Lords/Heroeson thecampaignmap doingthe T-PoseUnit Mass/formationsare still badperformingMountedunitsdoing theT-poseTheGeomaticWeb is stilluselessOld Flyingunits can'tlandmanuallyPathfindingof units onmaps is stillall over theplaceAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Electorcounts willdeclare warin the first 5turnsCavalryis stilluselessUselessTechnologiesor Traits100%Ambushchance, AI stillsimply walksthrough itCampaignMovement indifferentstances isbuggedAI canrebuildtowersimmediatelyUnit buffsare notapplied inbattle.Missile Unitsget blocked byown defensiveterrain in asiege battle.Winds ofMagicbuggedUnits won'tfire, evenwith perfectLoSLockedEndTurnUnitresponseis still badGatebugMissinguniquelandmarksAI refusestoconfederateAlliesdeclare waron yourvassalBuggedQuestlinesLords/Heroeson thecampaignmap doingthe T-PoseUnit Mass/formationsare still badperformingMountedunitsdoing theT-poseTheGeomaticWeb is stilluselessOld Flyingunits can'tlandmanuallyPathfindingof units onmaps is stillall over theplaceAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Electorcounts willdeclare warin the first 5turnsCavalryis stilluselessUselessTechnologiesor Traits100%Ambushchance, AI stillsimply walksthrough itCampaignMovement indifferentstances isbuggedAI canrebuildtowersimmediatelyUnit buffsare notapplied inbattle.Missile Unitsget blocked byown defensiveterrain in asiege battle.Winds ofMagicbuggedUnits won'tfire, evenwith perfectLoSLockedEndTurnUnitresponseis still badGatebugMissinguniquelandmarksAI refusestoconfederateAlliesdeclare waron yourvassalBuggedQuestlines

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
B
4
O
5
G
6
N
7
B
8
G
9
O
10
N
11
I
12
G
13
B
14
O
15
B
16
N
17
O
18
G
19
I
20
O
21
B
22
I
23
N
24
G
  1. I-Lords/Heroes on the campaign map doing the T-Pose
  2. I-Unit Mass/ formations are still bad performing
  3. B-Mounted units doing the T-pose
  4. O- The Geomatic Web is still useless
  5. G-Old Flying units can't land manually
  6. N-Pathfinding of units on maps is still all over the place
  7. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  8. G-Elector counts will declare war in the first 5 turns
  9. O-Cavalry is still useless
  10. N-Useless Technologies or Traits
  11. I-100% Ambush chance, AI still simply walks through it
  12. G-Campaign Movement in different stances is bugged
  13. B-AI can rebuild towers immediately
  14. O-Unit buffs are not applied in battle.
  15. B-Missile Units get blocked by own defensive terrain in a siege battle.
  16. N-Winds of Magic bugged
  17. O-Units won't fire, even with perfect LoS
  18. G-Locked End Turn
  19. I-Unit response is still bad
  20. O-Gatebug
  21. B-Missing unique landmarks
  22. I-AI refuses to confederate
  23. N-Allies declare war on your vassal
  24. G-Bugged Questlines