8 x0.05=0.49 x0.11 =0.993 x0.29 =0.873 x 0.6= 0.184 x0.15 =0.603 x0.13 =0.395 x0.09 =0.454 x 0.3= 1.24 x 0.4= 1.63 x .12= 0.364 x0.22 =0.883 x0.24=0.722 x 0.8= 1.67 x0.03 =0.212 x 0.7= 1.46 x0.06 =0.362 x0.30 =0.603 x0.08 =0.246 x0.08 =0.48FREESPACE9 x0.10 =0.905 x 0.2= 12 x 0.9= 1.85 x0.02 =0.105 x 0.1= 0.58 x0.05=0.49 x0.11 =0.993 x0.29 =0.873 x 0.6= 0.184 x0.15 =0.603 x0.13 =0.395 x0.09 =0.454 x 0.3= 1.24 x 0.4= 1.63 x .12= 0.364 x0.22 =0.883 x0.24=0.722 x 0.8= 1.67 x0.03 =0.212 x 0.7= 1.46 x0.06 =0.362 x0.30 =0.603 x0.08 =0.246 x0.08 =0.48FREESPACE9 x0.10 =0.905 x 0.2= 12 x 0.9= 1.85 x0.02 =0.105 x 0.1= 0.5

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 8 x 0.05 =0.4
  2. 9 x 0.11 = 0.99
  3. 3 x 0.29 = 0.87
  4. 3 x 0.6 = 0.18
  5. 4 x 0.15 = 0.60
  6. 3 x 0.13 = 0.39
  7. 5 x 0.09 = 0.45
  8. 4 x 0.3 = 1.2
  9. 4 x 0.4 = 1.6
  10. 3 x .12 = 0.36
  11. 4 x 0.22 = 0.88
  12. 3 x 0.24 =0.72
  13. 2 x 0.8 = 1.6
  14. 7 x 0.03 = 0.21
  15. 2 x 0.7 = 1.4
  16. 6 x 0.06 = 0.36
  17. 2 x 0.30 = 0.60
  18. 3 x 0.08 = 0.24
  19. 6 x 0.08 = 0.48
  20. FREE SPACE
  21. 9 x 0.10 = 0.90
  22. 5 x 0.2 = 1
  23. 2 x 0.9 = 1.8
  24. 5 x 0.02 = 0.10
  25. 5 x 0.1 = 0.5