3 x .12= 0.362 x 0.8= 1.66x0.08= 0.489 x0.10 =0.904 x0.15 =0.606 x0.06 =0.368 x0.05=0.43 x0.13 =0.394 x 0.4= 1.63 x 0.6= 0.185x0.1= 0.52 x0.30 =0.602 x 0.7= 1.43 x0.08 =0.245 x0.09 =0.453 x0.29 =0.874 x0.22 =0.885 x 0.2= 15 x0.02 =0.109 x0.11 =0.992 x 0.9= 1.87 x0.03 =0.213 x0.24=0.724 x 0.3= 1.2FREESPACE3 x .12= 0.362 x 0.8= 1.66x0.08= 0.489 x0.10 =0.904 x0.15 =0.606 x0.06 =0.368 x0.05=0.43 x0.13 =0.394 x 0.4= 1.63 x 0.6= 0.185x0.1= 0.52 x0.30 =0.602 x 0.7= 1.43 x0.08 =0.245 x0.09 =0.453 x0.29 =0.874 x0.22 =0.885 x 0.2= 15 x0.02 =0.109 x0.11 =0.992 x 0.9= 1.87 x0.03 =0.213 x0.24=0.724 x 0.3= 1.2FREESPACE

Modeling Decimal Multiplication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 x .12 = 0.36
  2. 2 x 0.8 = 1.6
  3. 6x0.08 = 0.48
  4. 9 x 0.10 = 0.90
  5. 4 x 0.15 = 0.60
  6. 6 x 0.06 = 0.36
  7. 8 x 0.05 =0.4
  8. 3 x 0.13 = 0.39
  9. 4 x 0.4 = 1.6
  10. 3 x 0.6 = 0.18
  11. 5x0.1 = 0.5
  12. 2 x 0.30 = 0.60
  13. 2 x 0.7 = 1.4
  14. 3 x 0.08 = 0.24
  15. 5 x 0.09 = 0.45
  16. 3 x 0.29 = 0.87
  17. 4 x 0.22 = 0.88
  18. 5 x 0.2 = 1
  19. 5 x 0.02 = 0.10
  20. 9 x 0.11 = 0.99
  21. 2 x 0.9 = 1.8
  22. 7 x 0.03 = 0.21
  23. 3 x 0.24 =0.72
  24. 4 x 0.3 = 1.2
  25. FREE SPACE