild towers immediately
  17. G-Bugged Questlines
  18. N-Pathfinding of units on maps is still all over the place
  19. B-Mounted units doing the T-pose
  20. B-Missing unique landmarks
  21. I-Lords/Heroes on the campaign map doing the T-Pose
  22. N-Allies declare war on your vassal
  23. I-100% Ambush chance, AI still simply walks through it
  24. N-Useless Technologies or Traits