Mountedunitsdoing theT-poseBuggedQuestlinesAlliesdeclare waron yourvassalGatebugUnit buffsare notapplied inbattle.Winds ofMagicbuggedCavalryis stilluselessUnit Mass/formationsare still badperformingAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Pathfindingof units onmaps is stillall over theplaceUnits won'tfire, evenwith perfectLoSTheGeomaticWeb is stilluseless100%Ambushchance, AI stillsimply walksthrough itAI refusestoconfederateUselessTechnologiesor TraitsAI canrebuildtowersimmediatelyLockedEndTurnMissinguniquelandmarksMissile Unitsget blocked byown defensiveterrain in asiege battle.Unitresponseis still badCampaignMovement indifferentstances isbuggedElectorcounts willdeclare warin the first 5turnsOld Flyingunits can'tlandmanuallyLords/Heroeson thecampaignmap doingthe T-PoseMountedunitsdoing theT-poseBuggedQuestlinesAlliesdeclare waron yourvassalGatebugUnit buffsare notapplied inbattle.Winds ofMagicbuggedCavalryis stilluselessUnit Mass/formationsare still badperformingAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Pathfindingof units onmaps is stillall over theplaceUnits won'tfire, evenwith perfectLoSTheGeomaticWeb is stilluseless100%Ambushchance, AI stillsimply walksthrough itAI refusestoconfederateUselessTechnologiesor TraitsAI canrebuildtowersimmediatelyLockedEndTurnMissinguniquelandmarksMissile Unitsget blocked byown defensiveterrain in asiege battle.Unitresponseis still badCampaignMovement indifferentstances isbuggedElectorcounts willdeclare warin the first 5turnsOld Flyingunits can'tlandmanuallyLords/Heroeson thecampaignmap doingthe T-Pose

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
N
4
O
5
O
6
N
7
O
8
I
9
B
10
N
11
O
12
O
13
I
14
I
15
N
16
B
17
G
18
B
19
B
20
I
21
G
22
G
23
G
24
I
  1. B-Mounted units doing the T-pose
  2. G-Bugged Questlines
  3. N-Allies declare war on your vassal
  4. O-Gatebug
  5. O-Unit buffs are not applied in battle.
  6. N-Winds of Magic bugged
  7. O-Cavalry is still useless
  8. I-Unit Mass/ formations are still bad performing
  9. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  10. N-Pathfinding of units on maps is still all over the place
  11. O-Units won't fire, even with perfect LoS
  12. O- The Geomatic Web is still useless
  13. I-100% Ambush chance, AI still simply walks through it
  14. I-AI refuses to confederate
  15. N-Useless Technologies or Traits
  16. B-AI can rebuild towers immediately
  17. G-Locked End Turn
  18. B-Missing unique landmarks
  19. B-Missile Units get blocked by own defensive terrain in a siege battle.
  20. I-Unit response is still bad
  21. G-Campaign Movement in different stances is bugged
  22. G-Elector counts will declare war in the first 5 turns
  23. G-Old Flying units can't land manually
  24. I-Lords/Heroes on the campaign map doing the T-Pose