4 x 0.4= 1.66 x0.08 =0.485 x0.09 =0.459 x0.10 =0.902 x0.30 =0.604 x0.22 =0.885 x 0.1= 0.52 x 0.7= 1.45 x0.02 =0.106 x0.06 =0.368 x0.05=0.43 x0.29 =0.873 x0.24=0.72FREESPACE3 x0.13 =0.393 x0.08 =0.247 x0.03 =0.212 x 0.9= 1.82 x 0.8= 1.64 x0.15 =0.604 x 0.3= 1.23 x 0.6= 0.189 x0.11 =0.995 x 0.2= 13 x .12= 0.364 x 0.4= 1.66 x0.08 =0.485 x0.09 =0.459 x0.10 =0.902 x0.30 =0.604 x0.22 =0.885 x 0.1= 0.52 x 0.7= 1.45 x0.02 =0.106 x0.06 =0.368 x0.05=0.43 x0.29 =0.873 x0.24=0.72FREESPACE3 x0.13 =0.393 x0.08 =0.247 x0.03 =0.212 x 0.9= 1.82 x 0.8= 1.64 x0.15 =0.604 x 0.3= 1.23 x 0.6= 0.189 x0.11 =0.995 x 0.2= 13 x .12= 0.36

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4 x 0.4 = 1.6
  2. 6 x 0.08 = 0.48
  3. 5 x 0.09 = 0.45
  4. 9 x 0.10 = 0.90
  5. 2 x 0.30 = 0.60
  6. 4 x 0.22 = 0.88
  7. 5 x 0.1 = 0.5
  8. 2 x 0.7 = 1.4
  9. 5 x 0.02 = 0.10
  10. 6 x 0.06 = 0.36
  11. 8 x 0.05 =0.4
  12. 3 x 0.29 = 0.87
  13. 3 x 0.24 =0.72
  14. FREE SPACE
  15. 3 x 0.13 = 0.39
  16. 3 x 0.08 = 0.24
  17. 7 x 0.03 = 0.21
  18. 2 x 0.9 = 1.8
  19. 2 x 0.8 = 1.6
  20. 4 x 0.15 = 0.60
  21. 4 x 0.3 = 1.2
  22. 3 x 0.6 = 0.18
  23. 9 x 0.11 = 0.99
  24. 5 x 0.2 = 1
  25. 3 x .12 = 0.36