2 x 0.8= 1.69 x0.11 =0.994 x0.15 =0.605 x 0.2= 12 x 0.9= 1.82 x0.30 =0.602 x 0.7= 1.44 x 0.3= 1.23 x .12= 0.366 x0.08 =0.483 x0.08 =0.245 x 0.1= 0.55 x0.09 =0.453 x0.29 =0.877 x0.03 =0.214 x0.22 =0.885 x0.02 =0.103 x0.24=0.728 x0.05=0.49 x0.10 =0.903 x0.13 =0.393 x 0.6= 0.18FREESPACE6 x0.06 =0.364 x 0.4= 1.62 x 0.8= 1.69 x0.11 =0.994 x0.15 =0.605 x 0.2= 12 x 0.9= 1.82 x0.30 =0.602 x 0.7= 1.44 x 0.3= 1.23 x .12= 0.366 x0.08 =0.483 x0.08 =0.245 x 0.1= 0.55 x0.09 =0.453 x0.29 =0.877 x0.03 =0.214 x0.22 =0.885 x0.02 =0.103 x0.24=0.728 x0.05=0.49 x0.10 =0.903 x0.13 =0.393 x 0.6= 0.18FREESPACE6 x0.06 =0.364 x 0.4= 1.6

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2 x 0.8 = 1.6
  2. 9 x 0.11 = 0.99
  3. 4 x 0.15 = 0.60
  4. 5 x 0.2 = 1
  5. 2 x 0.9 = 1.8
  6. 2 x 0.30 = 0.60
  7. 2 x 0.7 = 1.4
  8. 4 x 0.3 = 1.2
  9. 3 x .12 = 0.36
  10. 6 x 0.08 = 0.48
  11. 3 x 0.08 = 0.24
  12. 5 x 0.1 = 0.5
  13. 5 x 0.09 = 0.45
  14. 3 x 0.29 = 0.87
  15. 7 x 0.03 = 0.21
  16. 4 x 0.22 = 0.88
  17. 5 x 0.02 = 0.10
  18. 3 x 0.24 =0.72
  19. 8 x 0.05 =0.4
  20. 9 x 0.10 = 0.90
  21. 3 x 0.13 = 0.39
  22. 3 x 0.6 = 0.18
  23. FREE SPACE
  24. 6 x 0.06 = 0.36
  25. 4 x 0.4 = 1.6