Unit buffsare notapplied inbattle.Unitresponseis still badBuggedQuestlinesTheGeomaticWeb is stilluselessMissinguniquelandmarksMountedunitsdoing theT-poseElectorcounts willdeclare warin the first 5turnsPathfindingof units onmaps is stillall over theplaceMissile Unitsget blocked byown defensiveterrain in asiege battle.AI refusestoconfederateGatebugLords/Heroeson thecampaignmap doingthe T-PoseAI canrebuildtowersimmediatelyAlliesdeclare waron yourvassalUselessTechnologiesor TraitsUnits won'tfire, evenwith perfectLoSOld Flyingunits can'tlandmanuallyCavalryis stilluseless100%Ambushchance, AI stillsimply walksthrough itLockedEndTurnWinds ofMagicbuggedCampaignMovement indifferentstances isbuggedAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Unit Mass/formationsare still badperformingUnit buffsare notapplied inbattle.Unitresponseis still badBuggedQuestlinesTheGeomaticWeb is stilluselessMissinguniquelandmarksMountedunitsdoing theT-poseElectorcounts willdeclare warin the first 5turnsPathfindingof units onmaps is stillall over theplaceMissile Unitsget blocked byown defensiveterrain in asiege battle.AI refusestoconfederateGatebugLords/Heroeson thecampaignmap doingthe T-PoseAI canrebuildtowersimmediatelyAlliesdeclare waron yourvassalUselessTechnologiesor TraitsUnits won'tfire, evenwith perfectLoSOld Flyingunits can'tlandmanuallyCavalryis stilluseless100%Ambushchance, AI stillsimply walksthrough itLockedEndTurnWinds ofMagicbuggedCampaignMovement indifferentstances isbuggedAlmost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)Unit Mass/formationsare still badperforming

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
I
3
G
4
O
5
B
6
B
7
G
8
N
9
B
10
I
11
O
12
I
13
B
14
N
15
N
16
O
17
G
18
O
19
I
20
G
21
N
22
G
23
B
24
I
  1. O-Unit buffs are not applied in battle.
  2. I-Unit response is still bad
  3. G-Bugged Questlines
  4. O- The Geomatic Web is still useless
  5. B-Missing unique landmarks
  6. B-Mounted units doing the T-pose
  7. G-Elector counts will declare war in the first 5 turns
  8. N-Pathfinding of units on maps is still all over the place
  9. B-Missile Units get blocked by own defensive terrain in a siege battle.
  10. I-AI refuses to confederate
  11. O-Gatebug
  12. I-Lords/Heroes on the campaign map doing the T-Pose
  13. B-AI can rebuild towers immediately
  14. N-Allies declare war on your vassal
  15. N-Useless Technologies or Traits
  16. O-Units won't fire, even with perfect LoS
  17. G-Old Flying units can't land manually
  18. O-Cavalry is still useless
  19. I-100% Ambush chance, AI still simply walks through it
  20. G-Locked End Turn
  21. N-Winds of Magic bugged
  22. G-Campaign Movement in different stances is bugged
  23. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  24. I-Unit Mass/ formations are still bad performing