4 x0.15 =0.603 x0.13 =0.399 x0.11 =0.998 x0.05=0.43 x .12= 0.36FREESPACE2 x0.30 =0.602 x 0.8= 1.63 x0.08 =0.242 x 0.9= 1.85 x 0.2= 14 x 0.3= 1.24 x0.22 =0.885 x0.02 =0.103 x0.24=0.727 x0.03 =0.216 x0.06 =0.362 x 0.7= 1.45x0.1= 0.53 x0.29 =0.876x0.08= 0.489 x0.10 =0.905 x0.09 =0.454 x 0.4= 1.63 x 0.6= 0.184 x0.15 =0.603 x0.13 =0.399 x0.11 =0.998 x0.05=0.43 x .12= 0.36FREESPACE2 x0.30 =0.602 x 0.8= 1.63 x0.08 =0.242 x 0.9= 1.85 x 0.2= 14 x 0.3= 1.24 x0.22 =0.885 x0.02 =0.103 x0.24=0.727 x0.03 =0.216 x0.06 =0.362 x 0.7= 1.45x0.1= 0.53 x0.29 =0.876x0.08= 0.489 x0.10 =0.905 x0.09 =0.454 x 0.4= 1.63 x 0.6= 0.18

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4 x 0.15 = 0.60
  2. 3 x 0.13 = 0.39
  3. 9 x 0.11 = 0.99
  4. 8 x 0.05 =0.4
  5. 3 x .12 = 0.36
  6. FREE SPACE
  7. 2 x 0.30 = 0.60
  8. 2 x 0.8 = 1.6
  9. 3 x 0.08 = 0.24
  10. 2 x 0.9 = 1.8
  11. 5 x 0.2 = 1
  12. 4 x 0.3 = 1.2
  13. 4 x 0.22 = 0.88
  14. 5 x 0.02 = 0.10
  15. 3 x 0.24 =0.72
  16. 7 x 0.03 = 0.21
  17. 6 x 0.06 = 0.36
  18. 2 x 0.7 = 1.4
  19. 5x0.1 = 0.5
  20. 3 x 0.29 = 0.87
  21. 6x0.08 = 0.48
  22. 9 x 0.10 = 0.90
  23. 5 x 0.09 = 0.45
  24. 4 x 0.4 = 1.6
  25. 3 x 0.6 = 0.18