Toofewadjusts AvoidtheGaze Mitigation?Hello?Raidstarts30m late Brazilliantower Heartattack 2placement Successful120 Wrathdivebombtoo close Lightningin theparty Bosscastsenrage,party lives Ascalon'sTest ofyourReflexes We don'tsave him ThreeP6pulls Toomanyadjusts "Don't becringe" ->instantlycringe Thordanautos theparty Tethersolved atlastsecond Deathto foodcheck PaladinDPSmatters Can'traid dueto ligma DC duringIntermission Die to onemissedmitigation "It'srecoverable"5 minutebreak toexplain"solved"mechanic Toofewadjusts AvoidtheGaze Mitigation?Hello?Raidstarts30m late Brazilliantower Heartattack 2placement Successful120 Wrathdivebombtoo close Lightningin theparty Bosscastsenrage,party lives Ascalon'sTest ofyourReflexes We don'tsave him ThreeP6pulls Toomanyadjusts "Don't becringe" ->instantlycringe Thordanautos theparty Tethersolved atlastsecond Deathto foodcheck PaladinDPSmatters Can'traid dueto ligma DC duringIntermission Die to onemissedmitigation "It'srecoverable"5 minutebreak toexplain"solved"mechanic 

Utopia Beta DSR Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Too few adjusts
  2. Avoid the Gaze
  3. Mitigation? Hello?
  4. Raid starts 30m late
  5. Brazillian tower
  6. Heart attack 2 placement
  7. Successful 120
  8. Wrath divebomb too close
  9. Lightning in the party
  10. Boss casts enrage, party lives
  11. Ascalon's Test of your Reflexes
  12. We don't save him
  13. Three P6 pulls
  14. Too many adjusts
  15. "Don't be cringe" -> instantly cringe
  16. Thordan autos the party
  17. Tether solved at last second
  18. Death to food check
  19. Paladin DPS matters
  20. Can't raid due to ligma
  21. DC during Intermission
  22. Die to one missed mitigation
  23. "It's recoverable"
  24. 5 minute break to explain "solved" mechanic