4 x 0.3= 1.29 x0.10 =0.902 x0.30 =0.608 x0.05=0.47 x0.03 =0.215 x0.09 =0.453 x 0.6= 0.184 x 0.4= 1.6FREESPACE3 x .12= 0.366x0.08= 0.483 x0.13 =0.394 x0.15 =0.602 x 0.7= 1.43 x0.08 =0.244 x0.22 =0.885 x0.02 =0.105 x 0.2= 12 x 0.9= 1.83 x0.24=0.723 x0.29 =0.876 x0.06 =0.365x0.1= 0.59 x0.11 =0.992 x 0.8= 1.64 x 0.3= 1.29 x0.10 =0.902 x0.30 =0.608 x0.05=0.47 x0.03 =0.215 x0.09 =0.453 x 0.6= 0.184 x 0.4= 1.6FREESPACE3 x .12= 0.366x0.08= 0.483 x0.13 =0.394 x0.15 =0.602 x 0.7= 1.43 x0.08 =0.244 x0.22 =0.885 x0.02 =0.105 x 0.2= 12 x 0.9= 1.83 x0.24=0.723 x0.29 =0.876 x0.06 =0.365x0.1= 0.59 x0.11 =0.992 x 0.8= 1.6

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4 x 0.3 = 1.2
  2. 9 x 0.10 = 0.90
  3. 2 x 0.30 = 0.60
  4. 8 x 0.05 =0.4
  5. 7 x 0.03 = 0.21
  6. 5 x 0.09 = 0.45
  7. 3 x 0.6 = 0.18
  8. 4 x 0.4 = 1.6
  9. FREE SPACE
  10. 3 x .12 = 0.36
  11. 6x0.08 = 0.48
  12. 3 x 0.13 = 0.39
  13. 4 x 0.15 = 0.60
  14. 2 x 0.7 = 1.4
  15. 3 x 0.08 = 0.24
  16. 4 x 0.22 = 0.88
  17. 5 x 0.02 = 0.10
  18. 5 x 0.2 = 1
  19. 2 x 0.9 = 1.8
  20. 3 x 0.24 =0.72
  21. 3 x 0.29 = 0.87
  22. 6 x 0.06 = 0.36
  23. 5x0.1 = 0.5
  24. 9 x 0.11 = 0.99
  25. 2 x 0.8 = 1.6