4 x0.22 =0.889 x0.11 =0.993 x0.29 =0.876 x0.06 =0.363 x0.24=0.725 x0.09 =0.458 x0.05=0.46x0.08= 0.484 x 0.4= 1.65 x0.02 =0.103 x0.08 =0.243 x 0.6= 0.182 x 0.9= 1.83 x .12= 0.362 x 0.8= 1.62 x0.30 =0.605x0.1= 0.53 x0.13 =0.397 x0.03 =0.214 x0.15 =0.60FREESPACE2 x 0.7= 1.49 x0.10 =0.905 x 0.2= 14 x 0.3= 1.24 x0.22 =0.889 x0.11 =0.993 x0.29 =0.876 x0.06 =0.363 x0.24=0.725 x0.09 =0.458 x0.05=0.46x0.08= 0.484 x 0.4= 1.65 x0.02 =0.103 x0.08 =0.243 x 0.6= 0.182 x 0.9= 1.83 x .12= 0.362 x 0.8= 1.62 x0.30 =0.605x0.1= 0.53 x0.13 =0.397 x0.03 =0.214 x0.15 =0.60FREESPACE2 x 0.7= 1.49 x0.10 =0.905 x 0.2= 14 x 0.3= 1.2

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4 x 0.22 = 0.88
  2. 9 x 0.11 = 0.99
  3. 3 x 0.29 = 0.87
  4. 6 x 0.06 = 0.36
  5. 3 x 0.24 =0.72
  6. 5 x 0.09 = 0.45
  7. 8 x 0.05 =0.4
  8. 6x0.08 = 0.48
  9. 4 x 0.4 = 1.6
  10. 5 x 0.02 = 0.10
  11. 3 x 0.08 = 0.24
  12. 3 x 0.6 = 0.18
  13. 2 x 0.9 = 1.8
  14. 3 x .12 = 0.36
  15. 2 x 0.8 = 1.6
  16. 2 x 0.30 = 0.60
  17. 5x0.1 = 0.5
  18. 3 x 0.13 = 0.39
  19. 7 x 0.03 = 0.21
  20. 4 x 0.15 = 0.60
  21. FREE SPACE
  22. 2 x 0.7 = 1.4
  23. 9 x 0.10 = 0.90
  24. 5 x 0.2 = 1
  25. 4 x 0.3 = 1.2