5 x 0.2= 12 x 0.8= 1.6FREESPACE8 x0.05=0.44 x0.22 =0.883 x 0.6= 0.187 x0.03 =0.214 x 0.4= 1.62 x 0.9= 1.83 x0.29 =0.875x0.1= 0.56x0.08= 0.483 x0.08 =0.243 x .12= 0.363 x0.24=0.729 x0.10 =0.905 x0.02 =0.104 x 0.3= 1.22 x0.30 =0.606 x0.06 =0.365 x0.09 =0.452 x 0.7= 1.43 x0.13 =0.394 x0.15 =0.609 x0.11 =0.995 x 0.2= 12 x 0.8= 1.6FREESPACE8 x0.05=0.44 x0.22 =0.883 x 0.6= 0.187 x0.03 =0.214 x 0.4= 1.62 x 0.9= 1.83 x0.29 =0.875x0.1= 0.56x0.08= 0.483 x0.08 =0.243 x .12= 0.363 x0.24=0.729 x0.10 =0.905 x0.02 =0.104 x 0.3= 1.22 x0.30 =0.606 x0.06 =0.365 x0.09 =0.452 x 0.7= 1.43 x0.13 =0.394 x0.15 =0.609 x0.11 =0.99

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5 x 0.2 = 1
  2. 2 x 0.8 = 1.6
  3. FREE SPACE
  4. 8 x 0.05 =0.4
  5. 4 x 0.22 = 0.88
  6. 3 x 0.6 = 0.18
  7. 7 x 0.03 = 0.21
  8. 4 x 0.4 = 1.6
  9. 2 x 0.9 = 1.8
  10. 3 x 0.29 = 0.87
  11. 5x0.1 = 0.5
  12. 6x0.08 = 0.48
  13. 3 x 0.08 = 0.24
  14. 3 x .12 = 0.36
  15. 3 x 0.24 =0.72
  16. 9 x 0.10 = 0.90
  17. 5 x 0.02 = 0.10
  18. 4 x 0.3 = 1.2
  19. 2 x 0.30 = 0.60
  20. 6 x 0.06 = 0.36
  21. 5 x 0.09 = 0.45
  22. 2 x 0.7 = 1.4
  23. 3 x 0.13 = 0.39
  24. 4 x 0.15 = 0.60
  25. 9 x 0.11 = 0.99