CampaignMovement indifferentstances isbuggedAI canrebuildtowersimmediately100%Ambushchance, AI stillsimply walksthrough itLords/Heroeson thecampaignmap doingthe T-PoseAlliesdeclare waron yourvassalUnitresponseis still badGatebugUnit buffsare notapplied inbattle.LockedEndTurnUnit Mass/formationsare still badperformingPathfindingof units onmaps is stillall over theplaceMissile Unitsget blocked byown defensiveterrain in asiege battle.Almost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)AI refusestoconfederateOld Flyingunits can'tlandmanuallyMountedunitsdoing theT-poseCavalryis stilluselessUselessTechnologiesor TraitsTheGeomaticWeb is stilluselessUnits won'tfire, evenwith perfectLoSMissinguniquelandmarksBuggedQuestlinesWinds ofMagicbuggedElectorcounts willdeclare warin the first 5turnsCampaignMovement indifferentstances isbuggedAI canrebuildtowersimmediately100%Ambushchance, AI stillsimply walksthrough itLords/Heroeson thecampaignmap doingthe T-PoseAlliesdeclare waron yourvassalUnitresponseis still badGatebugUnit buffsare notapplied inbattle.LockedEndTurnUnit Mass/formationsare still badperformingPathfindingof units onmaps is stillall over theplaceMissile Unitsget blocked byown defensiveterrain in asiege battle.Almost finishedAI LL justconfederates anstronger alliedforce (Grimgoreffect)AI refusestoconfederateOld Flyingunits can'tlandmanuallyMountedunitsdoing theT-poseCavalryis stilluselessUselessTechnologiesor TraitsTheGeomaticWeb is stilluselessUnits won'tfire, evenwith perfectLoSMissinguniquelandmarksBuggedQuestlinesWinds ofMagicbuggedElectorcounts willdeclare warin the first 5turns

Immortal Empires Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
I
4
I
5
N
6
I
7
O
8
O
9
G
10
I
11
N
12
B
13
B
14
I
15
G
16
B
17
O
18
N
19
O
20
O
21
B
22
G
23
N
24
G
  1. G-Campaign Movement in different stances is bugged
  2. B-AI can rebuild towers immediately
  3. I-100% Ambush chance, AI still simply walks through it
  4. I-Lords/Heroes on the campaign map doing the T-Pose
  5. N-Allies declare war on your vassal
  6. I-Unit response is still bad
  7. O-Gatebug
  8. O-Unit buffs are not applied in battle.
  9. G-Locked End Turn
  10. I-Unit Mass/ formations are still bad performing
  11. N-Pathfinding of units on maps is still all over the place
  12. B-Missile Units get blocked by own defensive terrain in a siege battle.
  13. B-Almost finished AI LL just confederates an stronger allied force (Grimgor effect)
  14. I-AI refuses to confederate
  15. G-Old Flying units can't land manually
  16. B-Mounted units doing the T-pose
  17. O-Cavalry is still useless
  18. N-Useless Technologies or Traits
  19. O- The Geomatic Web is still useless
  20. O-Units won't fire, even with perfect LoS
  21. B-Missing unique landmarks
  22. G-Bugged Questlines
  23. N-Winds of Magic bugged
  24. G-Elector counts will declare war in the first 5 turns