4 x0.15 =0.606 x0.08 =0.482 x0.30 =0.605 x 0.1= 0.54 x 0.3= 1.29 x0.11 =0.996 x0.06 =0.367 x0.03 =0.214 x0.22 =0.882 x 0.8= 1.63 x0.08 =0.243 x .12= 0.362 x 0.7= 1.45 x 0.2= 1FREESPACE3 x 0.6= 0.182 x 0.9= 1.83 x0.13 =0.394 x 0.4= 1.63 x0.29 =0.878 x0.05=0.49 x0.10 =0.905 x0.09 =0.453 x0.24=0.725 x0.02 =0.104 x0.15 =0.606 x0.08 =0.482 x0.30 =0.605 x 0.1= 0.54 x 0.3= 1.29 x0.11 =0.996 x0.06 =0.367 x0.03 =0.214 x0.22 =0.882 x 0.8= 1.63 x0.08 =0.243 x .12= 0.362 x 0.7= 1.45 x 0.2= 1FREESPACE3 x 0.6= 0.182 x 0.9= 1.83 x0.13 =0.394 x 0.4= 1.63 x0.29 =0.878 x0.05=0.49 x0.10 =0.905 x0.09 =0.453 x0.24=0.725 x0.02 =0.10

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4 x 0.15 = 0.60
  2. 6 x 0.08 = 0.48
  3. 2 x 0.30 = 0.60
  4. 5 x 0.1 = 0.5
  5. 4 x 0.3 = 1.2
  6. 9 x 0.11 = 0.99
  7. 6 x 0.06 = 0.36
  8. 7 x 0.03 = 0.21
  9. 4 x 0.22 = 0.88
  10. 2 x 0.8 = 1.6
  11. 3 x 0.08 = 0.24
  12. 3 x .12 = 0.36
  13. 2 x 0.7 = 1.4
  14. 5 x 0.2 = 1
  15. FREE SPACE
  16. 3 x 0.6 = 0.18
  17. 2 x 0.9 = 1.8
  18. 3 x 0.13 = 0.39
  19. 4 x 0.4 = 1.6
  20. 3 x 0.29 = 0.87
  21. 8 x 0.05 =0.4
  22. 9 x 0.10 = 0.90
  23. 5 x 0.09 = 0.45
  24. 3 x 0.24 =0.72
  25. 5 x 0.02 = 0.10