2 x 0.9= 1.82 x 0.8= 1.65 x 0.2= 15 x 0.1= 0.53 x .12= 0.363 x0.29 =0.878 x0.05=0.43 x0.13 =0.396 x0.06 =0.363 x0.08 =0.249 x0.11 =0.994 x 0.4= 1.69 x0.10 =0.902 x 0.7= 1.44 x0.22 =0.882 x0.30 =0.604 x0.15 =0.605 x0.09 =0.453 x0.24=0.725 x0.02 =0.106 x0.08 =0.484 x 0.3= 1.23 x 0.6= 0.18FREESPACE7 x0.03 =0.212 x 0.9= 1.82 x 0.8= 1.65 x 0.2= 15 x 0.1= 0.53 x .12= 0.363 x0.29 =0.878 x0.05=0.43 x0.13 =0.396 x0.06 =0.363 x0.08 =0.249 x0.11 =0.994 x 0.4= 1.69 x0.10 =0.902 x 0.7= 1.44 x0.22 =0.882 x0.30 =0.604 x0.15 =0.605 x0.09 =0.453 x0.24=0.725 x0.02 =0.106 x0.08 =0.484 x 0.3= 1.23 x 0.6= 0.18FREESPACE7 x0.03 =0.21

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2 x 0.9 = 1.8
  2. 2 x 0.8 = 1.6
  3. 5 x 0.2 = 1
  4. 5 x 0.1 = 0.5
  5. 3 x .12 = 0.36
  6. 3 x 0.29 = 0.87
  7. 8 x 0.05 =0.4
  8. 3 x 0.13 = 0.39
  9. 6 x 0.06 = 0.36
  10. 3 x 0.08 = 0.24
  11. 9 x 0.11 = 0.99
  12. 4 x 0.4 = 1.6
  13. 9 x 0.10 = 0.90
  14. 2 x 0.7 = 1.4
  15. 4 x 0.22 = 0.88
  16. 2 x 0.30 = 0.60
  17. 4 x 0.15 = 0.60
  18. 5 x 0.09 = 0.45
  19. 3 x 0.24 =0.72
  20. 5 x 0.02 = 0.10
  21. 6 x 0.08 = 0.48
  22. 4 x 0.3 = 1.2
  23. 3 x 0.6 = 0.18
  24. FREE SPACE
  25. 7 x 0.03 = 0.21