LockedEndTurnAlliesdeclare waron yourvassalElectorcounts willdeclare warin the first 5turnsPathfindingof units onmaps is stillall over theplaceMissile Unitsget blocked byown defensiveterrain in asiege battle.TheGeomaticWeb is stilluselessLords/Heroeson thecampaignmap doingthe T-PoseUnit Mass/formationsare still badperformingCavalryis stilluselessMountedunitsdoing theT-poseAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)UselessTechnologiesor TraitsCampaignMovement indifferentstances isbuggedMissinguniquelandmarks100%Ambushchance, AI stillsimply walksthrough itAI refusestoconfederateAI canrebuildtowersimmediatelyUnit buffsare notapplied inbattle.BuggedQuestlinesOld Flyingunits can'tlandmanuallyUnitresponseis still badUnits won'tfire, evenwith perfectLoSGatebugWinds ofMagicbuggedLockedEndTurnAlliesdeclare waron yourvassalElectorcounts willdeclare warin the first 5turnsPathfindingof units onmaps is stillall over theplaceMissile Unitsget blocked byown defensiveterrain in asiege battle.TheGeomaticWeb is stilluselessLords/Heroeson thecampaignmap doingthe T-PoseUnit Mass/formationsare still badperformingCavalryis stilluselessMountedunitsdoing theT-poseAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)UselessTechnologiesor TraitsCampaignMovement indifferentstances isbuggedMissinguniquelandmarks100%Ambushchance, AI stillsimply walksthrough itAI refusestoconfederateAI canrebuildtowersimmediatelyUnit buffsare notapplied inbattle.BuggedQuestlinesOld Flyingunits can'tlandmanuallyUnitresponseis still badUnits won'tfire, evenwith perfectLoSGatebugWinds ofMagicbugged

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
G
4
N
5
B
6
O
7
I
8
I
9
O
10
B
11
B
12
N
13
G
14
B
15
I
16
I
17
B
18
O
19
G
20
G
21
I
22
O
23
O
24
N
  1. G-Locked End Turn
  2. N-Allies declare war on your vassal
  3. G-Elector counts will declare war in the first 5 turns
  4. N-Pathfinding of units on maps is still all over the place
  5. B-Missile Units get blocked by own defensive terrain in a siege battle.
  6. O- The Geomatic Web is still useless
  7. I-Lords/Heroes on the campaign map doing the T-Pose
  8. I-Unit Mass/ formations are still bad performing
  9. O-Cavalry is still useless
  10. B-Mounted units doing the T-pose
  11. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  12. N-Useless Technologies or Traits
  13. G-Campaign Movement in different stances is bugged
  14. B-Missing unique landmarks
  15. I-100% Ambush chance, AI still simply walks through it
  16. I-AI refuses to confederate
  17. B-AI can rebuild towers immediately
  18. O-Unit buffs are not applied in battle.
  19. G-Bugged Questlines
  20. G-Old Flying units can't land manually
  21. I-Unit response is still bad
  22. O-Units won't fire, even with perfect LoS
  23. O-Gatebug
  24. N-Winds of Magic bugged