BuggedQuestlinesUnits won'tfire, evenwith perfectLoSLords/Heroeson thecampaignmap doingthe T-PoseAlliesdeclare waron yourvassalAI canrebuildtowersimmediatelyUselessTechnologiesor TraitsUnit buffsare notapplied inbattle.MissinguniquelandmarksTheGeomaticWeb is stilluselessAI refusestoconfederateUnitresponseis still badLockedEndTurnCavalryis stilluselessCampaignMovement indifferentstances isbuggedMissile Unitsget blocked byown defensiveterrain in asiege battle.Almost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Old Flyingunits can'tlandmanuallyElectorcounts willdeclare warin the first 5turnsMountedunitsdoing theT-posePathfindingof units onmaps is stillall over theplaceGatebugWinds ofMagicbuggedUnit Mass/formationsare still badperforming100%Ambushchance, AI stillsimply walksthrough itBuggedQuestlinesUnits won'tfire, evenwith perfectLoSLords/Heroeson thecampaignmap doingthe T-PoseAlliesdeclare waron yourvassalAI canrebuildtowersimmediatelyUselessTechnologiesor TraitsUnit buffsare notapplied inbattle.MissinguniquelandmarksTheGeomaticWeb is stilluselessAI refusestoconfederateUnitresponseis still badLockedEndTurnCavalryis stilluselessCampaignMovement indifferentstances isbuggedMissile Unitsget blocked byown defensiveterrain in asiege battle.Almost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Old Flyingunits can'tlandmanuallyElectorcounts willdeclare warin the first 5turnsMountedunitsdoing theT-posePathfindingof units onmaps is stillall over theplaceGatebugWinds ofMagicbuggedUnit Mass/formationsare still badperforming100%Ambushchance, AI stillsimply walksthrough it

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
I
4
N
5
B
6
N
7
O
8
B
9
O
10
I
11
I
12
G
13
O
14
G
15
B
16
B
17
G
18
G
19
B
20
N
21
O
22
N
23
I
24
I
  1. G-Bugged Questlines
  2. O-Units won't fire, even with perfect LoS
  3. I-Lords/Heroes on the campaign map doing the T-Pose
  4. N-Allies declare war on your vassal
  5. B-AI can rebuild towers immediately
  6. N-Useless Technologies or Traits
  7. O-Unit buffs are not applied in battle.
  8. B-Missing unique landmarks
  9. O- The Geomatic Web is still useless
  10. I-AI refuses to confederate
  11. I-Unit response is still bad
  12. G-Locked End Turn
  13. O-Cavalry is still useless
  14. G-Campaign Movement in different stances is bugged
  15. B-Missile Units get blocked by own defensive terrain in a siege battle.
  16. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  17. G-Old Flying units can't land manually
  18. G-Elector counts will declare war in the first 5 turns
  19. B-Mounted units doing the T-pose
  20. N-Pathfinding of units on maps is still all over the place
  21. O-Gatebug
  22. N-Winds of Magic bugged
  23. I-Unit Mass/ formations are still bad performing
  24. I-100% Ambush chance, AI still simply walks through it