4 x 0.4= 1.68 x0.05=0.45 x0.09 =0.455 x0.02 =0.105 x 0.2= 13 x0.29 =0.879 x0.10 =0.904 x 0.3= 1.22 x 0.7= 1.47 x0.03 =0.216 x0.08 =0.484 x0.22 =0.883 x0.08 =0.244 x0.15 =0.603 x 0.6= 0.18FREESPACE3 x0.24=0.729 x0.11 =0.992 x0.30 =0.605 x 0.1= 0.53 x0.13 =0.392 x 0.9= 1.86 x0.06 =0.362 x 0.8= 1.63 x .12= 0.364 x 0.4= 1.68 x0.05=0.45 x0.09 =0.455 x0.02 =0.105 x 0.2= 13 x0.29 =0.879 x0.10 =0.904 x 0.3= 1.22 x 0.7= 1.47 x0.03 =0.216 x0.08 =0.484 x0.22 =0.883 x0.08 =0.244 x0.15 =0.603 x 0.6= 0.18FREESPACE3 x0.24=0.729 x0.11 =0.992 x0.30 =0.605 x 0.1= 0.53 x0.13 =0.392 x 0.9= 1.86 x0.06 =0.362 x 0.8= 1.63 x .12= 0.36

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4 x 0.4 = 1.6
  2. 8 x 0.05 =0.4
  3. 5 x 0.09 = 0.45
  4. 5 x 0.02 = 0.10
  5. 5 x 0.2 = 1
  6. 3 x 0.29 = 0.87
  7. 9 x 0.10 = 0.90
  8. 4 x 0.3 = 1.2
  9. 2 x 0.7 = 1.4
  10. 7 x 0.03 = 0.21
  11. 6 x 0.08 = 0.48
  12. 4 x 0.22 = 0.88
  13. 3 x 0.08 = 0.24
  14. 4 x 0.15 = 0.60
  15. 3 x 0.6 = 0.18
  16. FREE SPACE
  17. 3 x 0.24 =0.72
  18. 9 x 0.11 = 0.99
  19. 2 x 0.30 = 0.60
  20. 5 x 0.1 = 0.5
  21. 3 x 0.13 = 0.39
  22. 2 x 0.9 = 1.8
  23. 6 x 0.06 = 0.36
  24. 2 x 0.8 = 1.6
  25. 3 x .12 = 0.36