7 x0.03 =0.212 x 0.7= 1.45x0.1= 0.54 x0.15 =0.606x0.08= 0.489 x0.11 =0.994 x 0.4= 1.64 x 0.3= 1.22 x0.30 =0.606 x0.06 =0.362 x 0.8= 1.65 x 0.2= 14 x0.22 =0.883 x 0.6= 0.185 x0.02 =0.108 x0.05=0.4FREESPACE3 x0.13 =0.395 x0.09 =0.453 x .12= 0.363 x0.24=0.723 x0.08 =0.242 x 0.9= 1.89 x0.10 =0.903 x0.29 =0.877 x0.03 =0.212 x 0.7= 1.45x0.1= 0.54 x0.15 =0.606x0.08= 0.489 x0.11 =0.994 x 0.4= 1.64 x 0.3= 1.22 x0.30 =0.606 x0.06 =0.362 x 0.8= 1.65 x 0.2= 14 x0.22 =0.883 x 0.6= 0.185 x0.02 =0.108 x0.05=0.4FREESPACE3 x0.13 =0.395 x0.09 =0.453 x .12= 0.363 x0.24=0.723 x0.08 =0.242 x 0.9= 1.89 x0.10 =0.903 x0.29 =0.87

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7 x 0.03 = 0.21
  2. 2 x 0.7 = 1.4
  3. 5x0.1 = 0.5
  4. 4 x 0.15 = 0.60
  5. 6x0.08 = 0.48
  6. 9 x 0.11 = 0.99
  7. 4 x 0.4 = 1.6
  8. 4 x 0.3 = 1.2
  9. 2 x 0.30 = 0.60
  10. 6 x 0.06 = 0.36
  11. 2 x 0.8 = 1.6
  12. 5 x 0.2 = 1
  13. 4 x 0.22 = 0.88
  14. 3 x 0.6 = 0.18
  15. 5 x 0.02 = 0.10
  16. 8 x 0.05 =0.4
  17. FREE SPACE
  18. 3 x 0.13 = 0.39
  19. 5 x 0.09 = 0.45
  20. 3 x .12 = 0.36
  21. 3 x 0.24 =0.72
  22. 3 x 0.08 = 0.24
  23. 2 x 0.9 = 1.8
  24. 9 x 0.10 = 0.90
  25. 3 x 0.29 = 0.87