Units won'tfire, evenwith perfectLoSMountedunitsdoing theT-poseUselessTechnologiesor TraitsElectorcounts willdeclare warin the first 5turnsUnit buffsare notapplied inbattle.Old Flyingunits can'tlandmanuallyGatebugUnit Mass/formationsare still badperforming100%Ambushchance, AI stillsimply walksthrough itAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)LockedEndTurnCavalryis stilluselessLords/Heroeson thecampaignmap doingthe T-PoseTheGeomaticWeb is stilluselessCampaignMovement indifferentstances isbuggedUnitresponseis still badMissile Unitsget blocked byown defensiveterrain in asiege battle.Pathfindingof units onmaps is stillall over theplaceAlliesdeclare waron yourvassalWinds ofMagicbuggedBuggedQuestlinesMissinguniquelandmarksAI refusestoconfederateAI canrebuildtowersimmediatelyUnits won'tfire, evenwith perfectLoSMountedunitsdoing theT-poseUselessTechnologiesor TraitsElectorcounts willdeclare warin the first 5turnsUnit buffsare notapplied inbattle.Old Flyingunits can'tlandmanuallyGatebugUnit Mass/formationsare still badperforming100%Ambushchance, AI stillsimply walksthrough itAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)LockedEndTurnCavalryis stilluselessLords/Heroeson thecampaignmap doingthe T-PoseTheGeomaticWeb is stilluselessCampaignMovement indifferentstances isbuggedUnitresponseis still badMissile Unitsget blocked byown defensiveterrain in asiege battle.Pathfindingof units onmaps is stillall over theplaceAlliesdeclare waron yourvassalWinds ofMagicbuggedBuggedQuestlinesMissinguniquelandmarksAI refusestoconfederateAI canrebuildtowersimmediately

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
N
4
G
5
O
6
G
7
O
8
I
9
I
10
B
11
G
12
O
13
I
14
O
15
G
16
I
17
B
18
N
19
N
20
N
21
G
22
B
23
I
24
B
  1. O-Units won't fire, even with perfect LoS
  2. B-Mounted units doing the T-pose
  3. N-Useless Technologies or Traits
  4. G-Elector counts will declare war in the first 5 turns
  5. O-Unit buffs are not applied in battle.
  6. G-Old Flying units can't land manually
  7. O-Gatebug
  8. I-Unit Mass/ formations are still bad performing
  9. I-100% Ambush chance, AI still simply walks through it
  10. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  11. G-Locked End Turn
  12. O-Cavalry is still useless
  13. I-Lords/Heroes on the campaign map doing the T-Pose
  14. O- The Geomatic Web is still useless
  15. G-Campaign Movement in different stances is bugged
  16. I-Unit response is still bad
  17. B-Missile Units get blocked by own defensive terrain in a siege battle.
  18. N-Pathfinding of units on maps is still all over the place
  19. N-Allies declare war on your vassal
  20. N-Winds of Magic bugged
  21. G-Bugged Questlines
  22. B-Missing unique landmarks
  23. I-AI refuses to confederate
  24. B-AI can rebuild towers immediately