Unitresponseis still badAlliesdeclare waron yourvassalAI refusestoconfederateWinds ofMagicbuggedLockedEndTurnAI canrebuildtowersimmediatelyLords/Heroeson thecampaignmap doingthe T-PoseCampaignMovement indifferentstances isbuggedBuggedQuestlinesElectorcounts willdeclare warin the first 5turnsMissinguniquelandmarksUnits won'tfire, evenwith perfectLoSMountedunitsdoing theT-poseUnit buffsare notapplied inbattle.Almost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Gatebug100%Ambushchance, AI stillsimply walksthrough itMissile Unitsget blocked byown defensiveterrain in asiege battle.TheGeomaticWeb is stilluselessCavalryis stilluselessPathfindingof units onmaps is stillall over theplaceOld Flyingunits can'tlandmanuallyUselessTechnologiesor TraitsUnit Mass/formationsare still badperformingUnitresponseis still badAlliesdeclare waron yourvassalAI refusestoconfederateWinds ofMagicbuggedLockedEndTurnAI canrebuildtowersimmediatelyLords/Heroeson thecampaignmap doingthe T-PoseCampaignMovement indifferentstances isbuggedBuggedQuestlinesElectorcounts willdeclare warin the first 5turnsMissinguniquelandmarksUnits won'tfire, evenwith perfectLoSMountedunitsdoing theT-poseUnit buffsare notapplied inbattle.Almost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Gatebug100%Ambushchance, AI stillsimply walksthrough itMissile Unitsget blocked byown defensiveterrain in asiege battle.TheGeomaticWeb is stilluselessCavalryis stilluselessPathfindingof units onmaps is stillall over theplaceOld Flyingunits can'tlandmanuallyUselessTechnologiesor TraitsUnit Mass/formationsare still badperforming

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
I
4
N
5
G
6
B
7
I
8
G
9
G
10
G
11
B
12
O
13
B
14
O
15
B
16
O
17
I
18
B
19
O
20
O
21
N
22
G
23
N
24
I
  1. I-Unit response is still bad
  2. N-Allies declare war on your vassal
  3. I-AI refuses to confederate
  4. N-Winds of Magic bugged
  5. G-Locked End Turn
  6. B-AI can rebuild towers immediately
  7. I-Lords/Heroes on the campaign map doing the T-Pose
  8. G-Campaign Movement in different stances is bugged
  9. G-Bugged Questlines
  10. G-Elector counts will declare war in the first 5 turns
  11. B-Missing unique landmarks
  12. O-Units won't fire, even with perfect LoS
  13. B-Mounted units doing the T-pose
  14. O-Unit buffs are not applied in battle.
  15. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  16. O-Gatebug
  17. I-100% Ambush chance, AI still simply walks through it
  18. B-Missile Units get blocked by own defensive terrain in a siege battle.
  19. O- The Geomatic Web is still useless
  20. O-Cavalry is still useless
  21. N-Pathfinding of units on maps is still all over the place
  22. G-Old Flying units can't land manually
  23. N-Useless Technologies or Traits
  24. I-Unit Mass/ formations are still bad performing