7 x0.03 =0.212 x 0.8= 1.65 x0.02 =0.106 x0.08 =0.482 x0.30 =0.603 x0.24=0.723 x0.13 =0.394 x0.22 =0.885 x 0.1= 0.52 x 0.9= 1.89 x0.11 =0.993 x .12= 0.363 x 0.6= 0.184 x0.15 =0.603 x0.08 =0.245 x 0.2= 12 x 0.7= 1.4FREESPACE6 x0.06 =0.369 x0.10 =0.905 x0.09 =0.454 x 0.3= 1.23 x0.29 =0.878 x0.05=0.44 x 0.4= 1.67 x0.03 =0.212 x 0.8= 1.65 x0.02 =0.106 x0.08 =0.482 x0.30 =0.603 x0.24=0.723 x0.13 =0.394 x0.22 =0.885 x 0.1= 0.52 x 0.9= 1.89 x0.11 =0.993 x .12= 0.363 x 0.6= 0.184 x0.15 =0.603 x0.08 =0.245 x 0.2= 12 x 0.7= 1.4FREESPACE6 x0.06 =0.369 x0.10 =0.905 x0.09 =0.454 x 0.3= 1.23 x0.29 =0.878 x0.05=0.44 x 0.4= 1.6

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7 x 0.03 = 0.21
  2. 2 x 0.8 = 1.6
  3. 5 x 0.02 = 0.10
  4. 6 x 0.08 = 0.48
  5. 2 x 0.30 = 0.60
  6. 3 x 0.24 =0.72
  7. 3 x 0.13 = 0.39
  8. 4 x 0.22 = 0.88
  9. 5 x 0.1 = 0.5
  10. 2 x 0.9 = 1.8
  11. 9 x 0.11 = 0.99
  12. 3 x .12 = 0.36
  13. 3 x 0.6 = 0.18
  14. 4 x 0.15 = 0.60
  15. 3 x 0.08 = 0.24
  16. 5 x 0.2 = 1
  17. 2 x 0.7 = 1.4
  18. FREE SPACE
  19. 6 x 0.06 = 0.36
  20. 9 x 0.10 = 0.90
  21. 5 x 0.09 = 0.45
  22. 4 x 0.3 = 1.2
  23. 3 x 0.29 = 0.87
  24. 8 x 0.05 =0.4
  25. 4 x 0.4 = 1.6